fixed a crash witnessed when ai was trying to get the efficiency return of aamover the ai had a target, but the ability did not have a target, when "destinationZone()" was run, the game would crash due to a null pointer.

increase the "random" chance to use unknown, the old method almost always returned 0.
This commit is contained in:
omegablast2002@yahoo.com
2011-04-26 14:49:15 +00:00
parent ef942d46b5
commit 6e6ccddbde
5 changed files with 10 additions and 9 deletions
+1 -1
View File
@@ -1035,7 +1035,7 @@ public:
string destination;
AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest, ManaCost * _cost = NULL);
MTGGameZone * destinationZone();
MTGGameZone * destinationZone(Targetable * target = NULL);
int resolve();
const char * getMenuText();
AAMover * clone() const;