Added new primitives from LTR set, improved AMASS macrps for Zombie Army.
This commit is contained in:
@@ -54,10 +54,14 @@
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# Constellation
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#AUTO_DEFINE _CONSTELLATION_ @movedTo(enchantment|myBattlefield):
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# Amass, Set WAR
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#AUTO_DEFINE _AMASS_($c) if type(army|mybattlefield)~morethan~0 then counter(1/1.$c) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1.$c) notATarget(army|myBattlefield))!
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# Amass Zombies, Set WAR
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#AUTO_DEFINE _AMASSZOMBIE1_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1) notatarget(army|myBattlefield) )!
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#AUTO_DEFINE _AMASSZOMBIE2_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.2)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.2) notatarget(army|myBattlefield) )!
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#AUTO_DEFINE _AMASSZOMBIE3_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.3)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.3) notatarget(army|myBattlefield) )!
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#AUTO_DEFINE _AMASSZOMBIE4_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.4)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.4) notatarget(army|myBattlefield) )!
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#AUTO_DEFINE _AMASSZOMBIE5_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.5)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.5) notatarget(army|myBattlefield) )!
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# Amass Orc, Set LTR
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# Amass Orcs, Set LTR
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#AUTO_DEFINE _AMASSORC1_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1) notatarget(army|myBattlefield) )!
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#AUTO_DEFINE _AMASSORC2_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counters) counter(1/1.2) notatarget(army|myBattlefield) )!
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#AUTO_DEFINE _AMASSORC3_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.3)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counters) counter(1/1.3) notatarget(army|myBattlefield) )!
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@@ -1,7 +1,7 @@
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grade=borderline
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#Bordeline Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programmatically - Thanks to Vitty85 29-06-2023
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#I sorted this programmatically - Thanks to Vitty85 30-06-2023
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[card]
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name=+2 Mace
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auto={3}:equip
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@@ -5542,7 +5542,7 @@ toughness=9
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[card]
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name=Aven Eternal
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abilities=flying
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auto=_AMASS_(1)
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auto=_AMASSZOMBIE1_
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text=Flying -- When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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mana={2}{U}
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type=Creature
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@@ -6352,6 +6352,14 @@ power=5
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toughness=5
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[/card]
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[card]
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name=Ballistic Boulder
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abilities=flying
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type=Artifact Creature
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subtype=Construct
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power=2
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toughness=1
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[/card]
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[card]
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name=Balmor, Battlemage Captain
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abilities=flying
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auto=@movedTo(instant,sorcery|mystack):all(creature|myBattlefield) 1/0 ueot
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@@ -8964,7 +8972,7 @@ type=Instant
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[card]
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name=Bleeding Edge
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auto=may -2/-2 target(creature)
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auto=_AMASS_(2)
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auto=_AMASSZOMBIE2_
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text=Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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mana={1}{B}{B}
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type=Sorcery
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@@ -13109,7 +13117,7 @@ toughness=1
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name=Callous Dismissal
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target=*[-land]
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auto=moveTo(ownerHand)
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auto=_AMASS_(1)
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auto=_AMASSZOMBIE1_
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text=Return target nonland permanent to its owner's hand. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie army creature token first.)
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mana={1}{U}
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type=Sorcery
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@@ -17667,7 +17675,7 @@ subtype=Aura
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name=Commence the Endgame
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abilities=nofizzle
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auto=draw:2
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auto=_AMASS_(type:*:myhand)
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auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.type:*:myhand)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.type:*:myhand) notatarget(army|myBattlefield) )!
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text=This spell can't be countered. -- Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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mana={4}{U}{U}
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type=Instant
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@@ -19739,7 +19747,7 @@ type=Instant
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name=Crush Dissent
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target=*|stack
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auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever
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auto=_AMASS_(2)
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auto=_AMASSZOMBIE2_
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text=Counter target spell unless its controller pays {2}. -- Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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mana={3}{U}
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type=Instant
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@@ -25499,7 +25507,7 @@ toughness=1
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[card]
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name=Dreadhorde Invasion
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auto=@each my upkeep:life:-1
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auto=@each my upkeep:_AMASS_(1)
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auto=@each my upkeep:_AMASSZOMBIE1_
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auto=lord(Zombie[token;power>=6;attacking]|myBattlefield) lifelink
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text=At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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mana={1}{B}
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@@ -25507,7 +25515,7 @@ type=Enchantment
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[/card]
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[card]
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name=Dreadhorde Twins
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auto=_AMASS_(2)
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auto=_AMASSZOMBIE2_
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auto=lord(Zombie[token]|myBattlefield) trample
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text=When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have trample.
