Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.

This commit is contained in:
wrenczes@gmail.com
2010-12-01 08:22:17 +00:00
parent aa6aa20ba5
commit 65e38b0694
53 changed files with 369 additions and 346 deletions

View File

@@ -46,7 +46,7 @@ StoryText::StoryText(string text, float _mX, float _mY, string _align, int _font
}
void StoryText::Render()
{
WFont * mFont = resources.GetWFont(font);
WFont * mFont = WResourceManager::Instance()->GetWFont(font);
mFont->SetColor(ARGB(200,255,255,255));
mFont->SetScale(1.0);
mFont->DrawString(text.c_str(), mX, mY, align);
@@ -54,7 +54,7 @@ void StoryText::Render()
float StoryText::getHeight()
{
WFont * mFont = resources.GetWFont(font);
WFont * mFont = WResourceManager::Instance()->GetWFont(font);
return mFont->GetHeight();
}
@@ -171,7 +171,7 @@ void StoryReward::Update(float dt)
if (!rewardSoundPlayed && options[Options::SFXVOLUME].number > 0)
{
JSample * sample = resources.RetrieveSample("bonus.wav");
JSample * sample = WResourceManager::Instance()->RetrieveSample("bonus.wav");
if (sample)
{
JSoundSystem::GetInstance()->PlaySample(sample);
@@ -193,7 +193,7 @@ StoryImage::StoryImage(string img, float mX, float mY) :
}
void StoryImage::Render()
{
JQuad * quad = resources.RetrieveTempQuad(img);
JQuad * quad = WResourceManager::Instance()->RetrieveTempQuad(img);
if (quad)
{
float x = mX;
@@ -208,7 +208,7 @@ void StoryImage::Render()
float StoryImage::getHeight()
{
JQuad * quad = resources.RetrieveQuad(img);
JQuad * quad = WResourceManager::Instance()->RetrieveQuad(img);
if (quad)
{
return quad->mHeight;
@@ -233,7 +233,7 @@ StoryPage::StoryPage(StoryFlow * mParent) :
void StoryChoice::Render()
{
WFont * mFont = resources.GetWFont(font);
WFont * mFont = WResourceManager::Instance()->GetWFont(font);
mFont->SetColor(ARGB(200,255,255,255));
if (mHasFocus) mFont->SetColor(ARGB(255,255,255,0));
mFont->SetScale(mScale);
@@ -242,7 +242,7 @@ void StoryChoice::Render()
float StoryChoice::getHeight()
{
WFont * mFont = resources.GetWFont(font);
WFont * mFont = WResourceManager::Instance()->GetWFont(font);
return mFont->GetHeight() * mScale;
}