Files
wagic/projects/mtg/src/GameStateDeckViewer.cpp

1497 lines
53 KiB
C++

#include <math.h>
#include <iostream>
#include <JGE.h>
#include "../include/config.h"
#include "../include/GameStateDeckViewer.h"
#include "../include/Translate.h"
#include "../include/ManaCostHybrid.h"
#include "../include/MTGCardInstance.h"
#include <vector>
//!! helper function; this is probably handled somewhere in the code already.
// If not, should be placed in general library
void StringExplode(string str, string separator, vector<string>* results){
int found;
found = str.find_first_of(separator);
while(found != (int)string::npos){
if(found > 0){
results->push_back(str.substr(0,found));
}
str = str.substr(found+1);
found = str.find_first_of(separator);
}
if(str.length() > 0){
results->push_back(str);
}
}
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
bgMusic = NULL;
scrollSpeed = MED_SPEED;
nbDecks = 0;
deckNum = 0;
mSwitching = false;
}
GameStateDeckViewer::~GameStateDeckViewer() {
SAFE_DELETE(bgMusic);
}
void GameStateDeckViewer::rotateCards(int direction){
int maxCards=displayed_deck->getCount(colorFilter);
if (maxCards==0)
return;
int left = direction;
if (left){
MTGCard * currentCard = displayed_deck->getNext(cardIndex[6],colorFilter);
for (int i = 1; i<7; i++){
cardIndex[i-1] = cardIndex[i];
}
cardIndex[6] = currentCard;
}else{
MTGCard * currentCard = displayed_deck->getPrevious(cardIndex[0],colorFilter);
for (int i = 5; i>=0; i--){
cardIndex[i+1] = cardIndex[i];
}
cardIndex[0] = currentCard;
}
}
void GameStateDeckViewer::loadIndexes(MTGCard * current){
for (int i = 0; i < 7; i++){
cardIndex[i] = NULL;
}
MTGCard * _current = current;
_current = displayed_deck->getNext(NULL,colorFilter);
for (int i = 0; i < 7; i++){
cardIndex[i] = _current;
_current = displayed_deck->getNext(_current,colorFilter);
}
}
void GameStateDeckViewer::switchDisplay(){
if (displayed_deck == myCollection){
displayed_deck = myDeck;
}else{
displayed_deck = myCollection;
}
currentCard = NULL;
loadIndexes();
}
void GameStateDeckViewer::updateDecks(){
SAFE_DELETE(welcome_menu);
welcome_menu = NEW SimpleMenu(10,this,Constants::MENU_FONT,20,20);
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
newDeckname = "";
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
}
void GameStateDeckViewer::Start()
{
newDeckname = "";
hudAlpha = 0;
mSwitching = false;
delSellMenu = 0;
pricelist = NEW PriceList(RESPATH"/settings/prices.dat",mParent->collection);
playerdata = NEW PlayerData(mParent->collection);
sellMenu = NULL;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
displayed_deck = myCollection;
myDeck = NULL;
menu = NEW SimpleMenu(11,this,Constants::MENU_FONT,SCREEN_WIDTH/2-150,20);
menu->Add(0,"Save");
menu->Add(1,"Save & Rename");
menu->Add(2,"Switch decks without saving");
if(options[Options::CHEATMODE].number)
menu->Add(-1,"*Complete collection & reset*");
menu->Add(3,"Back to main menu");
menu->Add(4,"Cancel");
//icon images
mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
mIcons[Constants::MTG_COLOR_LAND] = resources.GetQuad("c_land");
mIcons[Constants::MTG_COLOR_WHITE] = resources.GetQuad("c_white");
mIcons[Constants::MTG_COLOR_RED] = resources.GetQuad("c_red");
mIcons[Constants::MTG_COLOR_BLACK] = resources.GetQuad("c_black");
mIcons[Constants::MTG_COLOR_BLUE] = resources.GetQuad("c_blue");
mIcons[Constants::MTG_COLOR_GREEN] = resources.GetQuad("c_green");
for (int i=0; i < 7; i++){
mIcons[i]->SetHotSpot(16,16);
}
//Grab a texture in VRAM.
pspIconsTexture = resources.RetrieveTexture("iconspsp.png", RETRIEVE_LOCK);
char buf[512];
for (int i=0; i < 8; i++){
sprintf(buf,"iconspsp%d",i);
pspIcons[i] = resources.RetrieveQuad("iconspsp.png", i*32, 0, 32, 32,buf);
pspIcons[i]->SetHotSpot(16,16);
}
backQuad = resources.GetQuad("back");
welcome_menu = NEW SimpleMenu(10,this,Constants::MENU_FONT,20,20);
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
if (GameApp::HasMusic && options[Options::MUSICVOLUME].number > 0){
if (GameApp::music){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
GameApp::music = resources.ssLoadMusic("track1.mp3");
if (GameApp::music){
JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
}
}
colorFilter = ALL_COLORS;
mStage = STAGE_WELCOME;
mRotation = 0;
mSlide = 0;
mAlpha = 255;
newDeckname = "";
currentCard = NULL;
loadIndexes(currentCard);
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
onScreenTransition = 0;
mEngine->ResetInput();
JRenderer::GetInstance()->EnableVSync(true);
}
void GameStateDeckViewer::End()
{
JRenderer::GetInstance()->EnableVSync(false);
if (GameApp::music){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
SAFE_DELETE(welcome_menu);
SAFE_DELETE(menu);
resources.Release(pspIconsTexture);
SAFE_DELETE(myCollection);
SAFE_DELETE(myDeck);
SAFE_DELETE(pricelist);
SAFE_DELETE(playerdata);
}
void GameStateDeckViewer::addRemove(MTGCard * card){
if (!card) return;
if (displayed_deck->Remove(card)){
if (displayed_deck == myCollection){
myDeck->Add(card);
}else{
myCollection->Add(card);
}
}
stw.needUpdate = true;
}
int GameStateDeckViewer::Remove(MTGCard * card){
if (!card) return 0;
int result = displayed_deck->Remove(card);
return result;
}
void GameStateDeckViewer::Update(float dt)
{
if(options.keypadActive()){
options.keypadUpdate(dt);
if(newDeckname != ""){
newDeckname = options.keypadFinish();
if(newDeckname != ""){
if(myDeck && myDeck->parent){
myDeck->parent->meta_name = newDeckname;
myDeck->save();
}
mStage = STAGE_WAITING;
}
newDeckname = "";
}
//Prevent screen from updating.
