Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.

This commit is contained in:
wrenczes@gmail.com
2010-12-01 08:22:17 +00:00
parent aa6aa20ba5
commit 65e38b0694
53 changed files with 369 additions and 346 deletions

View File

@@ -73,6 +73,7 @@ GameApp::GameApp() :
GameApp::~GameApp()
{
WResourceManager::Terminate();
}
void GameApp::Create()
@@ -114,14 +115,14 @@ void GameApp::Create()
LOG("Checking for music files");
//Test for Music files presence
string filepath = JGE_GET_RES(resources.musicFile("Track0.mp3"));
string filepath = JGE_GET_RES(WResourceManager::Instance()->musicFile("Track0.mp3"));
std::ifstream file(filepath.c_str());
if (file)
file.close();
else
HasMusic = 0;
filepath = JGE_GET_RES(resources.musicFile("Track1.mp3"));
filepath = JGE_GET_RES(WResourceManager::Instance()->musicFile("Track1.mp3"));
std::ifstream file2(filepath.c_str());
if (file2)
file2.close();
@@ -130,21 +131,21 @@ void GameApp::Create()
LOG("Loading Textures");
LOG("--Loading menuicons.png");
resources.RetrieveTexture("menuicons.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("menuicons.png", RETRIEVE_MANAGE);
LOG("---Gettings menuicons.png quads");
//Creating thes quad in this specific order allows us to have them in the correct order to call them by integer id
manaIcons[Constants::MTG_COLOR_GREEN] = resources.RetrieveQuad("menuicons.png", 2 + 0 * 36, 38, 32, 32, "c_green",
manaIcons[Constants::MTG_COLOR_GREEN] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 0 * 36, 38, 32, 32, "c_green",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_BLUE] = resources.RetrieveQuad("menuicons.png", 2 + 1 * 36, 38, 32, 32, "c_blue",
manaIcons[Constants::MTG_COLOR_BLUE] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 1 * 36, 38, 32, 32, "c_blue",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_RED] = resources.RetrieveQuad("menuicons.png", 2 + 3 * 36, 38, 32, 32, "c_red", RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_BLACK] = resources.RetrieveQuad("menuicons.png", 2 + 2 * 36, 38, 32, 32, "c_black",
manaIcons[Constants::MTG_COLOR_RED] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 3 * 36, 38, 32, 32, "c_red", RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_BLACK] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 2 * 36, 38, 32, 32, "c_black",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_WHITE] = resources.RetrieveQuad("menuicons.png", 2 + 4 * 36, 38, 32, 32, "c_white",
manaIcons[Constants::MTG_COLOR_WHITE] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 4 * 36, 38, 32, 32, "c_white",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_LAND] = resources.RetrieveQuad("menuicons.png", 2 + 5 * 36, 38, 32, 32, "c_land",
manaIcons[Constants::MTG_COLOR_LAND] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 5 * 36, 38, 32, 32, "c_land",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_ARTIFACT] = resources.RetrieveQuad("menuicons.png", 2 + 6 * 36, 38, 32, 32, "c_artifact",
manaIcons[Constants::MTG_COLOR_ARTIFACT] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 6 * 36, 38, 32, 32, "c_artifact",
RETRIEVE_MANAGE);
for (int i = sizeof(manaIcons) / sizeof(manaIcons[0]) - 1; i >= 0; --i)
@@ -152,49 +153,49 @@ void GameApp::Create()
manaIcons[i]->SetHotSpot(16, 16);
LOG("--Loading back.jpg");
resources.RetrieveTexture("back.jpg", RETRIEVE_MANAGE);
JQuad * jq = resources.RetrieveQuad("back.jpg", 0, 0, 0, 0, "back", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("back.jpg", RETRIEVE_MANAGE);
JQuad * jq = WResourceManager::Instance()->RetrieveQuad("back.jpg", 0, 0, 0, 0, "back", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(jq->mWidth / 2, jq->mHeight / 2);
resources.RetrieveTexture("back_thumb.jpg", RETRIEVE_MANAGE);
resources.RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, "back_thumb", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("back_thumb.jpg", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, "back_thumb", RETRIEVE_MANAGE);
LOG("--Loading particles.png");
resources.RetrieveTexture("particles.png", RETRIEVE_MANAGE);
jq = resources.RetrieveQuad("particles.png", 0, 0, 32, 32, "particles", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("particles.png", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 0, 0, 32, 32, "particles", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(16, 16);
jq = resources.RetrieveQuad("particles.png", 64, 0, 32, 32, "stars", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 64, 0, 32, 32, "stars", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(16, 16);
LOG("--Loading fonts");
string lang = options[Options::LANG].str;
std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
resources.InitFonts(lang);
WResourceManager::Instance()->InitFonts(lang);
LOG("--Loading various textures");
resources.RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
resources.RetrieveTexture("wood.png", RETRIEVE_MANAGE);
resources.RetrieveTexture("gold.png", RETRIEVE_MANAGE);
resources.RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
resources.RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
resources.RetrieveTexture("handback.png", RETRIEVE_MANAGE);
resources.RetrieveTexture("BattleIcon.png", RETRIEVE_MANAGE);
resources.RetrieveTexture("DefenderIcon.png", RETRIEVE_MANAGE);
resources.RetrieveTexture("shadow.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("BattleIcon.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("DefenderIcon.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("shadow.png", RETRIEVE_MANAGE);
jq = resources.RetrieveQuad("BattleIcon.png", 0, 0, 25, 25, "BattleIcon", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("BattleIcon.png", 0, 0, 25, 25, "BattleIcon", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(12, 12);
jq = resources.RetrieveQuad("DefenderIcon.png", 0, 0, 24, 23, "DefenderIcon", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("DefenderIcon.png", 0, 0, 24, 23, "DefenderIcon", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(12, 12);
jq = resources.RetrieveQuad("shadow.png", 0, 0, 16, 16, "shadow", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("shadow.png", 0, 0, 16, 16, "shadow", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(8, 8);
jq = resources.RetrieveQuad("phasebar.png", 0, 0, 0, 0, "phasebar", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("phasebar.png", 0, 0, 0, 0, "phasebar", RETRIEVE_MANAGE);
LOG("Init Collection");
collection = NEW MTGAllCards();
@@ -352,7 +353,7 @@ void GameApp::Render()
if (systemError.size())
{
fprintf(stderr, "%s", systemError.c_str());
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
if (mFont)
mFont->DrawString(systemError.c_str(), 1, 1);
return;
@@ -365,7 +366,7 @@ void GameApp::Render()
mCurrentState->Render();
#ifdef DEBUG_CACHE
resources.DebugRender();
WResourceManager::Instance()->DebugRender();
#endif
#ifdef DEBUG
@@ -373,7 +374,7 @@ void GameApp::Render()
float fps = mEngine->GetFPS();
totalFPS += fps;
nbUpdates+=1;
WFont * mFont= resources.GetWFont(Fonts::MAIN_FONT);
WFont * mFont= WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
char buf[512];
sprintf(buf, "avg:%.02f - %.02f fps",totalFPS/nbUpdates, fps);
if (mFont)
@@ -464,7 +465,7 @@ void GameApp::playMusic(string filename, bool loop)
if (HasMusic && options[Options::MUSICVOLUME].number > 0)
{
music = resources.ssLoadMusic(filename.c_str());
music = WResourceManager::Instance()->ssLoadMusic(filename.c_str());
if (music)
JSoundSystem::GetInstance()->PlayMusic(music, loop);
currentMusicFile = filename;