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mana={3}{R}
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@@ -28615,7 +28623,7 @@ target=creature
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auto=damage:4
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auto=life:4
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auto=deplete:4 target(player)
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auto=_AMASS_(4)
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auto=_AMASSZOMBIE4_
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text=Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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mana={2}{U}{U}{B}
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type=Sorcery
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@@ -29293,7 +29301,7 @@ type=Sorcery
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[/card]
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[card]
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name=Eternal Skylord
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auto=_AMASS_(2)
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auto=_AMASSZOMBIE2_
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auto=lord(Zombie[token]|myBattlefield) flying.
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text=When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have flying.
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mana={4}{U}
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@@ -31195,6 +31203,33 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Fall of Cair Andros
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~1}:_AMASSORC1_
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~2}:_AMASSORC2_
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~3}:_AMASSORC3_
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~4}:_AMASSORC4_
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~5}:_AMASSORC5_
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~6}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.6)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.6) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~7}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.7)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.7) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~8}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.8)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.8) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~9}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.9)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.9) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~10}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.10)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.10) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~11}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.11)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.11) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~12}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.12)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.12) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~13}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.13)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.13) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~14}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.14)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.14) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~15}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.15)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.15) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~16}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.16)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.16) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~17}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.17)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.17) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~18}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.18)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.18) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~19}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.19)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.19) notatarget(army|myBattlefield) )!
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auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~morethan~19}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.20)])) forever else name(Create Orc Army) token(Orc Army) and!( name(Put 1/1 counter) counter(1/1.20) notatarget(army|myBattlefield) )!
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auto={7}{R}:name(Deal damage to creature) damage:7 target(creature|battlefield)
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text=Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -- {7}{R}: Fall of Cair Andros deals 7 damage to target creature.
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mana={2}{R}
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type=Enchantment
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[/card]
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[card]
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name=Fall of the Impostor
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auto=counter(0/0,1,Lore)
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auto=@each my firstmain:counter(0/0,1,Lore)
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@@ -34099,6 +34134,14 @@ mana={G}
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type=Instant
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[/card]
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[card]
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name=Foray of Orcs
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auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) forever
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auto=if type(army|mybattlefield)~equalto~0 then name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[counter(1/1.2)],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) forever )!
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text=Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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mana={3}{R}
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type=Sorcery
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[/card]
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[card]
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name=Forbidden Friendship
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auto=token(Dinosaur For)
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auto=token(Human Soldier For)
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@@ -37640,7 +37683,7 @@ toughness=4
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[/card]
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[card]
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name=Gleaming Overseer
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auto=_AMASS_(1)
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auto=_AMASSZOMBIE1_
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auto=lord(Zombie[token]|myBattlefield) opponentshroud
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auto=lord(Zombie[token]|myBattlefield) menace
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text=When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have hexproof and menace.
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@@ -37924,6 +37967,17 @@ mana={4}{W}
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type=Sorcery
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[/card]
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[card]
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name=Gloin, Dwarf Emissary
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auto=_CASTHISTORIC_name(Create treasure) token(Treasure)
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auto={T}{S(treasure|mybattlefield)}:name(Goad creature) target(creature|battlefield) _GOAD_
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text=Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -- {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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mana={2}{R}
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type=Legendary Creature
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subtype=Dwarf Advisor
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power=3
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toughness=3
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[/card]
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[card]
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name=Gloom
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auto=lord(*[white]|mycastingzone) altercost(colorless, +3)
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auto=lord(*[white]|opponentcastingzone) altercost(colorless, +3)
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@@ -40542,6 +40596,21 @@ mana={1}{U}
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type=Instant
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[/card]
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[card]
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name=Grishnakh, Brash Instigator
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other={2}{R}
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otherrestriction=type(army|mybattlefield)~equalto~0
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restriction=type(army|mybattlefield)~morethan~0
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auto=ifnot paid(alternative) then name(Put 1/1 counters) name(Put 1/1 counters) target(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)],newability[name(Steal creature) target(creature[-legendary&power<=p]|opponentbattlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[my endofturn once sourceinplay] moveto(ownerbattlefield)],newability[untap],newability[haste])) ueot )!])) forever
|
||||
auto=if paid(alternative) then name(Steal creature) name(Steal creature) name(Steal creature) target(creature[-legendary&power<=2]|opponentbattlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[my endofturn once sourceinplay] moveto(ownerbattlefield)],newability[untap],newability[haste])) ueot )!
