Refactor gamestatedeckviewer and add a grid view suited...

for bigger screens.
This commit is contained in:
Tobias Loose
2013-12-04 21:57:01 +01:00
parent e90f6fe224
commit 667b95f2b8
24 changed files with 845 additions and 447 deletions

View File

@@ -21,13 +21,16 @@
#include "SimpleMenu.h"
#include "utils.h"
#include "AIPlayer.h"
#include "GameApp.h"
#include "CarouselDeckView.h"
#include "GridDeckView.h"
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
GameState(parent, "deckeditor")
GameState(parent, "deckeditor"), mView(NEW GridDeckView())
{
bgMusic = NULL;
useFilter = 0;
isAIDeckSave = false;
mSwitching = false;
welcome_menu = NULL;
@@ -37,8 +40,6 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
source = NULL;
hudAlpha = 0;
subMenu = NULL;
mRotation = 0;
mSlide = 0;
mAlpha = 255;
menu = NULL;
stw = NULL;
@@ -58,6 +59,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
SAFE_DELETE(statsPrevButton);
SAFE_DELETE(filterButton);
SAFE_DELETE(toggleViewButton);
SAFE_DELETE(mView);
if (myDeck)
{
@@ -72,24 +74,6 @@ GameStateDeckViewer::~GameStateDeckViewer()
SAFE_DELETE(filterMenu);
}
void GameStateDeckViewer::rotateCards(int direction)
{
int left = direction;
if (left)
displayed_deck->next();
else
displayed_deck->prev();
loadIndexes();
int total = displayed_deck->Size();
if (total)
{
lastPos = getCurrentPos();
lastTotal = total;
}
}
void GameStateDeckViewer::rebuildFilters()
{
if (!filterMenu) filterMenu = NEW WGuiFilters("Filter by...", NULL);
@@ -97,7 +81,7 @@ void GameStateDeckViewer::rebuildFilters()
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck, myCollection);
filterMenu->setSrc(source);
if (displayed_deck != myDeck) source->swapSrc();
if (mView->deck() != myDeck) source->swapSrc();
filterMenu->Finish(true);
// no stats need updating if there isn't a deck to update
@@ -107,58 +91,28 @@ void GameStateDeckViewer::rebuildFilters()
void GameStateDeckViewer::updateFilters()
{
if (!displayed_deck) return;
if (!mView->deck() || !filterMenu) return;
filterMenu->recolorFilter(useFilter - 1);
filterMenu->recolorFilter(mView->filter() - 1);
filterMenu->Finish(true);
int totalAfter = displayed_deck->Size();
if (totalAfter && lastTotal)
{
//This part is a hack. I don't understand why in some cases "displayed_deck's" currentPos is not 0 at this stage
{
while (int currentPos = displayed_deck->getOffset())
{
if (currentPos > 0)
displayed_deck->prev();
else
displayed_deck->next();
}
}
int pos = (totalAfter * lastPos) / lastTotal;
for (int i = 0; i < pos - 3; ++i)
{ // "-3" because card "0" is displayed at position 3 initially
displayed_deck->next();
}
}
stw->updateStats( myDeck );;
return;
}
void GameStateDeckViewer::loadIndexes()
void GameStateDeckViewer::toggleCollection()
{
for (int i = 0; i < 7; i++)
if (mView->deck() == myCollection)
{
cardIndex[i] = displayed_deck->getCard(i);
}
}
void GameStateDeckViewer::switchDisplay()
{
if (displayed_deck == myCollection)
{
displayed_deck = myDeck;
mView->SetDeck(myDeck);
toggleDeckButton->setText("View Collection");
}
else
{
toggleDeckButton->setText("View Deck");
displayed_deck = myCollection;
mView->SetDeck(myCollection);
}
source->swapSrc();
updateFilters();
loadIndexes();
}
void GameStateDeckViewer::updateDecks()
@@ -208,20 +162,18 @@ void GameStateDeckViewer::Start()
subMenu = NULL;
myDeck = NULL;
mStage = STAGE_WELCOME;
mRotation = 0;
mSlide = 0;
mView->Reset();
mAlpha = 255;
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
onScreenTransition = 0;
useFilter = 0;
lastPos = 0;
lastTotal = 0;
//lastPos = 0;
//lastTotal = 0;
pricelist = NEW PriceList("settings/prices.dat", MTGCollection());
playerdata = NEW PlayerData(MTGCollection());
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
