diff --git a/projects/mtg/src/GameStateDeckViewer.cpp b/projects/mtg/src/GameStateDeckViewer.cpp index 6323fc171..3dfa3e24f 100644 --- a/projects/mtg/src/GameStateDeckViewer.cpp +++ b/projects/mtg/src/GameStateDeckViewer.cpp @@ -222,11 +222,6 @@ void GameStateDeckViewer::Update(float dt) } mStage = STAGE_WAITING; } - //They cancelled, so dump them back to where they were. - else { - updateDecks(); - mStage = STAGE_WELCOME; - } newDeckname = ""; } //Prevent screen from updating. @@ -739,18 +734,6 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId) mParent->SetNextState(GAME_STATE_MENU); break; } - else if(controlId == nbDecks+1){ - char buf[512]; - deckNum = controlId; - sprintf(buf,"deck%i",deckNum); - options.keypadStart(buf,&newDeckname); - options.keypadTitle("Deck name"); - loadDeck(controlId); - deckNum = controlId; - //Doesn't fallthrough to deck editing. - //Only change states when keypad finished. - break; - } loadDeck(controlId); mStage = STAGE_WAITING; deckNum = controlId;