Refactor gamestatedeckviewer and add a grid view suited...
for bigger screens.
This commit is contained in:
@@ -17,6 +17,7 @@
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#include "Counters.h"
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#include "ModRules.h"
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#include "CardDescriptor.h"
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#include "GameApp.h"
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const float CardGui::Width = 28.0;
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const float CardGui::Height = 40.0;
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@@ -6,6 +6,7 @@
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#include "MTGDeck.h"
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#include "Subtypes.h"
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#include "Translate.h"
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#include "GameApp.h"
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using std::string;
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@@ -0,0 +1,184 @@
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#include "CarouselDeckView.h"
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const float CarouselDeckView::scroll_speed = 5.0f;
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CarouselDeckView::CarouselDeckView() :
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DeckView(10), mRotation(0), mSlide(0), mScrollTarget(2), mStage(NONE)
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{
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}
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CarouselDeckView::~CarouselDeckView()
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{}
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void CarouselDeckView::UpdateViewState(float dt)
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{
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switch(mStage)
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{
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case SCROLL_TO_SELECTED:
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if(mScrollTarget < 2){ //scroll left
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mRotation -= dt * scroll_speed;
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if(mRotation <= -1.0f)
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{
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mRotation += 1.0f;
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deck()->prev();
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reloadIndexes();
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mScrollTarget += 1;
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}
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}else if(mScrollTarget > 2){
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mRotation += dt * scroll_speed;
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if(mRotation >= 1.0f)
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{
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mRotation -= 1.0f;
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deck()->next();
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reloadIndexes();
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mScrollTarget -= 1;
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}
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}else if(mScrollTarget == 2){
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mRotation = 0;
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mStage = NONE;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_DOWN:
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mSlide -= 0.05f;
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if (mSlide < -1.0f)
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{
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dirtyFilters = true;
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mSlide = 1;
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}
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else if (mSlide > 0 && mSlide < 0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_UP:
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mSlide += 0.05f;
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if (mSlide > 1.0f)
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{
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dirtyFilters = true;
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mSlide = -1;
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}
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else if (mSlide < 0 && mSlide > -0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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default:
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mStage = NONE;
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break;
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}
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}
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void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
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{
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float rotation = mRotation + 8 - index;
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rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
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rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
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cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
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rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (rep.scale + 0.2f);
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}
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void CarouselDeckView::Reset()
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{
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mRotation = 0;
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mSlide = 0;
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mScrollTarget = 2;
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mStage = NONE;
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DeckView::Reset();
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}
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void CarouselDeckView::Render()
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{
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// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
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// in a different order, ie the center card should appear first, then the adjacent ones
