- fix issue 65 (quads when no image load slowly in shop/deck editor) - Possibly fix issue 92, please let me know if it reproduces - Fix issue 97 (Deck editor: weird behavior of deck display) - Fix issue 39 - please verify - Issue 56 can probably be closed as well - Fix issue 86
196 lines
7.8 KiB
C++
196 lines
7.8 KiB
C++
#ifndef _WRESOURCEMANAGER_H_
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#define _WRESOURCEMANAGER_H_
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#include <JResourceManager.h>
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#include <JSoundSystem.h>
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#include <JTypes.h>
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#include "MTGDeck.h"
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#include "MTGCard.h"
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#include "WCachedResource.h"
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#define HUGE_CACHE_LIMIT 6000000 // Size of the cache for Windows and Linux
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#define SAMPLES_CACHE_SIZE 1000000 // Size in bytes of the cached samples
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#define PSI_CACHE_SIZE 500000 // Size in bytes of the cahed particles
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#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
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#define OPERATIONAL_SIZE 5000000 // Size required by Wagic for operational stuff. 3MB is not enough. The cache will usually try to take (Total Ram - Operational size)
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//Hard Limits.
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#define MAX_CACHE_OBJECTS 300
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#define MAX_CACHE_ATTEMPTS 10
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#define MAX_CACHE_MISSES 200
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#define MAX_CACHED_SAMPLES 10
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#define MAX_CACHE_GARBAGE 10
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enum ENUM_WRES_INFO{
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WRES_UNLOCKED = 0, //Resource is unlocked.
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WRES_MAX_LOCK = 250, //Maximum number of locks for a resource.
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WRES_PERMANENT = 251, //Resource is permanent (ie, managed)
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WRES_UNDERLOCKED = 252, //Resource was released too many times.
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};
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enum ENUM_RETRIEVE_STYLE{
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RETRIEVE_EXISTING, //Only returns a resource if it already exists. Does not lock or unlock.
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RETRIEVE_NORMAL, //Returns or creates a resource. Does not change lock status.
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RETRIEVE_LOCK, //As above, locks cached resource. Not for quads.
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RETRIEVE_UNLOCK, //As above, unlocks cached resource. Not for quads.
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RETRIEVE_RESOURCE, //Only retrieves a managed resource. Does not make a new one.
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RETRIEVE_MANAGE, //Makes resource permanent.
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RETRIEVE_THUMB, //Retrieve it as a thumbnail.
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CACHE_THUMB = RETRIEVE_THUMB, //Backwords compatibility.
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};
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enum ENUM_CACHE_SUBTYPE{
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CACHE_NORMAL = (1<<0), //Use default values. Not really a flag.
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CACHE_EXISTING = (1<<1), //Retrieve it only if it already exists
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//Because these bits only modify how a cached resource's Attempt() is called,
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//We can use them over and over for each resource type.
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TEXTURE_SUB_CARD = (1<<2), //Retrieve using cardFile, not graphicsFile.
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TEXTURE_SUB_AVATAR = (1<<5), //Retrieve using avatarFile, not graphicsFile.
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TEXTURE_SUB_THUMB = (1<<3),//Retrieve prepending "thumbnails\" to the filename.
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TEXTURE_SUB_5551 = (1<<4), //For textures. If we have to allocate, use RGBA5551.
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};
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enum ENUM_CACHE_ERROR{
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CACHE_ERROR_NONE = 0,
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CACHE_ERROR_NOT_CACHED = CACHE_ERROR_NONE,
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CACHE_ERROR_404,
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CACHE_ERROR_BAD, //Something went wrong with item->attempt()
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CACHE_ERROR_BAD_ALLOC, //Couldn't allocate item
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CACHE_ERROR_LOST,
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CACHE_ERROR_NOT_MANAGED,
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};
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template <class cacheItem, class cacheActual>
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class WCache{
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public:
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friend class WResourceManager;
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WCache();
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~WCache();
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cacheItem* Retrieve(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Primary interface function.
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bool Release(cacheActual* actual); //Releases an item, and deletes it if unlocked.
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bool RemoveMiss(string id=""); //Removes a cache miss.
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bool RemoveOldest(); //Remove oldest unlocked item.
