Refactor gamestatedeckviewer and add a grid view suited...
for bigger screens.
This commit is contained in:
46
projects/mtg/include/CarouselDeckView.h
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46
projects/mtg/include/CarouselDeckView.h
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@@ -0,0 +1,46 @@
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#ifndef _CAROUSEL_DECK_VIEW_H_
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#define _CAROUSEL_DECK_VIEW_H_
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#include "DeckView.h"
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class CarouselDeckView : public DeckView
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{
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private:
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enum AnimationStage{
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NONE = 0,
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SLIDE_UP,
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SLIDE_DOWN,
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SCROLL_TO_SELECTED
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};
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static const float scroll_speed;
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public:
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CarouselDeckView();
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virtual ~CarouselDeckView();
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void Reset();
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void UpdateViewState(float dt);
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void UpdateCardPosition(CardRep &rep, int index);
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void renderCard(int index)
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{
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int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale));
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DeckView::renderCard(index, alpha);
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}
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void Render();
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MTGCard * Click(int x, int y);
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bool Button(Buttons button);
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MTGCard *getActiveCard();
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//maintains the current rotation for fluid animations
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private:
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float mRotation; //[-1,1]. defines the current rotation of the cards
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float mSlide; //[-1,1]. defines, the y-offset of the cards
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int mScrollTarget; //0 <= mScrollTarget < mCards.size(). defines where to scroll to if the current animation is a scroll animation
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AnimationStage mStage; // state machine state. for animation purposes
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};
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#endif //_CAROUSEL_DECK_VIEW_H_
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67
projects/mtg/include/DeckView.h
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67
projects/mtg/include/DeckView.h
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@@ -0,0 +1,67 @@
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#ifndef _DECK_VIEW_H_
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#define _DECK_VIEW_H_
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#include <vector>
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#include "MTGCard.h"
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#include "DeckDataWrapper.h"
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#include "WFont.h"
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#include "WResourceManager.h"
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#include "Pos.h"
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#define NO_USER_ACTIVITY_HELP_DELAY 10
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#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
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class DeckView
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{
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protected:
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static const float max_scale;
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static const float x_center;
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static const float right_border;
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public:
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struct CardRep{
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float x;
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float y;
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float scale;
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MTGCard * card;
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};
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bool dirtyFilters;
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bool dirtyCardPos;
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DeckView(int numberOfCards);
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virtual ~DeckView();
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virtual void Reset();
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//advances the view and card representations
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void Update(float dt);
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virtual void Render() = 0;
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virtual MTGCard * Click(int x, int y) = 0;
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virtual bool Button(Buttons button) = 0;
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virtual MTGCard *getActiveCard() = 0;
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virtual void SetDeck(DeckDataWrapper *toShow);
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DeckDataWrapper *deck();
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void SwitchFilter(int delta);
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int filter();
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void reloadIndexes();
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int getPosition();
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protected:
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float last_user_activity;
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int mFilter;
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DeckDataWrapper *mCurrentDeck;
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CardRep& getCardRep(unsigned int index);
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void renderCard(int index, int alpha);
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int getCardIndexNextTo(int x, int y);
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vector<CardRep> mCards;
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private:
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virtual void UpdateViewState(float dt) = 0;
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virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
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};
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#endif // _DECK_VIEW_H_
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@@ -19,22 +19,7 @@
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#include "WGui.h"
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#include "InteractiveButton.h"
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#define NO_USER_ACTIVITY_HELP_DELAY 10
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#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
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enum
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{
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STAGE_TRANSITION_RIGHT = 0,
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STAGE_TRANSITION_LEFT = 1,
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STAGE_WAITING = 2,
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STAGE_TRANSITION_UP = 3,
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STAGE_TRANSITION_DOWN = 4,
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STAGE_ONSCREEN_MENU = 5,