return;
}
hudAlpha = 255-(last_user_activity * 500);
if (hudAlpha < 0) hudAlpha = 0;
if (sellMenu){
sellMenu->Update(dt);
if (delSellMenu){
SAFE_DELETE(sellMenu);
delSellMenu = 0;
}
return;
}
if (mStage == STAGE_WAITING || mStage == STAGE_ONSCREEN_MENU){
switch (mEngine->ReadButton())
{
case PSP_CTRL_LEFT :
last_user_activity = 0;
currentCard = displayed_deck->getNext(currentCard,colorFilter);
mStage = STAGE_TRANSITION_LEFT;
break;
case PSP_CTRL_RIGHT :
last_user_activity = 0;
currentCard = displayed_deck->getPrevious(currentCard,colorFilter);
mStage = STAGE_TRANSITION_RIGHT;
break;
case PSP_CTRL_UP :
last_user_activity = 0;
mStage = STAGE_TRANSITION_UP;
colorFilter--;
if (colorFilter < -1) colorFilter = Constants::MTG_COLOR_LAND;
break;
case PSP_CTRL_DOWN :
last_user_activity = 0;
mStage = STAGE_TRANSITION_DOWN;
colorFilter ++;
if (colorFilter > Constants::MTG_COLOR_LAND) colorFilter =-1;
break;
case PSP_CTRL_TRIANGLE:
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
break;
case PSP_CTRL_SQUARE :
if (last_user_activity > 0.2)
{
last_user_activity = 0;
switchDisplay();
}
break;
case PSP_CTRL_CIRCLE :
last_user_activity = 0;
addRemove(cardIndex[2]);
break;
case PSP_CTRL_CROSS :
last_user_activity = 0;
SAFE_DELETE(sellMenu);
char buffer[4096];
{
MTGCard * card = cardIndex[2];
if (card && displayed_deck->cards[card]){
int rnd = (rand() % 20);
price = pricelist->getPrice(card->getMTGId()) / 2;
price = price - price * (rnd -10)/100;
sprintf(buffer,"%s : %i %s",_(card->getName()).c_str(),price,_("credits").c_str());
sellMenu = NEW SimpleMenu(2,this,Constants::MAIN_FONT,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
sellMenu->Add(20,"Yes");
sellMenu->Add(21,"No","",true);
}
}
stw.needUpdate = true;
break;
/*case PSP_CTRL_SQUARE :
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
}else{
last_user_activity = 0;
mStage = STAGE_WAITING;
}
break;*/
case PSP_CTRL_START :
mStage = STAGE_MENU;
break;
case PSP_CTRL_SELECT :
if (scrollSpeed == HIGH_SPEED)
scrollSpeed = MED_SPEED;
else if (scrollSpeed == MED_SPEED)
scrollSpeed = LOW_SPEED;
else
scrollSpeed = HIGH_SPEED;
break;
case PSP_CTRL_LTRIGGER :
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
}
else if ((mStage == STAGE_ONSCREEN_MENU) && (--stw.currentPage < 0)) {
stw.currentPage = stw.pageCount;
}
break;
case PSP_CTRL_RTRIGGER :
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
}
else if ((mStage == STAGE_ONSCREEN_MENU) && (++stw.currentPage > stw.pageCount)) {
stw.currentPage = 0;
}
break;
default : // no keypress
if (last_user_activity > NO_USER_ACTIVITY_HELP_DELAY){
if (mStage != STAGE_ONSCREEN_MENU){
mStage = STAGE_ONSCREEN_MENU;
onScreenTransition = 1;
}else{
if (onScreenTransition >0){
onScreenTransition-= 0.05f;
}else{
onScreenTransition = 0;
}
}
}else{
last_user_activity+= dt;
}
}
} if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT) {
if (mStage == STAGE_TRANSITION_RIGHT){
mRotation -= dt * scrollSpeed;
if (mRotation < -1.0f){
do {
rotateCards(mStage);
mRotation += 1;
} while (mRotation < -1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}else if(mStage == STAGE_TRANSITION_LEFT){
mRotation += dt * scrollSpeed;
if (mRotation > 1.0f){
do {
rotateCards(mStage);
mRotation -= 1;
} while (mRotation > 1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
} if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP){
if (mStage == STAGE_TRANSITION_DOWN){
mSlide -= 0.05f;
if (mSlide < -1.0f){
loadIndexes(currentCard);
mSlide = 1;
}else if (mSlide > 0 && mSlide < 0.05){
mStage = STAGE_WAITING;
mSlide = 0;
}
} if (mStage == STAGE_TRANSITION_UP){
mSlide += 0.05f;
if (mSlide > 1.0f){
loadIndexes(currentCard);
mSlide = -1;
}else if (mSlide < 0 && mSlide > -0.05){
mStage = STAGE_WAITING;
mSlide = 0;
}
}
}else if (mStage == STAGE_WELCOME){
welcome_menu->Update(dt);
}else if (mStage == STAGE_MENU){
menu->Update(dt);
}
}
void GameStateDeckViewer::renderOnScreenBasicInfo(){
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
char buffer[30], buffer2[30];
float y = 0;
JRenderer::GetInstance()->FillRoundRect(SCREEN_WIDTH-125,y-5,110,15,5,ARGB(128,0,0,0));
sprintf(buffer, "DECK: %i", myDeck->getCount());
mFont->DrawString(buffer, SCREEN_WIDTH-120 , y);
if (colorFilter != ALL_COLORS){
sprintf(buffer2, "( %i)", myDeck->getCount(colorFilter));
mFont->DrawString(buffer2, SCREEN_WIDTH-55 , y);
JRenderer::GetInstance()->RenderQuad(mIcons[colorFilter], SCREEN_WIDTH-42 , y + 6 , 0.0f,0.5,0.5);
}
}
void GameStateDeckViewer::renderSlideBar(){
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
int total = displayed_deck->getCount(colorFilter);
float filler = 15;
float y = SCREEN_HEIGHT_F-25;
float bar_size = SCREEN_WIDTH_F - 2*filler;
JRenderer * r = JRenderer::GetInstance();
typedef map<MTGCard *,int,Cmp1>::reverse_iterator rit;
int currentPos = 0;
{
rit end = rit(displayed_deck->cards.begin());
rit it = rit(displayed_deck->cards.find(cardIndex[2]));
if (-1 == colorFilter)
for (; it != end; ++it)
currentPos += it->second;
else
for (; it != end; ++it)
if (it->first->hasColor(colorFilter)) currentPos += it->second;
}
float cursor_pos = bar_size * currentPos / total;
r->FillRoundRect(filler + 5,y+5,bar_size,0,3,ARGB(hudAlpha/2,0,0,0));
r->DrawLine(filler+cursor_pos + 5 ,y+5,filler+cursor_pos + 5,y+10,ARGB(hudAlpha/2,0,0,0));
r->FillRoundRect(filler,y,bar_size,0,3,ARGB(hudAlpha/2,128,128,128));
//r->FillCircle(filler+cursor_pos + 3 ,SCREEN_HEIGHT - 15 + 3,6,ARGB(255,128,128,128));
r->DrawLine(filler+cursor_pos,y,filler+cursor_pos,y+5,ARGB(hudAlpha,255,255,255));
char buffer[256];
string deckname = _("Collection");
if (displayed_deck == myDeck){
deckname = _("Deck");
}
sprintf(buffer,"%s - %i/%i", deckname.c_str(),currentPos, total);
mFont->SetColor(ARGB(hudAlpha,255,255,255));
