Refactor gamestatedeckviewer and add a grid view suited...

for bigger screens.
This commit is contained in:
Tobias Loose
2013-12-04 21:57:01 +01:00
parent e90f6fe224
commit 667b95f2b8
24 changed files with 845 additions and 447 deletions

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@@ -0,0 +1,46 @@
#ifndef _CAROUSEL_DECK_VIEW_H_
#define _CAROUSEL_DECK_VIEW_H_
#include "DeckView.h"
class CarouselDeckView : public DeckView
{
private:
enum AnimationStage{
NONE = 0,
SLIDE_UP,
SLIDE_DOWN,
SCROLL_TO_SELECTED
};
static const float scroll_speed;
public:
CarouselDeckView();
virtual ~CarouselDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
void renderCard(int index)
{
int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale));
DeckView::renderCard(index, alpha);
}
void Render();
MTGCard * Click(int x, int y);
bool Button(Buttons button);
MTGCard *getActiveCard();
//maintains the current rotation for fluid animations
private:
float mRotation; //[-1,1]. defines the current rotation of the cards
float mSlide; //[-1,1]. defines, the y-offset of the cards
int mScrollTarget; //0 <= mScrollTarget < mCards.size(). defines where to scroll to if the current animation is a scroll animation
AnimationStage mStage; // state machine state. for animation purposes
};
#endif //_CAROUSEL_DECK_VIEW_H_

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@@ -0,0 +1,67 @@
#ifndef _DECK_VIEW_H_
#define _DECK_VIEW_H_
#include <vector>
#include "MTGCard.h"
#include "DeckDataWrapper.h"
#include "WFont.h"
#include "WResourceManager.h"
#include "Pos.h"
#define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
class DeckView
{
protected:
static const float max_scale;
static const float x_center;
static const float right_border;
public:
struct CardRep{
float x;
float y;
float scale;
MTGCard * card;
};
bool dirtyFilters;
bool dirtyCardPos;
DeckView(int numberOfCards);
virtual ~DeckView();
virtual void Reset();
//advances the view and card representations
void Update(float dt);
virtual void Render() = 0;
virtual MTGCard * Click(int x, int y) = 0;
virtual bool Button(Buttons button) = 0;
virtual MTGCard *getActiveCard() = 0;
virtual void SetDeck(DeckDataWrapper *toShow);
DeckDataWrapper *deck();
void SwitchFilter(int delta);
int filter();
void reloadIndexes();
int getPosition();
protected:
float last_user_activity;
int mFilter;
DeckDataWrapper *mCurrentDeck;
CardRep& getCardRep(unsigned int index);
void renderCard(int index, int alpha);
int getCardIndexNextTo(int x, int y);
vector<CardRep> mCards;
private:
virtual void UpdateViewState(float dt) = 0;
virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
};
#endif // _DECK_VIEW_H_

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@@ -19,22 +19,7 @@
#include "WGui.h"
#include "InteractiveButton.h"
#define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
enum
{
STAGE_TRANSITION_RIGHT = 0,
STAGE_TRANSITION_LEFT = 1,
STAGE_WAITING = 2,
STAGE_TRANSITION_UP = 3,
STAGE_TRANSITION_DOWN = 4,
STAGE_ONSCREEN_MENU = 5,
STAGE_WELCOME = 6,
STAGE_MENU = 7,
STAGE_FILTERS = 8,
STAGE_TRANSITION_SELECTED = 9
};
class DeckView;
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
// available options in the duel menu
@@ -44,7 +29,7 @@ enum
MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103,
MENU_LANGUAGE_SELECTION = 103
};
// enums for menu options
@@ -64,38 +49,28 @@ enum DECK_VIEWER_MENU_ITEMS
MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22,
MENUITEM_MORE_INFO = kInfoMenuID
};
#define ALL_COLORS -1
#define ROTATE_LEFT 1;
#define ROTATE_RIGHT 0;
#define HIGH_SPEED 15.0
#define MED_SPEED 5.0f
#define LOW_SPEED 1.5
#define MAX_SAVED_FILTERS Constants::NB_Colors + 1
#define CARDS_DISPLAYED 10
class GameStateDeckViewer: public GameState, public JGuiListener
{
private:
enum DeckViewerStages
{
STAGE_WAITING = 0,
STAGE_ONSCREEN_MENU,
STAGE_WELCOME,
STAGE_MENU,
STAGE_FILTERS
};
vector<JQuadPtr> mIcons;
JQuadPtr pspIcons[8];
JTexture * pspIconsTexture;
float last_user_activity;
float onScreenTransition;
float mRotation;
float mSlide;
int mAlpha;
int mStage;
int useFilter;
DeckViewerStages mStage;
JMusic * bgMusic;
int lastPos;
int lastTotal;
int mSelected;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton;
@@ -108,10 +83,8 @@ private:
PriceList* pricelist;
PlayerData * playerdata;
int price;
DeckDataWrapper * displayed_deck;
DeckDataWrapper * myDeck;
DeckDataWrapper * myCollection;
MTGCard * cardIndex[CARDS_DISPLAYED];
StatsWrapper *stw;
int hudAlpha;
@@ -120,23 +93,20 @@ private:
bool mSwitching;
void saveDeck(); //Saves the deck and additional necessary information
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
int getCurrentPos();
void sellCard();
void setButtonState(bool state);
bool userPressedButton();
void RenderButtons();
pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
DeckView* mView;
public:
GameStateDeckViewer(GameApp* parent);
virtual ~GameStateDeckViewer();
void updateDecks();
void rotateCards(int direction);
void loadIndexes();
void updateFilters();
void rebuildFilters();
void switchDisplay();
void toggleCollection();
void Start();
virtual void End();
void addRemove(MTGCard * card);
@@ -145,8 +115,6 @@ public:
void renderSlideBar();
void renderDeckBackground();
void renderOnScreenMenu();
virtual void renderCard(int id, float rotation);
virtual void renderCard(int id);
virtual void Render();
int loadDeck(int deckid);
void LoadDeckStatistics(int deckId);

