Merge pull request #727 from kevlahnota/master
Sorted Primitives and Cleanup Tabs
This commit is contained in:
@@ -1,6 +1,6 @@
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#Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 7-4-2016
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#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 7-7-2016
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[card]
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name=Abandoned Outpost
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auto=tap
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@@ -10126,7 +10126,7 @@ type=Sorcery
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[card]
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name=Black Vise
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auto=name(choose opponent) notatarget(opponent) deplete:0
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auto=@each targetedplayer upkeep:damage:type:*:opponenthandminus4minusend targetedplayer
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auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer
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text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
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mana={1}
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type=Artifact
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@@ -14420,6 +14420,13 @@ mana={4}
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type=Artifact
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[/card]
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[card]
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name=Bulwark
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auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent
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text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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mana={3}{R}{R}
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type=Enchantment
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[/card]
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[card]
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name=Bump in the Night
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auto=life:-3 opponent
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flashback={5}{R}
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@@ -23720,6 +23727,18 @@ mana={2}{B}
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type=Instant
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[/card]
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[card]
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name=Dark Deal
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auto=count(type:*:myhand)
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auto=all(*|myhand) reject
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auto=draw:countedamountplus1plusend controller
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auto=count(type:*:opponenthand)
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auto=all(*|opponenthand) reject
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auto=draw:countedamountplus1plusend opponent
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text=Each player discards all the cards in his or her hand, then draws that many cards minus one.
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mana={2}{B}
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type=Sorcery
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[/card]
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[card]
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name=Dark Depths
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auto=counter(0/0,10,Ice)
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auto={3}:counter(0/0,-1,Ice) all(this)
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@@ -23829,6 +23848,13 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Dark Suspicions
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auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent
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text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
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mana={2}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Dark Temper
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target=creature
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auto=aslongas(*[black]|myBattlefield) destroy
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@@ -82160,7 +82186,8 @@ type=Enchantment
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[/card]
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[card]
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name=Prized Amalgam
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autograveyard=@movedto(creature|mybattlefield) from(mygraveyard):phaseaction[endofturn once] moveto(mybattlefield) and!(tap)!
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autograveyard=@movedto(other creature|mybattlefield) from(mygraveyard):phaseactionmulti[endofturn once] moveto(mybattlefield) && tap
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autograveyard=@movedto(other creature|mystack) from(mygraveyard):phaseactionmulti[endofturn once] moveto(mybattlefield) && tap
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text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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mana={1}{U}{B}
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type=Creature
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@@ -89005,6 +89032,18 @@ mana={1}{W}{U}
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type=Sorcery
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[/card]
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[card]
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name=Roiling Horror
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anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive
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autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller
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text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
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mana={3}{B}{B}
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suspend(0)={X}{b}{b}{b}
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type=Creature
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subtype=Horror
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power=*
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toughness=*
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[/card]
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[card]
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name=Roiling Terrain
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target=land
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auto=destroy
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@@ -127555,46 +127594,6 @@ subtype=Orc Warrior
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power=7
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toughness=2
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[/card]
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######
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######unsorted
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[card]
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name=Dark Suspicions
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auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent
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text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
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mana={2}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Bulwark
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auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent
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text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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mana={3}{R}{R}
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type=Enchantment
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[/card]
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[card]
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name=Roiling Horror
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anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive
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autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller
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text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
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mana={3}{B}{B}
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suspend(0)={X}{b}{b}{b}
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type=Creature
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subtype=Horror
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power=*
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toughness=*
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[/card]
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[card]
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name=Dark Deal
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auto=count(type:*:myhand)
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auto=all(*|myhand) reject
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auto=draw:countedamountplus1plusend controller
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auto=count(type:*:opponenthand)
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auto=all(*|opponenthand) reject
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auto=draw:countedamountplus1plusend opponent
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text=Each player discards all the cards in his or her hand, then draws that many cards minus one.
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mana={2}{B}
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type=Sorcery
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[/card]
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##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also
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##be in the end of the primitive to avoid abilities like changling thinking that "forest" is a creature type.
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[card]
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@@ -1,6 +1,6 @@
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grade=unsupported
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#The cards in this file are not implemented/incomplete yet (UNGLUED, UNHINGED REMOVED)
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#Updated Card lists not in primitives (Borderline, Crappy, Unsupported and Missing Cards up to Shadows over Innistrad) as of 7/4/2016
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#Updated Card lists not in primitives (Borderline, Crappy, Unsupported and Missing Cards up to Shadows over Innistrad) as of 7/7/2016
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[card]
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name=1996 World Champion
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text=Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
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@@ -1927,12 +1927,6 @@ mana={B}
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type=Sorcery
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[/card]
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[card]
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name=Bulwark
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text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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mana={3}{R}{R}
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type=Enchantment
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[/card]
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[card]
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name=Burn at the Stake
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text=As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. -- Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.
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mana={2}{R}{R}{R}
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@@ -3698,12 +3692,6 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Dark Deal
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text=Each player discards all the cards in his or her hand, then draws that many cards minus one.
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mana={2}{B}
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type=Sorcery
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[/card]
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[card]
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name=Dark Impostor
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text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it.
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mana={2}{B}
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@@ -3719,12 +3707,6 @@ mana={0}
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type=Artifact
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[/card]
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[card]
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name=Dark Suspicions
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text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
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mana={2}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Darkpact
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text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library.
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mana={B}{B}{B}
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@@ -14687,15 +14669,6 @@ power=3
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toughness=2
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[/card]
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[card]
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name=Roiling Horror
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text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
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mana={3}{B}{B}
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type=Creature
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subtype=Horror
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power=*
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toughness=*
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[/card]
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[card]
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name=Roiling Waters
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text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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mana={5}{U}{U}
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@@ -20395,4 +20368,4 @@ name=Zur's Weirding
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text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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mana={3}{U}
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type=Enchantment
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[/card]
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[/card]
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@@ -41,111 +41,111 @@ public:
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class MTGRevealingCards : public MTGAbility, public CardDisplay
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{
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public:
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vector<CardView*> cards;
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Player * playerForZone;
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MTGGameZone * RevealZone;
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MTGGameZone * RevealFromZone;
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string revealCertainTypes;
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string revealUntil;
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vector<CardView*> cards;
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Player * playerForZone;
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MTGGameZone * RevealZone;
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MTGGameZone * RevealFromZone;
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string revealCertainTypes;
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string revealUntil;
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CardDisplay * revealDisplay;
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vector<CardDisplay*>trashDisplays;//used for repeat
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int nbCard;
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string abilityString;
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string number;
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string abilityOne;
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string abilityTwo;
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string afterReveal;
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bool afterEffectActivated;
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MTGAbility * abilityToCast;
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MTGAbility * abilityFirst;
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MTGAbility * abilitySecond;
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MTGAbility * abilityAfter;
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vector<MTGAbility*>abilities;
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bool repeat;//only the first ability can be repeated, and it must be targeted.
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bool initCD;
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CardDisplay * revealDisplay;
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vector<CardDisplay*>trashDisplays;//used for repeat
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int nbCard;
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string abilityString;
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string number;
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string abilityOne;
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string abilityTwo;
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string afterReveal;
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bool afterEffectActivated;
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MTGAbility * abilityToCast;
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MTGAbility * abilityFirst;
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MTGAbility * abilitySecond;
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MTGAbility * abilityAfter;
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vector<MTGAbility*>abilities;
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bool repeat;//only the first ability can be repeated, and it must be targeted.