mFont->DrawString(buffer,SCREEN_WIDTH/2, y+5,JGETEXT_CENTER);
mFont->SetColor(ARGB(255,255,255,255));
}
void GameStateDeckViewer::renderDeckBackground(){
int max1 = 0;
int maxC1 = 4;
int max2 = 0;
int maxC2 = 4;
for (int i= 0; i < Constants::MTG_NB_COLORS -1; i++){
int value = myDeck->getCount(i);
if (value > max1){
max2 = max1;
maxC2 = maxC1;
max1 = value;
maxC1 = i;
}else if (value > max2){
max2 = value;
maxC2 = i;
}
}
if (max2 < max1/2){
maxC2 = maxC1;
}
PIXEL_TYPE colors[] =
{
ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
};
JRenderer::GetInstance()->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors);
}
void GameStateDeckViewer::renderOnScreenMenu(){
JLBFont * font = resources.GetJLBFont(Constants::MAIN_FONT);
font->SetColor(ARGB(255,255,255,255));
JRenderer * r = JRenderer::GetInstance();
float pspIconsSize = 0.5;
float fH = font->GetHeight() + 1;
float leftTransition = onScreenTransition*84;
float rightTransition = onScreenTransition*204;
float leftPspX = 40 - leftTransition;
float leftPspY = SCREEN_HEIGHT/2 - 20 ;
float rightPspX = SCREEN_WIDTH-100 + rightTransition;
float rightPspY = SCREEN_HEIGHT/2 - 20 ;
if (stw.currentPage == 0) {
//FillRects
r->FillRect(0-(onScreenTransition*84),0,84,SCREEN_HEIGHT,ARGB(128,0,0,0));
r->FillRect(SCREEN_WIDTH-204+(onScreenTransition*204),0,200,SCREEN_HEIGHT,ARGB(128,0,0,0));
//LEFT PSP CIRCLE render
r->FillCircle(leftPspX,leftPspY,40,ARGB(128,50,50,50));
r->RenderQuad(pspIcons[0],leftPspX, leftPspY - 20,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[1],leftPspX, leftPspY + 20,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[2],leftPspX - 20, leftPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[3],leftPspX + 20, leftPspY,0,pspIconsSize,pspIconsSize);
font->DrawString(_("Prev."), leftPspX - 35, leftPspY-15);
font->DrawString(_("Next"), leftPspX + 15, leftPspY-15);
font->DrawString(_("card"), leftPspX - 35, leftPspY);
font->DrawString(_("card"), leftPspX + 15, leftPspY);
font->DrawString(_("Next color"), leftPspX - 33, leftPspY - 35);
font->DrawString(_("Prev. color"), leftPspX -33 , leftPspY +25);
//RIGHT PSP CIRCLE render
r->FillCircle(rightPspX+(onScreenTransition*204),rightPspY,40,ARGB(128,50,50,50));
r->RenderQuad(pspIcons[4],rightPspX+20, rightPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[5],rightPspX, rightPspY - 20,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[6],rightPspX-20, rightPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[7],rightPspX, rightPspY + 20,0,pspIconsSize,pspIconsSize);
font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
if (displayed_deck == myCollection){
font->DrawString(_("Add card"), rightPspX + 20, rightPspY-15);
font->DrawString(_("View Deck"), rightPspX - 20 , rightPspY-15, JGETEXT_RIGHT);
}else{
font->DrawString(_("Remove card"), rightPspX + 20, rightPspY-15);
font->DrawString(_("View Collection"), rightPspX - 20 , rightPspY-15, JGETEXT_RIGHT);
}
font->DrawString(_("Sell card"), rightPspX - 30 , rightPspY+20);
//Bottom menus
font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
//Your Deck Information
char buffer[300];
int nb_letters = 0;
for (int j=0; j<Constants::MTG_NB_COLORS;j++){
int value = myDeck->getCount(j);
if (value > 0){
sprintf(buffer, "%i", value);
font->DrawString(buffer, SCREEN_WIDTH-190+rightTransition + nb_letters*13, SCREEN_HEIGHT/2 + 40);
r->RenderQuad(mIcons[j],SCREEN_WIDTH-197+rightTransition + nb_letters*13 , SCREEN_HEIGHT/2 + 46,0,0.5,0.5);
if (value > 9){nb_letters += 3;}else{nb_letters+=2;}
}
}
int value = myDeck->getCount();
sprintf(buffer, _("Your Deck: %i cards").c_str(), value);
font->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 25);
if (displayed_deck == myCollection){
font->DrawString(_("in: collection"), 5-leftTransition, 5);
font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH-200+rightTransition, 5);
}else{
font->DrawString(_("in: deck"), 5-leftTransition, 5);
font->DrawString(_("Use SQUARE to view collection,"), SCREEN_WIDTH-200+rightTransition, 5);
}
font->DrawString(_("Press L/R to cycle through"), SCREEN_WIDTH-200+rightTransition, 5+fH);
font->DrawString(_("deck statistics."), SCREEN_WIDTH-200+rightTransition, 5+fH*2);
} else {
if (stw.needUpdate) {
updateStats();
}
char buffer[300];
leftTransition = -(onScreenTransition/2)*SCREEN_WIDTH;
rightTransition = -leftTransition;
r->FillRect(0+leftTransition,0,SCREEN_WIDTH/2,SCREEN_HEIGHT,ARGB(128,0,0,0));
r->FillRect(SCREEN_WIDTH/2+rightTransition,0,SCREEN_WIDTH/2,SCREEN_HEIGHT,ARGB(128,0,0,0));
r->FillRect(10+leftTransition,10,SCREEN_WIDTH/2-10,SCREEN_HEIGHT-20,ARGB(128,0,0,0));
r->FillRect(SCREEN_WIDTH/2+rightTransition,10,SCREEN_WIDTH/2-10,SCREEN_HEIGHT-20,ARGB(128,0,0,0));
font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
int nb_letters = 0;
float posX, posY;
DWORD graphColor;
graphColor = ARGB(200, 155, 155, 155);
string STATS_TITLE_FORMAT = _("%i: %s");
switch (stw.currentPage) {
case 1: // Counts, price
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Statistics Summary").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
posY = 30;
posX = 180;
sprintf(buffer, _("Your Deck: %i cards").c_str(), stw.cardCount);
font->DrawString(buffer, 20 + leftTransition, posY);
posY += 10;
// Counts by color
for (int j=0; j<Constants::MTG_NB_COLORS;j++){
int value = myDeck->getCount(j);
if (value > 0){
sprintf(buffer, "%i", value);
font->DrawString(buffer, 38 + nb_letters*13 + leftTransition, posY + 5);
r->RenderQuad(mIcons[j], 30 + nb_letters*13 + leftTransition, posY + 11,0,0.5,0.5);
if (value > 9){nb_letters += 3;}else{nb_letters+=2;}
}
}
posY += 25;
r->DrawLine(posX - 4 + leftTransition, posY - 1, posX - 4 + leftTransition, posY + 177, ARGB(128, 255, 255, 255));