|
||||
auto=if paid(alternative) then name(Amass Orcs 1) name(Amass Orcs 1) name(Amass Orcs 1) token(Orc Army) and!( counter(1/1.2) )!
|
||||
text=When Grishnakh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
|
||||
mana={2}{R}
|
||||
type=Legendary Creature
|
||||
subtype=Goblin Soldier
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Grisly Ritual
|
||||
target=creature,planeswalker
|
||||
auto=destroy
|
||||
@@ -44341,7 +44410,7 @@ toughness=3
|
||||
[card]
|
||||
name=Honor the God-Pharaoh
|
||||
auto=draw:2
|
||||
auto=_AMASS_(1)
|
||||
auto=_AMASSZOMBIE1_
|
||||
text=As an additional cost to cast this spell, discard a card. -- Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={2}{R}{D(other *|myhand)}
|
||||
type=Sorcery
|
||||
@@ -47905,7 +47974,7 @@ type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Invade the City
|
||||
auto=_AMASS_(type:*[instant;sorcery]:mygraveyard)
|
||||
auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.pginstantsorcery)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.pginstantsorcery) notatarget(army|myBattlefield) )!
|
||||
text=Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={1}{U}{R}
|
||||
type=Sorcery
|
||||
@@ -47923,7 +47992,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Invading Manticore
|
||||
auto=_AMASS_(2)
|
||||
auto=_AMASSZOMBIE2_
|
||||
text=When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={5}{R}
|
||||
type=Creature
|
||||
@@ -54139,7 +54208,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Lazotep Plating
|
||||
auto=_AMASS_(1)
|
||||
auto=_AMASSZOMBIE1_
|
||||
auto=all(*|myBattlefield) transforms((,newability[opponentshroud],newability[controllershroud])) ueot
|
||||
text=Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
|
||||
mana={1}{U}
|
||||
@@ -54147,7 +54216,7 @@ type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Lazotep Reaver
|
||||
auto=_AMASS_(1)
|
||||
auto=_AMASSZOMBIE1_
|
||||
text=When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={1}{B}
|
||||
type=Creature
|
||||
@@ -61768,6 +61837,36 @@ mana={1}{U}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Mordor Muster
|
||||
auto=draw:1 controller
|
||||
auto=life:-1 controller
|
||||
auto=ability$!name(Amass orcs 1) _AMASSORC1_!$ controller
|
||||
text=You draw a card and you lose 1 life. -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
||||
mana={1}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Mordor Trebuchet
|
||||
abilities=defender
|
||||
auto=@combat(attacking) source(creature[goblin;orc]|mybattlefield) turnlimited:name(Create construct) token(Ballistic Boulder) and!( transforms((,newability[readytofight],newability[@each my combatends:name(Sacrifice construct) sacrifice])) forever )!
|
||||
text=Defender -- Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
|
||||
mana={2}{B}
|
||||
type=Artifact Creature
|
||||
subtype=Wall
|
||||
power=1
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Morgul-Knife Wound
|
||||
target=creature
|
||||
auto=teach(creature) -3/0
|
||||
auto=teach(creature) transforms((,newability[upcost[{L:2}] moveto(exile)]))
|
||||
text=Enchant creature -- Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
|
||||
mana={1}{B}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Moria Marauder
|
||||
abilities=double strike
|
||||
auto=@combatdamaged(player) from(*[goblin;orc]|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )!
|
||||
@@ -63259,6 +63358,19 @@ power=5
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Nazgul
|
||||
#MISSING: A deck can have up to nine cards named Nazgul.