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STAGE_WELCOME = 6,
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STAGE_MENU = 7,
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STAGE_FILTERS = 8,
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STAGE_TRANSITION_SELECTED = 9
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};
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class DeckView;
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// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
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// available options in the duel menu
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@@ -44,7 +29,7 @@ enum
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MENU_DECK_SELECTION = 10,
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MENU_DECK_BUILDER = 11,
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MENU_FIRST_DUEL_SUBMENU = 102,
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MENU_LANGUAGE_SELECTION = 103,
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MENU_LANGUAGE_SELECTION = 103
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};
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// enums for menu options
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@@ -64,38 +49,28 @@ enum DECK_VIEWER_MENU_ITEMS
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MENU_ITEM_NO = 21,
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MENU_ITEM_FILTER_BY = 22,
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MENUITEM_MORE_INFO = kInfoMenuID
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};
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#define ALL_COLORS -1
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#define ROTATE_LEFT 1;
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#define ROTATE_RIGHT 0;
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#define HIGH_SPEED 15.0
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#define MED_SPEED 5.0f
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#define LOW_SPEED 1.5
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#define MAX_SAVED_FILTERS Constants::NB_Colors + 1
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#define CARDS_DISPLAYED 10
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class GameStateDeckViewer: public GameState, public JGuiListener
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{
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private:
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enum DeckViewerStages
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{
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STAGE_WAITING = 0,
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STAGE_ONSCREEN_MENU,
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STAGE_WELCOME,
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STAGE_MENU,
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STAGE_FILTERS
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};
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vector<JQuadPtr> mIcons;
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JQuadPtr pspIcons[8];
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JTexture * pspIconsTexture;
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float last_user_activity;
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float onScreenTransition;
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float mRotation;
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float mSlide;
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int mAlpha;
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int mStage;
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int useFilter;
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DeckViewerStages mStage;
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JMusic * bgMusic;
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int lastPos;
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int lastTotal;
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int mSelected;
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InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton;
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@@ -108,10 +83,8 @@ private:
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PriceList* pricelist;
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PlayerData * playerdata;
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int price;
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DeckDataWrapper * displayed_deck;
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DeckDataWrapper * myDeck;
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DeckDataWrapper * myCollection;
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MTGCard * cardIndex[CARDS_DISPLAYED];
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StatsWrapper *stw;
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int hudAlpha;
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@@ -120,23 +93,20 @@ private:
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bool mSwitching;
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void saveDeck(); //Saves the deck and additional necessary information
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void saveAsAIDeck(string deckName); // saves deck as an AI Deck
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int getCurrentPos();
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void sellCard();
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void setButtonState(bool state);
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bool userPressedButton();
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void RenderButtons();
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pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
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DeckView* mView;
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public:
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GameStateDeckViewer(GameApp* parent);
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virtual ~GameStateDeckViewer();
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void updateDecks();
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void rotateCards(int direction);
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void loadIndexes();
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void updateFilters();
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void rebuildFilters();
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void switchDisplay();
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void toggleCollection();
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void Start();
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virtual void End();
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void addRemove(MTGCard * card);
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@@ -145,8 +115,6 @@ public:
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void renderSlideBar();
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void renderDeckBackground();
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void renderOnScreenMenu();
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virtual void renderCard(int id, float rotation);
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virtual void renderCard(int id);
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virtual void Render();
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int loadDeck(int deckid);
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void LoadDeckStatistics(int deckId);
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225
projects/mtg/include/GridDeckView.h
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225
projects/mtg/include/GridDeckView.h
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@@ -0,0 +1,225 @@
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#ifndef _GRID_DECK_VIEW_H
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#define _GRID_DECK_VIEW_H
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#include "DeckView.h"
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class GridDeckView : public DeckView
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{
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private:
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enum AnimationStage{
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NONE = 0,
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SLIDE_UP,