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@@ -0,0 +1,225 @@
#ifndef _GRID_DECK_VIEW_H
#define _GRID_DECK_VIEW_H
#include "DeckView.h"
class GridDeckView : public DeckView
{
private:
enum AnimationStage{
NONE = 0,
SLIDE_UP,
SLIDE_DOWN,
SCROLL_TO_SELECTED
};
static const float scroll_speed = 5.0f;
static const float card_scale_small = 0.48f;
static const float card_scale_big = 0.6f;
public:
GridDeckView(): DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(0), mColsToScroll(0), mStage(NONE)
{}
virtual ~GridDeckView()
{}
void Reset()
{
mSlide = 0;
mScrollOffset = 0;
mCurrentSelection = 0;
mColsToScroll = 0;
mStage = NONE;
}
void UpdateViewState(float dt)
{
switch(mStage)
{
case SCROLL_TO_SELECTED:
if(mColsToScroll < 0){
mScrollOffset -= dt * scroll_speed;
if(mScrollOffset <= -1.0f)
{
mScrollOffset += 1.0f;
deck()->next();
deck()->next();
mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
reloadIndexes();
mColsToScroll += 1;
}
}else if(mColsToScroll > 0){
mScrollOffset += dt * scroll_speed;
if(mScrollOffset >= 1.0f)
{
mScrollOffset -= 1.0f;
deck()->prev();
deck()->prev();
mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
reloadIndexes();
mColsToScroll -= 1;
}
}else if(mColsToScroll == 0){
mScrollOffset = 0;
mStage = NONE;
}
dirtyCardPos = true;
break;
case SLIDE_DOWN:
mSlide -= 0.05f;
if (mSlide < -1.0f)
{
dirtyFilters = true;
mSlide = 1;
}
else if (mSlide > 0 && mSlide < 0.05)
{
mStage = NONE;
mSlide = 0;
}
dirtyCardPos = true;
break;
case SLIDE_UP:
mSlide += 0.05f;
if (mSlide > 1.0f)
{
dirtyFilters = true;
mSlide = -1;
}
else if (mSlide < 0 && mSlide > -0.05)
{
mStage = NONE;
mSlide = 0;
}
dirtyCardPos = true;
break;
default:
mStage = NONE;
break;
}
}
void UpdateCardPosition(CardRep &rep, int index)
{
int col = index / mRows;
int row = index % mRows;
float colWidth = SCREEN_WIDTH_F / (mCols - 3);
float rowHeight = SCREEN_HEIGHT_F / mRows;
rep.x = (col + mScrollOffset) * colWidth - colWidth;
rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2;
if(mCurrentSelection == index)
{
rep.scale = card_scale_big;
if(row == 0){
rep.y += rowHeight * (card_scale_big - card_scale_small);
}else{
rep.y -= rowHeight * (card_scale_big - card_scale_small);
}
}else{
rep.scale = card_scale_small;
}
}
void Render()
{
for(int i = 0; i < int(mCards.size()); ++i)
{
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
if(mCurrentSelection != i)
{
renderCard(i, 255);
}
}
if(2 <= mCurrentSelection && mCurrentSelection < 12){
renderCard(mCurrentSelection, 255);
}
}
MTGCard * Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
DebugTrace("Clicked: " << n);
last_user_activity = 0;
//clicked active card, and no animation is running
if(n == mCurrentSelection && mStage == NONE)
{
return getActiveCard();
}
else if(n < 4 && mStage == NONE)
{
mColsToScroll = 1;
mStage = SCROLL_TO_SELECTED;
}
else if(n >= 12 && mStage == NONE)
{
mColsToScroll = -1;
mStage = SCROLL_TO_SELECTED;
}
else
{
mCurrentSelection = n;
dirtyCardPos = true;
}
return NULL;
}
bool Button(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
mColsToScroll -= 1;
mStage = SCROLL_TO_SELECTED;
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
mColsToScroll += 1;
mStage = SCROLL_TO_SELECTED;
last_user_activity = 0;
break;
case JGE_BTN_UP:
mStage = SLIDE_UP;
SwitchFilter(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
mStage = SLIDE_DOWN;
SwitchFilter(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
MTGCard *getActiveCard()
{
if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
{
return mCards[mCurrentSelection].card;
}
else
{
return NULL;
}
}
//maintains the current rotation for fluid animations
private:
int mCols;
int mRows;
float mSlide; //[-1,1]. defines, the y-offset of the cards
float mScrollOffset;
int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
int mColsToScroll; //the number of cols we need to scroll
AnimationStage mStage; // state machine state. for animation purposes
};
#endif //_GRID_DECK_VIEW_H