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if (WResourceManager::Instance()->IsThreaded())
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{
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WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
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}
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renderCard(6);
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renderCard(5);
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renderCard(4);
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renderCard(0);
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if (mRotation < 0.5 && mRotation > -0.5)
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{
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renderCard(1);
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renderCard(3);
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renderCard(2);
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}
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else if (mRotation < -0.5)
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{
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renderCard(3);
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renderCard(2);
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renderCard(1);
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}
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}
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MTGCard * CarouselDeckView::Click(int x, int y)
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{
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int n = getCardIndexNextTo(x, y);
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last_user_activity = 0;
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//clicked active card, and no animation is running
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if(n == 2 && mStage == NONE)
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{
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return getActiveCard();
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}
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//clicked not the active card, start animation:s
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if(n != 2 && mStage == NONE)
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{
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mScrollTarget = n;
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mStage = SCROLL_TO_SELECTED;
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}
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return NULL;
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}
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bool CarouselDeckView::Button(Buttons button)
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{
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switch(button)
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{
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case JGE_BTN_LEFT:
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mScrollTarget -= 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_RIGHT:
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mScrollTarget += 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_UP:
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mStage = SLIDE_UP;
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SwitchFilter(1);
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last_user_activity = 0;
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break;
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case JGE_BTN_DOWN:
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mStage = SLIDE_DOWN;
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SwitchFilter(-1);
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last_user_activity = 0;
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break;
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default:
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return false;
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}
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return true;
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}
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MTGCard *CarouselDeckView::getActiveCard()
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{
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return getCardRep(2).card;
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}
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@@ -0,0 +1,194 @@
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#include "DeckView.h"
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#include "GameOptions.h"
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#include "CardGui.h"
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const float DeckView::max_scale = 0.96f;
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const float DeckView::x_center = 180;
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const float DeckView::right_border = SCREEN_WIDTH + 180;
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DeckView::DeckView(int numberOfCards)
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: dirtyFilters(true), dirtyCardPos(true), last_user_activity(0.0f), mFilter(0), mCurrentDeck(NULL)
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{
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mCards.resize(numberOfCards);
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}
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DeckView::~DeckView()
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{
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}
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void DeckView::Reset()
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{
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dirtyFilters = true;
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dirtyCardPos = true;
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last_user_activity = 0;
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mFilter = 0;
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mCurrentDeck = NULL;
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}
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void DeckView::Update(float dt)
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{
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last_user_activity += dt;
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UpdateViewState(dt);
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if(dirtyCardPos){