|
||||
abilities=deathtouch
|
||||
auto=@ringtemptedof(player):name(Put 1/1 counter) counter(1/1) all(wraith|myBattlefield)
|
||||
auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller
|
||||
text=Deathtouch -- When Nazgul enters the battlefield, the Ring tempts you. -- Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -- A deck can have up to nine cards named Nazgul.
|
||||
mana={2}{B}
|
||||
type=Creature
|
||||
subtype=Wraith Knight
|
||||
power=1
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Nebelgast Beguiler
|
||||
auto={W}{T}:name(Tap a creature) tap target(creature)
|
||||
text={W}, {T}: Tap target creature.
|
||||
@@ -65373,6 +65485,21 @@ mana={3}{B}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Oath of the Grey Host
|
||||
auto=counter(0/0,1,Lore)
|
||||
auto=@each my firstmain:counter(0/0,1,Lore)
|
||||
auto=token(Food)
|
||||
auto=token(Food) opponent
|
||||
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) name(Create treasure) name(Create treasure) token(Treasure)
|
||||
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) name(Opponent loses life) name(Opponent loses life) life:-3 opponent
|
||||
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create spirits) name(Create spirits) token(Spirit,Creature Spirit,1/1,white,flying)*3 and!( tap(noevent) )!
|
||||
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
|
||||
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I- You and target opponent each create a Food token. -- II- Each opponent loses 3 life. Create a Treasure token. -- III- Create three tapped 1/1 white Spirit creature tokens with flying.
|
||||
mana={3}{B}
|
||||
type=Enchantment
|
||||
subtype=Saga
|
||||
[/card]
|
||||
[card]
|
||||
name=Oathsworn Knight
|
||||
abilities=mustattack,phantom
|
||||
auto=counter(1/1,4)
|
||||
@@ -66113,6 +66240,18 @@ power=4
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Oliphaunt
|
||||
abilities=trample
|
||||
autohand={2}{cycle}:name(Search mountain) target(mountain|mylibrary) moveto(myhand) and!( shuffle )!
|
||||
auto=_ATTACKING_name(Creaure gains 2/0 and trample) target(other creature|myBattlefield) transforms((,newability[2/0],newability[trample])) ueot
|
||||
text=Trample -- Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -- Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.)
|
||||
mana={5}{R}
|
||||
type=Creature
|
||||
subtype=Elephant
|
||||
power=6
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Olivia's Attendants
|
||||
abilities=menace
|
||||
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)*thatmuch
|
||||
@@ -66918,6 +67057,20 @@ power=6
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Orcish Bowmasters
|
||||
abilities=flash
|
||||
auto=ability$!name(Amass orcs 1) _AMASSORC1_!$ controller
|
||||
auto=name(Damage any target) damage:1 target(player,creature,planeswalker)
|
||||
auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Amass Orcs 1) ability$!name(Amass orcs 1) _AMASSORC1_!$ controller
|
||||
auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Damage any target) damage:1 target(player,creature,planeswalker)
|
||||
text=Flash -- When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
|
||||
mana={1}{B}
|
||||
type=Creature
|
||||
subtype=Orc Archer
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Orcish Farmer
|
||||
auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
|
||||
text={T}: Target land becomes a Swamp until its controller's next untap step.
|
||||
@@ -66939,6 +67092,16 @@ power=3
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Orcish Medicine
|
||||
target=creature
|
||||
auto=choice name(Gains indestructible) transforms((,newability[indestructible])) ueot
|
||||
auto=choice name(Gains lifelink) transforms((,newability[lifelink])) ueot
|
||||
auto=ability$!name(Amass orcs 1) _AMASSORC1_!$ controller
|
||||
text=Target creature gains your choice of lifelink or indestructible until end of turn. -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
||||
mana={1}{B}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Orcish Vandal
|
||||
auto={T}{S(artifact|myBattlefield)}:damage:2 target(player,creature,planeswalker)
|
||||
text={T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
|
||||
@@ -75656,7 +75819,7 @@ type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Relentless Advance
|
||||
auto=_AMASS_(3)
|
||||
auto=_AMASSZOMBIE3_
|
||||
text=Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={3}{U}
|
||||
type=Sorcery
|
||||
@@ -80698,6 +80861,17 @@ power=9
|
||||
toughness=9
|
||||
[/card]
|
||||
[card]
|
||||
name=Sauron, the Necromancer
|
||||
abilities=menace
|
||||
auto=_ATTACKING_name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( clone with(battleready) and!( transforms((removecreaturesubtypes,removemc,setpower=3,settoughness=3,black,newability[becomes(Wraith) forever],newability[menace],newability[@next endofturn restriction{type(Sauron^ the Necromancer[ringbearer]|mybattlefield)~equalto~0}:name(Sacrifice) sacrifice])) forever )! )!
