Psyringe - fixed issue 230. Also softcoded Braingeyser (RV) and Stroke of Genius (USG) and removed interfering obsolete hardcode for Braingeyser. Please review, this is my first attempt of moving hardcode to softcode.
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@@ -1263,15 +1263,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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}
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break;
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}
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case 1192: //BrainGeyser
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{
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Player * player = spell->getNextPlayerTarget();
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int x = spell->cost->getConvertedCost() - 2;
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for (int i = 0; i < x ; i++){
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player->game->drawFromLibrary();
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}
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break;
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}
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case 1194: //Control Magic
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{
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game->addObserver(NEW AControlStealAura(_id, card, card->target));
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