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SLIDE_DOWN,
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SCROLL_TO_SELECTED
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};
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static const float scroll_speed = 5.0f;
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static const float card_scale_small = 0.48f;
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static const float card_scale_big = 0.6f;
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public:
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GridDeckView(): DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(0), mColsToScroll(0), mStage(NONE)
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{}
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virtual ~GridDeckView()
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{}
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void Reset()
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{
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mSlide = 0;
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mScrollOffset = 0;
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mCurrentSelection = 0;
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mColsToScroll = 0;
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mStage = NONE;
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}
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void UpdateViewState(float dt)
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{
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switch(mStage)
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{
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case SCROLL_TO_SELECTED:
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if(mColsToScroll < 0){
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mScrollOffset -= dt * scroll_speed;
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if(mScrollOffset <= -1.0f)
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{
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mScrollOffset += 1.0f;
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deck()->next();
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deck()->next();
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mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
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reloadIndexes();
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mColsToScroll += 1;
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}
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}else if(mColsToScroll > 0){
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mScrollOffset += dt * scroll_speed;
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if(mScrollOffset >= 1.0f)
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{
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mScrollOffset -= 1.0f;
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deck()->prev();
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deck()->prev();
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mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
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reloadIndexes();
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mColsToScroll -= 1;
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}
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}else if(mColsToScroll == 0){
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mScrollOffset = 0;
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mStage = NONE;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_DOWN:
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mSlide -= 0.05f;
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if (mSlide < -1.0f)
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{
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dirtyFilters = true;
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mSlide = 1;
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}
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else if (mSlide > 0 && mSlide < 0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_UP:
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mSlide += 0.05f;
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if (mSlide > 1.0f)
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{
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dirtyFilters = true;
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mSlide = -1;
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}
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else if (mSlide < 0 && mSlide > -0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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default:
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mStage = NONE;
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break;
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}
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}
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void UpdateCardPosition(CardRep &rep, int index)
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{
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int col = index / mRows;
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int row = index % mRows;
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float colWidth = SCREEN_WIDTH_F / (mCols - 3);
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float rowHeight = SCREEN_HEIGHT_F / mRows;
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rep.x = (col + mScrollOffset) * colWidth - colWidth;
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rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2;
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if(mCurrentSelection == index)
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{
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rep.scale = card_scale_big;
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if(row == 0){
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rep.y += rowHeight * (card_scale_big - card_scale_small);
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}else{
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rep.y -= rowHeight * (card_scale_big - card_scale_small);
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}
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}else{
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rep.scale = card_scale_small;
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}
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}
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void Render()
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{
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for(int i = 0; i < int(mCards.size()); ++i)
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{
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WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
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if(mCurrentSelection != i)
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{
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renderCard(i, 255);
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}
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}
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if(2 <= mCurrentSelection && mCurrentSelection < 12){
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renderCard(mCurrentSelection, 255);
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}
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}
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MTGCard * Click(int x, int y)
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{
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int n = getCardIndexNextTo(x, y);
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DebugTrace("Clicked: " << n);
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last_user_activity = 0;
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//clicked active card, and no animation is running
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if(n == mCurrentSelection && mStage == NONE)
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{
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return getActiveCard();
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}
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else if(n < 4 && mStage == NONE)
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{
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mColsToScroll = 1;