r->DrawLine(19 + leftTransition, posY - 1, 19 + leftTransition, posY + 177, ARGB(128, 255, 255, 255));
r->DrawLine(posX + 40 + leftTransition, posY - 1, posX + 40 + leftTransition, posY + 177, ARGB(128, 255, 255, 255));
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Lands"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countLands);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString( _("Creatures"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countCreatures);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Spells"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countSpells);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
font->DrawString(_("Instants"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countInstants);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
font->DrawString(_("Enchantments"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countEnchantments);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
font->DrawString(_("Sorceries"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countSorceries);
font->DrawString(buffer, posX + leftTransition, posY);
//sprintf(buffer, "Artifacts: %i", stw.countArtifacts);
//mFont->DrawString(buffer, 20, 123);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Average converted mana cost"), 20 + leftTransition, posY);
sprintf(buffer, _("%2.2f").c_str(), stw.avgManaCost);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Probabilities"), 20 + leftTransition, posY);
posY += 10;
font->DrawString(_("No land in 1st hand"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noLandsProbInTurn[0]);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
font->DrawString(_("No land in 9 cards"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noLandsProbInTurn[2]);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
font->DrawString(_("No creatures in 1st hand"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noCreaturesProbInTurn[0]);
font->DrawString(buffer, posX + leftTransition, posY);
// Playgame Statistics
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Playgame statistics"), 20 + leftTransition, posY);
posY += 10;
font->DrawString(_("Games played"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.gamesPlayed);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
font->DrawString(_("Victory ratio"), 30 + leftTransition, posY);
sprintf(buffer, _("%i%%").c_str(), stw.percentVictories);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 15;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Total price (credits)"), 20 + leftTransition, posY);
sprintf(buffer, _("%i ").c_str(), stw.totalPrice);
font->DrawString(buffer, posX, posY);
r->DrawLine(20 + leftTransition, posY + 13, posX + 40 + leftTransition, posY + 13, ARGB(128, 255, 255, 255));
break;
case 5: // Land statistics
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana production").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Counts of manasources per type and color:"), 20 + leftTransition, 30);
posY = 70;
// Column titles
for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
r->RenderQuad(mIcons[j], 52 + j*15 + leftTransition, posY - 10,0,0.5,0.5);
}
//font->DrawString(_("C"), 30 + leftTransition, posY-16);
//font->DrawString(_("Ty"), 27 + leftTransition, posY-16);
// Horizontal table lines
r->DrawLine(27 + leftTransition, posY - 20, 60 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 20, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, posY - 1, 60 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, 2*10 + posY + 12, 60 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, 2*10 + posY + 12, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, 3*10 + posY + 14, 60 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, 3*10 + posY + 14, ARGB(128, 255, 255, 255));
// Vertical table lines
r->DrawLine(26 + leftTransition, posY - 20, 26 + leftTransition, 3*10 + posY + 14, ARGB(128, 255, 255, 255));
r->DrawLine(43 + leftTransition, posY - 20, 43 + leftTransition, 3*10 + posY + 14, ARGB(128, 255, 255, 255));
r->DrawLine(60 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, posY - 20, 60 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, 3*10 + posY + 14, ARGB(128, 255, 255, 255));
font->DrawString(_("BL"), 27 + leftTransition, posY);
font->DrawString(_("NB"), 27 + leftTransition, posY+10);
font->DrawString(_("O"), 30 + leftTransition, posY+20);
font->DrawString(_("T"), 30 + leftTransition, posY+33);
int curCount;
for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
curCount = stw.countBasicLandsPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY);
curCount = stw.countLandsPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY+10);
curCount = stw.countNonLandProducersPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY+20);
curCount = stw.countLandsPerColor[j] + stw.countBasicLandsPerColor[j] + stw.countNonLandProducersPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY+33);
}
posY += 55;
font->DrawString(_("BL - Basic lands"), 20 + leftTransition, posY);
posY += 10;
font->DrawString(_("NB - Non-basic lands"), 20 + leftTransition, posY);
posY += 10;
font->DrawString(_("O - Other (non-land) manasources"), 26 + leftTransition, posY);
posY += 10;
font->DrawString(_("T - Totals"), 26 + leftTransition, posY);
break;
case 6: // Land statistics - in symbols
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana production - in mana symbols").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Total colored manasymbols in lands' production:"), 20 + leftTransition, 30);
int totalProducedSymbols;
totalProducedSymbols = 0;
for (int i=1; i<Constants::MTG_NB_COLORS-1; i++) {
totalProducedSymbols += stw.countLandsPerColor[i] + stw.countBasicLandsPerColor[i]; //!! Move to updatestats!
