Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
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@@ -67,7 +67,7 @@ void DamagerDamaged::clearDamage()
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void DamagerDamaged::Render(CombatStep mode)
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{
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TransientCardView::Render();
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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mFont->SetBase(0);
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switch (mode)
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