J :
* Interface for damage assignment.
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@@ -88,7 +88,7 @@ void GameObserver::nextGamePhase(){
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){
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blockersAssigned = 1;
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receiveEvent(NEW WEventBlockersAssigned());
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receiveEvent(NEW WEventCombatStepChange(ORDER));
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/*
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if (!mLayers->combatLayer()->autoOrderBlockers()){
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OutputDebugString("Player has To choose ordering!");
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@@ -156,7 +156,7 @@ void GameObserver::userRequestNextGamePhase(){
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){
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blockersAssigned = 1;
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receiveEvent(NEW WEventBlockersAssigned());
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receiveEvent(NEW WEventCombatStepChange(ORDER));
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/*
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if (!mLayers->combatLayer()->autoOrderBlockers()){
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OutputDebugString("Player has To choose ordering!");
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