Erwan
- fix a risk for segv in DamageResolverLayer
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@@ -122,7 +122,7 @@ void DamageResolverLayer::updateAllCoordinates(){
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}
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}
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int DamageResolverLayer::updateCoordinates(MTGCardInstance * card){
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int DamageResolverLayer::updateCoordinates(MTGCardInstance * card){
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DamagerDamaged * item;
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DamagerDamaged * item = NULL;
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for (int i = 0; i < mCount; i++){
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for (int i = 0; i < mCount; i++){
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item = (DamagerDamaged *)mObjects[i];
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item = (DamagerDamaged *)mObjects[i];
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if (item->card != card) item = NULL ;
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if (item->card != card) item = NULL ;
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