fixed a crash witnessed when ai was trying to get the efficiency return of aamover the ai had a target, but the ability did not have a target, when "destinationZone()" was run, the game would crash due to a null pointer.
increase the "random" chance to use unknown, the old method almost always returned 0.
This commit is contained in:
@@ -1035,7 +1035,7 @@ public:
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string destination;
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AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest, ManaCost * _cost = NULL);
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MTGGameZone * destinationZone();
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MTGGameZone * destinationZone(Targetable * target = NULL);
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int resolve();
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const char * getMenuText();
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AAMover * clone() const;
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@@ -478,7 +478,7 @@ public:
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int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0,MTGGameZone * dest = NULL);
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MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0,int oneShot = 0,int forceForever = 0, MTGGameZone * dest = NULL);
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int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL);
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int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL,Targetable * target = NULL);
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int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
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static int computeX(Spell * spell, MTGCardInstance * card);
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static int computeXX(Spell * spell, MTGCardInstance * card);
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@@ -698,7 +698,7 @@ int AIAction::getEfficiency()
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if (target)
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{
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AbilityFactory af;
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int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY);
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int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY,NULL,target);
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if ((suggestion == BAKA_EFFECT_BAD && p == target->controller())
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|| (suggestion == BAKA_EFFECT_GOOD && p != target->controller()))
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{
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@@ -706,12 +706,13 @@ int AIAction::getEfficiency()
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}
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else
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{
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efficiency = WRand() % 5; //Small percentage of chance for unknown abilities
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//without a base to start with Wrand % 5 almost always returns 0.
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efficiency = 10 + WRand() % 5; //Small percentage of chance for unknown abilities
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}
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}
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else
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{
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efficiency = WRand() % 10;
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efficiency = 10 + WRand() % 10;
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}
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break;
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}
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@@ -1603,7 +1603,7 @@ AAMover::AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target,
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target = _target;
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}
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MTGGameZone * AAMover::destinationZone()
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MTGGameZone * AAMover::destinationZone(Targetable * target)
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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return MTGGameZone::stringToZone(destination, source, _target);
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@@ -1619,7 +1619,7 @@ int AAMover::resolve()
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{
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GameObserver * g = GameObserver::GetInstance();
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MTGGameZone * fromZone = _target->getCurrentZone();
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MTGGameZone * destZone = destinationZone();
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MTGGameZone * destZone = destinationZone(target);
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//inplay is a special zone !
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for (int i = 0; i < 2; i++)
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@@ -2907,7 +2907,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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}
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//Tells the AI if the ability should target itself or an ennemy
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int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, TargetChooser * tc)
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int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, TargetChooser * tc,Targetable * target)
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{
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if (!a)
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return BAKA_EFFECT_DONTKNOW;
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@@ -2967,7 +2967,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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if (AAMover * aam = dynamic_cast<AAMover *>(a))
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{
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MTGGameZone * z = aam->destinationZone();
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MTGGameZone * z = aam->destinationZone(target);
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if (tc && tc->targetsZone(p->game->library))
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{
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if (z == p->game->hand || z == p->game->inPlay)
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