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for(unsigned int i = 0; i < mCards.size(); ++i)
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{
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UpdateCardPosition(mCards[i], i);
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}
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dirtyCardPos = false;
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}
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}
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void DeckView::SetDeck(DeckDataWrapper *toShow)
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{
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mCurrentDeck = toShow;
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reloadIndexes();
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}
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DeckDataWrapper* DeckView::deck()
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{
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return mCurrentDeck;
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}
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void DeckView::SwitchFilter(int delta)
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{
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unsigned int FilterCount = Constants::NB_Colors + 1;
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mFilter = (FilterCount + mFilter + delta) % FilterCount;
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}
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int DeckView::filter(){
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return mFilter;
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}
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void DeckView::reloadIndexes() //fixme: feels ugly. check if we can remove this
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{
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for (unsigned int i = 0; i < mCards.size(); i++)
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{
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mCards[i].card = deck()->getCard(i);
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}
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}
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DeckView::CardRep& DeckView::getCardRep(unsigned int index)
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{
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return mCards[index];
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}
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void DeckView::renderCard(int index, int alpha)
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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const CardRep& cardPosition = getCardRep(index);
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if (!cardPosition.card) return;
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if (!WResourceManager::Instance()->IsThreaded())
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{
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JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
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JQuadPtr quad;
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int cacheError = CACHE_ERROR_NONE;
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if (!options[Options::DISABLECARDS].number)
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{
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quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card, RETRIEVE_EXISTING);
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cacheError = WResourceManager::Instance()->RetrieveError();
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if (!quad.get() && cacheError != CACHE_ERROR_404)
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{
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if (last_user_activity > (abs(2 - index) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
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quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card);
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else
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{
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quad = backQuad;
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}
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}
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}
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if (quad.get())
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{
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if (quad == backQuad)
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{
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quad->SetColor(ARGB(255,255,255,255));
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float _scale = cardPosition.scale * (285 / quad->mHeight);
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JRenderer::GetInstance()->RenderQuad(quad.get(), cardPosition.x, cardPosition.y, 0.0f, _scale, _scale);
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}
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else
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{
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Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
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CardGui::DrawCard(cardPosition.card, pos);
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}
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}
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else
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{
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Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
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CardGui::DrawCard(cardPosition.card, pos, DrawMode::kText);
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}
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}
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else
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{
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int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
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Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
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CardGui::DrawCard(cardPosition.card, pos, mode);
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}
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int quadAlpha = alpha;
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if (!deck()->count(cardPosition.card)) quadAlpha /= 2;
