psp comp fix...
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@@ -468,10 +468,10 @@ void GameObserver::gameStateBasedEffects()
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MTGCardInstance * check = NULL;
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MTGCardInstance * matched = NULL;
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sort(card->childrenCards.begin(),card->childrenCards.end());
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for(unsigned int wC = 0; wC < int(card->childrenCards.size());wC++)
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for(size_t wC = 0; wC < card->childrenCards.size();wC++)
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{
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check = card->childrenCards[wC];
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for(unsigned int wCC = 0; wCC < int(card->childrenCards.size());wCC++)
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for(size_t wCC = 0; wCC < card->childrenCards.size();wCC++)
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{
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if(check->getName() == card->childrenCards[wCC]->getName() && check != card->childrenCards[wCC])
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{
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