* Interface for damage assignment.
This commit is contained in:
jean.chalard
2009-08-31 02:00:33 +00:00
parent c9f5519ba6
commit 6dab048a9e
19 changed files with 377 additions and 213 deletions
+56 -66
View File
@@ -5,88 +5,74 @@
Temporary objects that store the damages dealt to/from creatures during the combat phase
*/
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) : TransientCardView(card, x, y), show(show), damageSelecter(damageSelecter) {}
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) : TransientCardView(card, ref), show(show), damageSelecter(damageSelecter) {}
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, Player * _damageSelecter, bool _hasFocus) : card(card){
mCount = 0;
damageSelecter = _damageSelecter;
damageToDeal = card->power;
}
DamagerDamaged::~DamagerDamaged(){
for (int i = 0; i < mCount; i++){
SAFE_DELETE(damages[i]);
}
}
DamagerDamaged::~DamagerDamaged(){}
int DamagerDamaged::sumDamages(){
int total = 0;
for (int i = 0; i < mCount; i++){
total += damages[i]->damage;
}
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
total += i->damage;
return total;
}
int DamagerDamaged::hasLethalDamage(){
if (sumDamages() >= card->life) return 1;
bool DamagerDamaged::hasLethalDamage(){
return (sumDamages() >= card->life);
}
void DamagerDamaged::addDamage(int damage, DamagerDamaged* source){
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
if (i->source == source->card){
i->damage += damage;
if (0 >= i->damage) damages.erase(i);
return;
}
if (0 < damage) damages.push_back(Damage(source->card, this->card,damage));
return;
}
int DamagerDamaged::removeDamagesFrom(DamagerDamaged* source){
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
if (i->source == source->card){
int damage = i->damage;
damages.erase(i);
return damage;
}
return 0;
}
int DamagerDamaged::dealOneDamage(DamagerDamaged * target){
if (!damageToDeal) return 0;
damageToDeal--;
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "==========\n%s can still deal %i damages\n=============\n", card->getName().c_str(), damageToDeal);
OutputDebugString(buf);
#endif
return target->addDamage(1, this);
void DamagerDamaged::clearDamage()
{
damages.clear();
}
int DamagerDamaged::addDamage(int damage, DamagerDamaged * source){
for (int i = 0; i < mCount; i++){
if (damages[i]->source == source->card){
damages[i]->damage+= damage;
return damage;
}
}
damages[mCount] = NEW Damage(mCount, source->card, this->card,damage);
mCount++;
return damage;
}
int DamagerDamaged::removeDamagesTo(DamagerDamaged * target){
damageToDeal+= target->removeDamagesFrom(this);
return 1;
}
int DamagerDamaged::removeDamagesFrom(DamagerDamaged * source){
for (int i = 0; i < mCount; i++){
if (damages[i]->source == source->card){
int damage = damages[i]->damage;
SAFE_DELETE(damages[i]);
damages[i] = damages[mCount-1];
mCount--;
return damage;
}
}
return 0;
}
void DamagerDamaged::Render(Player * currentPlayer){
void DamagerDamaged::Render(CombatStep mode)
{
TransientCardView::Render();
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
// CardGui::Render();
/*
char buf[4096];
if (currentPlayer != damageSelecter){
if (hasLethalDamage()){
mFont->DrawString("X",x,y);
switch (mode)
{
case ORDER :
mFont->SetColor(ARGB(92,255,255,255));
break;
case FIRST_STRIKE :
case DAMAGE :
mFont->SetColor(ARGB(255, 255, 64, 0));
break;
}
mFont->SetColor(ARGB(255,255,0,0));
char buf[6];
// if (currentPlayer != damageSelecter){
/* if (hasLethalDamage()){
mFont->DrawString("X",x,y);
}*/
sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf,x+5, y+5);
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
/*
}else{
mFont->SetColor(ARGB(255,0,0,255));
sprintf(buf, "%i", damageToDeal);
@@ -95,3 +81,7 @@ void DamagerDamaged::Render(Player * currentPlayer){
mFont->SetColor(ARGB(255,255,255,255));
*/
}
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) : DamagerDamaged(card, x, y, show, damageSelecter) {}
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) : DamagerDamaged(card, ref, show, damageSelecter) {}