reinstated target coloring, added text display for stonehewer and hermit mode unlock.

This commit is contained in:
omegablast2002@yahoo.com
2011-07-08 19:39:47 +00:00
parent 665f533ac8
commit 700ee1a7db
2 changed files with 20 additions and 2 deletions
+6 -2
View File
@@ -134,14 +134,18 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app)
}
else if ((unlocked = isStoneHewerUnlocked()))
{
unlockedTextureName = "stonehewer_unlocked.png";
//unlockedTextureName = "stonehewer_unlocked.png";//until we can find a nice free use font.
CreditBonus * b = NEW CreditBonus(0, _("Stone Hewer Basic Unlocked"));
bonus.push_back(b);
goa = (GameOptionAward*) &options[Options::STONEHEWER_MODE_UNLOCKED];
goa->giveAward();
options.save();
}
else if ((unlocked = isHermitUnlocked()))
{
unlockedTextureName = "hermit_unlocked.png";
//unlockedTextureName = "hermit_unlocked.png";//until we can find a nice free use font.
CreditBonus * b = NEW CreditBonus(0, _("Hermit Druid Basic Unlocked"));
bonus.push_back(b);
goa = (GameOptionAward*) &options[Options::HERMIT_MODE_UNLOCKED];
goa->giveAward();
options.save();