Files
wagic/projects/mtg/src/GuiFrame.cpp

76 lines
2.1 KiB
C++

#include "PrecompiledHeader.h"
#include "GameApp.h"
#include "GuiFrame.h"
GuiFrame::GuiFrame(GameObserver* observer)
: GuiLayer(observer)
{
if (observer->getResourceManager())
{
if (observer->getResourceManager()->GetTexture("wood.png"))
{
wood = observer->getResourceManager()->RetrieveQuad("wood.png", 0, 0, 0, 0);
wood->mHeight = 32.f;
wood->mWidth = 480.f;
}
else
{
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
}
if (observer->getResourceManager()->GetTexture("gold.png"))
{
gold1 = observer->getResourceManager()->RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = observer->getResourceManager()->RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
if (observer->getResourceManager()->GetTexture("goldglow.png"))
goldGlow = observer->getResourceManager()->RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18);
if (gold2)
{
gold2->SetColor(ARGB(127, 255, 255, 255));
gold2->SetHFlip(true);
}
}
}
step = 0.0;
}
GuiFrame::~GuiFrame()
{
}
void GuiFrame::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
float sized = step / 4;
if (sized > SCREEN_WIDTH)
sized -= SCREEN_WIDTH;
renderer->RenderQuad(wood.get(), 0, 0);
if (gold1.get())
{
renderer->RenderQuad(gold1.get(), -sized, 16);
renderer->RenderQuad(gold1.get(), -sized + 479, 16);
if (goldGlow.get())
{
goldGlow->SetColor(ARGB((100+(rand()%50)), 255, 255, 255));
renderer->RenderQuad(goldGlow.get(), -sized, 9);
renderer->RenderQuad(goldGlow.get(), -sized + 480, 9);
}
if (gold2.get())
{
renderer->RenderQuad(gold2.get(), step / 2, 16);
renderer->RenderQuad(gold2.get(), step / 2 - 479, 16);
}
}
}
void GuiFrame::Update(float dt)
{
step += dt * 5;
if (step > 2 * SCREEN_WIDTH)
step -= 2 * SCREEN_WIDTH;
}