Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.

This commit is contained in:
wrenczes@gmail.com
2010-12-01 08:22:17 +00:00
parent aa6aa20ba5
commit 65e38b0694
53 changed files with 369 additions and 346 deletions

View File

@@ -123,16 +123,16 @@ void GameStateShop::Start()
}
//alternateRender doesn't lock, so lock our thumbnails for hgeDistort.
altThumb[0] = resources.RetrieveTexture("artifact_thumb.jpg", RETRIEVE_LOCK);
altThumb[1] = resources.RetrieveTexture("green_thumb.jpg", RETRIEVE_LOCK);
altThumb[2] = resources.RetrieveTexture("blue_thumb.jpg", RETRIEVE_LOCK);
altThumb[3] = resources.RetrieveTexture("red_thumb.jpg", RETRIEVE_LOCK);
altThumb[4] = resources.RetrieveTexture("black_thumb.jpg", RETRIEVE_LOCK);
altThumb[5] = resources.RetrieveTexture("white_thumb.jpg", RETRIEVE_LOCK);
altThumb[6] = resources.RetrieveTexture("land_thumb.jpg", RETRIEVE_LOCK);
altThumb[7] = resources.RetrieveTexture("gold_thumb.jpg", RETRIEVE_LOCK);
altThumb[0] = WResourceManager::Instance()->RetrieveTexture("artifact_thumb.jpg", RETRIEVE_LOCK);
altThumb[1] = WResourceManager::Instance()->RetrieveTexture("green_thumb.jpg", RETRIEVE_LOCK);
altThumb[2] = WResourceManager::Instance()->RetrieveTexture("blue_thumb.jpg", RETRIEVE_LOCK);
altThumb[3] = WResourceManager::Instance()->RetrieveTexture("red_thumb.jpg", RETRIEVE_LOCK);
altThumb[4] = WResourceManager::Instance()->RetrieveTexture("black_thumb.jpg", RETRIEVE_LOCK);
altThumb[5] = WResourceManager::Instance()->RetrieveTexture("white_thumb.jpg", RETRIEVE_LOCK);
altThumb[6] = WResourceManager::Instance()->RetrieveTexture("land_thumb.jpg", RETRIEVE_LOCK);
altThumb[7] = WResourceManager::Instance()->RetrieveTexture("gold_thumb.jpg", RETRIEVE_LOCK);
mBack = resources.GetQuad("back");
mBack = WResourceManager::Instance()->GetQuad("back");
JRenderer::GetInstance()->EnableVSync(true);
@@ -194,7 +194,7 @@ string GameStateShop::descPurchase(int controlId, bool tiny)
}
void GameStateShop::beginPurchase(int controlId)
{
WFont * mFont = resources.GetWFont(Fonts::MENU_FONT);
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
mFont->SetScale(DEFAULT_MENU_FONT_SCALE);
SAFE_DELETE(menu);
if (mInventory[controlId] <= 0)
@@ -428,7 +428,7 @@ void GameStateShop::End()
//Release alternate thumbnails.
for (int i = 0; i < 8; i++)
{
resources.Release(altThumb[i]);
WResourceManager::Instance()->Release(altThumb[i]);
altThumb[i] = NULL;
}
@@ -652,17 +652,17 @@ void GameStateShop::deleteDisplay()
void GameStateShop::Render()
{
//Erase
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
if (mStage == STAGE_FADE_IN)
return;
JQuad * mBg = resources.RetrieveTempQuad("shop.jpg", TEXTURE_SUB_5551);
JQuad * mBg = WResourceManager::Instance()->RetrieveTempQuad("shop.jpg", TEXTURE_SUB_5551);
if (mBg)
r->RenderQuad(mBg, 0, 0);
JQuad * quad = resources.RetrieveTempQuad("shop_light.jpg", TEXTURE_SUB_5551);
JQuad * quad = WResourceManager::Instance()->RetrieveTempQuad("shop_light.jpg", TEXTURE_SUB_5551);
if (quad)
{
r->EnableTextureFilter(false);