increase battlefield "hot area" size, opponent phase ring uses darker glyph vs human

This commit is contained in:
Anthony Calosa
2015-10-10 20:54:41 +08:00
parent 91053965be
commit 6376596e49
4 changed files with 13 additions and 7 deletions

View File

@@ -11,7 +11,7 @@ GuiFrame::GuiFrame(GameObserver* observer)
if (observer->getResourceManager()->GetTexture("wood.png"))
{
wood = observer->getResourceManager()->RetrieveQuad("wood.png", 0, 0, 0, 0);
wood->mHeight =32.f;
wood->mHeight = 32.f;
wood->mWidth = 480.f;
}
else