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bool initCD;
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void Update(float dt);
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int testDestroy();
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int toResolve();
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void CardViewBackup(MTGCardInstance * backup);
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void Render();
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bool CheckUserInput(JButton key);
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MTGAbility * contructAbility(string abilityToMake = "");
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MTGRevealingCards(GameObserver* observer, int _id, MTGCardInstance * card, string text);
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virtual MTGRevealingCards * clone() const;
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~MTGRevealingCards();
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int receiveEvent(WEvent*);
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void Update(float dt);
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int testDestroy();
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int toResolve();
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void CardViewBackup(MTGCardInstance * backup);
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void Render();
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bool CheckUserInput(JButton key);
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MTGAbility * contructAbility(string abilityToMake = "");
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MTGRevealingCards(GameObserver* observer, int _id, MTGCardInstance * card, string text);
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virtual MTGRevealingCards * clone() const;
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~MTGRevealingCards();
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int receiveEvent(WEvent*);
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};
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class RevealDisplay : public CardDisplay
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{
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public:
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RevealDisplay(int id, GameObserver* game, int x, int y, JGuiListener * listener = NULL, TargetChooser * tc = NULL,
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int nb_displayed_items = 7);
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void AddCard(MTGCardInstance * _card);
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bool CheckUserInput(JButton key);
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RevealDisplay(int id, GameObserver* game, int x, int y, JGuiListener * listener = NULL, TargetChooser * tc = NULL,
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int nb_displayed_items = 7);
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void AddCard(MTGCardInstance * _card);
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bool CheckUserInput(JButton key);
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};
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class GenericRevealAbility : public ActivatedAbility
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{
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public:
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string howMany;
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MTGRevealingCards * ability;
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GenericRevealAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string _howMany);
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int resolve();
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const string getMenuText();
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GenericRevealAbility * clone() const;
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~GenericRevealAbility();
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string howMany;
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MTGRevealingCards * ability;
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GenericRevealAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string _howMany);
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int resolve();
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const string getMenuText();
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GenericRevealAbility * clone() const;
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~GenericRevealAbility();
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};
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class MTGScryCards : public MTGAbility, public CardDisplay
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{
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public:
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vector<CardView*> cards;
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MTGGameZone * RevealZone;
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MTGGameZone * RevealFromZone;
|
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vector<CardView*> cards;
|
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MTGGameZone * RevealZone;
|
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MTGGameZone * RevealFromZone;
|
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|
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CardDisplay * revealDisplay;
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vector<CardDisplay*>trashDisplays;//used for repeat
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int nbCard;
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bool delayed;
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bool dontRevealAfter;
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int revealTopAmount;
|
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string delayedAbilityString;
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string abilityString;
|
||||
string number;
|
||||
string abilityOne;
|
||||
string abilityTwo;
|
||||
MTGAbility * abilityToCast;
|
||||
MTGAbility * abilityFirst;
|
||||
MTGAbility * abilitySecond;
|
||||
vector<MTGAbility*>abilities;
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||||
bool initCD;
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||||
void Update(float dt);
|
||||
int testDestroy();
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||||
void initDisplay(int value = 0);
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||||
int toResolve();
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void Render();
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||||
bool CheckUserInput(JButton key);
|
||||
MTGAbility * contructAbility(string abilityToMake = "");
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||||
MTGScryCards(GameObserver* observer, int _id, MTGCardInstance * card, string text);
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virtual MTGScryCards * clone() const;
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~MTGScryCards();
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int receiveEvent(WEvent*);
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||||
CardDisplay * revealDisplay;
|
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vector<CardDisplay*>trashDisplays;//used for repeat
|
||||
int nbCard;
|
||||
bool delayed;
|
||||
bool dontRevealAfter;
|
||||
int revealTopAmount;
|
||||
string delayedAbilityString;
|
||||
string abilityString;
|
||||
string number;
|
||||
string abilityOne;
|
||||
string abilityTwo;
|
||||
MTGAbility * abilityToCast;
|
||||
MTGAbility * abilityFirst;
|
||||
MTGAbility * abilitySecond;
|
||||
vector<MTGAbility*>abilities;
|
||||
bool initCD;
|
||||
void Update(float dt);
|
||||
int testDestroy();
|
||||
void initDisplay(int value = 0);
|
||||
int toResolve();
|
||||
void Render();
|
||||
bool CheckUserInput(JButton key);
|
||||
MTGAbility * contructAbility(string abilityToMake = "");
|
||||
MTGScryCards(GameObserver* observer, int _id, MTGCardInstance * card, string text);
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||||
virtual MTGScryCards * clone() const;
|
||||
~MTGScryCards();
|
||||
int receiveEvent(WEvent*);
|
||||
};
|
||||
|
||||
class GenericScryAbility : public ActivatedAbility
|
||||
{
|
||||
public:
|
||||
string howMany;
|
||||
MTGScryCards * ability;
|
||||
GenericScryAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string _howMany);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
GenericScryAbility * clone() const;
|
||||
~GenericScryAbility();
|
||||
string howMany;
|
||||
MTGScryCards * ability;
|
||||
GenericScryAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string _howMany);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
GenericScryAbility * clone() const;
|
||||
~GenericScryAbility();
|
||||
|
||||
};
|
||||
|
||||
@@ -166,11 +166,11 @@ private:
|
||||
{
|
||||
if(!s.size())
|
||||
return;
|
||||
if (!card)
|
||||
{
|
||||
intValue = atoi(s.c_str());//if there is no card, try parsing a number.
|
||||
return;
|
||||
}
|
||||
if (!card)
|
||||
{
|
||||
intValue = atoi(s.c_str());//if there is no card, try parsing a number.
|
||||
return;
|
||||
}
|
||||
MTGCardInstance * target = card->target;
|
||||
if(!card->storedCard)
|
||||
card->storedCard = card->storedSourceCard;
|
||||
@@ -255,57 +255,57 @@ private:
|
||||
s.erase(otc,otc + 5);
|
||||
}
|
||||
|
||||
if (s.find("plusend") != string::npos || s.find("minusend") != string::npos || s.find("math") != string::npos)
|
||||
{
|
||||
//plus#plusend and minus#minusend splits the first part and second parts and parses the
|
||||
//ints for each part, then either adds or subtracts those 2 variables as specified.
|
||||
vector<string>mathFound = parseBetween(s, "math", "mathend", true);
