removed the exploit fix i added to prevent people from using the games esc menu to avoid doing negative effects from abilitiesmenu.
This commit is contained in:
@@ -903,14 +903,6 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
if(game->mLayers->actionLayer()->abilitiesMenu && controlId == MENUITEM_CANCEL)
|
|
||||||
{
|
|
||||||
game->undo();
|
|
||||||
menu->Close();
|
|
||||||
setGamePhase(DUEL_STATE_CANCEL);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
switch (controlId)
|
switch (controlId)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user