|
||||
text=Menace -- Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
|
||||
mana={3}{B}{B}
|
||||
type=Legendary Creature
|
||||
subtype=Avatar Horror
|
||||
power=4
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Savaen Elves
|
||||
auto={G}{G}{T}:destroy target(aura)
|
||||
text={G}{G}, {T}: Destroy target Aura attached to a land.
|
||||
@@ -83287,6 +83461,14 @@ power=1
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Shadow of the Enemy
|
||||
auto=choice name(Exile opponent graveyard) token(ShadowEmblem,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[all(*|opponentgraveyard) moveto(opponentexile) and!( if cantargetcard(*[-land]|*) then counter(0/0.1.ShadowExiled) notrg )!],newability[{0}:name(Cast from opponent exile) target(*[counter{0/0.1.ShadowExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.ShadowExiled) notrg],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.ShadowExiled) notrg])) ueot )!])) forever )!
|
||||
auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )!
|
||||
text=Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
|
||||
mana={3}{B}{B}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Shadow of the Grave
|
||||
auto=moveto(myhand) all(*[fresh]|mygraveyard)
|
||||
text=Return to your hand all cards in your graveyard that you cycled or discarded this turn.
|
||||
@@ -87091,6 +87273,17 @@ mana={3}{R}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Smaug
|
||||
abilities=flying,haste
|
||||
auto=_DIES_name(Create treasures) token(Treasure)*14
|
||||
text=When this creature dies, create fourteen Treasure tokens.
|
||||
color=red
|
||||
type=Legendary Creature
|
||||
subtype=Dragon
|
||||
power=6
|
||||
toughness=6
|
||||
[/card]
|
||||
[card]
|
||||
name=Smell Fear
|
||||
target=creature|myBattlefield
|
||||
auto=_PROLIFERATE_
|
||||
@@ -96604,6 +96797,15 @@ type=Enchantment
|
||||
subtype=Saga
|
||||
[/card]
|
||||
[card]
|
||||
name=The Torment of Gollum
|
||||
target=player
|
||||
aicode=activate transforms((,newability[if type(*[-land]|targetedpersonshand)~morethan~0 then name(Discard nonland card) notatarget(*[-land]|targetedpersonshand) reject and!( _AMASSORC2_ )!],newability[if type(*[-land]|targetedpersonshand)~equalto~0 then name(Amass orcs 2) _AMASSORC2_ ])) oneshot
|
||||
auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(Choose nonland card) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(Put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed _AMASSORC2_ afterrevealedend revealend
|
||||
text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
||||
mana={3}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=The Trickster-God's Heist
|
||||
auto=counter(0/0,1,Lore)
|
||||
auto=@each my firstmain:counter(0/0,1,Lore)
|
||||
@@ -96714,6 +96916,20 @@ mana={2}{U}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=There and Back Again
|
||||
auto=counter(0/0,1,Lore)
|
||||
auto=@each my firstmain:counter(0/0,1,Lore)
|
||||
auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller
|
||||
auto=may name(Creature can't block) target(creature|battlefield) transforms((,newability[aslongas(*[There and Back Again]|battlefield) cantblock])) forever
|
||||
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) name(Search mountain) name(Search mountain) target(mountain|mylibrary) moveto(mybattlefield) and!( shuffle )!