|
||||
if (mathFound.size())//maths allows us to get the value before applying multipliers
|
||||
{
|
||||
WParsedInt numPar(mathFound[1], NULL, card);
|
||||
intValue = numPar.getValue();
|
||||
if (s.find("plusend") != string::npos || s.find("minusend") != string::npos || s.find("math") != string::npos)
|
||||
{
|
||||
//plus#plusend and minus#minusend splits the first part and second parts and parses the
|
||||
//ints for each part, then either adds or subtracts those 2 variables as specified.
|
||||
vector<string>mathFound = parseBetween(s, "math", "mathend", true);
|
||||
if (mathFound.size())//maths allows us to get the value before applying multipliers
|
||||
{
|
||||
WParsedInt numPar(mathFound[1], NULL, card);
|
||||
intValue = numPar.getValue();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
vector<string>plusSplit = parseBetween(s, "", "plus", true);
|
||||
if (plusSplit.size())
|
||||
{
|
||||
WParsedInt numPar(plusSplit[1], NULL, card);
|
||||
intValue = numPar.getValue();
|
||||
}
|
||||
vector<string>plusFound = parseBetween(s, "plus", "plusend", true);
|
||||
if (plusFound.size())
|
||||
{
|
||||
WParsedInt numPar(plusFound[1], NULL, card);
|
||||
intValue += numPar.getValue();
|
||||
}
|
||||
vector<string>minusSplit = parseBetween(s, "", "minus", true);
|
||||
if (minusSplit.size())
|
||||
{
|
||||
WParsedInt numPar(minusSplit[1], NULL, card);
|
||||
intValue = numPar.getValue();
|
||||
}
|
||||
vector<string>minusFound = parseBetween(s, "minus", "minusend", true);
|
||||
if (minusFound.size())
|
||||
{
|
||||
WParsedInt numPar(minusFound[1], NULL, card);
|
||||
intValue -= numPar.getValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vector<string>plusSplit = parseBetween(s, "", "plus", true);
|
||||
if (plusSplit.size())
|
||||
{
|
||||
WParsedInt numPar(plusSplit[1], NULL, card);
|
||||
intValue = numPar.getValue();
|
||||
}
|
||||
vector<string>plusFound = parseBetween(s, "plus", "plusend", true);
|
||||
if (plusFound.size())
|
||||
{
|
||||
WParsedInt numPar(plusFound[1], NULL, card);
|
||||
intValue += numPar.getValue();
|
||||
}
|
||||
vector<string>minusSplit = parseBetween(s, "", "minus", true);
|
||||
if (minusSplit.size())
|
||||
{
|
||||
WParsedInt numPar(minusSplit[1], NULL, card);
|
||||
intValue = numPar.getValue();
|
||||
}
|
||||
vector<string>minusFound = parseBetween(s, "minus", "minusend", true);
|
||||
if (minusFound.size())
|
||||
{
|
||||
WParsedInt numPar(minusFound[1], NULL, card);
|
||||
intValue -= numPar.getValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(s == "prex")
|
||||
{
|
||||
if (card->setX > -1)
|
||||
{
|
||||
intValue = card->setX;
|
||||
}
|
||||
else
|
||||
{
|
||||
ManaCost * cX = card->controller()->getManaPool()->Diff(card->getManaCost());
|
||||
intValue = cX->getCost(Constants::NB_Colors);
|
||||
delete cX;
|
||||
}
|
||||
if (card->setX > -1)
|
||||
{
|
||||
intValue = card->setX;
|
||||
}
|
||||
else
|
||||
{
|
||||
ManaCost * cX = card->controller()->getManaPool()->Diff(card->getManaCost());
|
||||
intValue = cX->getCost(Constants::NB_Colors);
|
||||
delete cX;
|
||||
}
|
||||
}
|
||||
else if (s == "x" || s == "X")
|
||||
{
|
||||
@@ -382,10 +382,10 @@ private:
|
||||
{
|
||||
intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLUE,Constants::MTG_COLOR_GREEN);
|
||||
}
|
||||
else if (s == "Iroas")//devotion to red white
|
||||
{
|
||||
intValue = countDevotionTo(card, card->controller()->inPlay(), Constants::MTG_COLOR_RED, Constants::MTG_COLOR_WHITE);
|
||||
}
|
||||
else if (s == "Iroas")//devotion to red white
|
||||
{
|
||||
intValue = countDevotionTo(card, card->controller()->inPlay(), Constants::MTG_COLOR_RED, Constants::MTG_COLOR_WHITE);
|
||||
}
|
||||
else if (s.find("type:") != string::npos)
|
||||
{
|
||||
size_t begins = s.find("type:");
|
||||
@@ -702,10 +702,10 @@ private:
|
||||
{
|
||||
intValue = target->getCurrentToughness();
|
||||
}
|
||||
else if (s == "countedamount")
|
||||
{
|
||||
intValue = target->CountedObjects;
|
||||
}
|
||||
else if (s == "countedamount")
|
||||
{
|
||||
intValue = target->CountedObjects;
|
||||
}
|
||||
else if (s == "kicked")
|
||||
{
|
||||
intValue = target->kicked;
|
||||
@@ -828,17 +828,17 @@ private:
|
||||
{
|
||||
MTGGameZone * checkZone = card->controller()->inPlay();
|
||||
intValue = //mtg rules 205.4c
|
||||
cardHasTypeinZone("waste", checkZone) +
|
||||
cardHasTypeinZone("forest", checkZone) +
|
||||
cardHasTypeinZone("plains", checkZone) +
|
||||
cardHasTypeinZone("swamp", checkZone) +
|
||||
cardHasTypeinZone("island", checkZone) +
|
||||
cardHasTypeinZone("mountain", checkZone) +
|
||||
cardHasTypeinZone("snow-covered forest", checkZone) +
|
||||
cardHasTypeinZone("snow-covered plains", checkZone) +
|
||||
cardHasTypeinZone("snow-covered swamp", checkZone) +
|
||||
cardHasTypeinZone("snow-covered island", checkZone) +
|
||||
cardHasTypeinZone("snow-covered mountain", checkZone);
|
||||
cardHasTypeinZone("waste", checkZone) +
|
||||
cardHasTypeinZone("forest", checkZone) +
|
||||
cardHasTypeinZone("plains", checkZone) +
|
||||
cardHasTypeinZone("swamp", checkZone) +
|
||||
cardHasTypeinZone("island", checkZone) +
|
||||
cardHasTypeinZone("mountain", checkZone) +
|
||||
cardHasTypeinZone("snow-covered forest", checkZone) +
|
||||
cardHasTypeinZone("snow-covered plains", checkZone) +
|
||||
cardHasTypeinZone("snow-covered swamp", checkZone) +
|
||||
cardHasTypeinZone("snow-covered island", checkZone) +
|
||||
cardHasTypeinZone("snow-covered mountain", checkZone);
|
||||
}
|
||||
else if (s == "myname")//Name of the card you control
|
||||
{
|
||||
@@ -894,49 +894,49 @@ private:
|
||||
intValue += card->controller()->game->inPlay->cards[j]->power;
|
||||
}
|
||||
}
|
||||
else if (s == "revealedp")
|
||||
{
|
||||
if (card->revealedLast)
|
||||
intValue = card->revealedLast->power;
|
||||
}
|
||||
else if (s == "revealedt")
|
||||
{
|
||||
if (card->revealedLast)
|
||||
intValue = card->revealedLast->toughness;
|
||||
}
|
||||
else if (s == "revealedmana")
|
||||
{
|
||||
if (card->revealedLast)
|
||||
intValue = card->revealedLast->getManaCost()->getConvertedCost();
|
||||
}
|
||||
else if (s == "revealedp")
|
||||
{
|
||||
if (card->revealedLast)
|
||||
intValue = card->revealedLast->power;
|
||||
}
|
||||
else if (s == "revealedt")
|
||||
{
|
||||
if (card->revealedLast)
|
||||
intValue = card->revealedLast->toughness;
|
||||
}
|
||||
else if (s == "revealedmana")
|
||||
{
|
||||
if (card->revealedLast)
|
||||
intValue = card->revealedLast->getManaCost()->getConvertedCost();
|
||||
}
|
||||
else if(!intValue)//found nothing, try parsing a atoi
|
||||
{
|
||||
intValue = atoi(s.c_str());
|
||||
}
|
||||
if (intValue > 0)//dont divide by 0 the rest are valid.
|
||||
{
|
||||
if (halfup)
|
||||
{
|
||||
if (intValue % 2 == 1)
|
||||
intValue++;
|
||||
intValue = intValue / 2;
|
||||
}
|
||||
if (halfdown)
|
||||
intValue = intValue / 2;
|
||||
}
|
||||
if (twice)
|
||||
intValue = intValue * 2;
|
||||
if (thrice)
|
||||
intValue = intValue * 3;
|
||||
if (intValue < 0)
|
||||
{
|
||||
//we remove "-" at the start and are parsing for real values.
|
||||
//if we ended up with a value less than 0, then we return just 0
|
||||
intValue = 0;
|
||||
}
|
||||
}
|
||||
if (intValue > 0)//dont divide by 0 the rest are valid.
|
||||
{
|
||||
if (halfup)
|
||||
{
|
||||
if (intValue % 2 == 1)
|
||||
intValue++;
|
||||
intValue = intValue / 2;
|
||||
}
|
||||
if (halfdown)
|
||||
intValue = intValue / 2;
|
||||
}
|
||||
if (twice)
|
||||
intValue = intValue * 2;
|
||||
if (thrice)
|
||||
intValue = intValue * 3;
|
||||
if (intValue < 0)
|
||||
{
|
||||
//we remove "-" at the start and are parsing for real values.
|
||||
//if we ended up with a value less than 0, then we return just 0
|
||||
intValue = 0;
|
||||
}
|
||||
|
||||
intValue *= multiplier;
|
||||
}
|
||||
intValue *= multiplier;
|
||||
}
|
||||
public:
|
||||
|
||||
int countDevotionTo(MTGCardInstance * card, MTGGameZone * zone, int color1, int color2)
|
||||
@@ -3489,7 +3489,7 @@ public:
|
||||
list<int> colors;
|
||||
int power, toughness;
|
||||
int tokenId;
|
||||
string _cardName;
|
||||
string _cardName;
|
||||
string name;
|
||||
string sabilities;
|
||||
string starfound;
|
||||
@@ -3501,7 +3501,7 @@ public:
|
||||
MTGCardInstance * myToken;
|
||||
vector<MTGAbility *> currentAbilities;
|
||||
Player * tokenReciever;
|
||||
//by id
|
||||
//by id
|
||||
ATokenCreator(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable *, ManaCost * _cost, int tokenId,string starfound, WParsedInt * multiplier = NULL,
|
||||
int who = 0,bool aLivingWeapon = false) :
|
||||
ActivatedAbility(observer, _id, _source, _cost, 0), tokenId(tokenId), starfound(starfound),multiplier(multiplier), who(who),aLivingWeapon(aLivingWeapon)
|
||||
@@ -3511,18 +3511,18 @@ public:
|
||||
if (card) name = card->data->getName();
|
||||
battleReady = false;
|
||||
}
|
||||
//by name, card still require valid card.dat info, this just makes the primitive code far more readable. token(Eldrazi scion) instead of token(-1234234)...
|
||||
ATokenCreator(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable *, ManaCost * _cost, string cardName, string starfound, WParsedInt * multiplier = NULL,
|
||||
int who = 0, bool aLivingWeapon = false) :
|
||||
ActivatedAbility(observer, _id, _source, _cost, 0), _cardName(cardName), starfound(starfound), multiplier(multiplier), who(who), aLivingWeapon(aLivingWeapon)
|
||||
{
|
||||
if (!multiplier) this->multiplier = NEW WParsedInt(1);
|
||||
MTGCard * card = MTGCollection()->getCardByName(_cardName);
|
||||
tokenId = card->getId();
|
||||
if (card) name = card->data->getName();
|
||||
battleReady = false;
|
||||
}
|
||||
//by construction
|
||||
//by name, card still require valid card.dat info, this just makes the primitive code far more readable. token(Eldrazi scion) instead of token(-1234234)...