mView->SetDeck(myCollection);
//Icons
mIcons = manaIcons;
@@ -250,7 +202,7 @@ void GameStateDeckViewer::Start()
GameApp::playMusic("Track1.mp3");
loadIndexes();
mView->reloadIndexes();
mEngine->ResetInput();
JRenderer::GetInstance()->EnableVSync(true);
}
@@ -282,9 +234,9 @@ void GameStateDeckViewer::End()
void GameStateDeckViewer::addRemove(MTGCard * card)
{
if (!card) return;
if (displayed_deck->Remove(card, 1, (displayed_deck == myDeck)))
if (mView->deck()->Remove(card, 1, (mView->deck() == myDeck)))
{
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
{
myDeck->Add(card);
myDeck->Sort(WSrcCards::SORT_ALPHA);
@@ -297,7 +249,7 @@ void GameStateDeckViewer::addRemove(MTGCard * card)
myCollection->validate();
myDeck->validate();
stw->needUpdate = true;
loadIndexes();
mView->reloadIndexes();
}
void GameStateDeckViewer::saveDeck()
@@ -342,8 +294,8 @@ void GameStateDeckViewer::sellCard()
SAFE_DELETE(subMenu);
char buffer[4096];
{
MTGCard * card = cardIndex[2];
if (card && displayed_deck->count(card))
MTGCard * card = mView->getActiveCard();
if (card && mView->deck()->count(card))
{
price = pricelist->getSellPrice(card->getMTGId());
sprintf(buffer, "%s : %i %s", _(card->data->getName()).c_str(), price, _("credits").c_str());
@@ -387,13 +339,7 @@ void GameStateDeckViewer::RenderButtons()
}
void GameStateDeckViewer::Update(float dt)
{
int x, y;
unsigned int distance2;
unsigned int minDistance2 = -1;
int n = 0;
{
if (options.keypadActive())
{
options.keypadUpdate(dt);
@@ -435,27 +381,16 @@ void GameStateDeckViewer::Update(float dt)
}
if (mStage == STAGE_WAITING || mStage == STAGE_ONSCREEN_MENU)
{
switch (mEngine->ReadButton())
JButton button = mEngine->ReadButton();
switch (button)
{
case JGE_BTN_LEFT:
last_user_activity = 0;
mStage = STAGE_TRANSITION_LEFT;
break;
case JGE_BTN_RIGHT:
last_user_activity = 0;
mStage = STAGE_TRANSITION_RIGHT;
break;
case JGE_BTN_UP:
last_user_activity = 0;
mStage = STAGE_TRANSITION_UP;
useFilter++;
if (useFilter >= MAX_SAVED_FILTERS) useFilter = 0;
break;
case JGE_BTN_DOWN:
mView->Button(button);
last_user_activity = 0;
mStage = STAGE_TRANSITION_DOWN;
useFilter--;
if (useFilter < 0) useFilter = MAX_SAVED_FILTERS - 1;
mStage = STAGE_WAITING;
break;
case JGE_BTN_CANCEL:
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
@@ -464,45 +399,35 @@ void GameStateDeckViewer::Update(float dt)
if (last_user_activity > 0.2)
{
last_user_activity = 0;
switchDisplay();
toggleCollection();
}
break;
case JGE_BTN_OK:
{
// verify that none of the buttons fired
if (userPressedButton())
{
Update(dt);
break;
}
int x, y;
if (mEngine->GetLeftClickCoordinates(x, y))
{
// verify that none of the buttons fired
if (userPressedButton())
{
Update(dt);
break;
}
for(int i=0; i < CARDS_DISPLAYED; i++)
{
distance2 = static_cast<unsigned int>((cardsCoordinates[i].second - y) * (cardsCoordinates[i].second - y) + (cardsCoordinates[i].first - x) * (cardsCoordinates[i].first - x));
if (distance2 < minDistance2)
{
minDistance2 = distance2;
n = i;
}
}
if(n != 2)
{
mSelected = n;
last_user_activity = 0;
mStage = STAGE_TRANSITION_SELECTED;
}
mEngine->LeftClickedProcessed();
}
if(mStage != STAGE_TRANSITION_SELECTED && last_user_activity > .05)
{
last_user_activity = 0;
addRemove(cardIndex[2]);
mEngine->LeftClickedProcessed();
if(mView->Click(x, y) == mView->getActiveCard())
{
addRemove(mView->getActiveCard());
}
}else{
last_user_activity = 0;
addRemove(mView->getActiveCard());
}
mStage = STAGE_WAITING;
break;
}
case JGE_BTN_SEC:
sellCard();
break;
@@ -520,7 +445,7 @@ void GameStateDeckViewer::Update(float dt)
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck, myCollection);
filterMenu->setSrc(source);
if (displayed_deck != myDeck) source->swapSrc();
