Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
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@@ -12,7 +12,7 @@ const int kHorizontalScrollSpeed = 30; // higher numbers mean faster scrolling
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DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData)
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: JGuiObject(id), parent(_parent), fontId(fontId), mX(x), mY(y)
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{
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WFont * mFont = resources.GetWFont(fontId);
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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meta = deckMetaData;
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mText = trim(text);
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if (autoTranslate)
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@@ -23,10 +23,10 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, f
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float newImageWidth = 0.0f;
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if (meta && !meta->getGamesPlayed())
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{
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JTexture * tex = resources.RetrieveTexture("new.png");
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JTexture * tex = WResourceManager::Instance()->RetrieveTexture("new.png");
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if (tex)
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{
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JQuad * quad = resources.RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle around the texture because of bilinear filtering
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JQuad * quad = WResourceManager::Instance()->RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle around the texture because of bilinear filtering
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newImageWidth = quad->mWidth;
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}
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}
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@@ -58,7 +58,7 @@ void DeckMenuItem::Update(float dt)
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void DeckMenuItem::RenderWithOffset(float yOffset)
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{
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WFont * mFont = resources.GetWFont(fontId);
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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if (!( mHasFocus && mScrollEnabled ))
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mScrollerOffset = 0;
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@@ -71,10 +71,10 @@ void DeckMenuItem::RenderWithOffset(float yOffset)
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//Render a "new" icon for decks that have never been played yet
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if (meta && !meta->getGamesPlayed())
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{
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JTexture * tex = resources.RetrieveTexture("new.png");
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JTexture * tex = WResourceManager::Instance()->RetrieveTexture("new.png");
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if (tex)
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{
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JQuad * quad = resources.RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle aroudn the texture because of bilinear filtering
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JQuad * quad = WResourceManager::Instance()->RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle aroudn the texture because of bilinear filtering
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quad->SetHotSpot(quad->mWidth/2.0f, quad->mHeight/2.0f);
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float x = mX + min(ITEM_PX_WIDTH - quad->mWidth, GetWidth() )/2 + quad->mWidth/2;
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if (quad) JRenderer::GetInstance()->RenderQuad(quad, x , mY + yOffset + quad->mHeight/2, 0.5);
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@@ -112,7 +112,7 @@ void DeckMenuItem::Relocate(float x, float y)
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float DeckMenuItem::GetWidth()
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{
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WFont * mFont = resources.GetWFont(fontId);
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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return mFont->GetStringWidth(mText.c_str());
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}
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