|
||||
ATokenCreator(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable *, ManaCost * _cost, string cardName, string starfound, WParsedInt * multiplier = NULL,
|
||||
int who = 0, bool aLivingWeapon = false) :
|
||||
ActivatedAbility(observer, _id, _source, _cost, 0), _cardName(cardName), starfound(starfound), multiplier(multiplier), who(who), aLivingWeapon(aLivingWeapon)
|
||||
{
|
||||
if (!multiplier) this->multiplier = NEW WParsedInt(1);
|
||||
MTGCard * card = MTGCollection()->getCardByName(_cardName);
|
||||
tokenId = card->getId();
|
||||
if (card) name = card->data->getName();
|
||||
battleReady = false;
|
||||
}
|
||||
//by construction
|
||||
ATokenCreator(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable *, ManaCost * _cost, string sname, string stypes, int _power, int _toughness,
|
||||
string sabilities, string starfound,WParsedInt * multiplier = NULL, int _who = 0,bool aLivingWeapon = false,string spt = "") :
|
||||
ActivatedAbility(observer, _id, _source, _cost, 0),sabilities(sabilities),starfound(starfound), multiplier(multiplier), who(_who),aLivingWeapon(aLivingWeapon),spt(spt)
|
||||
@@ -4045,12 +4045,12 @@ class AThis: public MTGAbility, public NestedAbility
|
||||
public:
|
||||
MTGAbility * a;
|
||||
ThisDescriptor * td;
|
||||
string restrictionCheck;
|
||||
string restrictionCheck;
|
||||
AThis(GameObserver* observer, int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability, string restriction = "") :
|
||||
MTGAbility(observer, _id, _source, _target), NestedAbility(ability)
|
||||
{
|
||||
td = _td;
|
||||
restrictionCheck = restriction;
|
||||
restrictionCheck = restriction;
|
||||
ability->source = source;
|
||||
ability->target = target;
|
||||
a = NULL;
|
||||
@@ -4074,18 +4074,18 @@ public:
|
||||
|
||||
int resolve()
|
||||
{
|
||||
int match = 0;
|
||||
if (td)
|
||||
{
|
||||
match = td->match(source);
|
||||
}
|
||||
else
|
||||
{//restriction check instead of Targetchooser
|
||||
AbilityFactory abf(target->getObserver());
|
||||
int checkCond = abf.parseCastRestrictions(source, source->controller(), restrictionCheck);
|
||||
if (checkCond)
|
||||
match = 1;
|
||||
}
|
||||
int match = 0;
|
||||
if (td)
|
||||
{
|
||||
match = td->match(source);
|
||||
}
|
||||
else
|
||||
{//restriction check instead of Targetchooser
|
||||
AbilityFactory abf(target->getObserver());
|
||||
int checkCond = abf.parseCastRestrictions(source, source->controller(), restrictionCheck);
|
||||
if (checkCond)
|
||||
match = 1;
|
||||
}
|
||||
if (match > 0)
|
||||
{
|
||||
addAbilityToGame();
|
||||
@@ -4132,7 +4132,7 @@ public:
|
||||
{
|
||||
AThis * a = NEW AThis(*this);
|
||||
a->ability = ability->clone();
|
||||
if(a->td)
|
||||
if(a->td)
|
||||
a->td = td->clone();
|
||||
return a;
|
||||
}
|
||||
@@ -4350,11 +4350,11 @@ public:
|
||||
class ABestow : public ActivatedAbility
|
||||
{
|
||||
public:
|
||||
MTGCardInstance * _card;
|
||||
ABestow(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
ABestow * clone() const;
|
||||
MTGCardInstance * _card;
|
||||
ABestow(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
ABestow * clone() const;
|
||||
};
|
||||
|
||||
/* Can tap a target for a cost */
|
||||
@@ -4381,16 +4381,16 @@ public:
|
||||
class AAWhatsX : public ActivatedAbility
|
||||
{
|
||||
public:
|
||||
int value;
|
||||
MTGAbility * costRule;
|
||||
AAWhatsX(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * source, int value = 0, MTGAbility * costRule = NULL);
|
||||
int resolve();
|
||||
const string getMenuText()
|
||||
{
|
||||
sprintf(menuText, "%i", value);
|
||||
return menuText;
|
||||
};
|
||||
AAWhatsX * clone() const;
|
||||
int value;
|
||||
MTGAbility * costRule;
|
||||
AAWhatsX(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * source, int value = 0, MTGAbility * costRule = NULL);
|
||||
int resolve();
|
||||
const string getMenuText()
|
||||
{
|
||||
sprintf(menuText, "%i", value);
|
||||
return menuText;
|
||||
};
|
||||
AAWhatsX * clone() const;
|
||||
};
|
||||
|
||||
/* set max level up on a levelup creature this is an Ai hint ability, no effect for players.*/
|
||||
@@ -4407,17 +4407,17 @@ public:
|
||||
class AACountObject : public ActivatedAbility
|
||||
{
|
||||
public:
|
||||
string value;
|
||||
string value;
|
||||
|
||||
AACountObject(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * source, ManaCost * _cost = NULL, string value ="");
|
||||
int resolve();
|
||||
AACountObject * clone() const;
|
||||
AACountObject(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * source, ManaCost * _cost = NULL, string value ="");
|
||||
int resolve();
|
||||
AACountObject * clone() const;
|
||||
};
|
||||
/* Can prevent a card from untapping next untap */
|
||||
class AAFrozen: public ActivatedAbility
|
||||
{
|
||||
public:
|
||||
bool freeze;
|
||||
bool freeze;
|
||||
AAFrozen(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, bool tap, ManaCost * _cost = NULL);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
@@ -5208,32 +5208,32 @@ public:
|
||||
class AGrant : public MTGAbility
|
||||
{
|
||||
public:
|
||||
MTGCardInstance * Blessed;
|
||||
bool resolved;
|
||||
MTGAbility * Granted;
|
||||
MTGAbility * toGrant;
|
||||
AGrant(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target, MTGAbility * toGrant);
|
||||
void Update(float dt);
|
||||
void resolveGrant();
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
AGrant * clone() const;
|
||||
~AGrant();
|
||||
MTGCardInstance * Blessed;
|
||||
bool resolved;
|
||||
MTGAbility * Granted;
|
||||
MTGAbility * toGrant;
|
||||
AGrant(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target, MTGAbility * toGrant);
|
||||
void Update(float dt);
|
||||
void resolveGrant();
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
AGrant * clone() const;
|
||||
~AGrant();
|
||||
private:
|
||||
void removeGranted(MTGCardInstance *_target);
|
||||
void removeGranted(MTGCardInstance *_target);
|
||||
};
|
||||
|
||||
//GrantWrapper
|
||||
class AGrantWrapper : public InstantAbility
|
||||
{
|
||||
public:
|
||||
AGrant * ability;
|
||||
MTGAbility * Granted;
|
||||
AGrantWrapper(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target, MTGAbility * toGrant);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
AGrantWrapper * clone() const;
|
||||
~AGrantWrapper();
|
||||
AGrant * ability;
|
||||
MTGAbility * Granted;
|
||||
AGrantWrapper(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target, MTGAbility * toGrant);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
AGrantWrapper * clone() const;
|
||||
~AGrantWrapper();
|
||||
|
||||
};
|
||||
//ABlink
|
||||
@@ -6485,7 +6485,7 @@ public:
|
||||
MTGCardInstance * theNamedCard;
|
||||
bool noEvent;
|
||||
bool putinplay;
|
||||
bool asNormalMadness;
|
||||
bool asNormalMadness;
|
||||
AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool restricted,bool copied,bool _asNormal,string nameCard,string abilityName,bool _noEvent, bool putinplay,bool asNormalMadness = false);
|
||||
|
||||
int testDestroy(){return 0;};
|
||||
|
||||
@@ -278,22 +278,22 @@ public:
|
||||
class Convoke : public ExtraCost
|
||||
{
|
||||
public:
|
||||
ManaCost * getReduction();
|
||||
Convoke(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual Convoke * clone() const;
|
||||
ManaCost * getReduction();
|
||||
Convoke(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual Convoke * clone() const;
|
||||
};
|
||||
//delve
|
||||
class Delve : public ExtraCost
|
||||
{
|
||||
public:
|
||||
Delve(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual Delve * clone() const;
|
||||
Delve(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual Delve * clone() const;
|
||||
};
|
||||
//offering cost
|
||||
class Offering : public ExtraCost
|
||||
|
||||
@@ -121,7 +121,7 @@ public:
|
||||
ManaCost* BuyBack;
|
||||
ManaCost* FlashBack;
|
||||
ManaCost* Retrace;
|
||||
ManaCost* Bestow;
|
||||
ManaCost* Bestow;
|
||||
ManaCost* morph;
|
||||
ManaCost* suspend;
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ public:
|
||||
Pos* view;
|
||||
int X;
|
||||
int castX;
|
||||
int setX;
|
||||
int setX;
|
||||
int alternateCostPaid[ManaCost::MANA_PAID_WITH_BESTOW + 1];
|
||||
int paymenttype;
|
||||
int castMethod; /* Tells if the card reached its current zone by being cast or not (brought into the zone by an effect). non 0 == cast, 0 == not cast */
|
||||
@@ -96,7 +96,7 @@ public:
|
||||
bool exileEffects;
|
||||
bool suspended;
|
||||
bool miracle;
|
||||
bool isBestowed;
|
||||
bool isBestowed;
|
||||
int chooseacolor;
|
||||
string chooseasubtype;
|
||||
int coinSide;//1 = tails
|
||||
@@ -107,7 +107,7 @@ public:
|
||||
int notblocked;
|
||||
int fresh;
|
||||
int MaxLevelUp;
|
||||
int CountedObjects;
|
||||
int CountedObjects;
|
||||
int kicked;
|
||||
int dredge;
|
||||
bool isDualWielding;
|
||||
@@ -276,8 +276,8 @@ public:
|
||||
string currentimprintName;
|
||||
vector<string>imprintedNames;
|
||||
|
||||
MTGCardInstance * revealedLast;//last card revealed by a ability this card owns.