if (mView->deck() != myDeck) source->swapSrc();
}
filterMenu->Entering(JGE_BTN_NONE);
break;
@@ -557,103 +482,15 @@ void GameStateDeckViewer::Update(float dt)
}
}
if (mStage == STAGE_TRANSITION_SELECTED)
{
if (mSelected < 2)
{
mRotation -= dt * MED_SPEED;
if (mRotation < mSelected-2)
{
do
{
rotateCards(STAGE_TRANSITION_RIGHT);
mRotation += 1;
} while (mRotation < -1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
else if (mSelected > 2)
{
mRotation += dt * MED_SPEED;
if (mRotation > mSelected - 2)
{
do
{
rotateCards(STAGE_TRANSITION_LEFT);
mRotation -= 1;
} while (mRotation > 1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
}
if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT)
{
if (mStage == STAGE_TRANSITION_RIGHT)
{
mRotation -= dt * MED_SPEED;
if (mRotation < -1.0f)
{
do
{
rotateCards(mStage);
mRotation += 1;
} while (mRotation < -1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
else if (mStage == STAGE_TRANSITION_LEFT)
{
mRotation += dt * MED_SPEED;
if (mRotation > 1.0f)
{
do
{
rotateCards(mStage);
mRotation -= 1;
} while (mRotation > 1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
}
if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP)
{
if (mStage == STAGE_TRANSITION_DOWN)
{
mSlide -= 0.05f;
if (mSlide < -1.0f)
{
updateFilters();
loadIndexes();
mSlide = 1;
}
else if (mSlide > 0 && mSlide < 0.05)
{
mStage = STAGE_WAITING;
mSlide = 0;
}
}
if (mStage == STAGE_TRANSITION_UP)
{
mSlide += 0.05f;
if (mSlide > 1.0f)
{
updateFilters();
loadIndexes();
mSlide = -1;
}
else if (mSlide < 0 && mSlide > -0.05)
{
mStage = STAGE_WAITING;
mSlide = 0;
}
}
mView->Update(dt);
if(mView->dirtyFilters){
updateFilters();
mView->reloadIndexes();
mView->dirtyFilters = false;
}
else if (mStage == STAGE_WELCOME)
if (mStage == STAGE_WELCOME)
welcome_menu->Update(dt);
else if (mStage == STAGE_MENU)
menu->Update(dt);
@@ -667,19 +504,20 @@ void GameStateDeckViewer::Update(float dt)
//useFilter = 0;
filterMenu->Finish(true);
filterMenu->Update(dt);
loadIndexes();
mView->reloadIndexes();
return;
}
if (!filterMenu->isFinished())
{
filterMenu->CheckUserInput(key);
filterMenu->Update(dt);
mView->reloadIndexes();
}
else
{
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
mView->reloadIndexes();
}
}
}
@@ -693,16 +531,16 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
float y = 0;
int allCopies, nowCopies;
nowCopies = displayed_deck->getCount(WSrcDeck::FILTERED_COPIES);
allCopies = displayed_deck->getCount(WSrcDeck::UNFILTERED_COPIES);
WCardFilter * wc = displayed_deck->getFiltersRoot();
nowCopies = mView->deck()->getCount(WSrcDeck::FILTERED_COPIES);
allCopies = mView->deck()->getCount(WSrcDeck::UNFILTERED_COPIES);
WCardFilter * wc = mView->deck()->getFiltersRoot();
if (wc)
sprintf(buffer, "%s %i of %i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
displayed_deck->getCount(WSrcDeck::FILTERED_UNIQUE));
sprintf(buffer, "%s %i of %i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
mView->deck()->getCount(WSrcDeck::FILTERED_UNIQUE));
else
sprintf(buffer, "%s%i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", allCopies, displayed_deck->getCount(
WSrcDeck::UNFILTERED_UNIQUE));
sprintf(buffer, "%s%i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", allCopies,
mView->deck()->getCount(WSrcDeck::UNFILTERED_UNIQUE));
float w = mFont->GetStringWidth(buffer);
PIXEL_TYPE backupColor = mFont->GetColor();
@@ -712,34 +550,21 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
mFont->DrawString(buffer, SCREEN_WIDTH - 22, y + 15, JGETEXT_RIGHT);
mFont->SetColor(backupColor);
if (useFilter != 0) renderer->RenderQuad(mIcons[useFilter - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
}
//returns position of the current card (cusor) in the currently viewed color/filter