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@@ -6,8 +6,9 @@
#include <hge/hgeparticle.h>
#include "JGE.h"
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "Pos.h"
#include "GuiLayers.h"
#include "WResource_Fwd.h"
class ManaIcon : public Pos
{

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@@ -4,7 +4,6 @@
#define MTG_ERROR -1
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "WResourceManager.h"
#include <dirent.h>
#include <Threading.h>

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@@ -1,6 +1,8 @@
#ifndef OBJECTANALYTICS_H
#define OBJECTANALYTICS_H
#include <boost/cstdint.hpp>
#ifdef _DEBUG
#define TRACK_OBJECT_USAGE
#endif

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@@ -7,7 +7,6 @@
#include <JGui.h>
#include <vector>
#include <string>
#include "GameApp.h"
#include "GameStateOptions.h"
#include "WFilter.h"
#include "WDataSrc.h"

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@@ -3,6 +3,8 @@
#include <vector>
class GameObserver;
// Task type constant
#define TASK_BASIC 'B'

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@@ -1,3 +1,5 @@
#include "MTGDeck.h"
#ifndef _WFILTER_H_
#define _WFILTER_H_
/**

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@@ -8,6 +8,7 @@
class hgeDistortionMesh;
class GameStateOptions;
class SimpleMenu;
/**
@defgroup WGui Basic Gui

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@@ -17,6 +17,7 @@
#include "Counters.h"
#include "ModRules.h"
#include "CardDescriptor.h"
#include "GameApp.h"
const float CardGui::Width = 28.0;
const float CardGui::Height = 40.0;

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@@ -6,6 +6,7 @@
#include "MTGDeck.h"
#include "Subtypes.h"
#include "Translate.h"
#include "GameApp.h"
using std::string;

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@@ -0,0 +1,184 @@
#include "CarouselDeckView.h"
const float CarouselDeckView::scroll_speed = 5.0f;
CarouselDeckView::CarouselDeckView() :
DeckView(10), mRotation(0), mSlide(0), mScrollTarget(2), mStage(NONE)
{
}
CarouselDeckView::~CarouselDeckView()
{}
void CarouselDeckView::UpdateViewState(float dt)
{
switch(mStage)
{
case SCROLL_TO_SELECTED:
if(mScrollTarget < 2){ //scroll left
mRotation -= dt * scroll_speed;
if(mRotation <= -1.0f)
{
mRotation += 1.0f;
deck()->prev();
reloadIndexes();
mScrollTarget += 1;
}
}else if(mScrollTarget > 2){
mRotation += dt * scroll_speed;
if(mRotation >= 1.0f)
{
mRotation -= 1.0f;
deck()->next();
reloadIndexes();
mScrollTarget -= 1;
}
}else if(mScrollTarget == 2){
mRotation = 0;
mStage = NONE;
}
dirtyCardPos = true;
break;
case SLIDE_DOWN:
mSlide -= 0.05f;
if (mSlide < -1.0f)
{
dirtyFilters = true;
mSlide = 1;
}
else if (mSlide > 0 && mSlide < 0.05)
{
mStage = NONE;
mSlide = 0;
}
dirtyCardPos = true;
break;
case SLIDE_UP:
mSlide += 0.05f;
if (mSlide > 1.0f)
{
dirtyFilters = true;
mSlide = -1;
}
else if (mSlide < 0 && mSlide > -0.05)
{
mStage = NONE;
mSlide = 0;
}
dirtyCardPos = true;
break;
default:
mStage = NONE;
break;
}
}
void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
{
float rotation = mRotation + 8 - index;
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (rep.scale + 0.2f);
}
void CarouselDeckView::Reset()
{
mRotation = 0;
mSlide = 0;
mScrollTarget = 2;
mStage = NONE;
DeckView::Reset();
}
void CarouselDeckView::Render()
{
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
}
renderCard(6);
renderCard(5);
renderCard(4);
renderCard(0);
if (mRotation < 0.5 && mRotation > -0.5)
{
renderCard(1);
renderCard(3);
renderCard(2);
}
else if (mRotation < -0.5)
{
renderCard(3);
renderCard(2);
renderCard(1);
}
}
MTGCard * CarouselDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
//clicked active card, and no animation is running
if(n == 2 && mStage == NONE)
{
return getActiveCard();
}
//clicked not the active card, start animation:s
if(n != 2 && mStage == NONE)
{
mScrollTarget = n;
mStage = SCROLL_TO_SELECTED;
}
return NULL;
}
bool CarouselDeckView::Button(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
mScrollTarget -= 1;
mStage = SCROLL_TO_SELECTED;
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
mScrollTarget += 1;
mStage = SCROLL_TO_SELECTED;
last_user_activity = 0;
break;
case JGE_BTN_UP:
mStage = SLIDE_UP;
SwitchFilter(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
mStage = SLIDE_DOWN;
SwitchFilter(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
MTGCard *CarouselDeckView::getActiveCard()
{
return getCardRep(2).card;
}

