fixed a crash witnessed when ai was trying to get the efficiency return of aamover the ai had a target, but the ability did not have a target, when "destinationZone()" was run, the game would crash due to a null pointer.

increase the "random" chance to use unknown, the old method almost always returned 0.
This commit is contained in:
omegablast2002@yahoo.com
2011-04-26 14:49:15 +00:00
parent ef942d46b5
commit 6e6ccddbde
5 changed files with 10 additions and 9 deletions
+4 -3
View File
@@ -698,7 +698,7 @@ int AIAction::getEfficiency()
if (target)
{
AbilityFactory af;
int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY);
int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY,NULL,target);
if ((suggestion == BAKA_EFFECT_BAD && p == target->controller())
|| (suggestion == BAKA_EFFECT_GOOD && p != target->controller()))
{
@@ -706,12 +706,13 @@ int AIAction::getEfficiency()
}
else
{
efficiency = WRand() % 5; //Small percentage of chance for unknown abilities
//without a base to start with Wrand % 5 almost always returns 0.
efficiency = 10 + WRand() % 5; //Small percentage of chance for unknown abilities
}
}
else
{
efficiency = WRand() % 10;
efficiency = 10 + WRand() % 10;
}
break;
}
+2 -2
View File
@@ -1603,7 +1603,7 @@ AAMover::AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target,
target = _target;
}
MTGGameZone * AAMover::destinationZone()
MTGGameZone * AAMover::destinationZone(Targetable * target)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
return MTGGameZone::stringToZone(destination, source, _target);
@@ -1619,7 +1619,7 @@ int AAMover::resolve()
{
GameObserver * g = GameObserver::GetInstance();
MTGGameZone * fromZone = _target->getCurrentZone();
MTGGameZone * destZone = destinationZone();
MTGGameZone * destZone = destinationZone(target);
//inplay is a special zone !
for (int i = 0; i < 2; i++)
+2 -2
View File
@@ -2907,7 +2907,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
}
//Tells the AI if the ability should target itself or an ennemy
int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, TargetChooser * tc)
int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, TargetChooser * tc,Targetable * target)
{
if (!a)
return BAKA_EFFECT_DONTKNOW;
@@ -2967,7 +2967,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
if (AAMover * aam = dynamic_cast<AAMover *>(a))
{
MTGGameZone * z = aam->destinationZone();
MTGGameZone * z = aam->destinationZone(target);
if (tc && tc->targetsZone(p->game->library))
{
if (z == p->game->hand || z == p->game->inPlay)