int GameStateDeckViewer::getCurrentPos()
{
int total = displayed_deck->Size();
int currentPos = displayed_deck->getOffset();
currentPos += 2; //we start by displaying card number 3
currentPos = currentPos % total + 1;
if (currentPos < 0) currentPos = (total + currentPos);
if (!currentPos) currentPos = total;
return currentPos;
if (mView->filter() != 0) renderer->RenderQuad(mIcons[mView->filter() - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
}
void GameStateDeckViewer::renderSlideBar()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
int total = displayed_deck->Size();
int total = mView->deck()->Size();
if (total == 0) return;
float filler = 15;
float y = SCREEN_HEIGHT_F - 25;
float bar_size = SCREEN_WIDTH_F - 2 * filler;
JRenderer * r = JRenderer::GetInstance();
int currentPos = getCurrentPos();
int currentPos = mView->getPosition();
float cursor_pos = bar_size * currentPos / total;
@@ -750,7 +575,7 @@ void GameStateDeckViewer::renderSlideBar()
r->DrawLine(filler + cursor_pos, y, filler + cursor_pos, y + 5, ARGB(hudAlpha,255,255,255));
char buffer[256];
string deckname = _("Collection");
if (displayed_deck == myDeck)
if (mView->deck() == myDeck)
{
deckname = _("Deck");
}
@@ -849,7 +674,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
{
font->DrawString(_("Add card"), rightPspX + 20, rightPspY - 15);
font->DrawString(_("View Deck"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
@@ -864,7 +689,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
{
font->DrawString(_("in: collection"), 5 - leftTransition, 5);
font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH - 200 + rightTransition, 5);
@@ -883,7 +708,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
// print stuff here about the editor commands
float textYOffset = SCREEN_HEIGHT_F/2;
font->DrawString(_("Click on the card image"), SCREEN_WIDTH - 200 + rightTransition, textYOffset - (2 * fH));
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
font->DrawString(_("to add card to deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
else
font->DrawString(_("to remove card from deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
@@ -1399,152 +1224,17 @@ void GameStateDeckViewer::renderOnScreenMenu()
}
}
void GameStateDeckViewer::renderCard(int id, float rotation)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
MTGCard * card = cardIndex[id];
float max_scale = 0.96f;
float x_center_0 = 180;
float right_border = SCREEN_WIDTH + 180;
float x_center = x_center_0 + cos((rotation + 8 - id) * M_PI / 12) * (right_border - x_center_0);
float scale = max_scale / 1.12f * cos((x_center - x_center_0) * 1.5f / (right_border - x_center_0)) + 0.2f * max_scale * cos(
cos((x_center - x_center_0) * 0.15f / (right_border - x_center_0)));
float x = x_center; // ;
float y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (scale + 0.2f);
cardsCoordinates[id] = pair<float, float>(x, y);
int alpha = (int) (255 * (scale + 1.0 - max_scale));
if (!card) return;
if (!WResourceManager::Instance()->IsThreaded())
{
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
JQuadPtr quad;
int cacheError = CACHE_ERROR_NONE;
if (!options[Options::DISABLECARDS].number)
{
quad = WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_EXISTING);
cacheError = WResourceManager::Instance()->RetrieveError();
if (!quad.get() && cacheError != CACHE_ERROR_404)
{
if (last_user_activity > (abs(2 - id) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
quad = WResourceManager::Instance()->RetrieveCard(card);
else
{
quad = backQuad;
}
}
}
if (quad.get())
{
if (quad == backQuad)
{
quad->SetColor(ARGB(255,255,255,255));
float _scale = scale * (285 / quad->mHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), x, y, 0.0f, _scale, _scale);