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mStage = SCROLL_TO_SELECTED;
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}
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else if(n >= 12 && mStage == NONE)
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{
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mColsToScroll = -1;
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mStage = SCROLL_TO_SELECTED;
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}
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else
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{
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mCurrentSelection = n;
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dirtyCardPos = true;
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}
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return NULL;
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}
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bool Button(Buttons button)
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{
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switch(button)
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{
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case JGE_BTN_LEFT:
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mColsToScroll -= 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_RIGHT:
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mColsToScroll += 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_UP:
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mStage = SLIDE_UP;
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SwitchFilter(1);
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last_user_activity = 0;
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break;
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case JGE_BTN_DOWN:
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mStage = SLIDE_DOWN;
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SwitchFilter(-1);
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last_user_activity = 0;
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break;
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default:
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return false;
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}
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return true;
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}
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MTGCard *getActiveCard()
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{
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if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
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{
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return mCards[mCurrentSelection].card;
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}
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else
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{
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return NULL;
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}
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}
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//maintains the current rotation for fluid animations
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private:
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int mCols;
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int mRows;
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float mSlide; //[-1,1]. defines, the y-offset of the cards
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float mScrollOffset;
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int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
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int mColsToScroll; //the number of cols we need to scroll
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AnimationStage mStage; // state machine state. for animation purposes
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};
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#endif //_GRID_DECK_VIEW_H
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@@ -6,8 +6,9 @@
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#include <hge/hgeparticle.h>
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#include "JGE.h"
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#include "MTGDefinitions.h"
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#include "GameApp.h"
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#include "Pos.h"
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#include "GuiLayers.h"
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#include "WResource_Fwd.h"
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class ManaIcon : public Pos
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{
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@@ -4,7 +4,6 @@
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#define MTG_ERROR -1
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#include "MTGDefinitions.h"
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#include "GameApp.h"
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#include "WResourceManager.h"
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#include <dirent.h>
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#include <Threading.h>
|
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|
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@@ -1,6 +1,8 @@
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#ifndef OBJECTANALYTICS_H
|
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#define OBJECTANALYTICS_H
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#include <boost/cstdint.hpp>
|
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#ifdef _DEBUG
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#define TRACK_OBJECT_USAGE
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#endif
|
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|
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@@ -7,7 +7,6 @@
|
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#include <JGui.h>
|
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#include <vector>
|
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#include <string>
|
||||
#include "GameApp.h"
|
||||
#include "GameStateOptions.h"
|
||||
#include "WFilter.h"
|
||||
#include "WDataSrc.h"
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
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#include <vector>
|
||||
|
||||
class GameObserver;
|
||||
|
||||
// Task type constant
|
||||
|
||||
#define TASK_BASIC 'B'
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "MTGDeck.h"
|
||||
|
||||
#ifndef _WFILTER_H_
|
||||
#define _WFILTER_H_
|
||||
/**
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
class hgeDistortionMesh;
|
||||
class GameStateOptions;
|
||||
class SimpleMenu;
|
||||
|
||||
/**
|
||||
@defgroup WGui Basic Gui
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "Counters.h"
|
||||
#include "ModRules.h"
|
||||
#include "CardDescriptor.h"
|
||||
#include "GameApp.h"
|
||||
|
||||
const float CardGui::Width = 28.0;
|
||||
const float CardGui::Height = 40.0;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "MTGDeck.h"
|
||||
#include "Subtypes.h"
|
||||
#include "Translate.h"
|
||||
#include "GameApp.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
|
||||
184
projects/mtg/src/CarouselDeckView.cpp
Normal file
184
projects/mtg/src/CarouselDeckView.cpp
Normal file
@@ -0,0 +1,184 @@
|
||||
#include "CarouselDeckView.h"
|
||||
|
||||
const float CarouselDeckView::scroll_speed = 5.0f;
|
||||
|
||||
CarouselDeckView::CarouselDeckView() :
|
||||
DeckView(10), mRotation(0), mSlide(0), mScrollTarget(2), mStage(NONE)
|
||||
{
|
||||
}
|
||||
|
||||
CarouselDeckView::~CarouselDeckView()
|
||||
{}
|
||||
|
||||
void CarouselDeckView::UpdateViewState(float dt)
|
||||
{
|
||||
switch(mStage)
|
||||
{
|
||||
case SCROLL_TO_SELECTED:
|
||||
if(mScrollTarget < 2){ //scroll left
|
||||
mRotation -= dt * scroll_speed;
|
||||
if(mRotation <= -1.0f)
|
||||
{
|
||||
mRotation += 1.0f;
|
||||
deck()->prev();
|
||||
reloadIndexes();
|
||||
mScrollTarget += 1;
|
||||
}
|
||||
}else if(mScrollTarget > 2){
|
||||
mRotation += dt * scroll_speed;
|
||||
if(mRotation >= 1.0f)
|
||||
{
|
||||
mRotation -= 1.0f;
|
||||
deck()->next();
|
||||
reloadIndexes();
|
||||
mScrollTarget -= 1;
|
||||
}
|
||||
}else if(mScrollTarget == 2){
|
||||
mRotation = 0;
|
||||
mStage = NONE;
|
||||
}
|
||||
dirtyCardPos = true;
|
||||
break;
|
||||
case SLIDE_DOWN:
|
||||
