Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
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@@ -224,30 +224,30 @@ void GameStateDeckViewer::Start()
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displayed_deck = myCollection;
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//Icons
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mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
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mIcons[Constants::MTG_COLOR_LAND] = resources.GetQuad("c_land");
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mIcons[Constants::MTG_COLOR_WHITE] = resources.GetQuad("c_white");
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mIcons[Constants::MTG_COLOR_RED] = resources.GetQuad("c_red");
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mIcons[Constants::MTG_COLOR_BLACK] = resources.GetQuad("c_black");
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mIcons[Constants::MTG_COLOR_BLUE] = resources.GetQuad("c_blue");
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mIcons[Constants::MTG_COLOR_GREEN] = resources.GetQuad("c_green");
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mIcons[Constants::MTG_COLOR_ARTIFACT] = WResourceManager::Instance()->GetQuad("c_artifact");
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mIcons[Constants::MTG_COLOR_LAND] = WResourceManager::Instance()->GetQuad("c_land");
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mIcons[Constants::MTG_COLOR_WHITE] = WResourceManager::Instance()->GetQuad("c_white");
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mIcons[Constants::MTG_COLOR_RED] = WResourceManager::Instance()->GetQuad("c_red");
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mIcons[Constants::MTG_COLOR_BLACK] = WResourceManager::Instance()->GetQuad("c_black");
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mIcons[Constants::MTG_COLOR_BLUE] = WResourceManager::Instance()->GetQuad("c_blue");
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mIcons[Constants::MTG_COLOR_GREEN] = WResourceManager::Instance()->GetQuad("c_green");
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for (int i = 0; i < 7; i++)
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{
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mIcons[i]->SetHotSpot(16, 16);
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}
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//Grab a texture in VRAM.
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pspIconsTexture = resources.RetrieveTexture("iconspsp.png", RETRIEVE_LOCK);
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pspIconsTexture = WResourceManager::Instance()->RetrieveTexture("iconspsp.png", RETRIEVE_LOCK);
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char buf[512];
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for (int i = 0; i < 8; i++)
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{
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sprintf(buf, "iconspsp%d", i);
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pspIcons[i] = resources.RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, buf);
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pspIcons[i] = WResourceManager::Instance()->RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, buf);
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pspIcons[i]->SetHotSpot(16, 16);
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}
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backQuad = resources.GetQuad("back");
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backQuad = WResourceManager::Instance()->GetQuad("back");
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//init welcome menu
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updateDecks();
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@@ -267,7 +267,7 @@ void GameStateDeckViewer::End()
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SAFE_DELETE(menu);
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SAFE_DELETE(subMenu);
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resources.Release(pspIconsTexture);
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WResourceManager::Instance()->Release(pspIconsTexture);
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if (myCollection)
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{
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SAFE_DELETE(myCollection);
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@@ -617,7 +617,7 @@ void GameStateDeckViewer::Update(float dt)
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void GameStateDeckViewer::renderOnScreenBasicInfo()
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{
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JRenderer *renderer = JRenderer::GetInstance();
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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char buffer[256];
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int myD = (displayed_deck == myDeck);
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@@ -656,7 +656,7 @@ int GameStateDeckViewer::getCurrentPos()
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void GameStateDeckViewer::renderSlideBar()
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{
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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int total = displayed_deck->Size();
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if (total == 0) return;
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@@ -726,7 +726,7 @@ void GameStateDeckViewer::renderDeckBackground()
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void GameStateDeckViewer::renderOnScreenMenu()
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{
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WFont * font = resources.GetWFont(Fonts::MAIN_FONT);
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WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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font->SetColor(ARGB(255,255,255,255));
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JRenderer * r = JRenderer::GetInstance();
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float pspIconsSize = 0.5;
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@@ -1292,7 +1292,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
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void GameStateDeckViewer::renderCard(int id, float rotation)
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{
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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MTGCard * card = cardIndex[id];
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float max_scale = 0.96f;
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@@ -1317,12 +1317,12 @@ void GameStateDeckViewer::renderCard(int id, float rotation)
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if (!options[Options::DISABLECARDS].number)
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{
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quad = resources.RetrieveCard(card, RETRIEVE_EXISTING);
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cacheError = resources.RetrieveError();
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quad = WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_EXISTING);
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cacheError = WResourceManager::Instance()->RetrieveError();
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if (!quad && cacheError != CACHE_ERROR_404)
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{
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if (last_user_activity > (abs(2 - id) + 1) * NO_USER_ACTIVITY_SHOWCARD_DELAY)
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quad = resources.RetrieveCard(card);
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quad = WResourceManager::Instance()->RetrieveCard(card);
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else
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{
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quad = backQuad;
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@@ -1350,7 +1350,7 @@ void GameStateDeckViewer::renderCard(int id, float rotation)
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{
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Pos pos = Pos(x, y, scale * 285 / 250, 0.0, 255);
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CardGui::DrawCard(card, pos, DrawMode::kText);
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if (!options[Options::DISABLECARDS].number) quad = resources.RetrieveCard(card, CACHE_THUMB);
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if (!options[Options::DISABLECARDS].number) quad = WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB);
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if (quad)
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{
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float _scale = 285 * scale / quad->mHeight;
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@@ -1389,7 +1389,7 @@ void GameStateDeckViewer::renderCard(int id)
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void GameStateDeckViewer::Render()
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{
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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