J :
* Interface for damage assignment.
This commit is contained in:
@@ -1,27 +1,35 @@
|
||||
#ifndef _DAMAGERDAMAGED_H_
|
||||
#define _DAMAGERDAMAGED_H_
|
||||
|
||||
#include "../include/MTGCardInstance.h"
|
||||
#include "MTGCardInstance.h"
|
||||
#include "CardGui.h"
|
||||
|
||||
class Player;
|
||||
|
||||
struct DamagerDamaged {
|
||||
MTGCardInstance* card;
|
||||
struct DamagerDamaged : TransientCardView {
|
||||
bool show;
|
||||
Player * damageSelecter;
|
||||
int mCount;
|
||||
Damage * damages[10];
|
||||
vector<Damage> damages;
|
||||
int damageToDeal;
|
||||
|
||||
int dealOneDamage(DamagerDamaged * target);
|
||||
int addDamage(int damage, DamagerDamaged * source);
|
||||
int removeDamagesTo(DamagerDamaged * target);
|
||||
int removeDamagesFrom(DamagerDamaged * source);
|
||||
void addDamage(int damage, DamagerDamaged* source);
|
||||
int removeDamagesTo(DamagerDamaged* target);
|
||||
int removeDamagesFrom(DamagerDamaged* source);
|
||||
void clearDamage();
|
||||
int sumDamages();
|
||||
int hasLethalDamage();
|
||||
DamagerDamaged(MTGCardInstance* card, Player * _damageSelecter, bool _hasFocus);
|
||||
bool hasLethalDamage();
|
||||
DamagerDamaged(MTGCardInstance* card, float x, float y, bool show, Player* damageSelecter);
|
||||
DamagerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player* damageSelecter);
|
||||
|
||||
~DamagerDamaged();
|
||||
void Render(Player * currentPlayer);
|
||||
void Render(CombatStep mode);
|
||||
};
|
||||
|
||||
typedef DamagerDamaged DefenserDamaged;
|
||||
struct AttackerDamaged : DamagerDamaged {
|
||||
vector<DefenserDamaged*> blockers;
|
||||
AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player* damageSelecter);
|
||||
AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player* damageSelecter);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user