J :
* Interface for damage assignment.
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@@ -11,6 +11,10 @@ void Pos::Update(float dt)
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actA += 10 * dt * (alpha - actA);
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}
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void Pos::UpdateNow()
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{
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actX = x; actY = y; actT = t; actZ = zoom; actA = alpha;
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}
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void Pos::Render(){}
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void Pos::Render(JQuad* quad)
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{
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