Added some fixes by Toben

thanks Toben
This commit is contained in:
Anthony Calosa
2017-01-14 10:33:49 +08:00
parent ff510248e9
commit 5e7f81678d

View File

@@ -21019,7 +21019,7 @@ type=Instant
[/card]
[card]
name=Congregation at Dawn
auto=moveTo(ownerlibrary) notatarget(<upto:3>creature|mylibrary)
auto=name(select creatures) moveTo(exile) and!(transforms((,newability[moveto(ownerlibrary)])) oneshot)! notatarget(<upto:3>creature|mylibrary)
text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
mana={G}{G}{W}
type=Instant
@@ -24989,7 +24989,8 @@ subtype=Equipment
[card]
name=Darksteel Reactor
abilities=indestructible
auto=@each my upkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame
auto=@each my upkeep:counter(0/0,1,charge) all(this)
auto=this(counter{0/0.1.charge}>=20)while wingame
text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game.
mana={4}
type=Artifact
@@ -35677,7 +35678,7 @@ subtype=Aura
name=Eternity Vessel
text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
auto=counter(0/0,lifetotal,Charge)
auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
auto=@movedto(land|myBattlefield):may lifeset:counter{0%0.1.Charge} controller
auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
mana={6}
type=Artifact
@@ -91162,7 +91163,7 @@ toughness=4
[card]
name=Rhox Pikemaster
abilities=first strike
auto=lord(other soldiers|mybattlefield) first strike
auto=lord(other soldier|mybattlefield) first strike
text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike.
mana={2}{W}{W}
type=Creature
@@ -105240,7 +105241,7 @@ toughness=4
[/card]
[card]
name=Sosuke's Summons
auto=token(Snake,Snake Creature,1/1)*2
auto=token(Snake,Snake Creature,1/1,green)*2
autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this)
text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
mana={2}{G}