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quadAlpha = 255 - quadAlpha;
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if (quadAlpha > 0)
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{
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JRenderer::GetInstance()->FillRect(cardPosition.x - cardPosition.scale * 100.0f, cardPosition.y - cardPosition.scale * 142.5f, cardPosition.scale * 200.0f, cardPosition.scale * 285.0f,
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ARGB(quadAlpha,0,0,0));
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}
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if (last_user_activity < 3)
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{
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int fontAlpha = alpha;
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float qtY = cardPosition.y - 135 * cardPosition.scale;
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float qtX = cardPosition.x + 40 * cardPosition.scale;
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char buffer[4096];
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sprintf(buffer, "x%i", deck()->count(cardPosition.card));
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WFont * font = mFont;
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font->SetColor(ARGB(fontAlpha/2,0,0,0));
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JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
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font->DrawString(buffer, qtX + 4, qtY + 4);
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font->SetColor(ARGB(fontAlpha,255,255,255));
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font->DrawString(buffer, qtX + 2, qtY + 2);
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font->SetColor(ARGB(255,255,255,255));
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}
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}
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int DeckView::getCardIndexNextTo(int x, int y)
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{
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int bestCardIndex = -1;
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float bestDistance = 0;
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for(unsigned int i = 0; i < mCards.size(); i++)
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{
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const CardRep& cardPosition = getCardRep(i);
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float dx = (x - cardPosition.x);
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float dy = (y - cardPosition.y);
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float dist = dx*dx + dy*dy;
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if(dist < bestDistance || bestCardIndex == -1)
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{
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bestDistance = dist;
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bestCardIndex = i;
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}
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}
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return bestCardIndex;
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}
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int DeckView::getPosition()
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{
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if(!mCurrentDeck){ return 0; }
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int total = mCurrentDeck->Size();
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int currentPos = (mCurrentDeck->getOffset() + 3) % total;
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while (currentPos <= 0) currentPos += total;
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return currentPos;
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}
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@@ -21,13 +21,16 @@
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#include "SimpleMenu.h"
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#include "utils.h"
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#include "AIPlayer.h"
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#include "GameApp.h"
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#include "CarouselDeckView.h"
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#include "GridDeckView.h"
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GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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GameState(parent, "deckeditor")
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GameState(parent, "deckeditor"), mView(NEW GridDeckView())
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{
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bgMusic = NULL;
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useFilter = 0;
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isAIDeckSave = false;
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mSwitching = false;
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welcome_menu = NULL;
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@@ -37,8 +40,6 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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source = NULL;
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hudAlpha = 0;
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subMenu = NULL;
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mRotation = 0;
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mSlide = 0;
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mAlpha = 255;
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menu = NULL;
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stw = NULL;
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@@ -58,6 +59,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
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SAFE_DELETE(statsPrevButton);
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SAFE_DELETE(filterButton);
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SAFE_DELETE(toggleViewButton);
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SAFE_DELETE(mView);
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if (myDeck)
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{
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@@ -72,24 +74,6 @@ GameStateDeckViewer::~GameStateDeckViewer()
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SAFE_DELETE(filterMenu);
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}