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@@ -0,0 +1,194 @@
#include "DeckView.h"
#include "GameOptions.h"
#include "CardGui.h"
const float DeckView::max_scale = 0.96f;
const float DeckView::x_center = 180;
const float DeckView::right_border = SCREEN_WIDTH + 180;
DeckView::DeckView(int numberOfCards)
: dirtyFilters(true), dirtyCardPos(true), last_user_activity(0.0f), mFilter(0), mCurrentDeck(NULL)
{
mCards.resize(numberOfCards);
}
DeckView::~DeckView()
{
}
void DeckView::Reset()
{
dirtyFilters = true;
dirtyCardPos = true;
last_user_activity = 0;
mFilter = 0;
mCurrentDeck = NULL;
}
void DeckView::Update(float dt)
{
last_user_activity += dt;
UpdateViewState(dt);
if(dirtyCardPos){
for(unsigned int i = 0; i < mCards.size(); ++i)
{
UpdateCardPosition(mCards[i], i);
}
dirtyCardPos = false;
}
}
void DeckView::SetDeck(DeckDataWrapper *toShow)
{
mCurrentDeck = toShow;
reloadIndexes();
}
DeckDataWrapper* DeckView::deck()
{
return mCurrentDeck;
}
void DeckView::SwitchFilter(int delta)
{
unsigned int FilterCount = Constants::NB_Colors + 1;
mFilter = (FilterCount + mFilter + delta) % FilterCount;
}
int DeckView::filter(){
return mFilter;
}
void DeckView::reloadIndexes() //fixme: feels ugly. check if we can remove this
{
for (unsigned int i = 0; i < mCards.size(); i++)
{
mCards[i].card = deck()->getCard(i);
}
}
DeckView::CardRep& DeckView::getCardRep(unsigned int index)
{
return mCards[index];
}
void DeckView::renderCard(int index, int alpha)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const CardRep& cardPosition = getCardRep(index);
if (!cardPosition.card) return;
if (!WResourceManager::Instance()->IsThreaded())
{
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
JQuadPtr quad;
int cacheError = CACHE_ERROR_NONE;
if (!options[Options::DISABLECARDS].number)
{
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card, RETRIEVE_EXISTING);
cacheError = WResourceManager::Instance()->RetrieveError();
if (!quad.get() && cacheError != CACHE_ERROR_404)
{
if (last_user_activity > (abs(2 - index) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card);
else
{
quad = backQuad;
}
}
}
if (quad.get())
{
if (quad == backQuad)
{
quad->SetColor(ARGB(255,255,255,255));
float _scale = cardPosition.scale * (285 / quad->mHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), cardPosition.x, cardPosition.y, 0.0f, _scale, _scale);
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos);
}
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, DrawMode::kText);
}
}
else
{
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, mode);
}
int quadAlpha = alpha;
if (!deck()->count(cardPosition.card)) quadAlpha /= 2;
quadAlpha = 255 - quadAlpha;
if (quadAlpha > 0)
{
JRenderer::GetInstance()->FillRect(cardPosition.x - cardPosition.scale * 100.0f, cardPosition.y - cardPosition.scale * 142.5f, cardPosition.scale * 200.0f, cardPosition.scale * 285.0f,
ARGB(quadAlpha,0,0,0));
}
if (last_user_activity < 3)
{
int fontAlpha = alpha;
float qtY = cardPosition.y - 135 * cardPosition.scale;
float qtX = cardPosition.x + 40 * cardPosition.scale;
char buffer[4096];
sprintf(buffer, "x%i", deck()->count(cardPosition.card));
WFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX + 2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
int DeckView::getCardIndexNextTo(int x, int y)
{
int bestCardIndex = -1;
float bestDistance = 0;
for(unsigned int i = 0; i < mCards.size(); i++)
{
const CardRep& cardPosition = getCardRep(i);
float dx = (x - cardPosition.x);
float dy = (y - cardPosition.y);
float dist = dx*dx + dy*dy;
if(dist < bestDistance || bestCardIndex == -1)
{
bestDistance = dist;
bestCardIndex = i;
}
}
return bestCardIndex;
}
int DeckView::getPosition()
{
if(!mCurrentDeck){ return 0; }
int total = mCurrentDeck->Size();
int currentPos = (mCurrentDeck->getOffset() + 3) % total;
while (currentPos <= 0) currentPos += total;
return currentPos;
}

