Merge branch 'master' into wp8
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@@ -16,7 +16,6 @@ private:
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static const float step;
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int displayedPhaseId;
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int newPhaseId;
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float angle;
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float zoomFactor;
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OutQuadEasing angleEasing;
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@@ -44,7 +44,7 @@ void GuiPhaseBar::DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float
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GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
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GuiLayer(duelLayers->getObserver()), PlayGuiObject(80, 0, 106, 0, false),
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displayedPhaseId(0), newPhaseId(0), angle(0.0f), zoomFactor(zoom_small), angleEasing(angle),
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displayedPhaseId(0), angle(0.0f), zoomFactor(zoom_small), angleEasing(angle),
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zoomFactorEasing(zoomFactor), mpDuelLayers(duelLayers)
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{
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if(duelLayers->getObserver()->getResourceManager())
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@@ -72,7 +72,7 @@ void GuiPhaseBar::Update(float dt)
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if(angle <= -step)
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{
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displayedPhaseId = newPhaseId;
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displayedPhaseId = (displayedPhaseId + 1) % kPhases;
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angleEasing.translate(step);
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}
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@@ -108,9 +108,9 @@ void GuiPhaseBar::Render()
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//the scale is computed so that the glyphes touch each other
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//hint: sin(circPos + PI/2) = cos(circPos)
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const float glyphScale = (float)(zoomFactor * cosf(circPos) * 0.5);
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const float glyphScale = float(zoomFactor * cosf(circPos) * 0.5f);
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DrawGlyph(quad.get(), (displayedPhaseId - 3 + kPhases + i) % kPhases, 0, glyphY, glyphScale);
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DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale);
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}
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//print phase name
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@@ -140,7 +140,9 @@ void GuiPhaseBar::Render()
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char buf[200];
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//running this string through translate returns gibberish even though we defined the variables in the lang.txt
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string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId);
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//the conversion from phase bar phases to mtg phases is x%kPhases + 1
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//todo: just to this when the displayedPhaseId updates
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string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
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phaseNameToTranslate = _(phaseNameToTranslate);
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sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
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font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
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@@ -151,9 +153,20 @@ int GuiPhaseBar::receiveEventMinus(WEvent *e)
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WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*> (e);
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if (event)
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{
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int phasesToAnimate = (event->to->id - displayedPhaseId + kPhases) % kPhases;
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newPhaseId = event->to->id;
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angleEasing.start(float(phasesToAnimate * (- step)), 0.3f * float(sqrt((float)phasesToAnimate)));
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//convert the mtg phase to the phases of the phase wheel
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//the mapping is
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//0 -> none
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//1..12 -> 0..11
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//13 -> none
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int targetPhase = event->to->id;
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if(targetPhase != 0 && targetPhase != 13)
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{
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targetPhase -= 1;
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int phasesToAnimate = (targetPhase - displayedPhaseId + kPhases) % kPhases;
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angleEasing.start(float(phasesToAnimate * (- step)), 0.3f * float(sqrt(float(phasesToAnimate))));
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}
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}
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return 1;
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}
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