Improved implementation for isCommander and RingBearer card status (now they are no longer basic abilities but inner card properties in order to avoid conflicts with abilitiy modificators), added a white border on commanders to highlight them during match in the various game zones.
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@@ -1081,13 +1081,13 @@ int AARingBearerChosen::resolve()
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{
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MTGCardInstance * currentBearer = NULL;
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for (int j = _target->controller()->game->inPlay->nb_cards - 1; j >= 0; --j){
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if(_target->controller()->game->inPlay->cards[j]->basicAbilities[Constants::RINGBEARER] == 1){
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if(_target->controller()->game->inPlay->cards[j]->isRingBearer == 1){
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currentBearer = _target->controller()->game->inPlay->cards[j];
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_target->controller()->game->inPlay->cards[j]->basicAbilities[Constants::RINGBEARER] = 0;
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_target->controller()->game->inPlay->cards[j]->isRingBearer = 0;
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break;
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}
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}
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_target->basicAbilities[Constants::RINGBEARER] = 1;
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_target->isRingBearer = 1;
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bool bearerChanged = false;
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if(currentBearer == NULL || currentBearer != _target){
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for (int j = _target->controller()->game->inPlay->nb_cards - 1; j >= 0; --j){
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@@ -5147,12 +5147,8 @@ int AAFlip::resolve()
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}
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SAFE_DELETE(myOrig);
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} else{
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if(_target->has(Constants::ISCOMMANDER)){
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_target->basicAbilities[Constants::WASCOMMANDER] = 1;
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_target->basicAbilities[Constants::ISCOMMANDER] = 0;
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}
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for(size_t i = 0; i < _target->basicAbilities.size(); i++) {
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if(i != Constants::WASCOMMANDER && i != Constants::GAINEDEXILEDEATH && i != Constants::GAINEDHANDDEATH && i != Constants::GAINEDDOUBLEFACEDEATH &&
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if(i != Constants::GAINEDEXILEDEATH && i != Constants::GAINEDHANDDEATH && i != Constants::GAINEDDOUBLEFACEDEATH &&
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i != Constants::DUNGEONCOMPLETED && i != Constants::PERPETUALDEATHTOUCH && i != Constants::PERPETUALLIFELINK)
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_target->basicAbilities[i] = myFlip->model->data->basicAbilities[i]; // Try to keep the original special abilities on card flip.
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}
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