|
||||
bool MadnessPlay;
|
||||
MTGCardInstance * revealedLast;//last card revealed by a ability this card owns.
|
||||
bool MadnessPlay;
|
||||
void eventattacked();
|
||||
void eventattackedAlone();
|
||||
void eventattackednotblocked();
|
||||
|
||||
@@ -98,7 +98,7 @@ class Constants
|
||||
MTG_COLOR_WHITE = 5,
|
||||
MTG_COLOR_WASTE = 6,
|
||||
MTG_COLOR_LAND = 7,
|
||||
|
||||
|
||||
|
||||
MTG_NB_COLORS = 8,
|
||||
|
||||
@@ -315,7 +315,7 @@ class Constants
|
||||
CAST_WITH_RETRACE = 6,
|
||||
CAST_WITH_MORPH = 7,
|
||||
CAST_WITH_SUSPEND = 8,
|
||||
CAST_WITH_BESTOW = 9,
|
||||
CAST_WITH_BESTOW = 9,
|
||||
|
||||
CAST_ALTERNATE = -1, //matches all alternate costs, including itself
|
||||
CAST_ALL = -2, // matches everything except NOT_CAST
|
||||
|
||||
@@ -72,13 +72,13 @@ class MTGGameZone {
|
||||
OWNER_STACK = 66,
|
||||
TARGETED_PLAYER_STACK = 67,
|
||||
|
||||
MY_REVEAL = 71,
|
||||
OPPONENT_REVEAL = 72,
|
||||
TARGET_OWNER_REVEAL = 73,
|
||||
TARGET_CONTROLLER_REVEAL = 74,
|
||||
REVEAL = 75,
|
||||
OWNER_REVEAL = 76,
|
||||
TARGETED_PLAYER_REVEAL = 77,
|
||||
MY_REVEAL = 71,
|
||||
OPPONENT_REVEAL = 72,
|
||||
TARGET_OWNER_REVEAL = 73,
|
||||
TARGET_CONTROLLER_REVEAL = 74,
|
||||
REVEAL = 75,
|
||||
OWNER_REVEAL = 76,
|
||||
TARGETED_PLAYER_REVEAL = 77,
|
||||
|
||||
};
|
||||
|
||||
@@ -202,7 +202,7 @@ public:
|
||||
MTGRemovedFromGame * exile; //alias to removedFromZone
|
||||
MTGGameZone * garbage;
|
||||
MTGGameZone * garbageLastTurn;
|
||||
MTGGameZone * reveal;
|
||||
MTGGameZone * reveal;
|
||||
MTGGameZone * temp;
|
||||
|
||||
MTGPlayerCards();
|
||||
|
||||
@@ -58,10 +58,10 @@ public:
|
||||
int Angel[2];
|
||||
bool dragonbonusgranted[2];
|
||||
int dragon[2];
|
||||
bool eldrazibonusgranted[2];
|
||||
int eldrazi[2];
|
||||
bool werewolfbonusgranted[2];
|
||||
int werewolf[2];
|
||||
bool eldrazibonusgranted[2];
|
||||
int eldrazi[2];
|
||||
bool werewolfbonusgranted[2];
|
||||
int werewolf[2];
|
||||
|
||||
int receiveEvent(WEvent * event);
|
||||
void grantAward(string awardName,int amount);
|
||||
@@ -213,15 +213,15 @@ public:
|
||||
class MTGBestowRule : public MTGAlternativeCostRule
|
||||
{
|
||||
public:
|
||||
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
|
||||
int reactToClick(MTGCardInstance * card);
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
MTGBestowRule(GameObserver* observer, int _id);
|
||||
const string getMenuText()
|
||||
{
|
||||
return "Bestow";
|
||||
}
|
||||
virtual MTGBestowRule * clone() const;
|
||||
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
|
||||
int reactToClick(MTGCardInstance * card);
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
MTGBestowRule(GameObserver* observer, int _id);
|
||||
const string getMenuText()
|
||||
{
|
||||
return "Bestow";
|
||||
}
|
||||
virtual MTGBestowRule * clone() const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ protected:
|
||||
ManaCost * manaUsedToCast;
|
||||
ManaCost * morph;
|
||||
ManaCost * Retrace;
|
||||
ManaCost * Bestow;
|
||||
ManaCost * Bestow;
|
||||
ManaCost * FlashBack;
|
||||
ManaCost * BuyBack;
|
||||
ManaCost * kicker;
|
||||
@@ -76,8 +76,8 @@ public:
|
||||
ManaCost * getSuspend(){ return suspend; };
|
||||
void setSuspend(ManaCost * aMana){ SAFE_DELETE(suspend); suspend = aMana;};
|
||||
|
||||
ManaCost * getBestow() { return Bestow; };
|
||||
void setBestow(ManaCost * aMana) { SAFE_DELETE(Bestow); Bestow = aMana; };
|
||||
ManaCost * getBestow() { return Bestow; };
|
||||
void setBestow(ManaCost * aMana) { SAFE_DELETE(Bestow); Bestow = aMana; };
|
||||
|
||||
ManaCost * getManaUsedToCast(){ return manaUsedToCast; };
|
||||
void setManaUsedToCast(ManaCost * aMana){ SAFE_DELETE(manaUsedToCast); manaUsedToCast = aMana;};
|
||||
|
||||
@@ -25,7 +25,7 @@ class TargetChooser: public TargetsList
|
||||
protected:
|
||||
int forceTargetListReady;
|
||||
public:
|
||||
int forceTargetListReadyByPlayer;
|
||||
int forceTargetListReadyByPlayer;
|
||||
const static int UNLITMITED_TARGETS = 1000;
|
||||
enum
|
||||
{
|
||||
|
||||
@@ -105,11 +105,11 @@ bool ActionLayer::CheckUserInput(JButton key)
|
||||
//being cancelled. currently only menuability and paidability will care.
|
||||
}
|
||||
}
|
||||
if (observer->mExtraPayment->costs.size() && observer->mExtraPayment->costs[0]->tc)
|
||||
{
|
||||
//if we cancel, clear the targets list so that when you try again you dont already have targets from before.
|
||||
observer->mExtraPayment->costs[0]->tc->initTargets();
|
||||
}
|
||||
if (observer->mExtraPayment->costs.size() && observer->mExtraPayment->costs[0]->tc)
|
||||
{
|
||||
//if we cancel, clear the targets list so that when you try again you dont already have targets from before.
|
||||
observer->mExtraPayment->costs[0]->tc->initTargets();
|
||||
}
|
||||
observer->mExtraPayment = NULL;
|
||||
return 1;
|
||||
}
|
||||
@@ -191,11 +191,11 @@ void ActionLayer::Update(float dt)
|
||||
without this, the game locks into a freeze state while you try to select the targets and dont have enough to
|
||||
fill the maxtargets list.
|
||||
*/
|
||||
if (int(ae->getActionTc()->getNbTargets()) == countTargets)//if the amount of targets is equal the all we can target
|
||||
{
|
||||
ae->getActionTc()->done = true;//were done
|
||||
ae->getActionTc()->source->getObserver()->cardClick(ae->getActionTc()->source, 0, false);//click source.
