From 5d0029a2ebfc36b3cad4c0ea9a3f7f4c008d0750 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Thu, 9 Dec 2010 17:37:11 +0000 Subject: [PATCH] fixed "*square* No to all" choice... someone just forgot that both cases need to check if the interupt decision is 2 before changing it back to 0 (interupt) btw, once a stack is ready any NEW stack actions added, such as Ai interrupting your choice to not interrupt you will see the new stack actions to either cancel manuelly or "no to all" sorry its not a bug fix for crashes! im really not skilled enough yet to fix the kinds of crashes were having. --- projects/mtg/src/ActionStack.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/projects/mtg/src/ActionStack.cpp b/projects/mtg/src/ActionStack.cpp index fd66464a4..2f1bc1893 100644 --- a/projects/mtg/src/ActionStack.cpp +++ b/projects/mtg/src/ActionStack.cpp @@ -616,6 +616,7 @@ int ActionStack::resolve() { for (int i = 0; i < 2; i++) { + if (interruptDecision[i] != 2) interruptDecision[i] = 0; } }