}
posY = 50;
for (int i=1; i<Constants::MTG_NB_COLORS-1; i++) {
if (stw.countLandsPerColor[i] + stw.countBasicLandsPerColor[i]>0) {
sprintf(buffer, _("%i").c_str(), stw.countLandsPerColor[i] + stw.countBasicLandsPerColor[i]);
font->DrawString(buffer, 20 + leftTransition, posY);
sprintf(buffer, _("(%i%%)").c_str(), (int)(100*(float)(stw.countLandsPerColor[i] + stw.countBasicLandsPerColor[i])/totalProducedSymbols));
font->DrawString(buffer, 33 + leftTransition, posY);
posX = 72;
for (int j=0; j<stw.countLandsPerColor[i] + stw.countBasicLandsPerColor[i]; j++) {
r->RenderQuad(mIcons[i], posX + leftTransition, posY+6, 0, 0.5, 0.5);
posX += ((j+1)%10==0)?17:13;
if ((((j+1)%30)==0) && (j<stw.countLandsPerColor[i] + stw.countBasicLandsPerColor[i]-1)) {
posX = 72;
posY += 15;
}
}
posY += 17;
}
}
break;
case 2: // Mana cost detail
case 3:
case 4:
int (*countPerCost)[STATS_MAX_MANA_COST+1];
int (*countPerCostAndColor)[STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
float avgCost;
switch (stw.currentPage) { // Nested switch on the same variable. Oh yes.
case 2: // Total counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Card counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgManaCost;
countPerCost = &stw.countCardsPerCost;
countPerCostAndColor = &stw.countCardsPerCostAndColor;
break;
case 3: // Creature counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Creatures").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Creature counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgCreatureCost;
countPerCost = &stw.countCreaturesPerCost;
countPerCostAndColor = &stw.countCreaturesPerCostAndColor;
break;
case 4: // Spell counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Spells").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Non-creature spell counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgSpellCost;
countPerCost = &stw.countSpellsPerCost;
countPerCostAndColor = &stw.countSpellsPerCostAndColor;
break;
default:
countPerCost = NULL;
countPerCostAndColor = NULL;
avgCost = 0;
break;
}
posY = 70;
// Column titles
for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
r->RenderQuad(mIcons[j], 67 + j*15 + leftTransition, posY - 10,0,0.5,0.5);
}
font->DrawString(_("C"), 30 + leftTransition, posY-16);
font->DrawString(_("#"), 45 + leftTransition, posY-16);
// Horizontal table lines
r->DrawLine(27 + leftTransition, posY - 20, 75 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 20, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, posY - 1, 75 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, 75 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
// Vertical table lines
r->DrawLine(26 + leftTransition, posY - 20, 26 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
r->DrawLine(41 + leftTransition, posY - 20, 41 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
r->DrawLine(58 + leftTransition, posY - 20, 58 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
r->DrawLine(75 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, posY - 20, 75 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
for (int i=0; i<=STATS_MAX_MANA_COST; i++) {
sprintf(buffer, _("%i").c_str(), i);
font->DrawString(buffer, 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), (*countPerCost)[i]);
font->DrawString(buffer, 45 + leftTransition, posY);
for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
sprintf(buffer, ((*countPerCostAndColor)[i][j]>0)?_("%i").c_str():".", (*countPerCostAndColor)[i][j]);
font->DrawString(buffer, 64 + leftTransition + j*15, posY);
}
r->FillRect(77 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, posY + 2, (*countPerCost)[i]*5, 8, graphColor);
posY += 10;
}
posY += 10;
sprintf(buffer, _("Average converted mana cost: %2.2f").c_str(), avgCost);
font->DrawString(buffer, 20 + leftTransition, posY);
posY += 15;
sprintf(buffer, _("C - Converted mana cost. Cards with cost>%i are included in the last row.").c_str(), STATS_MAX_MANA_COST);
font->DrawString(buffer, 20 + leftTransition, posY);
posY += 10;
font->DrawString(_("# - Total number of cards with given cost"), 20 + leftTransition, posY);
break;
case 8:
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Probabilities").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
// No lands detail
float graphScale, graphWidth;
graphWidth = 100;
graphScale = (stw.noLandsProbInTurn[0]==0) ? 0:(graphWidth/stw.noLandsProbInTurn[0]);
font->DrawString( _("No lands in first n cards:"), 20 + leftTransition, 30);
posY = 50;
for (int i=0; i<STATS_FOR_TURNS; i++) {
sprintf(buffer, _("%i:").c_str(), i+7);
font->DrawString(buffer, 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noLandsProbInTurn[i]);
