J :
* Remove the stupid effect on cards back, at least until release
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@@ -145,7 +145,7 @@ void GameApp::Create()
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mCurrentState = NULL;
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mNextState = mGameStates[GAME_STATE_MENU];
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effect = new CardEffect();
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// effect = new CardEffect();
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char buf[512];
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sprintf(buf, "size of MTGCardInstance : %i\n" , sizeof(MTGCardInstance));
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