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void GameStateDeckViewer::rotateCards(int direction)
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{
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int left = direction;
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if (left)
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displayed_deck->next();
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else
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displayed_deck->prev();
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loadIndexes();
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int total = displayed_deck->Size();
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if (total)
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{
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lastPos = getCurrentPos();
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lastTotal = total;
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}
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}
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void GameStateDeckViewer::rebuildFilters()
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{
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if (!filterMenu) filterMenu = NEW WGuiFilters("Filter by...", NULL);
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@@ -97,7 +81,7 @@ void GameStateDeckViewer::rebuildFilters()
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SAFE_DELETE(source);
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source = NEW WSrcDeckViewer(myDeck, myCollection);
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filterMenu->setSrc(source);
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if (displayed_deck != myDeck) source->swapSrc();
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if (mView->deck() != myDeck) source->swapSrc();
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filterMenu->Finish(true);
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// no stats need updating if there isn't a deck to update
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@@ -107,58 +91,28 @@ void GameStateDeckViewer::rebuildFilters()
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void GameStateDeckViewer::updateFilters()
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{
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if (!displayed_deck) return;
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if (!mView->deck() || !filterMenu) return;
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filterMenu->recolorFilter(useFilter - 1);
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filterMenu->recolorFilter(mView->filter() - 1);
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filterMenu->Finish(true);
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int totalAfter = displayed_deck->Size();
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if (totalAfter && lastTotal)
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{
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//This part is a hack. I don't understand why in some cases "displayed_deck's" currentPos is not 0 at this stage
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{
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while (int currentPos = displayed_deck->getOffset())
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{
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if (currentPos > 0)
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displayed_deck->prev();
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else
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displayed_deck->next();
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}
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}
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int pos = (totalAfter * lastPos) / lastTotal;
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for (int i = 0; i < pos - 3; ++i)
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{ // "-3" because card "0" is displayed at position 3 initially
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displayed_deck->next();
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}
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}
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stw->updateStats( myDeck );;
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return;
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}
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void GameStateDeckViewer::loadIndexes()
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void GameStateDeckViewer::toggleCollection()
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{
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for (int i = 0; i < 7; i++)
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if (mView->deck() == myCollection)
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{
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cardIndex[i] = displayed_deck->getCard(i);
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}
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}
|
||||
|
||||
void GameStateDeckViewer::switchDisplay()
|
||||
{
|
||||
if (displayed_deck == myCollection)
|
||||
{
|
||||
displayed_deck = myDeck;
|
||||
mView->SetDeck(myDeck);
|
||||
toggleDeckButton->setText("View Collection");
|
||||
}
|
||||
else
|
||||
{
|
||||
toggleDeckButton->setText("View Deck");
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
}
|
||||
source->swapSrc();
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::updateDecks()
|
||||
@@ -208,20 +162,18 @@ void GameStateDeckViewer::Start()
|
||||
subMenu = NULL;
|
||||
myDeck = NULL;
|
||||
mStage = STAGE_WELCOME;
|
||||
mRotation = 0;
|
||||
mSlide = 0;
|
||||
mView->Reset();
|
||||
mAlpha = 255;
|
||||
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
|
||||
onScreenTransition = 0;
|
||||
useFilter = 0;
|
||||
lastPos = 0;
|
||||
lastTotal = 0;
|
||||
//lastPos = 0;
|
||||
//lastTotal = 0;
|
||||
|
||||
pricelist = NEW PriceList("settings/prices.dat", MTGCollection());
|
||||
playerdata = NEW PlayerData(MTGCollection());
|
||||
myCollection = NEW DeckDataWrapper(playerdata->collection);
|
||||
myCollection->Sort(WSrcCards::SORT_ALPHA);
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
|
||||
//Icons
|
||||
mIcons = manaIcons;
|
||||
@@ -250,7 +202,7 @@ void GameStateDeckViewer::Start()
|
||||
|
||||
GameApp::playMusic("Track1.mp3");
|
||||
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
mEngine->ResetInput();
|
||||
JRenderer::GetInstance()->EnableVSync(true);
|
||||
}
|
||||
@@ -282,9 +234,9 @@ void GameStateDeckViewer::End()
|