font->DrawString(buffer, 45 + leftTransition, posY);
r->FillRect(84 + leftTransition, posY + 2, graphScale*stw.noLandsProbInTurn[i], 8, graphColor);
posY += 10;
}
// No creatures probability detail
posY += 10;
font->DrawString( _("No creatures in first n cards:"), 20 + leftTransition, posY);
posY += 20;
graphScale = (stw.noCreaturesProbInTurn[0]==0) ? 0:(graphWidth/stw.noCreaturesProbInTurn[0]);
for (int i=0; i<STATS_FOR_TURNS; i++) {
sprintf(buffer, _("%i:").c_str(), i+7);
font->DrawString(buffer, 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noCreaturesProbInTurn[i]);
font->DrawString(buffer, 45 + leftTransition, posY);
r->FillRect(84 + leftTransition, posY + 2, graphScale*stw.noCreaturesProbInTurn[i], 8, graphColor);
posY += 10;
}
break;
case 7: // Total mana cost per color
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost per color").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + leftTransition, 30);
posY = 50;
for (int i=1; i<Constants::MTG_NB_COLORS-1; i++) {
if (stw.totalCostPerColor[i]>0) {
sprintf(buffer, _("%i").c_str(), stw.totalCostPerColor[i]);
font->DrawString(buffer, 20 + leftTransition, posY);
sprintf(buffer, _("(%i%%)").c_str(), (int)(100*(float)stw.totalCostPerColor[i]/stw.totalColoredSymbols));
font->DrawString(buffer, 33 + leftTransition, posY);
posX = 72;
for (int j=0; j<stw.totalCostPerColor[i]; j++) {
r->RenderQuad(mIcons[i], posX + leftTransition, posY+6, 0, 0.5, 0.5);
posX += ((j+1)%10==0)?17:13;
if ((((j+1)%30)==0) && (j<stw.totalCostPerColor[i]-1)) {
posX = 72;
posY += 15;
}
}
posY += 17;
}
}
break;
case 9: // Victory statistics
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Victory statistics").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Victories against AI:"), 20 + leftTransition, 30);
sprintf(buffer, _("Games played: %i").c_str(), stw.gamesPlayed);
font->DrawString(buffer, 20 + leftTransition, 45);
sprintf(buffer, _("Victory ratio: %i%%").c_str(), stw.percentVictories);
font->DrawString(buffer, 20 + leftTransition, 55);
posY = 70;
posX = 20;
// ToDo: Multiple pages when too many AI decks are present
for (int i=0; i<(int)stw.aiDeckStats.size(); i++) {
sprintf(buffer, _("%.14s").c_str(), stw.aiDeckNames.at(i).c_str());
font->DrawString(buffer, posX + leftTransition, posY);
sprintf(buffer, _("%i/%i").c_str(), stw.aiDeckStats.at(i)->victories, stw.aiDeckStats.at(i)->nbgames);
font->DrawString(buffer, posX + leftTransition+80, posY);
sprintf(buffer, _("%i%%").c_str(), stw.aiDeckStats.at(i)->percentVictories());
font->DrawString(buffer, posX + leftTransition+110, posY);
posY += 10;
if (((i+1)%19)==0) {
posY = 70;
posX += 155;
}
}
break;
}
}
}
void GameStateDeckViewer::updateStats() {
if (!stw.needUpdate) {
return;
}
AbilityFactory * af = NEW AbilityFactory();
stw.needUpdate = false;
stw.cardCount = myDeck->getCount();
stw.countLands = myDeck->getCount(Constants::MTG_COLOR_LAND);
stw.totalPrice = myDeck->totalPrice();
stw.countManaProducers = 0;
// Mana cost
int currentCount, convertedCost;
ManaCost * currentCost;
stw.totalManaCost = 0;
stw.totalCreatureCost = 0;
stw.totalSpellCost = 0;
MTGCard * current = myDeck->getNext();
// Clearing arrays
for (int i=0; i<=STATS_MAX_MANA_COST; i++) {
stw.countCardsPerCost[i] = 0;
stw.countCreaturesPerCost[i] = 0;
stw.countSpellsPerCost[i] = 0;
}
for (int i=0; i<=Constants::MTG_NB_COLORS; i++) {
stw.totalCostPerColor[i] = 0;
stw.countLandsPerColor[i] = 0;
stw.countBasicLandsPerColor[i] = 0;
stw.countNonLandProducersPerColor[i] = 0;
}
for (int i=0; i<=STATS_MAX_MANA_COST; i++) {
for (int k=0; k<=Constants::MTG_NB_COLORS; k++) {
stw.countCardsPerCostAndColor[i][k] = 0;
stw.countCreaturesPerCostAndColor[i][k] = 0;
stw.countSpellsPerCostAndColor[i][k] = 0;
}
}
while (current){
currentCost = current->getManaCost();
convertedCost = currentCost->getConvertedCost();
currentCount = myDeck->cards[current];
// Add to the cards per cost counters
stw.totalManaCost += convertedCost * currentCount;
if (convertedCost > STATS_MAX_MANA_COST) {
convertedCost = STATS_MAX_MANA_COST;
}
stw.countCardsPerCost[convertedCost] += currentCount;
if (current->isCreature()) {
stw.countCreaturesPerCost[convertedCost] += currentCount;
stw.totalCreatureCost += convertedCost * currentCount;
} else if (current->isSpell()) {
stw.countSpellsPerCost[convertedCost] += currentCount;
stw.totalSpellCost += convertedCost * currentCount;
}
//if (current->isLand()) {
// Lets look for mana producing abilities
MTGCardInstance * cin;
MTGAbility * ab = NULL;
int found;
// TODO: Creating card instance for the sole purpose of getting the card abilities is dirty. Do something about it.
