Jeck - Deck editor no longer asks for a name for new decks. Use the rename option instead.
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@@ -222,11 +222,6 @@ void GameStateDeckViewer::Update(float dt)
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}
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}
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mStage = STAGE_WAITING;
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mStage = STAGE_WAITING;
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}
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}
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//They cancelled, so dump them back to where they were.
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else {
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updateDecks();
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mStage = STAGE_WELCOME;
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}
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newDeckname = "";
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newDeckname = "";
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}
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}
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//Prevent screen from updating.
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//Prevent screen from updating.
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@@ -739,18 +734,6 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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mParent->SetNextState(GAME_STATE_MENU);
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mParent->SetNextState(GAME_STATE_MENU);
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break;
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break;
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}
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}
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else if(controlId == nbDecks+1){
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char buf[512];
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deckNum = controlId;
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sprintf(buf,"deck%i",deckNum);
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options.keypadStart(buf,&newDeckname);
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options.keypadTitle("Deck name");
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loadDeck(controlId);
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deckNum = controlId;
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//Doesn't fallthrough to deck editing.
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//Only change states when keypad finished.
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break;
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}
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loadDeck(controlId);
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loadDeck(controlId);
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mStage = STAGE_WAITING;
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mStage = STAGE_WAITING;
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deckNum = controlId;
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deckNum = controlId;
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