* adjusted mana icons to be 60% of the original size. The rest of the game apparently resizes the mana icons to 40% but
that makes it look a little blurred when viewed that way on the deck selection screen. * adjusted debug message condition for the mana display
This commit is contained in:
@@ -264,12 +264,12 @@ void DeckMenu::Render()
|
|||||||
{
|
{
|
||||||
if ( (deckManaColors.at(colorIdx) == '1') != 0)
|
if ( (deckManaColors.at(colorIdx) == '1') != 0)
|
||||||
{
|
{
|
||||||
renderer->RenderQuad(manaIcons[colorIdx], manaIconX, manaIconY);
|
renderer->RenderQuad(manaIcons[colorIdx], manaIconX, manaIconY, 0, 0.6f, 0.6f);
|
||||||
manaIconX += 30;
|
manaIconX += 20;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else if (deckManaColors.compare("") != 0 )
|
||||||
DebugTrace("Error with color index string for "<< mSelectedDeck->getName() << ". [" << deckManaColors << "].");
|
DebugTrace("Error with color index string for "<< mSelectedDeck->getName() << ". [" << deckManaColors << "].");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user