||||
void GameStateDeckViewer::addRemove(MTGCard * card)
|
||||
{
|
||||
if (!card) return;
|
||||
if (displayed_deck->Remove(card, 1, (displayed_deck == myDeck)))
|
||||
if (mView->deck()->Remove(card, 1, (mView->deck() == myDeck)))
|
||||
{
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
{
|
||||
myDeck->Add(card);
|
||||
myDeck->Sort(WSrcCards::SORT_ALPHA);
|
||||
@@ -297,7 +249,7 @@ void GameStateDeckViewer::addRemove(MTGCard * card)
|
||||
myCollection->validate();
|
||||
myDeck->validate();
|
||||
stw->needUpdate = true;
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::saveDeck()
|
||||
@@ -342,8 +294,8 @@ void GameStateDeckViewer::sellCard()
|
||||
SAFE_DELETE(subMenu);
|
||||
char buffer[4096];
|
||||
{
|
||||
MTGCard * card = cardIndex[2];
|
||||
if (card && displayed_deck->count(card))
|
||||
MTGCard * card = mView->getActiveCard();
|
||||
if (card && mView->deck()->count(card))
|
||||
{
|
||||
price = pricelist->getSellPrice(card->getMTGId());
|
||||
sprintf(buffer, "%s : %i %s", _(card->data->getName()).c_str(), price, _("credits").c_str());
|
||||
@@ -387,13 +339,7 @@ void GameStateDeckViewer::RenderButtons()
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::Update(float dt)
|
||||
{
|
||||
|
||||
int x, y;
|
||||
unsigned int distance2;
|
||||
unsigned int minDistance2 = -1;
|
||||
int n = 0;
|
||||
|
||||
{
|
||||
if (options.keypadActive())
|
||||
{
|
||||
options.keypadUpdate(dt);
|
||||
@@ -435,27 +381,16 @@ void GameStateDeckViewer::Update(float dt)
|
||||
}
|
||||
if (mStage == STAGE_WAITING || mStage == STAGE_ONSCREEN_MENU)
|
||||
{
|
||||
switch (mEngine->ReadButton())
|
||||
JButton button = mEngine->ReadButton();
|
||||
switch (button)
|
||||
{
|
||||
case JGE_BTN_LEFT:
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_LEFT;
|
||||
break;
|
||||
case JGE_BTN_RIGHT:
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_RIGHT;
|
||||
break;
|
||||
case JGE_BTN_UP:
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_UP;
|
||||
useFilter++;
|
||||
if (useFilter >= MAX_SAVED_FILTERS) useFilter = 0;
|
||||
break;
|
||||
case JGE_BTN_DOWN:
|
||||
mView->Button(button);
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_DOWN;
|
||||
useFilter--;
|
||||
if (useFilter < 0) useFilter = MAX_SAVED_FILTERS - 1;
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
case JGE_BTN_CANCEL:
|
||||
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
|
||||
@@ -464,45 +399,35 @@ void GameStateDeckViewer::Update(float dt)
|
||||
if (last_user_activity > 0.2)
|
||||
{
|
||||
last_user_activity = 0;
|
||||
switchDisplay();
|
||||
toggleCollection();
|
||||
}
|
||||
break;
|
||||
case JGE_BTN_OK:
|
||||
{
|
||||
// verify that none of the buttons fired
|
||||
if (userPressedButton())
|
||||
{
|
||||
Update(dt);
|
||||
break;
|
||||
}
|
||||
|
||||
int x, y;
|
||||
if (mEngine->GetLeftClickCoordinates(x, y))
|
||||
{
|
||||
// verify that none of the buttons fired
|
||||
if (userPressedButton())
|
||||
{
|
||||
Update(dt);
|
||||
break;
|
||||
}
|
||||
|
||||
for(int i=0; i < CARDS_DISPLAYED; i++)
|
||||
{
|
||||
distance2 = static_cast<unsigned int>((cardsCoordinates[i].second - y) * (cardsCoordinates[i].second - y) + (cardsCoordinates[i].first - x) * (cardsCoordinates[i].first - x));
|
||||
if (distance2 < minDistance2)
|
||||
{
|
||||
minDistance2 = distance2;
|
||||
n = i;
|
||||
}
|
||||
}
|
||||
|
||||
if(n != 2)
|
||||
{
|
||||
mSelected = n;
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_SELECTED;
|
||||
}
|
||||
mEngine->LeftClickedProcessed();
|
||||
}
|
||||
|
||||
if(mStage != STAGE_TRANSITION_SELECTED && last_user_activity > .05)
|
||||
{
|
||||
last_user_activity = 0;
|
||||
addRemove(cardIndex[2]);
|
||||
mEngine->LeftClickedProcessed();
|
||||
if(mView->Click(x, y) == mView->getActiveCard())
|
||||
{
|
||||
addRemove(mView->getActiveCard());
|
||||
}
|
||||
}else{
|
||||
last_user_activity = 0;
|
||||
addRemove(mView->getActiveCard());
|
||||
}
|
||||
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
}
|
||||
case JGE_BTN_SEC:
|
||||
sellCard();
|
||||
break;
|
||||
@@ -520,7 +445,7 @@ void GameStateDeckViewer::Update(float dt)
|
||||
SAFE_DELETE(source);
|
||||
source = NEW WSrcDeckViewer(myDeck, myCollection);
|
||||
filterMenu->setSrc(source);
|
||||
if (displayed_deck != myDeck) source->swapSrc();
|
||||
if (mView->deck() != myDeck) source->swapSrc();
|
||||
}
|
||||
filterMenu->Entering(JGE_BTN_NONE);
|
||||
break;
|
||||
@@ -557,103 +482,15 @@ void GameStateDeckViewer::Update(float dt)
|
||||
}
|
||||
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_SELECTED)
|
||||
{
|
||||
if (mSelected < 2)
|
||||
{
|
||||
mRotation -= dt * MED_SPEED;
|
||||
if (mRotation < mSelected-2)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(STAGE_TRANSITION_RIGHT);
|
||||
mRotation += 1;
|
||||
} while (mRotation < -1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
else if (mSelected > 2)
|
||||
{
|
||||
mRotation += dt * MED_SPEED;
|
||||
if (mRotation > mSelected - 2)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(STAGE_TRANSITION_LEFT);
|
||||
mRotation -= 1;
|
||||
} while (mRotation > 1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT)
|
||||
{
|
||||
if (mStage == STAGE_TRANSITION_RIGHT)
|
||||
{
|
||||
mRotation -= dt * MED_SPEED;
|
||||
if (mRotation < -1.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(mStage);
|
||||
mRotation += 1;
|
||||
} while (mRotation < -1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
else if (mStage == STAGE_TRANSITION_LEFT)
|
||||
{
|
||||
mRotation += dt * MED_SPEED;
|
||||
if (mRotation > 1.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(mStage);
|
||||
mRotation -= 1;
|
||||
} while (mRotation > 1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP)
|
||||
{
|
||||
if (mStage == STAGE_TRANSITION_DOWN)
|
||||
{
|
||||
mSlide -= 0.05f;
|
||||
if (mSlide < -1.0f)
|
||||
{
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
mSlide = 1;
|
||||
}
|
||||
else if (mSlide > 0 && mSlide < 0.05)
|
||||
{
|
||||
mStage = STAGE_WAITING;
|
||||
mSlide = 0;
|
||||
}
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_UP)
|
||||
{
|
||||
mSlide += 0.05f;
|
||||
if (mSlide > 1.0f)
|
||||
{
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
mSlide = -1;
|
||||
}
|
||||
else if (mSlide < 0 && mSlide > -0.05)
|
||||
{
|
||||
mStage = STAGE_WAITING;
|
||||
mSlide = 0;
|
||||
}
|
||||
}
|
||||
|
||||
mView->Update(dt);
|
||||
if(mView->dirtyFilters){
|
||||
updateFilters();
|
||||
mView->reloadIndexes();
|
||||
mView->dirtyFilters = false;
|
||||
}
|
||||
else if (mStage == STAGE_WELCOME)
|
||||
|
||||
if (mStage == STAGE_WELCOME)
|
||||
welcome_menu->Update(dt);
|
||||