cin = new MTGCardInstance(current, NULL);
vector<string> abilityStrings;
string thisstring = current->magicText;
StringExplode(thisstring, "\n", &abilityStrings);
/*char buf[4096];
sprintf(buf, "Card: %s Ability count:%i Iterating....", (current->name).c_str(),(int)abilityStrings.size());
OutputDebugString(buf);*/
for (int i=0; i<(int)abilityStrings.size(); i++) {
found = abilityStrings.at(i).find("add");
if (found != (int)string::npos){ //Parse only mana abilities
ab = af->parseMagicLine(abilityStrings.at(i),0,0,cin);
AManaProducer * amp = dynamic_cast<AManaProducer*>(ab);
if (amp){
//OutputDebugString("M ");
for (int j=0; j<Constants::MTG_NB_COLORS;j++){
if (amp->output->hasColor(j)) {
if (current->isLand()) {
if (current->hasType("Basic")) {
stw.countBasicLandsPerColor[j] += currentCount;
} else {
stw.countLandsPerColor[j] += currentCount;
}
} else {
stw.countNonLandProducersPerColor[j] += currentCount;
}
}
}
}
SAFE_DELETE(ab);
}
}
SAFE_DELETE(cin);
//OutputDebugString("...Done\n");
//}
// Add to the per color counters
// a. regular costs
for (int j=0; j<Constants::MTG_NB_COLORS;j++){
stw.totalCostPerColor[j] += currentCost->getCost(j)*currentCount;
if (current->hasColor(j)) {
// Add to the per cost and color counter
stw.countCardsPerCostAndColor[convertedCost][j] += currentCount;
if (current->isCreature()) {
stw.countCreaturesPerCostAndColor[convertedCost][j] += currentCount;
} else if (current->isSpell()) {
stw.countSpellsPerCostAndColor[convertedCost][j] += currentCount;
}
}
}
// b. Hybrid costs
ManaCostHybrid * hybridCost;
int i;
i = 0;
while ((hybridCost = currentCost->getHybridCost(i++)) != NULL) {
stw.totalCostPerColor[hybridCost->color1] += hybridCost->value1*currentCount;
stw.totalCostPerColor[hybridCost->color2] += hybridCost->value2*currentCount;
}
current = myDeck->getNext(current);
}
stw.totalColoredSymbols = 0;
for (int j=1; j<Constants::MTG_NB_COLORS;j++){
stw.totalColoredSymbols += stw.totalCostPerColor[j];
}
stw.countCardsPerCost[0] -= stw.countLands;
// Counts by type
stw.countCreatures = countCardsByType("Creature");
stw.countInstants = countCardsByType("Instant");
stw.countEnchantments = countCardsByType("Enchantment");
stw.countSorceries = countCardsByType("Sorcery");
stw.countSpells = stw.countInstants + stw.countEnchantments + stw.countSorceries;
//stw.countArtifacts = countCardsByType("Artifact");
// Average mana costs
stw.avgManaCost = ((stw.cardCount - stw.countLands) <= 0)?0:(float)stw.totalManaCost / (stw.cardCount - stw.countLands);
stw.avgCreatureCost = (stw.countCreatures <= 0)?0:(float)stw.totalCreatureCost / stw.countCreatures;
stw.avgSpellCost = (stw.countSpells <= 0)?0:(float)stw.totalSpellCost / stw.countSpells;
// Probabilities
// TODO: this could be optimized by reusing results
for (int i=0; i<STATS_FOR_TURNS; i++) {
stw.noLandsProbInTurn[i] = noLuck(stw.cardCount, stw.countLands, 7+i)*100;
stw.noCreaturesProbInTurn[i] = noLuck(stw.cardCount, stw.countCreatures, 7+i)*100;
}
SAFE_DELETE(af);
}
// This should probably be cached in DeckDataWrapper
// or at least be calculated for all common types in one go
int GameStateDeckViewer::countCardsByType(const char * _type) {
int result = 0;
MTGCard * current = myDeck->getNext();
while (current){
if(current->hasType(_type)){
result += myDeck->cards[current];
}
current = myDeck->getNext(current);
}
return result;
}
void GameStateDeckViewer::renderCard(int id, float rotation){
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
MTGCard * card = cardIndex[id];
float max_scale = 0.96f;
float x_center_0 = 180;
float right_border = SCREEN_WIDTH - 20 ;
float x_center = x_center_0 + cos((rotation + 8 - id)*M_PI/12)*(right_border-x_center_0);
float scale = max_scale/ 1.12 * cos((x_center-x_center_0)*1.5/(right_border - x_center_0) ) + 0.2 * max_scale * cos (cos((x_center-x_center_0)*0.15/(right_border - x_center_0) ));
float x = x_center; // ;
float y = (SCREEN_HEIGHT)/2 + SCREEN_HEIGHT*mSlide*(scale+0.2);
int alpha = (int) (255 * (scale + 1.0 - max_scale));
if (!card) return;
JQuad * quad = NULL;
int showName = 0;
int cacheError = CACHE_ERROR_NONE;
if(!options[Options::DISABLECARDS].number){
quad = resources.RetrieveCard(card,RETRIEVE_EXISTING);
cacheError = resources.RetrieveError();
if (!quad && cacheError != CACHE_ERROR_404){
if(last_user_activity > (abs(2-id) + 1)* NO_USER_ACTIVITY_SHOWCARD_DELAY)
quad = resources.RetrieveCard(card);
else{
quad = backQuad;
showName = 1;
}
}
}
if (quad){
showName = 0;
int quadAlpha = alpha;
if ( !displayed_deck->cards[card]) quadAlpha /=2;
quad->SetColor(ARGB(mAlpha,quadAlpha,quadAlpha,quadAlpha));
JRenderer::GetInstance()->RenderQuad(quad, x , y , 0.0f,scale,scale);
if (showName){
char buffer[4096];
sprintf(buffer, "%s", _(card->getName()).c_str());
float scaleBackup = mFont->GetScale();
mFont->SetScale(scale);
mFont->DrawString(buffer,x - 100*scale ,y - 145*scale);
mFont->SetScale(scaleBackup);
}
}else{
Pos pos = Pos(x, y, scale* 285/250, 0.0, 255);
CardGui::alternateRender(card, pos);
if(!options[Options::DISABLECARDS].number)
quad = resources.RetrieveCard(card,CACHE_THUMB);
if (quad){
float _scale = 285 * scale / quad->mHeight;
quad->SetColor(ARGB(40,255,255,255));
JRenderer::GetInstance()->RenderQuad(quad,x,y,0,_scale,_scale);
}
}
if (last_user_activity < 3){
int fontAlpha = alpha;
float qtY = y -135*scale;
