Last March Update
Some bug fixing to the primitives, the fetchlands are so buggy that I restored to a simple version Some minor UI improvements
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@@ -1353,7 +1353,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), mStatsWrapper->currentPage, _("Mana cost per color").c_str());
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font->DrawString(buffer, 10 + 20 + leftTransition, 10);
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font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + 20 + leftTransition, 30);
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font->DrawString(_("Total colored mana symbols in cards' casting costs:"), 20 + 20 + leftTransition, 30);
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posY = 50;
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for (int i = 1; i < Constants::NB_Colors - 1; i++)
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