mSlide -= 0.05f;
|
||||
if (mSlide < -1.0f)
|
||||
{
|
||||
dirtyFilters = true;
|
||||
mSlide = 1;
|
||||
}
|
||||
else if (mSlide > 0 && mSlide < 0.05)
|
||||
{
|
||||
mStage = NONE;
|
||||
mSlide = 0;
|
||||
}
|
||||
dirtyCardPos = true;
|
||||
break;
|
||||
case SLIDE_UP:
|
||||
mSlide += 0.05f;
|
||||
if (mSlide > 1.0f)
|
||||
{
|
||||
dirtyFilters = true;
|
||||
mSlide = -1;
|
||||
}
|
||||
else if (mSlide < 0 && mSlide > -0.05)
|
||||
{
|
||||
mStage = NONE;
|
||||
mSlide = 0;
|
||||
}
|
||||
dirtyCardPos = true;
|
||||
break;
|
||||
default:
|
||||
mStage = NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
|
||||
{
|
||||
float rotation = mRotation + 8 - index;
|
||||
|
||||
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
|
||||
rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
|
||||
cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
|
||||
rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (rep.scale + 0.2f);
|
||||
}
|
||||
|
||||
void CarouselDeckView::Reset()
|
||||
{
|
||||
mRotation = 0;
|
||||
mSlide = 0;
|
||||
mScrollTarget = 2;
|
||||
mStage = NONE;
|
||||
DeckView::Reset();
|
||||
}
|
||||
|
||||
void CarouselDeckView::Render()
|
||||
{
|
||||
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
|
||||
// in a different order, ie the center card should appear first, then the adjacent ones
|
||||
if (WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
|
||||
}
|
||||
|
||||
renderCard(6);
|
||||
renderCard(5);
|
||||
renderCard(4);
|
||||
renderCard(0);
|
||||
|
||||
if (mRotation < 0.5 && mRotation > -0.5)
|
||||
{
|
||||
renderCard(1);
|
||||
renderCard(3);
|
||||
renderCard(2);
|
||||
}
|
||||
else if (mRotation < -0.5)
|
||||
{
|
||||
renderCard(3);
|
||||
renderCard(2);
|
||||
renderCard(1);
|
||||
}
|
||||
}
|
||||
|
||||
MTGCard * CarouselDeckView::Click(int x, int y)
|
||||
{
|
||||
int n = getCardIndexNextTo(x, y);
|
||||
last_user_activity = 0;
|
||||
|
||||
//clicked active card, and no animation is running
|
||||
if(n == 2 && mStage == NONE)
|
||||
{
|
||||
return getActiveCard();
|
||||
}
|
||||
|
||||
//clicked not the active card, start animation:s
|
||||
if(n != 2 && mStage == NONE)
|
||||
{
|
||||
mScrollTarget = n;
|
||||
mStage = SCROLL_TO_SELECTED;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool CarouselDeckView::Button(Buttons button)
|
||||
{
|
||||
switch(button)
|
||||
{
|
||||
case JGE_BTN_LEFT:
|
||||
mScrollTarget -= 1;
|
||||
mStage = SCROLL_TO_SELECTED;
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_RIGHT:
|
||||
mScrollTarget += 1;
|
||||
mStage = SCROLL_TO_SELECTED;
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_UP:
|
||||
mStage = SLIDE_UP;
|
||||
SwitchFilter(1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_DOWN:
|
||||
mStage = SLIDE_DOWN;
|
||||
SwitchFilter(-1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
MTGCard *CarouselDeckView::getActiveCard()
|
||||
{
|
||||
return getCardRep(2).card;
|
||||
}
|
||||
|
||||
194
projects/mtg/src/DeckView.cpp
Normal file
194
projects/mtg/src/DeckView.cpp
Normal file
@@ -0,0 +1,194 @@
|
||||
#include "DeckView.h"
|
||||
|
||||
#include "GameOptions.h"
|
||||
#include "CardGui.h"
|
||||
|
||||
const float DeckView::max_scale = 0.96f;
|
||||
const float DeckView::x_center = 180;
|
||||
const float DeckView::right_border = SCREEN_WIDTH + 180;
|
||||
|
||||
DeckView::DeckView(int numberOfCards)
|
||||
: dirtyFilters(true), dirtyCardPos(true), last_user_activity(0.0f), mFilter(0), mCurrentDeck(NULL)
|
||||
{
|
||||
mCards.resize(numberOfCards);
|
||||
}
|
||||
|
||||
DeckView::~DeckView()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DeckView::Reset()
|
||||
{
|
||||
dirtyFilters = true;
|
||||
dirtyCardPos = true;
|
||||
last_user_activity = 0;
|
||||
mFilter = 0;
|
||||
mCurrentDeck = NULL;
|
||||
}
|
||||
|
||||
void DeckView::Update(float dt)
|
||||
{
|
||||
last_user_activity += dt;
|
||||
|
||||
UpdateViewState(dt);
|
||||
|
||||
if(dirtyCardPos){
|
||||
for(unsigned int i = 0; i < mCards.size(); ++i)
|
||||
{
|
||||
UpdateCardPosition(mCards[i], i);
|
||||
}
|
||||
dirtyCardPos = false;
|
||||
}
|
||||
}
|
||||
|
||||
void DeckView::SetDeck(DeckDataWrapper *toShow)
|
||||
{
|
||||
mCurrentDeck = toShow;
|
||||
reloadIndexes();
|
||||
}
|
||||
|
||||
DeckDataWrapper* DeckView::deck()
|
||||
{
|
||||
return mCurrentDeck;
|
||||
}
|
||||
|
||||
void DeckView::SwitchFilter(int delta)
|
||||
{
|
||||
unsigned int FilterCount = Constants::NB_Colors + 1;
|
||||
mFilter = (FilterCount + mFilter + delta) % FilterCount;
|
||||
}
|
||||
|
||||
int DeckView::filter(){
|
||||
return mFilter;
|
||||
}
|
||||
|
||||
void DeckView::reloadIndexes() //fixme: feels ugly. check if we can remove this
|
||||
{
|
||||
for (unsigned int i = 0; i < mCards.size(); i++)
|
||||
{
|
||||
mCards[i].card = deck()->getCard(i);
|
||||
}
|
||||
}
|
||||
|
||||
DeckView::CardRep& DeckView::getCardRep(unsigned int index)
|
||||
{
|
||||
return mCards[index];
|
||||
}
|
||||
|
||||
void DeckView::renderCard(int index, int alpha)
|
||||
{
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
|
||||
const CardRep& cardPosition = getCardRep(index);
|
||||
|
||||
if (!cardPosition.card) return;
|
||||
|
||||
if (!WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
|
||||
JQuadPtr quad;
|
||||
|
||||
int cacheError = CACHE_ERROR_NONE;
|
||||
|
||||
if (!options[Options::DISABLECARDS].number)
|
||||
{
|
||||
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card, RETRIEVE_EXISTING);
|
||||
cacheError = WResourceManager::Instance()->RetrieveError();
|
||||
if (!quad.get() && cacheError != CACHE_ERROR_404)
|
||||
{
|
||||
if (last_user_activity > (abs(2 - index) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
|
||||
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card);
|
||||
else
|
||||
{
|
||||
quad = backQuad;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (quad.get())
|
||||
{
|
||||
if (quad == backQuad)
|
||||
{
|
||||
quad->SetColor(ARGB(255,255,255,255));
|
||||
float _scale = cardPosition.scale * (285 / quad->mHeight);
|
||||
JRenderer::GetInstance()->RenderQuad(quad.get(), cardPosition.x, cardPosition.y, 0.0f, _scale, _scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(cardPosition.card, pos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(cardPosition.card, pos, DrawMode::kText);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
|
||||
|
||||
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(cardPosition.card, pos, mode);
|
||||
}
|
||||
|
||||
int quadAlpha = alpha;
|
||||
if (!deck()->count(cardPosition.card)) quadAlpha /= 2;
|
||||
quadAlpha = 255 - quadAlpha;
|
||||
if (quadAlpha > 0)
|
||||
{
|
||||
JRenderer::GetInstance()->FillRect(cardPosition.x - cardPosition.scale * 100.0f, cardPosition.y - cardPosition.scale * 142.5f, cardPosition.scale * 200.0f, cardPosition.scale * 285.0f,
|
||||
ARGB(quadAlpha,0,0,0));
|
||||
}
|
||||
if (last_user_activity < 3)
|
||||
{
|
||||
int fontAlpha = alpha;
|
||||
float qtY = cardPosition.y - 135 * cardPosition.scale;
|
||||
float qtX = cardPosition.x + 40 * cardPosition.scale;
|
||||
char buffer[4096];
|
||||
sprintf(buffer, "x%i", deck()->count(cardPosition.card));
|
||||
WFont * font = mFont;
|
||||
font->SetColor(ARGB(fontAlpha/2,0,0,0));
|
||||
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
|
||||
font->DrawString(buffer, qtX + 4, qtY + 4);
|
||||
font->SetColor(ARGB(fontAlpha,255,255,255));
|
||||
font->DrawString(buffer, qtX + 2, qtY + 2);
|
||||
font->SetColor(ARGB(255,255,255,255));
|
||||
}
|
||||
}
|
||||
|
||||
int DeckView::getCardIndexNextTo(int x, int y)
|
||||
{
|
||||
int bestCardIndex = -1;
|
||||
float bestDistance = 0;
|
||||
|
||||
for(unsigned int i = 0; i < mCards.size(); i++)
|
||||
{
|
||||
const CardRep& cardPosition = getCardRep(i);
|
||||
|
||||
float dx = (x - cardPosition.x);
|
||||
float dy = (y - cardPosition.y);
|
||||
float dist = dx*dx + dy*dy;
|
||||
|
||||
if(dist < bestDistance || bestCardIndex == -1)
|
||||
{
|
||||
bestDistance = dist;
|
||||
bestCardIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
return bestCardIndex;
|
||||
}
|
||||
|
||||
int DeckView::getPosition()
|
||||
{
|
||||
if(!mCurrentDeck){ return 0; }
|
||||
|
||||
int total = mCurrentDeck->Size();
|
||||
int currentPos = (mCurrentDeck->getOffset() + 3) % total;
|
||||
|
||||
while (currentPos <= 0) currentPos += total;
|
||||
return currentPos;
|
||||
}
|
||||
@@ -21,13 +21,16 @@
|
||||
#include "SimpleMenu.h"
|
||||
#include "utils.h"
|
||||
#include "AIPlayer.h"
|
||||
#include "GameApp.h"
|
||||
|
||||
#include "CarouselDeckView.h"
|
||||
#include "GridDeckView.h"
