Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.

This commit is contained in:
wrenczes@gmail.com
2010-12-01 08:22:17 +00:00
parent aa6aa20ba5
commit 65e38b0694
53 changed files with 369 additions and 346 deletions

View File

@@ -640,7 +640,7 @@ void GameSettings::reloadProfile(bool images)
SAFE_DELETE(profileOptions);
checkProfile();
if (images)
resources.Refresh(); //Update images
WResourceManager::Instance()->Refresh(); //Update images
}
void GameSettings::checkProfile()