502 lines
14 KiB
C++
502 lines
14 KiB
C++
#include "PrecompiledHeader.h"
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#include "Credits.h"
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#include "GameApp.h"
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#include "PlayerData.h"
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#include "DeckStats.h"
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#include "Translate.h"
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#include "MTGDeck.h"
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#include "GameObserver.h"
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#include "GameStateShop.h"
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#include "PlayerData.h"
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CreditBonus::CreditBonus(int _value, string _text)
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{
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value = _value;
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text = _text;
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}
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void CreditBonus::Render(float x, float y, WFont * font)
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{
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char buffer[512];
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sprintf(buffer, "%s: %i", text.c_str(), value);
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font->DrawString(buffer, x, y);
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}
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Credits::Credits()
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{
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unlocked = -1;
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p1 = NULL;
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p2 = NULL;
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}
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Credits::~Credits()
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{
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for (unsigned int i = 0; i < bonus.size(); ++i)
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if (bonus[i])
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delete bonus[i];
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bonus.clear();
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}
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void Credits::compute(Player * _p1, Player * _p2, GameApp * _app)
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{
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p1 = _p1;
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p2 = _p2;
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app = _app;
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showMsg = (WRand() % 3);
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GameObserver * g = GameObserver::GetInstance();
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if (!g->turn)
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return;
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PlayerData * playerdata = NEW PlayerData(MTGCollection());
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if (!p1->isAI() && p2->isAI() && p1 != g->gameOver)
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{
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gameLength = time(0) - g->startedAt;
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value = 400;
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if (app->gameType != GAME_TYPE_CLASSIC)
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value = 200;
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int difficulty = options[Options::DIFFICULTY].number;
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if (options[Options::DIFFICULTY_MODE_UNLOCKED].number && difficulty)
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{
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CreditBonus * b = NEW CreditBonus(100 * difficulty, _("Difficulty Bonus"));
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bonus.push_back(b);
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}
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if (p1->life == 1)
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{
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CreditBonus * b = NEW CreditBonus(111, _("'Live dangerously and you live right' Bonus"));
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bonus.push_back(b);
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}
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int diff = p1->life - p2->life;
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if (diff < 0)
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diff = 0;
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if (diff > 500)
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diff = 500;
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if (diff)
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{
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CreditBonus * b = NEW CreditBonus(diff, _("Life Delta Bonus"));
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bonus.push_back(b);
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}
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if (p1->game->library->nb_cards == 0)
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{
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CreditBonus * b = NEW CreditBonus(391, _("'Decree of Theophilus' Bonus"));
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bonus.push_back(b);
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}
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if ((p2->game->library->nb_cards == 0) && p1->game->library->nb_cards)
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{
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CreditBonus * b = NEW CreditBonus(p1->game->library->nb_cards * 3, _("Miller Bonus"));
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bonus.push_back(b);
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}
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if (g->turn < 15)
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{
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CreditBonus * b = NEW CreditBonus((20 - g->turn) * 17, _("'Fast and Furious' Bonus"));
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bonus.push_back(b);
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}
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GameOptionAward * goa = NULL;
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// <Tasks handling>
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vector<Task*> finishedTasks;
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playerdata->taskList->getDoneTasks(_p1, _p2, _app, &finishedTasks);
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char buffer[512];
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for (vector<Task*>::iterator it = finishedTasks.begin(); it != finishedTasks.end(); it++)
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{
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sprintf(buffer, _("Task: %s").c_str(), (*it)->getShortDesc().c_str());
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CreditBonus * b = NEW CreditBonus((*it)->getReward(), buffer);
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bonus.push_back(b);
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playerdata->taskList->removeTask(*it);
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}
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// </Tasks handling>
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if (unlocked == -1)
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{
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DeckStats * stats = DeckStats::GetInstance();
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stats->load(p1->GetCurrentDeckStatsFile());
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unlocked = isDifficultyUnlocked(stats);
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if (unlocked)
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{
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unlockedTextureName = "unlocked.png";
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goa = (GameOptionAward*) &options[Options::DIFFICULTY_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}
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else if ((unlocked = isMomirUnlocked()))
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{
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unlockedTextureName = "momir_unlocked.png";
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goa = (GameOptionAward*) &options[Options::MOMIR_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}
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else if ((unlocked = isStoneHewerUnlocked()))
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{
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//unlockedTextureName = "stonehewer_unlocked.png";//until we can find a nice free use font.
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CreditBonus * b = NEW CreditBonus(0, _("Stone Hewer Basic Unlocked"));
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bonus.push_back(b);
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goa = (GameOptionAward*) &options[Options::STONEHEWER_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}
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else if ((unlocked = isHermitUnlocked()))
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{
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//unlockedTextureName = "hermit_unlocked.png";//until we can find a nice free use font.
