reinstated target coloring, added text display for stonehewer and hermit mode unlock.

This commit is contained in:
omegablast2002@yahoo.com
2011-07-08 19:39:47 +00:00
parent 665f533ac8
commit 700ee1a7db
2 changed files with 20 additions and 2 deletions
+14
View File
@@ -270,6 +270,20 @@ void CardGui::Render()
if (mask && quad)
JRenderer::GetInstance()->FillRect(actX - (scale * quad->mWidth / 2),actY - (scale * quad->mHeight / 2), scale * quad->mWidth, scale* quad->mHeight, mask);
if (tc && tc->alreadyHasTarget(card))//paint targets red.
{
if (card->isTapped())
{
renderer->FillRect(actX - (scale * quad->mWidth / 2)-7,actY - (scale * quad->mHeight / 2)+7,scale* quad->mHeight,scale * quad->mWidth, ARGB(128,255,0,0));
}
else
{
renderer->FillRect(actX - (scale * quad->mWidth / 2),actY - (scale * quad->mHeight / 2), scale * quad->mWidth, scale* quad->mHeight, ARGB(128,255,0,0));
}
}
if(tc && tc->source && tc->source->view->actZ >= 1.3)//paint the source green while infocus.
renderer->FillRect(tc->source->view->actX - (scale * quad->mWidth / 2),tc->source->view->actY - (scale * quad->mHeight / 2), scale*quad->mWidth, scale*quad->mHeight, ARGB(128,0,255,0));
PlayGuiObject::Render();
}
+6 -2
View File
@@ -134,14 +134,18 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app)
}
else if ((unlocked = isStoneHewerUnlocked()))
{
unlockedTextureName = "stonehewer_unlocked.png";
//unlockedTextureName = "stonehewer_unlocked.png";//until we can find a nice free use font.
CreditBonus * b = NEW CreditBonus(0, _("Stone Hewer Basic Unlocked"));
bonus.push_back(b);
goa = (GameOptionAward*) &options[Options::STONEHEWER_MODE_UNLOCKED];
goa->giveAward();
options.save();
}
else if ((unlocked = isHermitUnlocked()))
{
unlockedTextureName = "hermit_unlocked.png";
//unlockedTextureName = "hermit_unlocked.png";//until we can find a nice free use font.
CreditBonus * b = NEW CreditBonus(0, _("Hermit Druid Basic Unlocked"));
bonus.push_back(b);
goa = (GameOptionAward*) &options[Options::HERMIT_MODE_UNLOCKED];
goa->giveAward();
options.save();