else if (mStage == STAGE_MENU)
|
||||
menu->Update(dt);
|
||||
@@ -667,19 +504,20 @@ void GameStateDeckViewer::Update(float dt)
|
||||
//useFilter = 0;
|
||||
filterMenu->Finish(true);
|
||||
filterMenu->Update(dt);
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
return;
|
||||
}
|
||||
if (!filterMenu->isFinished())
|
||||
{
|
||||
filterMenu->CheckUserInput(key);
|
||||
filterMenu->Update(dt);
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
else
|
||||
{
|
||||
mStage = STAGE_WAITING;
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -693,16 +531,16 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
|
||||
|
||||
float y = 0;
|
||||
int allCopies, nowCopies;
|
||||
nowCopies = displayed_deck->getCount(WSrcDeck::FILTERED_COPIES);
|
||||
allCopies = displayed_deck->getCount(WSrcDeck::UNFILTERED_COPIES);
|
||||
WCardFilter * wc = displayed_deck->getFiltersRoot();
|
||||
nowCopies = mView->deck()->getCount(WSrcDeck::FILTERED_COPIES);
|
||||
allCopies = mView->deck()->getCount(WSrcDeck::UNFILTERED_COPIES);
|
||||
WCardFilter * wc = mView->deck()->getFiltersRoot();
|
||||
|
||||
if (wc)
|
||||
sprintf(buffer, "%s %i of %i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
|
||||
displayed_deck->getCount(WSrcDeck::FILTERED_UNIQUE));
|
||||
sprintf(buffer, "%s %i of %i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
|
||||
mView->deck()->getCount(WSrcDeck::FILTERED_UNIQUE));
|
||||
else
|
||||
sprintf(buffer, "%s%i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", allCopies, displayed_deck->getCount(
|
||||
WSrcDeck::UNFILTERED_UNIQUE));
|
||||
sprintf(buffer, "%s%i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", allCopies,
|
||||
mView->deck()->getCount(WSrcDeck::UNFILTERED_UNIQUE));
|
||||
|
||||
float w = mFont->GetStringWidth(buffer);
|
||||
PIXEL_TYPE backupColor = mFont->GetColor();
|
||||
@@ -712,34 +550,21 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
|
||||
mFont->DrawString(buffer, SCREEN_WIDTH - 22, y + 15, JGETEXT_RIGHT);
|
||||
mFont->SetColor(backupColor);
|
||||
|
||||
if (useFilter != 0) renderer->RenderQuad(mIcons[useFilter - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
|
||||
}
|
||||
|
||||
//returns position of the current card (cusor) in the currently viewed color/filter
|
||||
int GameStateDeckViewer::getCurrentPos()
|
||||
{
|
||||
int total = displayed_deck->Size();
|
||||
|
||||
int currentPos = displayed_deck->getOffset();
|
||||
currentPos += 2; //we start by displaying card number 3
|
||||
currentPos = currentPos % total + 1;
|
||||
if (currentPos < 0) currentPos = (total + currentPos);
|
||||
if (!currentPos) currentPos = total;
|
||||
return currentPos;
|
||||
if (mView->filter() != 0) renderer->RenderQuad(mIcons[mView->filter() - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::renderSlideBar()
|
||||
{
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
|
||||
int total = displayed_deck->Size();
|
||||
int total = mView->deck()->Size();
|
||||
if (total == 0) return;
|
||||
|
||||
float filler = 15;
|
||||
float y = SCREEN_HEIGHT_F - 25;
|
||||
float bar_size = SCREEN_WIDTH_F - 2 * filler;
|
||||
JRenderer * r = JRenderer::GetInstance();
|
||||
int currentPos = getCurrentPos();
|
||||
int currentPos = mView->getPosition();
|
||||
|
||||
float cursor_pos = bar_size * currentPos / total;
|
||||
|
||||
@@ -750,7 +575,7 @@ void GameStateDeckViewer::renderSlideBar()
|
||||
r->DrawLine(filler + cursor_pos, y, filler + cursor_pos, y + 5, ARGB(hudAlpha,255,255,255));
|
||||
char buffer[256];
|
||||
string deckname = _("Collection");
|
||||
if (displayed_deck == myDeck)
|
||||
if (mView->deck() == myDeck)
|
||||
{
|
||||
deckname = _("Deck");
|
||||
}
|
||||
@@ -849,7 +674,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
|
||||
font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
|
||||
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
{
|
||||
font->DrawString(_("Add card"), rightPspX + 20, rightPspY - 15);
|
||||
font->DrawString(_("View Deck"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
|
||||
@@ -864,7 +689,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
|
||||
font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
|
||||
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
{
|
||||
font->DrawString(_("in: collection"), 5 - leftTransition, 5);
|
||||
font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH - 200 + rightTransition, 5);
|
||||
@@ -883,7 +708,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
// print stuff here about the editor commands
|
||||
float textYOffset = SCREEN_HEIGHT_F/2;
|
||||
font->DrawString(_("Click on the card image"), SCREEN_WIDTH - 200 + rightTransition, textYOffset - (2 * fH));
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
font->DrawString(_("to add card to deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
|
||||
else
|
||||
font->DrawString(_("to remove card from deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
|
||||
@@ -1399,152 +1224,17 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GameStateDeckViewer::renderCard(int id, float rotation)
|
||||
{
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
MTGCard * card = cardIndex[id];
|
||||
|
||||
float max_scale = 0.96f;
|
||||
float x_center_0 = 180;
|
||||
float right_border = SCREEN_WIDTH + 180;
|
||||
|
||||
float x_center = x_center_0 + cos((rotation + 8 - id) * M_PI / 12) * (right_border - x_center_0);
|
||||
float scale = max_scale / 1.12f * cos((x_center - x_center_0) * 1.5f / (right_border - x_center_0)) + 0.2f * max_scale * cos(
|
||||
cos((x_center - x_center_0) * 0.15f / (right_border - x_center_0)));
|
||||
float x = x_center; // ;
|
||||
|
||||
float y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (scale + 0.2f);
|
||||
|
||||
cardsCoordinates[id] = pair<float, float>(x, y);
|
||||
|
||||
int alpha = (int) (255 * (scale + 1.0 - max_scale));
|
||||
|
||||
if (!card) return;
|
||||
|
||||
if (!WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
|
||||
JQuadPtr quad;
|
||||
|
||||
int cacheError = CACHE_ERROR_NONE;
|
||||
|
||||
if (!options[Options::DISABLECARDS].number)
|
||||
{
|
||||
quad = WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_EXISTING);
|
||||
cacheError = WResourceManager::Instance()->RetrieveError();
|
||||
if (!quad.get() && cacheError != CACHE_ERROR_404)
|
||||
{
|
||||
if (last_user_activity > (abs(2 - id) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
|
||||
quad = WResourceManager::Instance()->RetrieveCard(card);
|
||||
else
|
||||
{
|
||||
quad = backQuad;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (quad.get())
|
||||
{
|
||||
if (quad == backQuad)
|
||||
{
|
||||
quad->SetColor(ARGB(255,255,255,255));