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CreditBonus * b = NEW CreditBonus(0, _("Hermit Druid Basic Unlocked"));
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bonus.push_back(b);
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goa = (GameOptionAward*) &options[Options::HERMIT_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}
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else if ((unlocked = isEvilTwinUnlocked()))
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{
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unlockedTextureName = "eviltwin_unlocked.png";
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goa = (GameOptionAward*) &options[Options::EVILTWIN_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}
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else if ((unlocked = isRandomDeckUnlocked()))
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{
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unlockedTextureName = "randomdeck_unlocked.png";
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goa = (GameOptionAward*) &options[Options::RANDOMDECK_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}
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else if ((unlocked = unlockRandomSet()))
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{
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unlockedTextureName = "set_unlocked.png";
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MTGSetInfo * si = setlist.getInfo(unlocked - 1);
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if (si)
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unlockedString = si->getName(); //Show the set's pretty name for unlocks.
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}
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else if ((unlocked = IsMoreAIDecksUnlocked(stats)))
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{
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options[Options::AIDECKS_UNLOCKED].number += 10;
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options.save();
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unlockedTextureName = "ai_unlocked.png";
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}
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if (unlocked && options[Options::SFXVOLUME].number > 0)
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{
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JSample * sample = WResourceManager::Instance()->RetrieveSample("bonus.wav");
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if (sample)
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{
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JSoundSystem::GetInstance()->PlaySample(sample);
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}
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}
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}
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vector<CreditBonus *>::iterator it;
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if (bonus.size())
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{
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CreditBonus * b = NEW CreditBonus(value, _("Victory"));
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bonus.insert(bonus.begin(), b);
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for (it = bonus.begin() + 1; it < bonus.end(); ++it)
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value += (*it)->value;
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}
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playerdata->credits += value;
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PriceList::updateKey();
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playerdata->taskList->passOneDay();
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if (playerdata->taskList->getTaskCount() < 6)
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{
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playerdata->taskList->addRandomTask();
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playerdata->taskList->addRandomTask();
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}
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}
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else
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{
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unlocked = 0;
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playerdata->taskList->passOneDay();
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}
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playerdata->save();
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SAFE_DELETE(playerdata);
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}
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JQuadPtr Credits::GetUnlockedQuad(string textureName)
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{
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if (!textureName.size()) return JQuadPtr();
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JTexture * unlockedTex = WResourceManager::Instance()->RetrieveTexture(textureName);
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if (!unlockedTex) return JQuadPtr();
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return WResourceManager::Instance()->RetrieveQuad(
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unlockedTextureName,
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2.0f,
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2.0f,
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static_cast<float>(unlockedTex->mWidth - 4),
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static_cast<float>(unlockedTex->mHeight - 4));
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}
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void Credits::Render()
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{
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if (!p1)
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return;
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GameObserver * g = GameObserver::GetInstance();
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JRenderer * r = JRenderer::GetInstance();
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WFont * f = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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WFont * f2 = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
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WFont * f3 = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
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f->SetScale(1);
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f->SetColor(ARGB(255,255,255,255));
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f2->SetScale(1);
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f2->SetColor(ARGB(255,255,255,255));
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f3->SetScale(1);
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f3->SetColor(ARGB(255,255,255,255));
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char buffer[512];
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if (!g->turn)
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{
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sprintf(buffer, "%s", _("Please check your deck (not enough cards?)").c_str());
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}
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else
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{
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if (!p1->isAI() && p2->isAI())
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{
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if (g->gameOver != p1)
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{
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sprintf(buffer, _("Congratulations! You earn %i credits").c_str(), value);
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JQuadPtr unlockedQuad = GetUnlockedQuad(unlockedTextureName);
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if (unlockedQuad)
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{
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showMsg = 0;
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r->RenderQuad(unlockedQuad.get(), 20, 20);
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}
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if (unlockedString.size())
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{
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f2->DrawString(unlockedString.c_str(), SCREEN_WIDTH / 2, 80, JGETEXT_CENTER);
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}
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}
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else
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{
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sprintf(buffer, "%s", _("You have been defeated").c_str());
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}
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}
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else
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{
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int winner = 2;
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if (g->gameOver != p1)
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{
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winner = 1;
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}
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int p0life = p1->life;
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sprintf(buffer, _("Player %i wins (%i)").c_str(), winner, p0life);
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}
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}
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float y = 130;
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if (showMsg == 1)
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y = 50;
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vector<CreditBonus *>::iterator it;
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for (it = bonus.begin(); it < bonus.end(); ++it)
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{
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(*it)->Render(10, y, f3);
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y += 12;
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}
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f2->DrawString(buffer, 10, y);
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y += 15;
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//!!