View File

@@ -21,13 +21,16 @@
#include "SimpleMenu.h"
#include "utils.h"
#include "AIPlayer.h"
#include "GameApp.h"
#include "CarouselDeckView.h"
#include "GridDeckView.h"
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
GameState(parent, "deckeditor")
GameState(parent, "deckeditor"), mView(NEW GridDeckView())
{
bgMusic = NULL;
useFilter = 0;
isAIDeckSave = false;
mSwitching = false;
welcome_menu = NULL;
@@ -37,8 +40,6 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
source = NULL;
hudAlpha = 0;
subMenu = NULL;
mRotation = 0;
mSlide = 0;
mAlpha = 255;
menu = NULL;
stw = NULL;
@@ -58,6 +59,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
SAFE_DELETE(statsPrevButton);
SAFE_DELETE(filterButton);
SAFE_DELETE(toggleViewButton);
SAFE_DELETE(mView);
if (myDeck)
{
@@ -72,24 +74,6 @@ GameStateDeckViewer::~GameStateDeckViewer()
SAFE_DELETE(filterMenu);
}
void GameStateDeckViewer::rotateCards(int direction)
{
int left = direction;
if (left)
displayed_deck->next();
else
displayed_deck->prev();
loadIndexes();
int total = displayed_deck->Size();
if (total)
{
lastPos = getCurrentPos();
lastTotal = total;
}
}
void GameStateDeckViewer::rebuildFilters()
{
if (!filterMenu) filterMenu = NEW WGuiFilters("Filter by...", NULL);
@@ -97,7 +81,7 @@ void GameStateDeckViewer::rebuildFilters()
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck, myCollection);
filterMenu->setSrc(source);
if (displayed_deck != myDeck) source->swapSrc();
if (mView->deck() != myDeck) source->swapSrc();
filterMenu->Finish(true);
// no stats need updating if there isn't a deck to update
@@ -107,58 +91,28 @@ void GameStateDeckViewer::rebuildFilters()
void GameStateDeckViewer::updateFilters()
{
if (!displayed_deck) return;
if (!mView->deck() || !filterMenu) return;
filterMenu->recolorFilter(useFilter - 1);
filterMenu->recolorFilter(mView->filter() - 1);
filterMenu->Finish(true);
int totalAfter = displayed_deck->Size();
if (totalAfter && lastTotal)
{
//This part is a hack. I don't understand why in some cases "displayed_deck's" currentPos is not 0 at this stage
{
while (int currentPos = displayed_deck->getOffset())
{
if (currentPos > 0)
displayed_deck->prev();
else
displayed_deck->next();
}
}
int pos = (totalAfter * lastPos) / lastTotal;
for (int i = 0; i < pos - 3; ++i)
{ // "-3" because card "0" is displayed at position 3 initially
displayed_deck->next();
}
}
stw->updateStats( myDeck );;
return;
}
void GameStateDeckViewer::loadIndexes()
void GameStateDeckViewer::toggleCollection()
{
for (int i = 0; i < 7; i++)
if (mView->deck() == myCollection)
{
cardIndex[i] = displayed_deck->getCard(i);
}
}
void GameStateDeckViewer::switchDisplay()
{
if (displayed_deck == myCollection)
{
displayed_deck = myDeck;
mView->SetDeck(myDeck);
toggleDeckButton->setText("View Collection");
}
else
{
toggleDeckButton->setText("View Deck");
displayed_deck = myCollection;
mView->SetDeck(myCollection);
}
source->swapSrc();
updateFilters();
loadIndexes();
}
void GameStateDeckViewer::updateDecks()
@@ -208,20 +162,18 @@ void GameStateDeckViewer::Start()
subMenu = NULL;
myDeck = NULL;
mStage = STAGE_WELCOME;
mRotation = 0;
mSlide = 0;
mView->Reset();
mAlpha = 255;
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
onScreenTransition = 0;
useFilter = 0;
lastPos = 0;
lastTotal = 0;
//lastPos = 0;
//lastTotal = 0;
pricelist = NEW PriceList("settings/prices.dat", MTGCollection());
playerdata = NEW PlayerData(MTGCollection());
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
mView->SetDeck(myCollection);
//Icons
mIcons = manaIcons;
@@ -250,7 +202,7 @@ void GameStateDeckViewer::Start()
GameApp::playMusic("Track1.mp3");
loadIndexes();
mView->reloadIndexes();
mEngine->ResetInput();
JRenderer::GetInstance()->EnableVSync(true);
}
@@ -282,9 +234,9 @@ void GameStateDeckViewer::End()
void GameStateDeckViewer::addRemove(MTGCard * card)
{
if (!card) return;
if (displayed_deck->Remove(card, 1, (displayed_deck == myDeck)))
if (mView->deck()->Remove(card, 1, (mView->deck() == myDeck)))
{
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
{
myDeck->Add(card);
myDeck->Sort(WSrcCards::SORT_ALPHA);
@@ -297,7 +249,7 @@ void GameStateDeckViewer::addRemove(MTGCard * card)
myCollection->validate();
myDeck->validate();
stw->needUpdate = true;
loadIndexes();
mView->reloadIndexes();
}
void GameStateDeckViewer::saveDeck()
@@ -342,8 +294,8 @@ void GameStateDeckViewer::sellCard()
SAFE_DELETE(subMenu);
char buffer[4096];
{
MTGCard * card = cardIndex[2];
if (card && displayed_deck->count(card))
MTGCard * card = mView->getActiveCard();
if (card && mView->deck()->count(card))
{
price = pricelist->getSellPrice(card->getMTGId());
sprintf(buffer, "%s : %i %s", _(card->data->getName()).c_str(), price, _("credits").c_str());
@@ -387,13 +339,7 @@ void GameStateDeckViewer::RenderButtons()
}
void GameStateDeckViewer::Update(float dt)
{
int x, y;
unsigned int distance2;
unsigned int minDistance2 = -1;
int n = 0;
{
if (options.keypadActive())
{
options.keypadUpdate(dt);
@@ -435,27 +381,16 @@ void GameStateDeckViewer::Update(float dt)
}
if (mStage == STAGE_WAITING || mStage == STAGE_ONSCREEN_MENU)
{
switch (mEngine->ReadButton())
JButton button = mEngine->ReadButton();
switch (button)
{
case JGE_BTN_LEFT:
last_user_activity = 0;
mStage = STAGE_TRANSITION_LEFT;
break;
case JGE_BTN_RIGHT:
last_user_activity = 0;
mStage = STAGE_TRANSITION_RIGHT;
break;
case JGE_BTN_UP:
last_user_activity = 0;
mStage = STAGE_TRANSITION_UP;
useFilter++;
if (useFilter >= MAX_SAVED_FILTERS) useFilter = 0;
break;
case JGE_BTN_DOWN:
mView->Button(button);
last_user_activity = 0;
mStage = STAGE_TRANSITION_DOWN;
useFilter--;
if (useFilter < 0) useFilter = MAX_SAVED_FILTERS - 1;
mStage = STAGE_WAITING;
break;
case JGE_BTN_CANCEL:
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
@@ -464,45 +399,35 @@ void GameStateDeckViewer::Update(float dt)
if (last_user_activity > 0.2)
{
last_user_activity = 0;
switchDisplay();
toggleCollection();
}
break;
case JGE_BTN_OK:
{
// verify that none of the buttons fired
if (userPressedButton())
{
Update(dt);
break;
}
int x, y;
if (mEngine->GetLeftClickCoordinates(x, y))
{
// verify that none of the buttons fired