|
||||
}
|
||||
if (int(ae->getActionTc()->getNbTargets()) == countTargets)//if the amount of targets is equal the all we can target
|
||||
{
|
||||
ae->getActionTc()->done = true;//were done
|
||||
ae->getActionTc()->source->getObserver()->cardClick(ae->getActionTc()->source, 0, false);//click source.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -467,10 +467,10 @@ void ActionLayer::doReactTo(int menuIndex)
|
||||
{
|
||||
int controlid = abilitiesMenu->mObjects[menuIndex]->GetId();
|
||||
DebugTrace("ActionLayer::doReactTo " << controlid);
|
||||
if (abilitiesMenu && abilitiesMenu->isMultipleChoice)
|
||||
{
|
||||
return ButtonPressedOnMultipleChoice(menuIndex);
|
||||
}
|
||||
if (abilitiesMenu && abilitiesMenu->isMultipleChoice)
|
||||
{
|
||||
return ButtonPressedOnMultipleChoice(menuIndex);
|
||||
}
|
||||
ButtonPressed(0, controlid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -578,10 +578,10 @@ int ActionStack::addAbility(MTGAbility * ability)
|
||||
if (!observer->players[0]->isAI() && ability->source->controller() == observer->players[0] && 0
|
||||
== options[Options::INTERRUPTMYABILITIES].number)
|
||||
interruptDecision[0] = DONT_INTERRUPT;
|
||||
if (observer->OpenedDisplay && observer->players[0]->game->reveal->cards.size())
|
||||
{
|
||||
interruptDecision[0] = DONT_INTERRUPT;
|
||||
}
|
||||
if (observer->OpenedDisplay && observer->players[0]->game->reveal->cards.size())
|
||||
{
|
||||
interruptDecision[0] = DONT_INTERRUPT;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -72,10 +72,10 @@ int ExtraCost::setPayment(MTGCardInstance * card)
|
||||
if (tc)
|
||||
{
|
||||
result = tc->addTarget(card);
|
||||
//this is flawed logic, we need to fix. if there is a target in list
|
||||
//we return targetready instead, the card is not pushed back into list
|
||||
//how ever, it is made the target becuase the result is 1 even if we couldnt
|
||||
//target it with the targetchooser.
|
||||
//this is flawed logic, we need to fix. if there is a target in list
|
||||
//we return targetready instead, the card is not pushed back into list
|
||||
//how ever, it is made the target becuase the result is 1 even if we couldnt
|
||||
//target it with the targetchooser.
|
||||
if (result)
|
||||
{
|
||||
target = card;
|
||||
@@ -166,7 +166,7 @@ int SnowCost::isPaymentSet()
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -763,7 +763,7 @@ int TapTargetCost::doPay()
|
||||
|
||||
if (target)
|
||||
{
|
||||
source->storedCard = target->createSnapShot();
|
||||
source->storedCard = target->createSnapShot();
|
||||
_target->tap();
|
||||
target = NULL;
|
||||
if (tc)
|
||||
@@ -807,7 +807,7 @@ int UnTapTargetCost::doPay()
|
||||
|
||||
if (target)
|
||||
{
|
||||
source->storedCard = target->createSnapShot();
|
||||
source->storedCard = target->createSnapShot();
|
||||
_target->untap();
|
||||
target = NULL;
|
||||
if (tc)
|
||||
@@ -929,189 +929,189 @@ int Ninja::doPay()
|
||||
//Convoke
|
||||
Convoke * Convoke::clone() const
|
||||
{
|
||||
Convoke * ec = NEW Convoke(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
return ec;
|
||||
Convoke * ec = NEW Convoke(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
return ec;
|
||||
}
|
||||
|
||||
Convoke::Convoke(TargetChooser *_tc) :
|
||||
ExtraCost("Select Cards To Tap", _tc)
|
||||
ExtraCost("Select Cards To Tap", _tc)
|
||||
{
|
||||
}
|
||||
|
||||
int Convoke::canPay()
|
||||
{
|
||||
return isPaymentSet();
|
||||
return isPaymentSet();
|
||||
}
|
||||
|
||||
int Convoke::isPaymentSet()
|
||||
{
|
||||
if (target && target->isTapped())
|
||||
{
|
||||
tc->removeTarget(target);
|
||||
target->isExtraCostTarget = false;
|
||||
target = NULL;
|
||||
return 0;
|
||||
}
|
||||
ManaCost * toReduce = getReduction();
|
||||
if (target && (!source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
target = NULL;
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
}
|
||||
if (target && (source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
SAFE_DELETE(toReduce);
|
||||
return 1;
|
||||
}
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
if (target && target->isTapped())
|
||||
{
|
||||
tc->removeTarget(target);
|
||||
target->isExtraCostTarget = false;
|
||||
target = NULL;
|
||||
return 0;
|
||||
}
|
||||
ManaCost * toReduce = getReduction();
|
||||
if (target && (!source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
target = NULL;
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
}
|
||||
if (target && (source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
SAFE_DELETE(toReduce);
|
||||
return 1;
|
||||
}
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ManaCost * Convoke::getReduction()
|
||||
{
|
||||
ManaCost * toReduce = NEW ManaCost(source->getManaCost());
|
||||
tc->maxtargets = source->getManaCost()->getConvertedCost();
|
||||
if (tc->getNbTargets())
|
||||
{
|
||||
vector<Targetable*>targetlist = tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
bool next = false;
|
||||
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
|
||||
{
|
||||
if (next == true)
|
||||
break;
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
if ((targetCard->getManaCost()->hasColor(i) || targetCard->hasColor(i)) && toReduce->hasColor(i))
|
||||
{
|
||||
toReduce->remove(i, 1);
|
||||
next = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, 1);
|
||||
next = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if we didnt find it payable one way, lets try again backwards.
|
||||
if (!source->controller()->getManaPool()->canAfford(toReduce))
|
||||
{
|
||||
SAFE_DELETE(toReduce);
|
||||
toReduce = NEW ManaCost(source->getManaCost());
|
||||
for (vector<Targetable*>::reverse_iterator it = targetlist.rbegin(); it != targetlist.rend(); it++)
|
||||
{
|
||||
bool next = false;
|
||||
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
|
||||
{
|
||||
if (next == true)
|
||||
break;
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
if ((targetCard->getManaCost()->hasColor(i) || targetCard->hasColor(i)) && toReduce->hasColor(i))
|
||||
{
|
||||
toReduce->remove(i, 1);
|
||||
next = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, 1);
|
||||
next = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return toReduce;
|
||||
ManaCost * toReduce = NEW ManaCost(source->getManaCost());
|
||||
tc->maxtargets = source->getManaCost()->getConvertedCost();
|
||||
if (tc->getNbTargets())
|
||||
{
|
||||
vector<Targetable*>targetlist = tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
bool next = false;
|
||||
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
|
||||
{
|
||||
if (next == true)
|
||||
break;
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
if ((targetCard->getManaCost()->hasColor(i) || targetCard->hasColor(i)) && toReduce->hasColor(i))
|
||||
{
|
||||
toReduce->remove(i, 1);
|
||||
next = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, 1);
|
||||
next = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if we didnt find it payable one way, lets try again backwards.
