increase battlefield "hot area" size, opponent phase ring uses darker glyph vs human
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@@ -11,7 +11,7 @@ GuiFrame::GuiFrame(GameObserver* observer)
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if (observer->getResourceManager()->GetTexture("wood.png"))
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{
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wood = observer->getResourceManager()->RetrieveQuad("wood.png", 0, 0, 0, 0);
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wood->mHeight =32.f;
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wood->mHeight = 32.f;
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wood->mWidth = 480.f;
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}
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else
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