if (userPressedButton())
{
Update(dt);
break;
}
for(int i=0; i < CARDS_DISPLAYED; i++)
{
distance2 = static_cast<unsigned int>((cardsCoordinates[i].second - y) * (cardsCoordinates[i].second - y) + (cardsCoordinates[i].first - x) * (cardsCoordinates[i].first - x));
if (distance2 < minDistance2)
{
minDistance2 = distance2;
n = i;
}
}
if(n != 2)
{
mSelected = n;
last_user_activity = 0;
mStage = STAGE_TRANSITION_SELECTED;
}
mEngine->LeftClickedProcessed();
}
if(mStage != STAGE_TRANSITION_SELECTED && last_user_activity > .05)
{
last_user_activity = 0;
addRemove(cardIndex[2]);
mEngine->LeftClickedProcessed();
if(mView->Click(x, y) == mView->getActiveCard())
{
addRemove(mView->getActiveCard());
}
}else{
last_user_activity = 0;
addRemove(mView->getActiveCard());
}
mStage = STAGE_WAITING;
break;
}
case JGE_BTN_SEC:
sellCard();
break;
@@ -520,7 +445,7 @@ void GameStateDeckViewer::Update(float dt)
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck, myCollection);
filterMenu->setSrc(source);
if (displayed_deck != myDeck) source->swapSrc();
if (mView->deck() != myDeck) source->swapSrc();
}
filterMenu->Entering(JGE_BTN_NONE);
break;
@@ -557,103 +482,15 @@ void GameStateDeckViewer::Update(float dt)
}
}
if (mStage == STAGE_TRANSITION_SELECTED)
{
if (mSelected < 2)
{
mRotation -= dt * MED_SPEED;
if (mRotation < mSelected-2)
{
do
{
rotateCards(STAGE_TRANSITION_RIGHT);
mRotation += 1;
} while (mRotation < -1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
else if (mSelected > 2)
{
mRotation += dt * MED_SPEED;
if (mRotation > mSelected - 2)
{
do
{
rotateCards(STAGE_TRANSITION_LEFT);
mRotation -= 1;
} while (mRotation > 1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
}
if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT)
{
if (mStage == STAGE_TRANSITION_RIGHT)
{
mRotation -= dt * MED_SPEED;
if (mRotation < -1.0f)
{
do
{
rotateCards(mStage);
mRotation += 1;
} while (mRotation < -1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
else if (mStage == STAGE_TRANSITION_LEFT)
{
mRotation += dt * MED_SPEED;
if (mRotation > 1.0f)
{
do
{
rotateCards(mStage);
mRotation -= 1;
} while (mRotation > 1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
}
if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP)
{
if (mStage == STAGE_TRANSITION_DOWN)
{
mSlide -= 0.05f;
if (mSlide < -1.0f)
{
updateFilters();
loadIndexes();
mSlide = 1;
}
else if (mSlide > 0 && mSlide < 0.05)
{
mStage = STAGE_WAITING;
mSlide = 0;
}
}
if (mStage == STAGE_TRANSITION_UP)
{
mSlide += 0.05f;
if (mSlide > 1.0f)
{
updateFilters();
loadIndexes();
mSlide = -1;
}
else if (mSlide < 0 && mSlide > -0.05)
{
mStage = STAGE_WAITING;
mSlide = 0;
}
}
mView->Update(dt);
if(mView->dirtyFilters){
updateFilters();
mView->reloadIndexes();
mView->dirtyFilters = false;
}
else if (mStage == STAGE_WELCOME)
if (mStage == STAGE_WELCOME)
welcome_menu->Update(dt);
else if (mStage == STAGE_MENU)
menu->Update(dt);
@@ -667,19 +504,20 @@ void GameStateDeckViewer::Update(float dt)
//useFilter = 0;
filterMenu->Finish(true);
filterMenu->Update(dt);
loadIndexes();
mView->reloadIndexes();
return;
}
if (!filterMenu->isFinished())
{
filterMenu->CheckUserInput(key);
filterMenu->Update(dt);
mView->reloadIndexes();
}
else
{
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
mView->reloadIndexes();
}
}
}
@@ -693,16 +531,16 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
float y = 0;
int allCopies, nowCopies;
nowCopies = displayed_deck->getCount(WSrcDeck::FILTERED_COPIES);
allCopies = displayed_deck->getCount(WSrcDeck::UNFILTERED_COPIES);
WCardFilter * wc = displayed_deck->getFiltersRoot();
nowCopies = mView->deck()->getCount(WSrcDeck::FILTERED_COPIES);
allCopies = mView->deck()->getCount(WSrcDeck::UNFILTERED_COPIES);
WCardFilter * wc = mView->deck()->getFiltersRoot();
if (wc)
sprintf(buffer, "%s %i of %i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
displayed_deck->getCount(WSrcDeck::FILTERED_UNIQUE));
sprintf(buffer, "%s %i of %i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
mView->deck()->getCount(WSrcDeck::FILTERED_UNIQUE));
else
sprintf(buffer, "%s%i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", allCopies, displayed_deck->getCount(
WSrcDeck::UNFILTERED_UNIQUE));
sprintf(buffer, "%s%i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", allCopies,
mView->deck()->getCount(WSrcDeck::UNFILTERED_UNIQUE));
float w = mFont->GetStringWidth(buffer);
PIXEL_TYPE backupColor = mFont->GetColor();
@@ -712,34 +550,21 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
mFont->DrawString(buffer, SCREEN_WIDTH - 22, y + 15, JGETEXT_RIGHT);
mFont->SetColor(backupColor);
if (useFilter != 0) renderer->RenderQuad(mIcons[useFilter - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
}
//returns position of the current card (cusor) in the currently viewed color/filter
int GameStateDeckViewer::getCurrentPos()
{
int total = displayed_deck->Size();
int currentPos = displayed_deck->getOffset();
currentPos += 2; //we start by displaying card number 3
currentPos = currentPos % total + 1;
if (currentPos < 0) currentPos = (total + currentPos);
if (!currentPos) currentPos = total;
return currentPos;
if (mView->filter() != 0) renderer->RenderQuad(mIcons[mView->filter() - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
}
void GameStateDeckViewer::renderSlideBar()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
int total = displayed_deck->Size();
int total = mView->deck()->Size();
if (total == 0) return;
float filler = 15;
float y = SCREEN_HEIGHT_F - 25;
float bar_size = SCREEN_WIDTH_F - 2 * filler;
JRenderer * r = JRenderer::GetInstance();
int currentPos = getCurrentPos();
int currentPos = mView->getPosition();
float cursor_pos = bar_size * currentPos / total;
@@ -750,7 +575,7 @@ void GameStateDeckViewer::renderSlideBar()
r->DrawLine(filler + cursor_pos, y, filler + cursor_pos, y + 5, ARGB(hudAlpha,255,255,255));
char buffer[256];
string deckname = _("Collection");
if (displayed_deck == myDeck)
if (mView->deck() == myDeck)
{
deckname = _("Deck");
}
@@ -849,7 +674,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
{
font->DrawString(_("Add card"), rightPspX + 20, rightPspY - 15);
