Added some fixes by Toben
thanks Toben
This commit is contained in:
@@ -21019,7 +21019,7 @@ type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Congregation at Dawn
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name=Congregation at Dawn
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auto=moveTo(ownerlibrary) notatarget(<upto:3>creature|mylibrary)
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auto=name(select creatures) moveTo(exile) and!(transforms((,newability[moveto(ownerlibrary)])) oneshot)! notatarget(<upto:3>creature|mylibrary)
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text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
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text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
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mana={G}{G}{W}
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mana={G}{G}{W}
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type=Instant
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type=Instant
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@@ -24989,7 +24989,8 @@ subtype=Equipment
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[card]
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[card]
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name=Darksteel Reactor
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name=Darksteel Reactor
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abilities=indestructible
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abilities=indestructible
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auto=@each my upkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame
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auto=@each my upkeep:counter(0/0,1,charge) all(this)
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auto=this(counter{0/0.1.charge}>=20)while wingame
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text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game.
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text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game.
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mana={4}
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mana={4}
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type=Artifact
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type=Artifact
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@@ -35677,7 +35678,7 @@ subtype=Aura
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name=Eternity Vessel
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name=Eternity Vessel
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text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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auto=counter(0/0,lifetotal,Charge)
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auto=counter(0/0,lifetotal,Charge)
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auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
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auto=@movedto(land|myBattlefield):may lifeset:counter{0%0.1.Charge} controller
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auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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mana={6}
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mana={6}
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type=Artifact
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type=Artifact
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@@ -91162,7 +91163,7 @@ toughness=4
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[card]
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[card]
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name=Rhox Pikemaster
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name=Rhox Pikemaster
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abilities=first strike
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abilities=first strike
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auto=lord(other soldiers|mybattlefield) first strike
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auto=lord(other soldier|mybattlefield) first strike
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text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike.
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text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike.
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mana={2}{W}{W}
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mana={2}{W}{W}
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type=Creature
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type=Creature
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@@ -105240,7 +105241,7 @@ toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Sosuke's Summons
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name=Sosuke's Summons
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auto=token(Snake,Snake Creature,1/1)*2
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auto=token(Snake,Snake Creature,1/1,green)*2
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autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this)
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autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this)
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text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
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text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
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mana={2}{G}
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mana={2}{G}
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