Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.

This commit is contained in:
wrenczes@gmail.com
2010-12-01 08:22:17 +00:00
parent aa6aa20ba5
commit 65e38b0694
53 changed files with 369 additions and 346 deletions

View File

@@ -265,8 +265,8 @@ void GameObserver::startGame(Rules * rules)
{
for (int i = 0; i < players[0]->game->hand->nb_cards; i++)
{
resources.RetrieveCard(players[0]->game->hand->cards[i], CACHE_THUMB);
resources.RetrieveCard(players[0]->game->hand->cards[i]);
WResourceManager::Instance()->RetrieveCard(players[0]->game->hand->cards[i], CACHE_THUMB);
WResourceManager::Instance()->RetrieveCard(players[0]->game->hand->cards[i]);
}
}