font->DrawString(_("View Deck"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
@@ -864,7 +689,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
{
font->DrawString(_("in: collection"), 5 - leftTransition, 5);
font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH - 200 + rightTransition, 5);
@@ -883,7 +708,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
// print stuff here about the editor commands
float textYOffset = SCREEN_HEIGHT_F/2;
font->DrawString(_("Click on the card image"), SCREEN_WIDTH - 200 + rightTransition, textYOffset - (2 * fH));
if (displayed_deck == myCollection)
if (mView->deck() == myCollection)
font->DrawString(_("to add card to deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
else
font->DrawString(_("to remove card from deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
@@ -1399,152 +1224,17 @@ void GameStateDeckViewer::renderOnScreenMenu()
}
}
void GameStateDeckViewer::renderCard(int id, float rotation)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
MTGCard * card = cardIndex[id];
float max_scale = 0.96f;
float x_center_0 = 180;
float right_border = SCREEN_WIDTH + 180;
float x_center = x_center_0 + cos((rotation + 8 - id) * M_PI / 12) * (right_border - x_center_0);
float scale = max_scale / 1.12f * cos((x_center - x_center_0) * 1.5f / (right_border - x_center_0)) + 0.2f * max_scale * cos(
cos((x_center - x_center_0) * 0.15f / (right_border - x_center_0)));
float x = x_center; // ;
float y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (scale + 0.2f);
cardsCoordinates[id] = pair<float, float>(x, y);
int alpha = (int) (255 * (scale + 1.0 - max_scale));
if (!card) return;
if (!WResourceManager::Instance()->IsThreaded())
{
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
JQuadPtr quad;
int cacheError = CACHE_ERROR_NONE;
if (!options[Options::DISABLECARDS].number)
{
quad = WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_EXISTING);
cacheError = WResourceManager::Instance()->RetrieveError();
if (!quad.get() && cacheError != CACHE_ERROR_404)
{
if (last_user_activity > (abs(2 - id) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
quad = WResourceManager::Instance()->RetrieveCard(card);
else
{
quad = backQuad;
}
}
}
if (quad.get())
{
if (quad == backQuad)
{
quad->SetColor(ARGB(255,255,255,255));
float _scale = scale * (285 / quad->mHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), x, y, 0.0f, _scale, _scale);
}
else
{
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(card, pos);
}
}
else
{
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(card, pos, DrawMode::kText);
}
}
else
{
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(card, pos, mode);
}
int quadAlpha = alpha;
if (!displayed_deck->count(card)) quadAlpha /= 2;
quadAlpha = 255 - quadAlpha;
if (quadAlpha > 0)
{
JRenderer::GetInstance()->FillRect(x - scale * 100.0f, y - scale * 142.5f, scale * 200.0f, scale * 285.0f,
ARGB(quadAlpha,0,0,0));
}
if (last_user_activity < 3)
{
int fontAlpha = alpha;
float qtY = y - 135 * scale;
float qtX = x + 40 * scale;
char buffer[4096];
sprintf(buffer, "x%i", displayed_deck->count(card));
WFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX + 2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
void GameStateDeckViewer::renderCard(int id)
{
renderCard(id, 0);
}
void GameStateDeckViewer::Render()
{
setButtonState(false);
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
if (displayed_deck == myDeck && mStage != STAGE_MENU)
if (mView->deck() == myDeck && mStage != STAGE_MENU)
renderDeckBackground();
int order[3] = { 1, 2, 3 };
if (mRotation < 0.5 && mRotation > -0.5)
{
order[1] = 3;
order[2] = 2;
}
else if (mRotation < -0.5)
{
order[0] = 3;
order[2] = 1;
}
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(cardIndex[0]);
WResourceManager::Instance()->RetrieveCard(cardIndex[3]);
WResourceManager::Instance()->RetrieveCard(cardIndex[4]);
WResourceManager::Instance()->RetrieveCard(cardIndex[2]);
WResourceManager::Instance()->RetrieveCard(cardIndex[5]);
WResourceManager::Instance()->RetrieveCard(cardIndex[1]);
WResourceManager::Instance()->RetrieveCard(cardIndex[6]);
}
mView->Render();
renderCard(6, mRotation);
renderCard(5, mRotation);
renderCard(4, mRotation);
renderCard(0, mRotation);
for (int i = 0; i < 3; i++)
{
renderCard(order[i], mRotation);
}
if (displayed_deck->Size() > 0)
if (mView->deck()->Size() > 0)
{
setButtonState(true);
renderSlideBar();
@@ -1604,7 +1294,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
SAFE_DELETE(myCollection);
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
mView->SetDeck(myCollection);
char deckname[256];
sprintf(deckname, "deck%i.txt", deckid);
@@ -1648,7 +1338,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
myDeck->Sort(WSrcCards::SORT_ALPHA);
SAFE_DELETE(filterMenu);
rebuildFilters();
loadIndexes();
mView->reloadIndexes();
return 1;
}
@@ -1689,9 +1379,9 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
SAFE_DELETE(myCollection);
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
mView->SetDeck(myCollection);
rebuildFilters();
loadIndexes();
mView->reloadIndexes();
mStage = STAGE_WELCOME;
break;
}
@@ -1764,7 +1454,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
{
case MENU_ITEM_YES:
{
MTGCard * card = cardIndex[2];
MTGCard * card = mView->getActiveCard();
if (card)
{
int rnd = (rand() % 25);
@@ -1772,10 +1462,10 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
price = price - (rnd * price) / 100;
pricelist->setPrice(card->getMTGId(), price);
playerdata->collection->remove(card->getMTGId());
displayed_deck->Remove(card, 1);
displayed_deck->validate();
mView->deck()->Remove(card, 1);
mView->deck()->validate();
stw->needUpdate = true;
loadIndexes();
mView->reloadIndexes();
}
}
case MENU_ITEM_NO:
@@ -1816,9 +1506,10 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
else
offset = 2 + numCards;
mEngine->LeftClickedProcessed();
mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
//TODO: FIXME
//mEngine->LeftClickedProcessed();
//mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
//mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
}
}
else

