Jeck - Included missing file for r1460, updated trophy room. Trophies now render from bottom left, so any size png can be used.
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40
projects/mtg/include/GameStateAwards.h
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40
projects/mtg/include/GameStateAwards.h
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@@ -0,0 +1,40 @@
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#ifndef _GAME_STATE_AWARDS_H_
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#define _GAME_STATE_AWARDS_H_
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#include <JGE.h>
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#include "../include/GameState.h"
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#include "../include/SimpleMenu.h"
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class WGuiList;
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class WGuiMenu;
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class WSrcMTGSet;
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class GameStateAwards: public GameState, public JGuiListener
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{
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private:
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WGuiList * listview;
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WGuiMenu * detailview;
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JQuad * mBg;
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JTexture * mBgTex;
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WSrcMTGSet * setSrc;
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SimpleMenu * menu;
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bool showMenu;
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bool showAlt;
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int mState;
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int mDetailItem;
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public:
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GameStateAwards(GameApp* parent);
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bool enterSet(int setid);
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virtual ~GameStateAwards();
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virtual void Start();
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virtual void End();
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virtual void Create();
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virtual void Destroy();
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virtual void Update(float dt);
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virtual void Render();
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virtual void ButtonPressed(int controllerId, int controlId);
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};
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#endif
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@@ -56,6 +56,7 @@ public:
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virtual void ButtonPressed(int controllerId, int controlId){};
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virtual void Reload(){};
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virtual void Overlay(){};
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virtual void Underlay(){};
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virtual bool hasFocus()=0;
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virtual void setFocus(bool bFocus)=0;
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@@ -140,6 +141,7 @@ public:
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virtual bool setPos(int pos) {return false;};
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virtual bool next() {return false;};
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virtual bool prev() {return false;};
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virtual void Update(float dt) {};
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};
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class WSrcImage: public WDataSource{
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@@ -153,7 +155,7 @@ private:
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class WSrcMTGSet: public WDataSource{
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public:
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WSrcMTGSet(int setid);
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WSrcMTGSet(int setid, float mDelay=0.1);
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virtual JQuad * getImage();
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virtual MTGCard * getCard();
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@@ -163,10 +165,13 @@ public:
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virtual bool prev();
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virtual int getPos() {return currentCard;};
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virtual bool setPos(int pos);
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virtual void Update(float dt);
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protected:
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vector<MTGCard*> cards;
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int currentCard;
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float mDelay;
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float mLastInput;
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};
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class WGuiImage: public WGuiItem{
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@@ -207,6 +212,7 @@ public:
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virtual void updateValue() {it->updateValue();};
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virtual void Reload() {it->Reload();};
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virtual void Overlay() {it->Overlay();};
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virtual void Underlay() {it->Underlay();};
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virtual void Render() {it->Render();};
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virtual void setData() {it->setData();};
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@@ -242,7 +248,7 @@ public:
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virtual bool Selectable() {return Visible();};
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virtual bool Visible();
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virtual int getId() {return id;};
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virtual void Overlay();
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virtual void Underlay();
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protected:
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int id;
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string text;
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@@ -255,6 +261,7 @@ public:
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virtual void Reload();
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virtual void Overlay();
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virtual void Underlay();
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virtual void setData();
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virtual bool isModal();
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virtual void setModal(bool val);
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