Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
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@@ -355,7 +355,7 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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{
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if (card->isCreature())
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{
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JSample * sample = resources.RetrieveSample("graveyard.wav");
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JSample * sample = WResourceManager::Instance()->RetrieveSample("graveyard.wav");
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if (sample)
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JSoundSystem::GetInstance()->PlaySample(sample);
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}
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