|
||||
float _scale = scale * (285 / quad->mHeight);
|
||||
JRenderer::GetInstance()->RenderQuad(quad.get(), x, y, 0.0f, _scale, _scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(card, pos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(card, pos, DrawMode::kText);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
|
||||
|
||||
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(card, pos, mode);
|
||||
}
|
||||
|
||||
int quadAlpha = alpha;
|
||||
if (!displayed_deck->count(card)) quadAlpha /= 2;
|
||||
quadAlpha = 255 - quadAlpha;
|
||||
if (quadAlpha > 0)
|
||||
{
|
||||
JRenderer::GetInstance()->FillRect(x - scale * 100.0f, y - scale * 142.5f, scale * 200.0f, scale * 285.0f,
|
||||
ARGB(quadAlpha,0,0,0));
|
||||
}
|
||||
if (last_user_activity < 3)
|
||||
{
|
||||
int fontAlpha = alpha;
|
||||
float qtY = y - 135 * scale;
|
||||
float qtX = x + 40 * scale;
|
||||
char buffer[4096];
|
||||
sprintf(buffer, "x%i", displayed_deck->count(card));
|
||||
WFont * font = mFont;
|
||||
font->SetColor(ARGB(fontAlpha/2,0,0,0));
|
||||
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
|
||||
font->DrawString(buffer, qtX + 4, qtY + 4);
|
||||
font->SetColor(ARGB(fontAlpha,255,255,255));
|
||||
font->DrawString(buffer, qtX + 2, qtY + 2);
|
||||
font->SetColor(ARGB(255,255,255,255));
|
||||
}
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::renderCard(int id)
|
||||
{
|
||||
renderCard(id, 0);
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::Render()
|
||||
{
|
||||
setButtonState(false);
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
|
||||
if (displayed_deck == myDeck && mStage != STAGE_MENU)
|
||||
if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
||||
renderDeckBackground();
|
||||
int order[3] = { 1, 2, 3 };
|
||||
if (mRotation < 0.5 && mRotation > -0.5)
|
||||
{
|
||||
order[1] = 3;
|
||||
order[2] = 2;
|
||||
}
|
||||
else if (mRotation < -0.5)
|
||||
{
|
||||
order[0] = 3;
|
||||
order[2] = 1;
|
||||
}
|
||||
|
||||
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
|
||||
// in a different order, ie the center card should appear first, then the adjacent ones
|
||||
if (WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[0]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[3]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[4]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[2]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[5]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[1]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[6]);
|
||||
}
|
||||
mView->Render();
|
||||
|
||||
renderCard(6, mRotation);
|
||||
renderCard(5, mRotation);
|
||||
renderCard(4, mRotation);
|
||||
renderCard(0, mRotation);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
renderCard(order[i], mRotation);
|
||||
}
|
||||
|
||||
if (displayed_deck->Size() > 0)
|
||||
if (mView->deck()->Size() > 0)
|
||||
{
|
||||
setButtonState(true);
|
||||
renderSlideBar();
|
||||
@@ -1604,7 +1294,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
|
||||
SAFE_DELETE(myCollection);
|
||||
myCollection = NEW DeckDataWrapper(playerdata->collection);
|
||||
myCollection->Sort(WSrcCards::SORT_ALPHA);
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
|
||||
char deckname[256];
|
||||
sprintf(deckname, "deck%i.txt", deckid);
|
||||
@@ -1648,7 +1338,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
|
||||
myDeck->Sort(WSrcCards::SORT_ALPHA);
|
||||
SAFE_DELETE(filterMenu);
|
||||
rebuildFilters();
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -1689,9 +1379,9 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
SAFE_DELETE(myCollection);
|
||||
myCollection = NEW DeckDataWrapper(playerdata->collection);
|
||||
myCollection->Sort(WSrcCards::SORT_ALPHA);
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
rebuildFilters();
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
mStage = STAGE_WELCOME;
|
||||
break;
|
||||
}
|
||||
@@ -1764,7 +1454,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
{
|
||||
case MENU_ITEM_YES:
|
||||
{
|
||||
MTGCard * card = cardIndex[2];
|
||||
MTGCard * card = mView->getActiveCard();
|
||||
if (card)
|
||||
{
|
||||
int rnd = (rand() % 25);
|
||||
@@ -1772,10 +1462,10 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
price = price - (rnd * price) / 100;
|
||||
pricelist->setPrice(card->getMTGId(), price);
|
||||
playerdata->collection->remove(card->getMTGId());
|
||||
displayed_deck->Remove(card, 1);
|
||||
displayed_deck->validate();
|
||||
mView->deck()->Remove(card, 1);
|
||||
mView->deck()->validate();
|
||||
stw->needUpdate = true;
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
}
|
||||
case MENU_ITEM_NO:
|
||||
@@ -1816,9 +1506,10 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
|
||||
else
|
||||
offset = 2 + numCards;
|
||||
|
||||
mEngine->LeftClickedProcessed();
|
||||
mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
|
||||
mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||
//TODO: FIXME
|
||||
//mEngine->LeftClickedProcessed();
|
||||
//mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
|
||||
//mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "Translate.h"
|
||||
#include "Rules.h"
|
||||
#include "ModRules.h"
|
||||
#include "GameApp.h"
|
||||
|
||||
#ifdef TESTSUITE
|
||||
#include "TestSuiteAI.h"
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
#include "GridDeckView.h"
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "GuiMana.h"
|
||||
#include "OptionItem.h"
|
||||
#include "Player.h"
|
||||
#include "GameApp.h"
|
||||
|
||||
//using std::cout;
|
||||
using std::endl;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "TranslateKeys.h"
|
||||
#include "StyleManager.h"
|
||||
#include <dirent.h>
|
||||
#include "SimpleMenu.h"
|
||||
|
||||
//OptionItem
|
||||
OptionItem::OptionItem(int _id, string _displayValue) :
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Player.h"
|
||||
#include "AIMomirPlayer.h"
|
||||
|
||||
#include "GameApp.h"
|
||||
#include "MTGGameZones.h"
|
||||
#include "MTGAbility.h"
|
||||
#include "AllAbilities.h"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "PlayerData.h"
|
||||
#include "MTGDeck.h"
|
||||
#include "WFont.h"
|
||||
#include "GameApp.h"
|
||||
#include <JFileSystem.h>
|
||||
|
||||
#define LINE_SPACE 2
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "Subtypes.h"
|
||||
#include "TranslateKeys.h"
|
||||
#include <hge/hgedistort.h>
|
||||
#include "SimpleMenu.h"
|
||||
#include "Pos.h"
|
||||
#include "CardGui.h"
|
||||
|
||||
/**
|
||||
Provides an interface to retrieve some standardized colors. The idea here is that a child of WGuiBase
|
||||
|
||||
Reference in New Issue
Block a user