|
||||
if (!source->controller()->getManaPool()->canAfford(toReduce))
|
||||
{
|
||||
SAFE_DELETE(toReduce);
|
||||
toReduce = NEW ManaCost(source->getManaCost());
|
||||
for (vector<Targetable*>::reverse_iterator it = targetlist.rbegin(); it != targetlist.rend(); it++)
|
||||
{
|
||||
bool next = false;
|
||||
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
|
||||
{
|
||||
if (next == true)
|
||||
break;
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
if ((targetCard->getManaCost()->hasColor(i) || targetCard->hasColor(i)) && toReduce->hasColor(i))
|
||||
{
|
||||
toReduce->remove(i, 1);
|
||||
next = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, 1);
|
||||
next = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return toReduce;
|
||||
}
|
||||
|
||||
int Convoke::doPay()
|
||||
{
|
||||
if (target && tc->getNbTargets())
|
||||
{
|
||||
ManaCost * toReduce = getReduction();
|
||||
target->controller()->getManaPool()->pay(toReduce);
|
||||
SAFE_DELETE(toReduce);
|
||||
vector<Targetable*>targetlist = tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
source->storedCard = targetCard->createSnapShot();
|
||||
targetCard->tap();
|
||||
}
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
if (target && tc->getNbTargets())
|
||||
{
|
||||
ManaCost * toReduce = getReduction();
|
||||
target->controller()->getManaPool()->pay(toReduce);
|
||||
SAFE_DELETE(toReduce);
|
||||
vector<Targetable*>targetlist = tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
source->storedCard = targetCard->createSnapShot();
|
||||
targetCard->tap();
|
||||
}
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//DELVE
|
||||
Delve * Delve::clone() const
|
||||
{
|
||||
Delve * ec = NEW Delve(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
return ec;
|
||||
Delve * ec = NEW Delve(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
return ec;
|
||||
}
|
||||
|
||||
Delve::Delve(TargetChooser *_tc) :
|
||||
ExtraCost("Select Cards To Exile", _tc)
|
||||
ExtraCost("Select Cards To Exile", _tc)
|
||||
{
|
||||
}
|
||||
|
||||
int Delve::canPay()
|
||||
{
|
||||
return isPaymentSet();
|
||||
return isPaymentSet();
|
||||
}
|
||||
|
||||
int Delve::isPaymentSet()
|
||||
{
|
||||
ManaCost * toReduce = NEW ManaCost(source->getManaCost());
|
||||
tc->maxtargets = source->getManaCost()->getCost(Constants::MTG_COLOR_ARTIFACT);
|
||||
if (tc->getNbTargets())
|
||||
{
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, tc->getNbTargets());
|
||||
}
|
||||
if (target && (!source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
target = NULL;
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
}
|
||||
if (target && (source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
SAFE_DELETE(toReduce);
|
||||
return 1;
|
||||
}
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
ManaCost * toReduce = NEW ManaCost(source->getManaCost());
|
||||
tc->maxtargets = source->getManaCost()->getCost(Constants::MTG_COLOR_ARTIFACT);
|
||||
if (tc->getNbTargets())
|
||||
{
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, tc->getNbTargets());
|
||||
}
|
||||
if (target && (!source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
target = NULL;
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
}
|
||||
if (target && (source->controller()->getManaPool()->canAfford(toReduce)))
|
||||
{
|
||||
SAFE_DELETE(toReduce);
|
||||
return 1;
|
||||
}
|
||||
SAFE_DELETE(toReduce);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Delve::doPay()
|
||||
{
|
||||
if (target && tc->getNbTargets())
|
||||
{
|
||||
ManaCost * toReduce = NEW ManaCost(source->getManaCost());
|
||||
if (target && tc->getNbTargets())
|
||||
{
|
||||
ManaCost * toReduce = NEW ManaCost(source->getManaCost());
|
||||
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, tc->getNbTargets());
|
||||
toReduce->remove(Constants::MTG_COLOR_ARTIFACT, tc->getNbTargets());
|
||||
|
||||
target->controller()->getManaPool()->pay(toReduce);
|
||||
SAFE_DELETE(toReduce);
|
||||
vector<Targetable*>targetlist = tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
source->storedCard = targetCard->createSnapShot();
|
||||
targetCard->controller()->game->putInExile(targetCard);
|
||||
}
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
target->controller()->getManaPool()->pay(toReduce);
|
||||
SAFE_DELETE(toReduce);
|
||||
vector<Targetable*>targetlist = tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
|
||||
source->storedCard = targetCard->createSnapShot();
|
||||
targetCard->controller()->game->putInExile(targetCard);
|
||||
}
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
///////////////
|
||||
@@ -1402,41 +1402,41 @@ int ExtraCosts::tryToSetPayment(MTGCardInstance * card)
|
||||
{
|
||||
for(size_t k = 0; k < costs.size(); k++)
|
||||
{
|
||||
if (card == costs[k]->target)
|
||||
{
|
||||
//tapping or sacrificing a target to pay for its own cost
|
||||
//is allowed, unless the source is already being tapped and contains a tap target
|
||||
//or sacced and contains a sactarget
|
||||
//cost like {t}{s(creature)} the source is allowed to be targeted for this
|
||||
//if it is a creature. these cases below should be added whenever we a need
|
||||
//for extra cost that have both a source and target version used on cards.
|
||||
if (dynamic_cast<TapCost*>(costs[k]))
|
||||
{
|
||||
for (size_t tapCheck = 0; tapCheck < costs.size(); tapCheck++)
|
||||
{
|
||||
if (dynamic_cast<TapTargetCost*>(costs[tapCheck]))
|
||||
{
|
||||
return 0;//{t}{t(creature)}
|
||||
}
|
||||
}
|
||||
if (card == costs[k]->target)
|
||||
{
|
||||
//tapping or sacrificing a target to pay for its own cost
|
||||
//is allowed, unless the source is already being tapped and contains a tap target
|
||||
//or sacced and contains a sactarget
|
||||
//cost like {t}{s(creature)} the source is allowed to be targeted for this
|
||||
//if it is a creature. these cases below should be added whenever we a need
|
||||
//for extra cost that have both a source and target version used on cards.
|
||||
if (dynamic_cast<TapCost*>(costs[k]))
|
||||
{
|
||||
for (size_t tapCheck = 0; tapCheck < costs.size(); tapCheck++)
|
||||
{
|
||||
if (dynamic_cast<TapTargetCost*>(costs[tapCheck]))
|
||||
{
|
||||
return 0;//{t}{t(creature)}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (SacrificeCost * checking = dynamic_cast<SacrificeCost*>(costs[k]))
|
||||
{
|
||||
for (size_t sacCheck = 0; sacCheck < costs.size(); sacCheck++)
|
||||
{
|
||||
SacrificeCost * checking2 = dynamic_cast<SacrificeCost*>(costs[sacCheck]);
|
||||
if (checking2)
|
||||
if ((checking->tc != NULL && checking2->tc == NULL)
|
||||
|| (checking->tc == NULL && checking2->tc != NULL))
|
||||
{
|
||||
return 0; //{s}{s(creature)}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else if (SacrificeCost * checking = dynamic_cast<SacrificeCost*>(costs[k]))
|
||||
{
|
||||
for (size_t sacCheck = 0; sacCheck < costs.size(); sacCheck++)
|
||||
{
|
||||
SacrificeCost * checking2 = dynamic_cast<SacrificeCost*>(costs[sacCheck]);
|
||||
if (checking2)
|
||||
if ((checking->tc != NULL && checking2->tc == NULL)
|
||||
|| (checking->tc == NULL && checking2->tc != NULL))
|
||||
{
|
||||
return 0; //{s}{s(creature)}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (int result = costs[i]->setPayment(card))
|
||||
{
|
||||
@@ -1481,16 +1481,16 @@ int ExtraCosts::doPay()
|
||||
{
|
||||
costs[i]->target->isExtraCostTarget = false;
|
||||
}
|
||||
if (costs[i]->tc)
|
||||
{
|
||||
vector<Targetable*>targetlist = costs[i]->tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
costs[i]->target = dynamic_cast<MTGCardInstance*>(*it);
|
||||
costs[i]->doPay();
|
||||
}
|
||||
}
|
||||
else
|
||||
if (costs[i]->tc)
|
||||
{
|
||||
vector<Targetable*>targetlist = costs[i]->tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
costs[i]->target = dynamic_cast<MTGCardInstance*>(*it);
|
||||
costs[i]->doPay();
|
||||
}
|
||||
}
|
||||
else
|
||||
result += costs[i]->doPay();
|
||||
}
|
||||
return result;
|
||||
|
||||
@@ -52,7 +52,7 @@ void GameObserver::cleanup()
|
||||
connectRule = false;
|
||||
actionsList.clear();
|
||||
gameTurn.clear();
|
||||
OpenedDisplay = NULL;
|
||||
OpenedDisplay = NULL;
|
||||
}
|
||||
|
||||
GameObserver::~GameObserver()
|
||||
@@ -97,7 +97,7 @@ GameObserver::GameObserver(WResourceManager *output, JGE* input)
|
||||
targetChooser = NULL;
|
||||
cardWaitingForTargets = NULL;
|
||||
mExtraPayment = NULL;
|
||||
OpenedDisplay = NULL;
|
||||
OpenedDisplay = NULL;
|
||||
guiOpenDisplay = NULL;
|
||||
gameOver = NULL;
|
||||
phaseRing = NULL;
|
||||
@@ -328,11 +328,11 @@ void GameObserver::userRequestNextGamePhase(bool allowInterrupt, bool log)
|
||||
// Here's what I find weird - if the extra cost is something like a sacrifice, doesn't that imply a TargetChooser?
|
||||
if (WaitForExtraPayment(NULL))
|
||||
return;
|
||||
/*if (OpenedDisplay)//dont let us fly through all the phases with grave and library box still open.
|
||||
{
|
||||
return;//I want this here, but it locks up on opponents turn, we need to come up with a clever way to close opened
|
||||
//displays, it makes no sense that you travel through 4 or 5 phases with library or grave still open.