|
||||
|
||||
|
||||
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
|
||||
GameState(parent, "deckeditor")
|
||||
GameState(parent, "deckeditor"), mView(NEW GridDeckView())
|
||||
{
|
||||
bgMusic = NULL;
|
||||
useFilter = 0;
|
||||
isAIDeckSave = false;
|
||||
mSwitching = false;
|
||||
welcome_menu = NULL;
|
||||
@@ -37,8 +40,6 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
|
||||
source = NULL;
|
||||
hudAlpha = 0;
|
||||
subMenu = NULL;
|
||||
mRotation = 0;
|
||||
mSlide = 0;
|
||||
mAlpha = 255;
|
||||
menu = NULL;
|
||||
stw = NULL;
|
||||
@@ -58,6 +59,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
|
||||
SAFE_DELETE(statsPrevButton);
|
||||
SAFE_DELETE(filterButton);
|
||||
SAFE_DELETE(toggleViewButton);
|
||||
SAFE_DELETE(mView);
|
||||
|
||||
if (myDeck)
|
||||
{
|
||||
@@ -72,24 +74,6 @@ GameStateDeckViewer::~GameStateDeckViewer()
|
||||
SAFE_DELETE(filterMenu);
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::rotateCards(int direction)
|
||||
{
|
||||
int left = direction;
|
||||
if (left)
|
||||
displayed_deck->next();
|
||||
else
|
||||
displayed_deck->prev();
|
||||
loadIndexes();
|
||||
|
||||
int total = displayed_deck->Size();
|
||||
if (total)
|
||||
{
|
||||
lastPos = getCurrentPos();
|
||||
lastTotal = total;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::rebuildFilters()
|
||||
{
|
||||
if (!filterMenu) filterMenu = NEW WGuiFilters("Filter by...", NULL);
|
||||
@@ -97,7 +81,7 @@ void GameStateDeckViewer::rebuildFilters()
|
||||
SAFE_DELETE(source);
|
||||
source = NEW WSrcDeckViewer(myDeck, myCollection);
|
||||
filterMenu->setSrc(source);
|
||||
if (displayed_deck != myDeck) source->swapSrc();
|
||||
if (mView->deck() != myDeck) source->swapSrc();
|
||||
filterMenu->Finish(true);
|
||||
|
||||
// no stats need updating if there isn't a deck to update
|
||||
@@ -107,58 +91,28 @@ void GameStateDeckViewer::rebuildFilters()
|
||||
|
||||
void GameStateDeckViewer::updateFilters()
|
||||
{
|
||||
if (!displayed_deck) return;
|
||||
if (!mView->deck() || !filterMenu) return;
|
||||
|
||||
filterMenu->recolorFilter(useFilter - 1);
|
||||
filterMenu->recolorFilter(mView->filter() - 1);
|
||||
filterMenu->Finish(true);
|
||||
int totalAfter = displayed_deck->Size();
|
||||
if (totalAfter && lastTotal)
|
||||
{
|
||||
|
||||
//This part is a hack. I don't understand why in some cases "displayed_deck's" currentPos is not 0 at this stage
|
||||
{
|
||||
while (int currentPos = displayed_deck->getOffset())
|
||||
{
|
||||
if (currentPos > 0)
|
||||
displayed_deck->prev();
|
||||
else
|
||||
displayed_deck->next();
|
||||
}
|
||||
}
|
||||
|
||||
int pos = (totalAfter * lastPos) / lastTotal;
|
||||
for (int i = 0; i < pos - 3; ++i)
|
||||
{ // "-3" because card "0" is displayed at position 3 initially
|
||||
displayed_deck->next();
|
||||
}
|
||||
}
|
||||
stw->updateStats( myDeck );;
|
||||
return;
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::loadIndexes()
|
||||
void GameStateDeckViewer::toggleCollection()
|
||||
{
|
||||
for (int i = 0; i < 7; i++)
|
||||
if (mView->deck() == myCollection)
|
||||
{
|
||||
cardIndex[i] = displayed_deck->getCard(i);
|
||||
}
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::switchDisplay()
|
||||
{
|
||||
if (displayed_deck == myCollection)
|
||||
{
|
||||
displayed_deck = myDeck;
|
||||
mView->SetDeck(myDeck);
|
||||
toggleDeckButton->setText("View Collection");
|
||||
}
|
||||
else
|
||||
{
|
||||
toggleDeckButton->setText("View Deck");
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
}
|
||||
source->swapSrc();
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::updateDecks()
|
||||
@@ -208,20 +162,18 @@ void GameStateDeckViewer::Start()
|
||||
subMenu = NULL;
|
||||
myDeck = NULL;
|
||||
mStage = STAGE_WELCOME;
|
||||
mRotation = 0;
|
||||
mSlide = 0;
|
||||
mView->Reset();
|
||||
mAlpha = 255;
|
||||
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
|
||||
onScreenTransition = 0;
|
||||
useFilter = 0;
|
||||
lastPos = 0;
|
||||
lastTotal = 0;
|
||||
//lastPos = 0;
|
||||
//lastTotal = 0;
|
||||
|
||||
pricelist = NEW PriceList("settings/prices.dat", MTGCollection());
|
||||
playerdata = NEW PlayerData(MTGCollection());
|
||||
myCollection = NEW DeckDataWrapper(playerdata->collection);
|
||||
myCollection->Sort(WSrcCards::SORT_ALPHA);
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
|
||||
//Icons
|
||||
mIcons = manaIcons;
|
||||
@@ -250,7 +202,7 @@ void GameStateDeckViewer::Start()
|
||||
|
||||
GameApp::playMusic("Track1.mp3");
|
||||
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
mEngine->ResetInput();
|
||||
JRenderer::GetInstance()->EnableVSync(true);
|
||||
}
|
||||
@@ -282,9 +234,9 @@ void GameStateDeckViewer::End()
|
||||
void GameStateDeckViewer::addRemove(MTGCard * card)
|
||||
{
|
||||
if (!card) return;
|
||||
if (displayed_deck->Remove(card, 1, (displayed_deck == myDeck)))
|
||||
if (mView->deck()->Remove(card, 1, (mView->deck() == myDeck)))
|
||||
{
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
{
|
||||
myDeck->Add(card);
|
||||
myDeck->Sort(WSrcCards::SORT_ALPHA);
|
||||
@@ -297,7 +249,7 @@ void GameStateDeckViewer::addRemove(MTGCard * card)
|
||||
myCollection->validate();
|
||||
myDeck->validate();
|
||||
stw->needUpdate = true;
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::saveDeck()
|
||||
@@ -342,8 +294,8 @@ void GameStateDeckViewer::sellCard()
|
||||
SAFE_DELETE(subMenu);
|
||||
char buffer[4096];
|
||||
{
|
||||
MTGCard * card = cardIndex[2];
|
||||
if (card && displayed_deck->count(card))
|
||||
MTGCard * card = mView->getActiveCard();
|
||||
if (card && mView->deck()->count(card))
|
||||
{
|
||||
price = pricelist->getSellPrice(card->getMTGId());
|
||||
sprintf(buffer, "%s : %i %s", _(card->data->getName()).c_str(), price, _("credits").c_str());
|
||||
@@ -387,13 +339,7 @@ void GameStateDeckViewer::RenderButtons()
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::Update(float dt)
|
||||
{
|
||||
|
||||
int x, y;
|
||||
unsigned int distance2;
|
||||
unsigned int minDistance2 = -1;
|
||||
int n = 0;
|
||||
|
||||
{
|
||||
if (options.keypadActive())
|
||||
{
|
||||
options.keypadUpdate(dt);
|
||||
@@ -435,27 +381,16 @@ void GameStateDeckViewer::Update(float dt)
|
||||
}
|
||||
if (mStage == STAGE_WAITING || mStage == STAGE_ONSCREEN_MENU)
|
||||
{
|
||||
switch (mEngine->ReadButton())
|
||||
JButton button = mEngine->ReadButton();
|
||||
switch (button)
|
||||
{
|
||||
case JGE_BTN_LEFT:
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_LEFT;
|
||||
break;
|
||||
case JGE_BTN_RIGHT:
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_RIGHT;
|
||||
break;
|
||||
case JGE_BTN_UP:
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_UP;
|
||||
useFilter++;
|
||||
if (useFilter >= MAX_SAVED_FILTERS) useFilter = 0;
|
||||
break;
|
||||
case JGE_BTN_DOWN:
|
||||
mView->Button(button);
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_DOWN;
|
||||
useFilter--;
|
||||
if (useFilter < 0) useFilter = MAX_SAVED_FILTERS - 1;
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
case JGE_BTN_CANCEL:
|
||||
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
|
||||
@@ -464,45 +399,35 @@ void GameStateDeckViewer::Update(float dt)
|
||||
if (last_user_activity > 0.2)
|
||||
{
|
||||
last_user_activity = 0;
|
||||
switchDisplay();
|
||||
toggleCollection();
|
||||
}
|
||||
break;
|
||||
case JGE_BTN_OK:
|
||||
{
|
||||
// verify that none of the buttons fired
|
||||
if (userPressedButton())
|
||||
{
|
||||
Update(dt);
|
||||
break;
|
||||
}
|
||||
|
||||
int x, y;
|
||||
if (mEngine->GetLeftClickCoordinates(x, y))
|
||||
{
|
||||
// verify that none of the buttons fired
|
||||
if (userPressedButton())
|
||||
{
|
||||
Update(dt);
|
||||
break;
|
||||
}
|
||||
|
||||
for(int i=0; i < CARDS_DISPLAYED; i++)
|
||||
{
|
||||
distance2 = static_cast<unsigned int>((cardsCoordinates[i].second - y) * (cardsCoordinates[i].second - y) + (cardsCoordinates[i].first - x) * (cardsCoordinates[i].first - x));
|
||||
if (distance2 < minDistance2)
|
||||
{
|
||||
minDistance2 = distance2;
|
||||
n = i;
|
||||
}
|
||||
}
|
||||
|
||||
if(n != 2)
|
||||
{
|
||||
mSelected = n;
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_TRANSITION_SELECTED;
|
||||
}
|
||||
mEngine->LeftClickedProcessed();
|
||||
}
|
||||
|
||||
if(mStage != STAGE_TRANSITION_SELECTED && last_user_activity > .05)
|
||||
{
|
||||
last_user_activity = 0;
|
||||
addRemove(cardIndex[2]);
|
||||
mEngine->LeftClickedProcessed();
|
||||
if(mView->Click(x, y) == mView->getActiveCard())
|
||||
{
|
||||
addRemove(mView->getActiveCard());
|
||||
}
|
||||
}else{
|
||||
