Last March Update
Some bug fixing to the primitives, the fetchlands are so buggy that I restored to a simple version Some minor UI improvements
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@@ -2127,7 +2127,7 @@ void WGuiFilterItem::updateValue()
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}
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else if (filterType == FILTER_CMC)
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{
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for (int i = 0; i < 20; i++)
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for (int i = 0; i < 17; i++)
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{
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sprintf(buf_code, "cmc:%i;", i);
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sprintf(buf_name, "%i Mana", i);
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@@ -2136,7 +2136,7 @@ void WGuiFilterItem::updateValue()
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}
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else if (filterType == FILTER_POWER)
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{
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for (int i = 0; i < 14; i++)
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for (int i = 0; i < 17; i++)
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{
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sprintf(buf_code, "pow:%i;", i);
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sprintf(buf_name, "%i power", i);
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@@ -2145,7 +2145,7 @@ void WGuiFilterItem::updateValue()
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}
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else if (filterType == FILTER_TOUGH)
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{
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for (int i = 0; i < 14; i++)
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for (int i = 0; i < 17; i++)
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{
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sprintf(buf_code, "tgh:%i;", i);
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sprintf(buf_name, "%i toughness", i);
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