test fix equipment
also added some primitive fixes, added macro for fabricate
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@@ -7795,7 +7795,7 @@ const string AEquip::getMenuText()
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int AEquip::testDestroy()
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{
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if (source->target && !game->isInPlay(source->target))
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unequip();
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//unequip();//testfix for equipment when the card it equip moves to other battlefield
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if (!game->connectRule)
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{
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if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true))
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