J :
* Interface for damage assignment.
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@@ -6,11 +6,11 @@
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#include "../include/Translate.h"
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#include "../include/TexturesCache.h"
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Damage::Damage(int id, MTGCardInstance * source, Damageable * target) {
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Damage::Damage(MTGCardInstance * source, Damageable * target) {
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init(source, target, source->getPower());
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}
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Damage::Damage(int id, MTGCardInstance * source, Damageable * target, int damage) {
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Damage::Damage(MTGCardInstance * source, Damageable * target, int damage) {
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init(source, target, damage);
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}
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@@ -114,21 +114,21 @@ int DamageStack::CombatDamages(int strike){
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int nbdefensers = defensers->nbDefensers(attacker);
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if ((!strike && !attacker->has(Constants::FIRSTSTRIKE)) || (strike && attacker->has(Constants::FIRSTSTRIKE)) || attacker->has(Constants::DOUBLESTRIKE)){
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if (nbdefensers == 0){
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Damage * damage = NEW Damage (mCount, attacker, game->opponent());
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Damage * damage = NEW Damage(attacker, game->opponent());
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Add(damage);
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}else if (nbdefensers == 1){
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Damage * damage = NEW Damage (mCount, attacker, defensers->getNextDefenser(NULL, attacker));
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Damage * damage = NEW Damage(attacker, defensers->getNextDefenser(NULL, attacker));
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Add(damage);
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}else{
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//TODO Fetch list of defensers and allow user to choose targets
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Damage * damage = NEW Damage (mCount, attacker, defensers->getNextDefenser(NULL, attacker));
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Damage * damage = NEW Damage(attacker, defensers->getNextDefenser(NULL, attacker));
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Add(damage);
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}
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}
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MTGCardInstance * defenser = defensers->getNextDefenser(NULL, attacker);
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while (defenser != NULL){
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if ((!strike && !defenser->has(Constants::FIRSTSTRIKE)) || (strike && defenser->has(Constants::FIRSTSTRIKE)) || defenser->has(Constants::DOUBLESTRIKE)){
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Damage * damage = NEW Damage (mCount,defenser, attacker);
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Damage * damage = NEW Damage(defenser, attacker);
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Add(damage);
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}
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defenser = defensers->getNextDefenser(defenser, attacker);
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