fixed "*square* No to all" choice...
someone just forgot that both cases need to check if the interupt decision is 2 before changing it back to 0 (interupt) btw, once a stack is ready any NEW stack actions added, such as Ai interrupting your choice to not interrupt you will see the new stack actions to either cancel manuelly or "no to all" sorry its not a bug fix for crashes! im really not skilled enough yet to fix the kinds of crashes were having.
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@@ -616,6 +616,7 @@ int ActionStack::resolve()
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{
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for (int i = 0; i < 2; i++)
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{
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if (interruptDecision[i] != 2)
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interruptDecision[i] = 0;
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}
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}
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