float qtX = x + 40*scale;
char buffer[4096];
sprintf(buffer, "x%i", displayed_deck->cards[card]);
JLBFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY,font->GetStringWidth(buffer) + 6,16,ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX+2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
void GameStateDeckViewer::renderCard (int id){
renderCard(id, 0);
}
void GameStateDeckViewer::Render() {
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
if(displayed_deck == myDeck){
renderDeckBackground();
}
int order[3] = {1,2,3};
if (mRotation < 0.5 && mRotation > -0.5){
order[1]=3;
order[2]=2;
}else if (mRotation < -0.5){
order[0] = 3;
order[2] = 1;
}
renderCard(6,mRotation);
renderCard(5,mRotation);
renderCard(4,mRotation);
renderCard(0,mRotation);
for (int i =0; i< 3; i++){
renderCard(order[i],mRotation);
}
if (displayed_deck->getCount(colorFilter)>0){
renderSlideBar();
}else{
mFont->DrawString(_("No Card"), SCREEN_WIDTH/2, SCREEN_HEIGHT/2,JGETEXT_CENTER);
}
if (mStage == STAGE_ONSCREEN_MENU){
renderOnScreenMenu();
}else if (mStage == STAGE_WELCOME){
r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(200,0,0,0));
welcome_menu->Render();
}else{
renderOnScreenBasicInfo();
}
if (mStage == STAGE_MENU){
menu->Render();
}
if (sellMenu) sellMenu->Render();
if(options.keypadActive())
options.keypadRender();
}
int GameStateDeckViewer::loadDeck(int deckid){
SAFE_DELETE(myCollection);
stw.currentPage = 0;
stw.pageCount = 9;
stw.needUpdate = true;
string profile = options[Options::ACTIVE_PROFILE].str;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
displayed_deck = myCollection;
char deckname[256];
sprintf(deckname,"deck%i.txt",deckid);
SAFE_DELETE(myDeck);
myDeck = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(deckname,"",false,false).c_str(), mParent->collection));
// Check whether the cards in the deck are actually available in the player's collection:
MTGCard * current = myDeck->getNext();
int cheatmode = options[Options::CHEATMODE].number;
while (current){
int howmanyinDeck = myDeck->cards[current];
for (int i = 0; i < howmanyinDeck; i++){
int deleted = myCollection->Remove(current);
if (!deleted){ // Card was not present in the collection
if (cheatmode) { // (PSY) Are we in cheatmode?
playerdata->collection->add(current); // (PSY) Yes - add the card to the collection
} else {
myDeck->Remove(current); // No - remove the card from the deck
}
}
}
current = myDeck->getNext(current);
}
currentCard = NULL;
loadIndexes();
// Load deck statistics
// TODO: Code cleanup (Copypasted with slight changes from GameStateMenu.cpp)
char buffer[512];
DeckStats * stats = DeckStats::GetInstance();
stw.aiDeckNames.clear();
stw.aiDeckStats.clear();
sprintf(buffer, "stats/player_deck%i.txt", deckid);
string deckstats = options.profileFile(buffer);
if(fileExists(deckstats.c_str())){
stats->load(deckstats.c_str());
stw.percentVictories = stats->percentVictories();
stw.gamesPlayed = stats->nbGames();
// Detailed deck statistics against AI
int found = 1;
int nbDecks = 0;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
//char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",RESPATH"/ai/baka",nbDecks+1);
if(fileExists(buffer)){
MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i","ai_baka",nbDecks);
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
if ((deckStat != NULL) && (deckStat->nbgames>0)) {
int percentVictories = stats->percentVictories(string(smallDeckName));
stw.aiDeckNames.push_back(string(mtgd->meta_name));
stw.aiDeckStats.push_back(deckStat);
}
delete mtgd;
}
}
} else {
stw.gamesPlayed = 0;
stw.percentVictories = 0;
}
return 1;
}
void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
{
switch(controllerId){
case 10: //Deck menu
if (controlId == -1){
if(!mSwitching)
mParent->SetNextState(GAME_STATE_MENU);
else
mStage = STAGE_WAITING;
mSwitching = false;
break;
}
loadDeck(controlId);
mStage = STAGE_WAITING;
deckNum = controlId;
break;
case 11: //Save / exit menu
switch (controlId)
{
case -1: // (PSY) Cheatmode: Complete the collection
playerdata->collection->complete(); // Add the cards
playerdata->collection->save(); // Save the new collection
mStage = STAGE_WELCOME; // Reset the deck viewer, so that the new collection gets loaded
break;
case 0:
myDeck->save();
playerdata->save();
pricelist->save();
mStage = STAGE_WAITING;
break;
case 1:
if(myDeck && myDeck->parent){
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
options.keypadTitle("Rename deck");
}
break;
case 2:
updateDecks();
mStage = STAGE_WELCOME;
mSwitching = true;
break;
case 3:
mParent->SetNextState(GAME_STATE_MENU);
break;
case 4:
mStage = STAGE_WAITING;
break;
}
break;
case 2:
switch (controlId){
case 20:
{
MTGCard * card = cardIndex[2];
if (card){
int rnd = (rand() % 25);
playerdata->credits += price;
price = price - (rnd * price)/100;
pricelist->setPrice(card->getMTGId(),price*2);
playerdata->collection->remove(card->getMTGId());
Remove(card);
}
}
case 21:
delSellMenu = 1;
break;
}
}
}
// n cards total, a of them are of desired type (A), x drawn
// returns probability of no A's
float noLuck(int n, int a, int x) {
if ( (a >= n) || (a == 0)) {
return 1;
}
if ((n == 0) || (x == 0) || (x > n) || (n-a < x)) {
return 0;
}
a = n - a;
float result = 1;
for (int i=0; i<x; i++) {
result *= (float)(a-i)/(n-i);
}
return result;
}