|
||||
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create smaug) name(Create smaug) token(Smaug)
|
||||
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
|
||||
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. -- II - Search your library for a Mountain card, put it onto the battlefield, then shuffle. -- III - Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
|
||||
mana={3}{R}{R}
|
||||
type=Enchantment
|
||||
subtype=Saga
|
||||
[/card]
|
||||
[card]
|
||||
name=Thicket Crasher
|
||||
abilities=trample
|
||||
auto=lord(creature[elemental]|mybattlefield) trample <1
|
||||
@@ -98446,7 +98662,7 @@ toughness=5
|
||||
[card]
|
||||
name=Toll of the Invasion
|
||||
target=opponent
|
||||
auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[_AMASS_(1) controller])) oneshot afterrevealedend revealend
|
||||
auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed ability$!name(Amass zombies 1) _AMASSZOMBIE1_!$ controller afterrevealedend revealend
|
||||
text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={2}{B}
|
||||
type=Sorcery
|
||||
@@ -104335,7 +104551,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Vizier of the Scorpion
|
||||
auto=_AMASS_(1)
|
||||
auto=_AMASSZOMBIE1_
|
||||
auto=lord(Zombie[token]|myBattlefield) deathtouch
|
||||
text=When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have deathtouch.
|
||||
mana={2}{B}
|
||||
@@ -106571,7 +106787,8 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Widespread Brutality
|
||||
auto=_AMASS_(2) && all(creature[-army]) damage:power
|
||||
auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.2)],newability[name(Damage creature) all(creature[-army]|battlefield) damage:power])) forever
|
||||
auto=if type(army|mybattlefield)~equalto~0 then name(Create Zombie Army) name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( transforms((,newability[counter(1/1.2)],newability[name(Damage creatures) all(creature[-army]|battlefield) damage:power])) forever )!
|
||||
text=Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={1}{B}{R}{R}
|
||||
type=Sorcery
|
||||
@@ -107339,6 +107556,19 @@ mana={1}{G}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Witch-king of Angmar
|
||||
abilities=flying
|
||||
auto=@combatdamageof(player) turnlimited:name(Opponent sacrifices a creature) ability$!name(Sacrifice a creature) notatarget(creature[attacking&damager]|mybattlefield) sacrifice!$ opponent
|
||||
auto=@combatdamageof(player) turnlimited:name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller
|
||||
auto={D(*|myhand)}:name(Gains indestructible) transforms((,newability[indestructible],newability[tap])) ueot
|
||||
text=Flying -- Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -- Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
|
||||
mana={3}{B}{B}
|
||||
type=Legendary Creature
|
||||
subtype=Wraith Noble
|
||||
power=5
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Witch-king, Bringer of Ruin
|
||||
abilities=flying
|
||||
auto=_ATTACKING_name(Defending player sacrifices) ability$!name(Sacrifice least power creature) name(Sacrifice least power creature) notatarget(creature[power=power:lowest:creature:mybattlefield]|mybattlefield) sacrifice!$ controller
|
||||
@@ -109256,6 +109486,14 @@ mana={4}{B}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Zombie Army
|
||||
color=black
|
||||
type=Creature
|
||||
subtype=Zombie Army
|
||||
power=0
|
||||
toughness=0
|
||||
[/card]
|
||||
[card]
|
||||
name=Zombie Dec
|
||||
abilities=decayed,cantblock
|
||||
auto=_ATTACKING_counter(0/0.1.Decayed)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#Planeswalkers Primitives Pack for Wagic the Homebrew.
|
||||
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
|
||||
#We sorted this in alphabetical order - Luruz & Vitty85 24-06-2023
|
||||
#We sorted this in alphabetical order - Luruz & Vitty85 30-06-2023
|
||||
[card]
|
||||
name=Abian, Luvion Usurper
|
||||
auto=counter(0/0,5,loyalty)
|
||||
@@ -189,7 +189,7 @@ subtype=Aminatou
|
||||
name=Angrath, Captain of Chaos
|
||||
auto=counter(0/0,5,loyalty)
|
||||
auto=lord(creature|myBattlefield) menace
|
||||
auto={C(0/0,-2,Loyalty)}:name(-2: Amass 2) _AMASS_(2)
|
||||
auto={C(0/0,-2,Loyalty)}:name(-2: Amass 2) _AMASSZOMBIE2_
|
||||
text=Creatures you control have menace. -- -2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||
mana={2}{BR}{BR}
|
||||
type=Legendary Planeswalker
|
||||
|
||||
Reference in New Issue
Block a user