last_user_activity = 0;
|
||||
addRemove(mView->getActiveCard());
|
||||
}
|
||||
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
}
|
||||
case JGE_BTN_SEC:
|
||||
sellCard();
|
||||
break;
|
||||
@@ -520,7 +445,7 @@ void GameStateDeckViewer::Update(float dt)
|
||||
SAFE_DELETE(source);
|
||||
source = NEW WSrcDeckViewer(myDeck, myCollection);
|
||||
filterMenu->setSrc(source);
|
||||
if (displayed_deck != myDeck) source->swapSrc();
|
||||
if (mView->deck() != myDeck) source->swapSrc();
|
||||
}
|
||||
filterMenu->Entering(JGE_BTN_NONE);
|
||||
break;
|
||||
@@ -557,103 +482,15 @@ void GameStateDeckViewer::Update(float dt)
|
||||
}
|
||||
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_SELECTED)
|
||||
{
|
||||
if (mSelected < 2)
|
||||
{
|
||||
mRotation -= dt * MED_SPEED;
|
||||
if (mRotation < mSelected-2)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(STAGE_TRANSITION_RIGHT);
|
||||
mRotation += 1;
|
||||
} while (mRotation < -1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
else if (mSelected > 2)
|
||||
{
|
||||
mRotation += dt * MED_SPEED;
|
||||
if (mRotation > mSelected - 2)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(STAGE_TRANSITION_LEFT);
|
||||
mRotation -= 1;
|
||||
} while (mRotation > 1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT)
|
||||
{
|
||||
if (mStage == STAGE_TRANSITION_RIGHT)
|
||||
{
|
||||
mRotation -= dt * MED_SPEED;
|
||||
if (mRotation < -1.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(mStage);
|
||||
mRotation += 1;
|
||||
} while (mRotation < -1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
else if (mStage == STAGE_TRANSITION_LEFT)
|
||||
{
|
||||
mRotation += dt * MED_SPEED;
|
||||
if (mRotation > 1.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
rotateCards(mStage);
|
||||
mRotation -= 1;
|
||||
} while (mRotation > 1.0f);
|
||||
mStage = STAGE_WAITING;
|
||||
mRotation = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP)
|
||||
{
|
||||
if (mStage == STAGE_TRANSITION_DOWN)
|
||||
{
|
||||
mSlide -= 0.05f;
|
||||
if (mSlide < -1.0f)
|
||||
{
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
mSlide = 1;
|
||||
}
|
||||
else if (mSlide > 0 && mSlide < 0.05)
|
||||
{
|
||||
mStage = STAGE_WAITING;
|
||||
mSlide = 0;
|
||||
}
|
||||
}
|
||||
if (mStage == STAGE_TRANSITION_UP)
|
||||
{
|
||||
mSlide += 0.05f;
|
||||
if (mSlide > 1.0f)
|
||||
{
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
mSlide = -1;
|
||||
}
|
||||
else if (mSlide < 0 && mSlide > -0.05)
|
||||
{
|
||||
mStage = STAGE_WAITING;
|
||||
mSlide = 0;
|
||||
}
|
||||
}
|
||||
|
||||
mView->Update(dt);
|
||||
if(mView->dirtyFilters){
|
||||
updateFilters();
|
||||
mView->reloadIndexes();
|
||||
mView->dirtyFilters = false;
|
||||
}
|
||||
else if (mStage == STAGE_WELCOME)
|
||||
|
||||
if (mStage == STAGE_WELCOME)
|
||||
welcome_menu->Update(dt);
|
||||
else if (mStage == STAGE_MENU)
|
||||
menu->Update(dt);
|
||||
@@ -667,19 +504,20 @@ void GameStateDeckViewer::Update(float dt)
|
||||
//useFilter = 0;
|
||||
filterMenu->Finish(true);
|
||||
filterMenu->Update(dt);
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
return;
|
||||
}
|
||||
if (!filterMenu->isFinished())
|
||||
{
|
||||
filterMenu->CheckUserInput(key);
|
||||
filterMenu->Update(dt);
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
else
|
||||
{
|
||||
mStage = STAGE_WAITING;
|
||||
updateFilters();
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -693,16 +531,16 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
|
||||
|
||||
float y = 0;
|
||||
int allCopies, nowCopies;
|
||||
nowCopies = displayed_deck->getCount(WSrcDeck::FILTERED_COPIES);
|
||||
allCopies = displayed_deck->getCount(WSrcDeck::UNFILTERED_COPIES);
|
||||
WCardFilter * wc = displayed_deck->getFiltersRoot();
|
||||
nowCopies = mView->deck()->getCount(WSrcDeck::FILTERED_COPIES);
|
||||
allCopies = mView->deck()->getCount(WSrcDeck::UNFILTERED_COPIES);
|
||||
WCardFilter * wc = mView->deck()->getFiltersRoot();
|
||||
|
||||
if (wc)
|
||||
sprintf(buffer, "%s %i of %i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
|
||||
displayed_deck->getCount(WSrcDeck::FILTERED_UNIQUE));
|
||||
sprintf(buffer, "%s %i of %i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", nowCopies, allCopies,
|
||||
mView->deck()->getCount(WSrcDeck::FILTERED_UNIQUE));
|
||||
else
|
||||
sprintf(buffer, "%s%i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " ", allCopies, displayed_deck->getCount(
|
||||
WSrcDeck::UNFILTERED_UNIQUE));
|
||||
sprintf(buffer, "%s%i cards (%i unique)", (mView->deck() == myDeck) ? "DECK: " : " ", allCopies,
|
||||
mView->deck()->getCount(WSrcDeck::UNFILTERED_UNIQUE));
|
||||
|
||||
float w = mFont->GetStringWidth(buffer);
|
||||
PIXEL_TYPE backupColor = mFont->GetColor();
|
||||
@@ -712,34 +550,21 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
|
||||
mFont->DrawString(buffer, SCREEN_WIDTH - 22, y + 15, JGETEXT_RIGHT);
|
||||
mFont->SetColor(backupColor);
|
||||
|
||||
if (useFilter != 0) renderer->RenderQuad(mIcons[useFilter - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
|
||||
}
|
||||
|
||||
//returns position of the current card (cusor) in the currently viewed color/filter
|
||||
int GameStateDeckViewer::getCurrentPos()
|
||||
{
|
||||
int total = displayed_deck->Size();
|
||||
|
||||
int currentPos = displayed_deck->getOffset();
|
||||
currentPos += 2; //we start by displaying card number 3
|
||||
currentPos = currentPos % total + 1;
|
||||
if (currentPos < 0) currentPos = (total + currentPos);
|
||||
if (!currentPos) currentPos = total;
|
||||
return currentPos;
|
||||
if (mView->filter() != 0) renderer->RenderQuad(mIcons[mView->filter() - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::renderSlideBar()
|
||||
{
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
|
||||
int total = displayed_deck->Size();
|
||||
int total = mView->deck()->Size();
|
||||
if (total == 0) return;
|
||||
|
||||
float filler = 15;
|
||||
float y = SCREEN_HEIGHT_F - 25;
|
||||
float bar_size = SCREEN_WIDTH_F - 2 * filler;
|
||||
JRenderer * r = JRenderer::GetInstance();
|
||||
int currentPos = getCurrentPos();
|
||||
int currentPos = mView->getPosition();
|
||||
|
||||
float cursor_pos = bar_size * currentPos / total;
|
||||
|
||||
@@ -750,7 +575,7 @@ void GameStateDeckViewer::renderSlideBar()
|
||||
r->DrawLine(filler + cursor_pos, y, filler + cursor_pos, y + 5, ARGB(hudAlpha,255,255,255));
|
||||
char buffer[256];
|
||||
string deckname = _("Collection");
|
||||
if (displayed_deck == myDeck)
|
||||
if (mView->deck() == myDeck)
|
||||
{
|
||||
deckname = _("Deck");
|
||||
}
|
||||
@@ -849,7 +674,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
|
||||
font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
|
||||
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
{
|
||||
font->DrawString(_("Add card"), rightPspX + 20, rightPspY - 15);
|
||||
font->DrawString(_("View Deck"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
|
||||
@@ -864,7 +689,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
|
||||
font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
|
||||
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
{
|
||||
font->DrawString(_("in: collection"), 5 - leftTransition, 5);
|
||||
font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH - 200 + rightTransition, 5);
|
||||
@@ -883,7 +708,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
// print stuff here about the editor commands
|
||||
float textYOffset = SCREEN_HEIGHT_F/2;
|
||||
font->DrawString(_("Click on the card image"), SCREEN_WIDTH - 200 + rightTransition, textYOffset - (2 * fH));
|
||||
if (displayed_deck == myCollection)
|
||||
if (mView->deck() == myCollection)
|
||||
font->DrawString(_("to add card to deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
|
||||
else
|
||||
font->DrawString(_("to remove card from deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
|
||||
@@ -1399,152 +1224,17 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GameStateDeckViewer::renderCard(int id, float rotation)
|
||||
{
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
MTGCard * card = cardIndex[id];
|
||||
|
||||
float max_scale = 0.96f;
|
||||
float x_center_0 = 180;
|
||||
float right_border = SCREEN_WIDTH + 180;
|
||||
|
||||
float x_center = x_center_0 + cos((rotation + 8 - id) * M_PI / 12) * (right_border - x_center_0);
|
||||
float scale = max_scale / 1.12f * cos((x_center - x_center_0) * 1.5f / (right_border - x_center_0)) + 0.2f * max_scale * cos(
|
||||
cos((x_center - x_center_0) * 0.15f / (right_border - x_center_0)));
|
||||
float x = x_center; // ;
|
||||
