Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
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@@ -123,16 +123,16 @@ void GameStateShop::Start()
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}
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//alternateRender doesn't lock, so lock our thumbnails for hgeDistort.
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altThumb[0] = resources.RetrieveTexture("artifact_thumb.jpg", RETRIEVE_LOCK);
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altThumb[1] = resources.RetrieveTexture("green_thumb.jpg", RETRIEVE_LOCK);
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altThumb[2] = resources.RetrieveTexture("blue_thumb.jpg", RETRIEVE_LOCK);
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altThumb[3] = resources.RetrieveTexture("red_thumb.jpg", RETRIEVE_LOCK);
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altThumb[4] = resources.RetrieveTexture("black_thumb.jpg", RETRIEVE_LOCK);
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altThumb[5] = resources.RetrieveTexture("white_thumb.jpg", RETRIEVE_LOCK);
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altThumb[6] = resources.RetrieveTexture("land_thumb.jpg", RETRIEVE_LOCK);
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altThumb[7] = resources.RetrieveTexture("gold_thumb.jpg", RETRIEVE_LOCK);
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altThumb[0] = WResourceManager::Instance()->RetrieveTexture("artifact_thumb.jpg", RETRIEVE_LOCK);
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altThumb[1] = WResourceManager::Instance()->RetrieveTexture("green_thumb.jpg", RETRIEVE_LOCK);
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altThumb[2] = WResourceManager::Instance()->RetrieveTexture("blue_thumb.jpg", RETRIEVE_LOCK);
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altThumb[3] = WResourceManager::Instance()->RetrieveTexture("red_thumb.jpg", RETRIEVE_LOCK);
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altThumb[4] = WResourceManager::Instance()->RetrieveTexture("black_thumb.jpg", RETRIEVE_LOCK);
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altThumb[5] = WResourceManager::Instance()->RetrieveTexture("white_thumb.jpg", RETRIEVE_LOCK);
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altThumb[6] = WResourceManager::Instance()->RetrieveTexture("land_thumb.jpg", RETRIEVE_LOCK);
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altThumb[7] = WResourceManager::Instance()->RetrieveTexture("gold_thumb.jpg", RETRIEVE_LOCK);
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mBack = resources.GetQuad("back");
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mBack = WResourceManager::Instance()->GetQuad("back");
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JRenderer::GetInstance()->EnableVSync(true);
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@@ -194,7 +194,7 @@ string GameStateShop::descPurchase(int controlId, bool tiny)
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}
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void GameStateShop::beginPurchase(int controlId)
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{
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WFont * mFont = resources.GetWFont(Fonts::MENU_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
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mFont->SetScale(DEFAULT_MENU_FONT_SCALE);
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SAFE_DELETE(menu);
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if (mInventory[controlId] <= 0)
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@@ -428,7 +428,7 @@ void GameStateShop::End()
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//Release alternate thumbnails.
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for (int i = 0; i < 8; i++)
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{
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resources.Release(altThumb[i]);
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WResourceManager::Instance()->Release(altThumb[i]);
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altThumb[i] = NULL;
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}
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@@ -652,17 +652,17 @@ void GameStateShop::deleteDisplay()
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void GameStateShop::Render()
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{
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//Erase
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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if (mStage == STAGE_FADE_IN)
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return;
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JQuad * mBg = resources.RetrieveTempQuad("shop.jpg", TEXTURE_SUB_5551);
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JQuad * mBg = WResourceManager::Instance()->RetrieveTempQuad("shop.jpg", TEXTURE_SUB_5551);
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if (mBg)
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r->RenderQuad(mBg, 0, 0);
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JQuad * quad = resources.RetrieveTempQuad("shop_light.jpg", TEXTURE_SUB_5551);
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JQuad * quad = WResourceManager::Instance()->RetrieveTempQuad("shop_light.jpg", TEXTURE_SUB_5551);
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if (quad)
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{
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r->EnableTextureFilter(false);
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