View File

@@ -14,6 +14,7 @@
#include "Translate.h"
#include "Rules.h"
#include "ModRules.h"
#include "GameApp.h"
#ifdef TESTSUITE
#include "TestSuiteAI.h"

View File

@@ -0,0 +1 @@
#include "GridDeckView.h"

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@@ -3,6 +3,7 @@
#include "GuiMana.h"
#include "OptionItem.h"
#include "Player.h"
#include "GameApp.h"
//using std::cout;
using std::endl;

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@@ -7,6 +7,7 @@
#include "TranslateKeys.h"
#include "StyleManager.h"
#include <dirent.h>
#include "SimpleMenu.h"
//OptionItem
OptionItem::OptionItem(int _id, string _displayValue) :

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@@ -6,6 +6,7 @@
#include "Player.h"
#include "AIMomirPlayer.h"
#include "GameApp.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "AllAbilities.h"

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@@ -13,6 +13,7 @@
#include "PlayerData.h"
#include "MTGDeck.h"
#include "WFont.h"
#include "GameApp.h"
#include <JFileSystem.h>
#define LINE_SPACE 2

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@@ -6,6 +6,9 @@
#include "Subtypes.h"
#include "TranslateKeys.h"
#include <hge/hgedistort.h>
#include "SimpleMenu.h"
#include "Pos.h"
#include "CardGui.h"
/**
Provides an interface to retrieve some standardized colors. The idea here is that a child of WGuiBase

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@@ -106,6 +106,9 @@ SOURCES += \
src/DeckMenuItem.cpp\
src/DeckMetaData.cpp\
src/DeckStats.cpp\
src/DeckView.cpp\
src/CarouselDeckView.cpp\
src/GridDeckView.cpp\
src/DuelLayers.cpp\
src/Effects.cpp\
src/ExtraCost.cpp\
@@ -301,7 +304,10 @@ HEADERS += \
include/SimpleMenu.h\
include/SimpleButton.h\
include/InteractiveButton.h\
include/ObjectAnalytics.h
include/ObjectAnalytics.h\
include/DeckView.h\
include/CarouselDeckView.h\
include/GridDeckView.h
# JGE, could probably be moved outside
SOURCES += \