|
||||
float y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlide * (scale + 0.2f);
|
||||
|
||||
cardsCoordinates[id] = pair<float, float>(x, y);
|
||||
|
||||
int alpha = (int) (255 * (scale + 1.0 - max_scale));
|
||||
|
||||
if (!card) return;
|
||||
|
||||
if (!WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
|
||||
JQuadPtr quad;
|
||||
|
||||
int cacheError = CACHE_ERROR_NONE;
|
||||
|
||||
if (!options[Options::DISABLECARDS].number)
|
||||
{
|
||||
quad = WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_EXISTING);
|
||||
cacheError = WResourceManager::Instance()->RetrieveError();
|
||||
if (!quad.get() && cacheError != CACHE_ERROR_404)
|
||||
{
|
||||
if (last_user_activity > (abs(2 - id) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
|
||||
quad = WResourceManager::Instance()->RetrieveCard(card);
|
||||
else
|
||||
{
|
||||
quad = backQuad;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (quad.get())
|
||||
{
|
||||
if (quad == backQuad)
|
||||
{
|
||||
quad->SetColor(ARGB(255,255,255,255));
|
||||
float _scale = scale * (285 / quad->mHeight);
|
||||
JRenderer::GetInstance()->RenderQuad(quad.get(), x, y, 0.0f, _scale, _scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(card, pos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(card, pos, DrawMode::kText);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
|
||||
|
||||
Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
|
||||
CardGui::DrawCard(card, pos, mode);
|
||||
}
|
||||
|
||||
int quadAlpha = alpha;
|
||||
if (!displayed_deck->count(card)) quadAlpha /= 2;
|
||||
quadAlpha = 255 - quadAlpha;
|
||||
if (quadAlpha > 0)
|
||||
{
|
||||
JRenderer::GetInstance()->FillRect(x - scale * 100.0f, y - scale * 142.5f, scale * 200.0f, scale * 285.0f,
|
||||
ARGB(quadAlpha,0,0,0));
|
||||
}
|
||||
if (last_user_activity < 3)
|
||||
{
|
||||
int fontAlpha = alpha;
|
||||
float qtY = y - 135 * scale;
|
||||
float qtX = x + 40 * scale;
|
||||
char buffer[4096];
|
||||
sprintf(buffer, "x%i", displayed_deck->count(card));
|
||||
WFont * font = mFont;
|
||||
font->SetColor(ARGB(fontAlpha/2,0,0,0));
|
||||
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
|
||||
font->DrawString(buffer, qtX + 4, qtY + 4);
|
||||
font->SetColor(ARGB(fontAlpha,255,255,255));
|
||||
font->DrawString(buffer, qtX + 2, qtY + 2);
|
||||
font->SetColor(ARGB(255,255,255,255));
|
||||
}
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::renderCard(int id)
|
||||
{
|
||||
renderCard(id, 0);
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::Render()
|
||||
{
|
||||
setButtonState(false);
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
|
||||
if (displayed_deck == myDeck && mStage != STAGE_MENU)
|
||||
if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
||||
renderDeckBackground();
|
||||
int order[3] = { 1, 2, 3 };
|
||||
if (mRotation < 0.5 && mRotation > -0.5)
|
||||
{
|
||||
order[1] = 3;
|
||||
order[2] = 2;
|
||||
}
|
||||
else if (mRotation < -0.5)
|
||||
{
|
||||
order[0] = 3;
|
||||
order[2] = 1;
|
||||
}
|
||||
|
||||
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
|
||||
// in a different order, ie the center card should appear first, then the adjacent ones
|
||||
if (WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[0]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[3]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[4]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[2]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[5]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[1]);
|
||||
WResourceManager::Instance()->RetrieveCard(cardIndex[6]);
|
||||
}
|
||||
mView->Render();
|
||||
|
||||
renderCard(6, mRotation);
|
||||
renderCard(5, mRotation);
|
||||
renderCard(4, mRotation);
|
||||
renderCard(0, mRotation);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
renderCard(order[i], mRotation);
|
||||
}
|
||||
|
||||
if (displayed_deck->Size() > 0)
|
||||
if (mView->deck()->Size() > 0)
|
||||
{
|
||||
setButtonState(true);
|
||||
renderSlideBar();
|
||||
@@ -1604,7 +1294,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
|
||||
SAFE_DELETE(myCollection);
|
||||
myCollection = NEW DeckDataWrapper(playerdata->collection);
|
||||
myCollection->Sort(WSrcCards::SORT_ALPHA);
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
|
||||
char deckname[256];
|
||||
sprintf(deckname, "deck%i.txt", deckid);
|
||||
@@ -1648,7 +1338,7 @@ int GameStateDeckViewer::loadDeck(int deckid)
|
||||
myDeck->Sort(WSrcCards::SORT_ALPHA);
|
||||
SAFE_DELETE(filterMenu);
|
||||
rebuildFilters();
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -1689,9 +1379,9 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
SAFE_DELETE(myCollection);
|
||||
myCollection = NEW DeckDataWrapper(playerdata->collection);
|
||||
myCollection->Sort(WSrcCards::SORT_ALPHA);
|
||||
displayed_deck = myCollection;
|
||||
mView->SetDeck(myCollection);
|
||||
rebuildFilters();
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
mStage = STAGE_WELCOME;
|
||||
break;
|
||||
}
|
||||
@@ -1764,7 +1454,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
{
|
||||
case MENU_ITEM_YES:
|
||||
{
|
||||
MTGCard * card = cardIndex[2];
|
||||
MTGCard * card = mView->getActiveCard();
|
||||
if (card)
|
||||
{
|
||||
int rnd = (rand() % 25);
|
||||
@@ -1772,10 +1462,10 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
price = price - (rnd * price) / 100;
|
||||
pricelist->setPrice(card->getMTGId(), price);
|
||||
playerdata->collection->remove(card->getMTGId());
|
||||
displayed_deck->Remove(card, 1);
|
||||
displayed_deck->validate();
|
||||
mView->deck()->Remove(card, 1);
|
||||
mView->deck()->validate();
|
||||
stw->needUpdate = true;
|
||||
loadIndexes();
|
||||
mView->reloadIndexes();
|
||||
}
|
||||
}
|
||||
case MENU_ITEM_NO:
|
||||
@@ -1816,9 +1506,10 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
|
||||
else
|
||||
offset = 2 + numCards;
|
||||
|
||||
mEngine->LeftClickedProcessed();
|
||||
mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
|
||||
mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||
//TODO: FIXME
|
||||
//mEngine->LeftClickedProcessed();
|
||||
//mEngine->LeftClicked(static_cast<int>(cardsCoordinates[offset].first), static_cast<int>(cardsCoordinates[offset].second));
|
||||
//mEngine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "Translate.h"
|
||||
#include "Rules.h"
|
||||
#include "ModRules.h"
|
||||
#include "GameApp.h"
|
||||
|
||||
#ifdef TESTSUITE
|
||||
#include "TestSuiteAI.h"
|
||||
|
||||
1
projects/mtg/src/GridDeckView.cpp
Normal file
1
projects/mtg/src/GridDeckView.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "GridDeckView.h"
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "GuiMana.h"
|
||||
#include "OptionItem.h"
|
||||
#include "Player.h"
|
||||
#include "GameApp.h"
|
||||
|
||||
//using std::cout;
|
||||
using std::endl;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "TranslateKeys.h"
|
||||
#include "StyleManager.h"
|
||||
#include <dirent.h>
|
||||
#include "SimpleMenu.h"
|
||||
|
||||
//OptionItem
|
||||
OptionItem::OptionItem(int _id, string _displayValue) :
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Player.h"
|
||||
#include "AIMomirPlayer.h"
|
||||
|
||||
#include "GameApp.h"
|
||||
#include "MTGGameZones.h"
|
||||
#include "MTGAbility.h"
|
||||
#include "AllAbilities.h"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "PlayerData.h"
|
||||
#include "MTGDeck.h"
|
||||
#include "WFont.h"
|
||||
#include "GameApp.h"
|
||||
#include <JFileSystem.h>
|
||||
|
||||
#define LINE_SPACE 2
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "Subtypes.h"
|
||||
#include "TranslateKeys.h"
|
||||
#include <hge/hgedistort.h>
|
||||
#include "SimpleMenu.h"
|
||||
#include "Pos.h"
|
||||
#include "CardGui.h"
|
||||
|
||||
/**
|
||||
Provides an interface to retrieve some standardized colors. The idea here is that a child of WGuiBase
|
||||
|
||||
@@ -106,6 +106,9 @@ SOURCES += \
|
||||
src/DeckMenuItem.cpp\
|
||||
src/DeckMetaData.cpp\
|
||||
src/DeckStats.cpp\
|
||||
src/DeckView.cpp\
|
||||
src/CarouselDeckView.cpp\
|
||||
src/GridDeckView.cpp\
|
||||
src/DuelLayers.cpp\
|
||||
src/Effects.cpp\
|
||||
src/ExtraCost.cpp\
|
||||
@@ -301,7 +304,10 @@ HEADERS += \
|
||||
include/SimpleMenu.h\
|
||||
include/SimpleButton.h\
|
||||
include/InteractiveButton.h\
|
||||
include/ObjectAnalytics.h
|
||||
include/ObjectAnalytics.h\
|
||||
include/DeckView.h\
|
||||
include/CarouselDeckView.h\
|
||||
include/GridDeckView.h
|
||||
|
||||
# JGE, could probably be moved outside
|
||||
SOURCES += \
|
||||
|
||||
Reference in New Issue
Block a user