* Some cleaning about the resource path.
This commit is contained in:
jean.chalard
2009-01-01 23:26:15 +00:00
parent f452bf89f1
commit 64c7bdf42d
+7 -3
View File
@@ -3,7 +3,7 @@
// JGE is a hardware accelerated 2D game SDK for PSP/Windows. // JGE is a hardware accelerated 2D game SDK for PSP/Windows.
// //
// Licensed under the BSD license, see LICENSE in JGE root for details. // Licensed under the BSD license, see LICENSE in JGE root for details.
// //
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com> // Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
// //
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
@@ -52,7 +52,7 @@ JSoundSystem* JSoundSystem::GetInstance()
mInstance = new JSoundSystem(); mInstance = new JSoundSystem();
mInstance->InitSoundSystem(); mInstance->InitSoundSystem();
} }
return mInstance; return mInstance;
} }
@@ -84,7 +84,7 @@ void JSoundSystem::InitSoundSystem()
{ {
audioInit(); audioInit();
} }
@@ -98,7 +98,11 @@ void JSoundSystem::DestroySoundSystem()
JMusic *JSoundSystem::LoadMusic(const char *fileName) JMusic *JSoundSystem::LoadMusic(const char *fileName)
{ {
#ifdef RESPATH
string s = RESPATH"/";
#else
string s = "Res/"; string s = "Res/";
#endif
s.append(fileName); s.append(fileName);
JMusic *music = new JMusic(); JMusic *music = new JMusic();
if (music) if (music)