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bool Cleanup(); //Repeats RemoveOldest() until cache fits in size limits
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void Clear(); //Removes everything cached. Not lock safe, does not remove managed items.
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void ClearUnlocked(); //Remove all unlocked items.
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void ClearMisses(); //Clear all cache misses.
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void Refresh(); //Refreshes all cache items.
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unsigned int Flatten(); //Ensures that the times don't loop. Returns new lastTime.
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void Resize(unsigned long size, int items); //Sets new limits, then enforces them. Lock safe, so not a "hard limit".
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protected:
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bool RemoveItem(cacheItem * item, bool force = true); //Removes an item, deleting it. if(force), ignores locks / permanent
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bool UnlinkCache(cacheItem * item); //Removes an item from our cache, does not delete it. Use with care.
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bool Delete(cacheItem * item); //SAFE_DELETE and garbage collect. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
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cacheItem* Get(string id, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve.
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cacheItem* AttemptNew(string filename, int submode); //Attempts a new cache item, progressively clearing cache if it fails.
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string makeID(string filename, int submode); //Makes an ID appropriate to the submode.
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string makeFilename(string id, int submode); //Makes a filename from an ID.
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map<string,cacheItem*> cache;
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map<string,cacheItem*> managed; //Cache can be arbitrarily large, so managed items are seperate.
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unsigned long totalSize;
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unsigned long cacheSize;
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//Applies to cacheSize only.
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unsigned long maxCacheSize;
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unsigned int maxCached;
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unsigned int cacheItems;
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int mError;
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};
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struct WManagedQuad {
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WCachedTexture * texture;
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string resname;
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};
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//This class is a wrapper for JResourceManager
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class WResourceManager: public JResourceManager
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{
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public:
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WResourceManager();
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~WResourceManager();
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JQuad * RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL,int submode = CACHE_NORMAL);
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JSample * RetrieveSample(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
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JTexture * RetrieveTexture(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
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JQuad * RetrieveQuad(string filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL);
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JQuad * RetrieveTempQuad(string filename);
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hgeParticleSystemInfo * RetrievePSI(string filename, JQuad * texture, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
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int RetrieveError();
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void Release(JTexture * tex);
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void Release(JQuad * quad);
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void Release(JSample * sample);
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bool RemoveOldest();
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bool Cleanup(); //Force a cleanup. Return false if nothing removed.
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void ClearMisses(); //Remove all cache misses.
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void ClearUnlocked(); //Remove unlocked items.
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void Refresh(); //Refreshes all files in cache, for when mode/profile changes.
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unsigned int nowTime();
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unsigned long Size();
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unsigned long SizeCached();
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unsigned long SizeManaged();
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unsigned int Count();
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unsigned int CountCached();
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unsigned int CountManaged();
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int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
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JQuad* GetQuad(const string &quadName);
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JQuad* GetQuad(int id);
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//Our file redirect system.
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string graphicsFile(const string filename, const string specific = "");
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string avatarFile(const string filename, const string specific = "");
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string cardFile(const string filename, const string specific = "");
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string musicFile(const string filename, const string specific = "");
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string sfxFile(const string filename, const string specific = "");
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int fileOK(string filename, bool relative = false);
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//For backwards compatibility with JResourceManager. Avoid using these, they're not optimal.
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int CreateTexture(const string &textureName);
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JTexture* GetTexture(const string &textureName);
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JTexture* GetTexture(int id);
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//Wrapped from JResourceManger. TODO: Privatize
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int LoadJLBFont(const string &fontName, int height);
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//Wrapped from JSoundSystem. TODO: Privatize.
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JMusic * ssLoadMusic(const char *fileName);
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void autoResize(); //Recreates the cache size.
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void DebugRender();
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#ifdef DEBUG_CACHE
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unsigned long menuCached;
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string debugMessage;
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#endif
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private:
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void FlattenTimes(); //To prevent bad cache timing on int overflow
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//For cached stuff
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WCache<WCachedTexture,JTexture> textureWCache;
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WCache<WCachedSample,JSample> sampleWCache;
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WCache<WCachedParticles,hgeParticleSystemInfo> psiWCache;
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vector<WManagedQuad*> managedQuads;
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//Statistics of record.
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unsigned int lastTime;
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int lastError;
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};
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extern WResourceManager resources;
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#endif |