Erwan - cache fixes - Code review highly appreciated, please criticize my code!

- fix issue 65 (quads when no image  load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-10-13 14:16:30 +00:00
parent 90a29437d2
commit 6f159fb39c
25 changed files with 231 additions and 432 deletions

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@@ -60,7 +60,6 @@ public:
MOMIR_MODE_UNLOCKED,
EVILTWIN_MODE_UNLOCKED,
RANDOMDECK_MODE_UNLOCKED,
CACHESIZE,
//Theme metrics. These will be phased out fairly soon.
THEME_METRICS, //Start of theme metrics.
LOADING_TC = THEME_METRICS,
@@ -151,7 +150,7 @@ public:
string str;
//All calls to asColor should include a fallback color for people without a theme.
PIXEL_TYPE asColor(PIXEL_TYPE fallback = ARGB(255,255,255,255));
bool isDefault(); //Returns true when number is 0 abd string is "" or "default"
bool isDefault(); //Returns true when number is 0 abd string is "" or "Default"
GameOption(int value = 0);
GameOption(string);
GameOption(int, string);

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@@ -1,7 +1,6 @@
#ifndef _LOGGER_H
#define _LOGGER_H_
#ifdef DOLOG
#define LOG(x) Logger::Log(x);
#else

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@@ -52,9 +52,8 @@ public:
~WTrackedQuad();
void Nullify();
void Trash();
unsigned long size();
bool isGood();
unsigned long size();
string resname;
JQuad * quad;
};
@@ -100,7 +99,8 @@ public:
void Nullify();
void Trash();
void Refresh(string filename);
unsigned long size();
unsigned long size();
bool isGood();
bool Attempt(string filename, int submode, int & error);
bool compare(hgeParticleSystemInfo * p) {return (p == particles);};

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@@ -7,24 +7,20 @@
#include "MTGCard.h"
#include "WCachedResource.h"
//Soft limits.
#define HUGE_CACHE_LIMIT 10000000
#define HUGE_CACHE_ITEMS 300
#define LARGE_CACHE_LIMIT 5000000
#define LARGE_CACHE_ITEMS 200
#define SMALL_CACHE_LIMIT 3000000
#define SMALL_CACHE_ITEMS 150
#define HUGE_CACHE_LIMIT 6000000 // Size of the cache for Windows and Linux
#define SAMPLES_CACHE_SIZE 1000000 // Size in bytes of the cached samples
#define PSI_CACHE_SIZE 500000 // Size in bytes of the cahed particles
#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
#define OPERATIONAL_SIZE 5000000 // Size required by Wagic for operational stuff. 3MB is not enough. The cache will usually try to take (Total Ram - Operational size)
//Hard Limits.
#define MAX_CACHE_OBJECTS HUGE_CACHE_ITEMS
#define MAX_CACHE_OBJECTS 300
#define MAX_CACHE_ATTEMPTS 10
#define MAX_CACHE_MISSES 200
#define MAX_CACHED_SAMPLES 4
#define MAX_CACHED_SAMPLES 10
#define MAX_CACHE_GARBAGE 10
enum ENUM_WRES_INFO{
WRES_UNLOCKED = 0, //Resource is unlocked.
WRES_MAX_LOCK = 250, //Maximum number of locks for a resource.
@@ -38,7 +34,6 @@ enum ENUM_RETRIEVE_STYLE{
RETRIEVE_LOCK, //As above, locks cached resource. Not for quads.
RETRIEVE_UNLOCK, //As above, unlocks cached resource. Not for quads.
RETRIEVE_RESOURCE, //Only retrieves a managed resource. Does not make a new one.
RETRIEVE_VRAM, //Retrieve it, and use vram if have to we create it. Must still remove it.
RETRIEVE_MANAGE, //Makes resource permanent.
RETRIEVE_THUMB, //Retrieve it as a thumbnail.
CACHE_THUMB = RETRIEVE_THUMB, //Backwords compatibility.
@@ -51,10 +46,9 @@ enum ENUM_CACHE_SUBTYPE{
//Because these bits only modify how a cached resource's Attempt() is called,
//We can use them over and over for each resource type.
TEXTURE_SUB_CARD = (1<<2), //Retrieve using cardFile, not graphicsFile.
TEXTURE_SUB_AVATAR = (1<<6), //Retrieve using avatarFile, not graphicsFile.
TEXTURE_SUB_AVATAR = (1<<5), //Retrieve using avatarFile, not graphicsFile.
TEXTURE_SUB_THUMB = (1<<3),//Retrieve prepending "thumbnails\" to the filename.
TEXTURE_SUB_VRAM = (1<<4), //For textures. If we have to allocate, do it in VRAM.
TEXTURE_SUB_5551 = (1<<5), //For textures. If we have to allocate, use RGBA5551.
TEXTURE_SUB_5551 = (1<<4), //For textures. If we have to allocate, use RGBA5551.
};
@@ -94,14 +88,12 @@ protected:
bool Delete(cacheItem * item); //SAFE_DELETE and garbage collect. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
cacheItem* Get(string id, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve.
cacheItem* AttemptNew(string filename, int submode); //Attempts a new cache item, progressively clearing cache if it fails.
cacheItem* Recycle(); //Returns a cache item from the trash.
string makeID(string filename, int submode); //Makes an ID appropriate to the submode.
string makeFilename(string id, int submode); //Makes a filename from an ID.
map<string,cacheItem*> cache;
map<string,cacheItem*> managed; //Cache can be arbitrarily large, so managed items are seperate.
vector<cacheItem*> garbage; //Garbage collection.
unsigned long totalSize;
unsigned long cacheSize;
@@ -126,7 +118,7 @@ public:
WResourceManager();
~WResourceManager();
JQuad * RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //RetrieveCard is reversed to match current use.
JQuad * RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL,int submode = CACHE_NORMAL);
JSample * RetrieveSample(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JTexture * RetrieveTexture(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JQuad * RetrieveQuad(string filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL);
@@ -177,7 +169,7 @@ public:
//Wrapped from JSoundSystem. TODO: Privatize.
JMusic * ssLoadMusic(const char *fileName);
void CacheForState(int state);
void autoResize(); //Recreates the cache size.
void DebugRender();