}
else
{
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(card, pos);
}
}
else
{
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(card, pos, DrawMode::kText);
}
}
else
{
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(card, pos, mode);
}
int quadAlpha = alpha;
if (!displayed_deck->count(card)) quadAlpha /= 2;
quadAlpha = 255 - quadAlpha;
if (quadAlpha > 0)
{
JRenderer::GetInstance()->FillRect(x - scale * 100.0f, y - scale * 142.5f, scale * 200.0f, scale * 285.0f,
ARGB(quadAlpha,0,0,0));
}
if (last_user_activity < 3)
{
int fontAlpha = alpha;
float qtY = y - 135 * scale;
float qtX = x + 40 * scale;
char buffer[4096];
sprintf(buffer, "x%i", displayed_deck->count(card));
WFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX + 2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
void GameStateDeckViewer::renderCard(int id)
{
renderCard(id, 0);
}
void GameStateDeckViewer::Render()
{
setButtonState(false);
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
if (displayed_deck == myDeck && mStage != STAGE_MENU)
if (mView->deck() == myDeck && mStage != STAGE_MENU)
renderDeckBackground();
int order[3] = { 1, 2, 3 };
if (mRotation < 0.5 && mRotation > -0.5)
{
order[1] = 3;
order[2] = 2;
}
else if (mRotation < -0.5)
{
order[0] = 3;
order[2] = 1;
}
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(cardIndex[0]);
WResourceManager::Instance()->RetrieveCard(cardIndex[3]);
WResourceManager::Instance()->RetrieveCard(cardIndex[4]);
WResourceManager::Instance()->RetrieveCard(cardIndex[2]);
WResourceManager::Instance()->RetrieveCard(cardIndex[5]);
WResourceManager::Instance()->RetrieveCard(cardIndex[1]);
WResourceManager::Instance()->RetrieveCard(cardIndex[6]);
}
mView->Render();
renderCard(6, mRotation);
renderCard(5, mRotation);
renderCard(4, mRotation);
renderCard(0, mRotation);
for (int i = 0; i < 3; i++)
{
renderCard(order[i], mRotation);
}
if (displayed_deck->Size() > 0)
if (mView->deck()->Size() > 0)
{
setButtonState(true);
renderSlideBar();
@@ -1604,7 +1294,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
SAFE_DELETE(myCollection);
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
mView->SetDeck(myCollection);
char deckname[256];
sprintf(deckname, "deck%i.txt", deckid);
@@ -1648,7 +1338,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
myDeck->Sort(WSrcCards::SORT_ALPHA);
SAFE_DELETE(filterMenu);
rebuildFilters();
loadIndexes();
mView->reloadIndexes();
return 1;
}
@@ -1689,9 +1379,9 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
SAFE_DELETE(myCollection);
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
mView->SetDeck(myCollection);
rebuildFilters();
loadIndexes();
mView->reloadIndexes();
mStage = STAGE_WELCOME;
break;
}
@@ -1764,7 +1454,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
{
case MENU_ITEM_YES:
{
MTGCard * card = cardIndex[2];
MTGCard * card = mView->getActiveCard();
if (card)
{
int rnd = (rand() % 25);
@@ -1772,10 +1462,10 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
price = price - (rnd * price) / 100;
pricelist->setPrice(card->getMTGId(), price);
playerdata->collection->remove(card->getMTGId());
displayed_deck->Remove(card, 1);
displayed_deck->validate();
mView->deck()->Remove(card, 1);
mView->deck()->validate();
stw->needUpdate = true;
loadIndexes();
mView->reloadIndexes();
}
}
case MENU_ITEM_NO:
@@ -1816,9 +1506,10 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
else
offset = 2 + numCards;
mEngine->LeftClickedProcessed();
mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
//TODO: FIXME
//mEngine->LeftClickedProcessed();
//mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
//mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
}
}
else