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if (g->gameOver != p1)
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{
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sprintf(buffer, _("Game length: %i turns (%i seconds)").c_str(), g->turn, this->gameLength);
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f->DrawString(buffer, 10, y);
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y += 10;
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sprintf(buffer, _("Credits per minute: %i").c_str(), (int) (60 * value / this->gameLength));
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f->DrawString(buffer, 10, y);
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y += 10;
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showMsg = 0;
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}
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if (showMsg == 1)
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{
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f2->DrawString(_("There's more!").c_str(), 10, y + 15);
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f->DrawString(_("Mods, additional cards, updates and more at:").c_str(), 10, y + 30);
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f2->DrawString("-> http://wololo.net/wagic", 10, y + 42);
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}
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}
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int Credits::isDifficultyUnlocked(DeckStats * stats)
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{
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if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
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return 0;
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int nbAIDecks = 0;
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int found = 1;
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int wins = 0;
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while (found)
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{
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found = 0;
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char buffer[512];
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char aiSmallDeckName[512];
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sprintf(buffer, JGE_GET_RES("ai/baka/deck%i.txt").c_str(), nbAIDecks + 1);
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if (fileExists(buffer))
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{
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found = 1;
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nbAIDecks++;
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sprintf(aiSmallDeckName, "ai_baka_deck%i", nbAIDecks);
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int percentVictories = stats->percentVictories(string(aiSmallDeckName));
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if (percentVictories >= 67)
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wins++;
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if (wins >= 10)
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return 1;
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}
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}
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return 0;
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}
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int Credits::isMomirUnlocked()
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{
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if (options[Options::MOMIR_MODE_UNLOCKED].number)
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return 0;
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if (p1->game->inPlay->countByType("land") == 8)
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return 1;
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return 0;
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}
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int Credits::isStoneHewerUnlocked()
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{
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if (options[Options::STONEHEWER_MODE_UNLOCKED].number)
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return 0;
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if (int(p1->game->inPlay->countByType("equipment") + p1->opponent()->game->inPlay->countByType("equipment")) > 10)
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return 1;
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return 0;
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}
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int Credits::isHermitUnlocked()
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{
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if (options[Options::HERMIT_MODE_UNLOCKED].number)
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return 0;
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if (int(p1->game->inPlay->countByType("land")) < 10)
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return 1;
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return 0;
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}
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int Credits::isEvilTwinUnlocked()
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{
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if (options[Options::EVILTWIN_MODE_UNLOCKED].number)
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return 0;
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if (p1->game->inPlay->nb_cards && (p1->game->inPlay->nb_cards == p2->game->inPlay->nb_cards))
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return 1;
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return 0;
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}
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int Credits::isRandomDeckUnlocked()
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{
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if (0 == options[Options::DIFFICULTY].number)
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return 0;
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number)
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return 0;
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if (p1->life >= 20)
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return 1;
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return 0;
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}
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int Credits::addCreditBonus(int value)
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{
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PlayerData * playerdata = NEW PlayerData();
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playerdata->credits += value;
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playerdata->save();
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SAFE_DELETE(playerdata);
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return value;
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}
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/*
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* adds a Card to a deck
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* @param cardId id of the card
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* @param collection deck representing player's collection
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*/
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int Credits::addCardToCollection(int cardId, MTGDeck * collection)
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{
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return collection->add(cardId);
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}
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/*
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* adds a Card to player's collection
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* prefer to call the above function if you want to add several cards, since saving is expensive
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*/
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int Credits::addCardToCollection(int cardId)
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{
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PlayerData * playerdata = NEW PlayerData(MTGCollection());
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int result = addCardToCollection(cardId, playerdata->collection);
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playerdata->collection->save();
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return result;
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}
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int Credits::unlockSetByName(string name)
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{
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int setId = setlist.findSet(name);
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if (setId < 0)
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return 0;
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GameOptionAward* goa = (GameOptionAward*) &options[Options::optionSet(setId)];
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goa->giveAward();
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options.save();
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return setId + 1; //We add 1 here to show success/failure. Be sure to subtract later.
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}
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int Credits::unlockRandomSet(bool force)
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{
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int setId = WRand() % setlist.size();
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if (force)
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{
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int init = setId;
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bool found = false;
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do
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{
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if (1 != options[Options::optionSet(setId)].number)
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found = true;
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else
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{
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setId++;
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if (setId == setlist.size())
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setId = 0;
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}
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} while (setId != init && !found);
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}
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if (1 == options[Options::optionSet(setId)].number)
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return 0;
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GameOptionAward* goa = (GameOptionAward*) &options[Options::optionSet(setId)];
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goa->giveAward();
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options.save();
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return setId + 1; //We add 1 here to show success/failure. Be sure to subtract later.
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}
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int Credits::IsMoreAIDecksUnlocked(DeckStats * stats) {
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int currentlyUnlocked = options[Options::AIDECKS_UNLOCKED].number;
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// Random rule: having played at least 1.2 times as much games as
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// the number of currently unlocked decks in order to go through.
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if (stats->nbGames() < currentlyUnlocked * 1.2) return 0;
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int nbdecks = 0;
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int found = 1;
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while (found)
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{
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found = 0;
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char buffer[512];
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sprintf(buffer, JGE_GET_RES("ai/baka/deck%i.txt").c_str(), nbdecks + 1);
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wagic::ifstream file(buffer);
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if (file)
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{
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found = 1;
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file.close();
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nbdecks++;
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if (nbdecks > currentlyUnlocked)
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return 1;
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}
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}
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return 0;
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}
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