Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.

This commit is contained in:
wrenczes@gmail.com
2010-12-01 08:22:17 +00:00
parent aa6aa20ba5
commit 65e38b0694
53 changed files with 369 additions and 346 deletions

View File

@@ -1091,16 +1091,16 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
AIPlayerBaka::AIPlayerBaka(MTGDeck * deck, string file, string fileSmall, string avatarFile) :
AIPlayer(deck, file, fileSmall)
{
mAvatarTex = resources.RetrieveTexture(avatarFile, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
mAvatarTex = WResourceManager::Instance()->RetrieveTexture(avatarFile, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
if (!mAvatarTex)
{
avatarFile = "baka.jpg";
mAvatarTex = resources.RetrieveTexture(avatarFile, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
mAvatarTex = WResourceManager::Instance()->RetrieveTexture(avatarFile, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
}
if (mAvatarTex)
mAvatar = resources.RetrieveQuad(avatarFile, 0, 0, 35, 50, "bakaAvatar", RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
mAvatar = WResourceManager::Instance()->RetrieveQuad(avatarFile, 0, 0, 35, 50, "bakaAvatar", RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
else
mAvatar = NULL;