|
||||
}*/
|
||||
/*if (OpenedDisplay)//dont let us fly through all the phases with grave and library box still open.
|
||||
{
|
||||
return;//I want this here, but it locks up on opponents turn, we need to come up with a clever way to close opened
|
||||
//displays, it makes no sense that you travel through 4 or 5 phases with library or grave still open.
|
||||
}*/
|
||||
Phase * cPhaseOld = phaseRing->getCurrentPhase();
|
||||
if (allowInterrupt && ((cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS && combatStep == ORDER)
|
||||
|| (cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS && combatStep == TRIGGERS)
|
||||
@@ -716,27 +716,27 @@ void GameObserver::gameStateBasedEffects()
|
||||
}
|
||||
}
|
||||
card->bypassTC = false; //turn off bypass
|
||||
///////////////////////////
|
||||
//reset extracost shadows//
|
||||
///////////////////////////
|
||||
card->isExtraCostTarget = false;
|
||||
if (mExtraPayment != NULL)
|
||||
{
|
||||
for (unsigned int ec = 0; ec < mExtraPayment->costs.size(); ec++)
|
||||
{
|
||||
///////////////////////////
|
||||
//reset extracost shadows//
|
||||
///////////////////////////
|
||||
card->isExtraCostTarget = false;
|
||||
if (mExtraPayment != NULL)
|
||||
{
|
||||
for (unsigned int ec = 0; ec < mExtraPayment->costs.size(); ec++)
|
||||
{
|
||||
|
||||
if (mExtraPayment->costs[ec]->tc)
|
||||
{
|
||||
vector<Targetable*>targetlist = mExtraPayment->costs[ec]->tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
Targetable * cardMasked = *it;
|
||||
dynamic_cast<MTGCardInstance*>(cardMasked)->isExtraCostTarget = true;
|
||||
}
|
||||
if (mExtraPayment->costs[ec]->tc)
|
||||
{
|
||||
vector<Targetable*>targetlist = mExtraPayment->costs[ec]->tc->getTargetsFrom();
|
||||
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
|
||||
{
|
||||
Targetable * cardMasked = *it;
|
||||
dynamic_cast<MTGCardInstance*>(cardMasked)->isExtraCostTarget = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
////////////////////////////////////////////////////
|
||||
//Unattach Equipments that dont have valid targets//
|
||||
////////////////////////////////////////////////////
|
||||
@@ -759,13 +759,13 @@ void GameObserver::gameStateBasedEffects()
|
||||
///////////////////////////////////////////////////////
|
||||
//Remove auras that don't have a valid target anymore//
|
||||
///////////////////////////////////////////////////////
|
||||
if (card->target && !isInPlay(card->target) && card->isBestowed && card->hasType("aura"))
|
||||
{
|
||||
card->removeType("aura");
|
||||
card->addType("creature");
|
||||
card->target = NULL;
|
||||
card->isBestowed = false;
|
||||
}
|
||||
if (card->target && !isInPlay(card->target) && card->isBestowed && card->hasType("aura"))
|
||||
{
|
||||
card->removeType("aura");
|
||||
card->addType("creature");
|
||||
card->target = NULL;
|
||||
card->isBestowed = false;
|
||||
}
|
||||
|
||||
if ((card->target||card->playerTarget) && !card->hasType(Subtypes::TYPE_EQUIPMENT))
|
||||
{
|
||||
|
||||
@@ -49,7 +49,7 @@ void GameStateOptions::Start()
|
||||
optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
|
||||
optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYSPELLS, "Interrupt my spells"));
|
||||
// optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities"));
|
||||
//this is a dev option, not meant for standard play. uncomment if you need to see abilities you own hitting the stack.
|
||||
//this is a dev option, not meant for standard play. uncomment if you need to see abilities you own hitting the stack.
|
||||
optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDMAIN, "Interrupt opponent's end of turn"));
|
||||
optionsTabs = NEW WGuiTabMenu();
|
||||
optionsTabs->Add(optionsList);
|
||||
|
||||
@@ -149,18 +149,18 @@ ostream& GuiAvatar::toString(ostream& out) const
|
||||
|
||||
void GuiGameZone::toggleDisplay()
|
||||
{
|
||||
if (showCards)
|
||||
{
|
||||
if (showCards)
|
||||
{
|
||||
cd->zone->owner->getObserver()->guiOpenDisplay = NULL;
|
||||
showCards = 0;
|
||||
cd->zone->owner->getObserver()->OpenedDisplay = NULL;
|
||||
}
|
||||
showCards = 0;
|
||||
cd->zone->owner->getObserver()->OpenedDisplay = NULL;
|
||||
}
|
||||
else if(!cd->zone->owner->getObserver()->OpenedDisplay)//one display at a time please.
|
||||
{
|
||||
cd->zone->owner->getObserver()->guiOpenDisplay = this;
|
||||
showCards = 1;
|
||||
cd->init(zone);
|
||||
cd->zone->owner->getObserver()->OpenedDisplay = cd;
|
||||
cd->zone->owner->getObserver()->OpenedDisplay = cd;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -353,23 +353,23 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("delirium");
|
||||
if (check != string::npos)
|
||||
{
|
||||
Player * checkCurrent = card->controller();
|
||||
MTGGameZone * grave = checkCurrent->game->graveyard;
|
||||
check = restriction[i].find("delirium");
|
||||
if (check != string::npos)
|
||||
{
|
||||
Player * checkCurrent = card->controller();
|
||||
MTGGameZone * grave = checkCurrent->game->graveyard;
|
||||
|
||||
int checkTypesAmount = 0;
|
||||
if(grave->hasType("creature")) checkTypesAmount++;
|
||||
if (grave->hasType("enchantment")) checkTypesAmount++;
|
||||
if (grave->hasType("sorcery")) checkTypesAmount++;
|
||||
if (grave->hasType("instant")) checkTypesAmount++;
|
||||
if (grave->hasType("land")) checkTypesAmount++;
|
||||
if (grave->hasType("artifact")) checkTypesAmount++;
|
||||
if (grave->hasType("planeswalker")) checkTypesAmount++;
|
||||
if (checkTypesAmount < 4)
|
||||
return 0;
|
||||
}
|
||||
int checkTypesAmount = 0;
|
||||
if(grave->hasType("creature")) checkTypesAmount++;
|
||||
if (grave->hasType("enchantment")) checkTypesAmount++;
|
||||
if (grave->hasType("sorcery")) checkTypesAmount++;
|
||||
if (grave->hasType("instant")) checkTypesAmount++;
|
||||
if (grave->hasType("land")) checkTypesAmount++;
|
||||
if (grave->hasType("artifact")) checkTypesAmount++;
|
||||
if (grave->hasType("planeswalker")) checkTypesAmount++;
|
||||
if (checkTypesAmount < 4)
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("miracle");
|
||||
if(check != string::npos)
|
||||
@@ -380,12 +380,12 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("madnessplayed");
|
||||
if (check != string::npos)
|
||||
{
|
||||
if (card->previous && !card->previous->MadnessPlay)
|
||||
return 0;
|
||||
}
|
||||
check = restriction[i].find("madnessplayed");
|
||||
if (check != string::npos)
|
||||
{
|
||||
if (card->previous && !card->previous->MadnessPlay)
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("prowl");
|
||||
if(check != string::npos)
|
||||
@@ -462,12 +462,12 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("geared");
|
||||
if (check != string::npos)
|
||||
{
|
||||
if (card->equipment < 1)
|
||||
return 0;
|
||||
}
|
||||
check = restriction[i].find("geared");
|
||||
if (check != string::npos)
|
||||
{
|
||||
if (card->equipment < 1)
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("canuntap");
|
||||
if(check != string::npos)
|
||||
@@ -1178,13 +1178,13 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
observer->addObserver(NEW MTGFlashBackRule(observer, -1));
|
||||
return NULL;
|
||||
}
|
||||
//alternative cost type flashback
|
||||
found = s.find("bestowrule");
|
||||
if (found != string::npos)
|
||||
{
|
||||
observer->addObserver(NEW MTGBestowRule(observer, -1));
|
||||
return NULL;
|
||||
}
|
||||
//alternative cost type flashback
|
||||
found = s.find("bestowrule");
|
||||
if (found != string::npos)
|
||||
{
|
||||
observer->addObserver(NEW MTGBestowRule(observer, -1));
|
||||
return NULL;
|
||||
}
|
||||
//alternative cost type retrace
|
||||
found = s.find("retracerule");
|
||||
if(found != string::npos)
|
||||
@@ -1353,53 +1353,53 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
string unchangedS = "";
|
||||
unchangedS.append(s);
|
||||
|
||||
//Reveal:x remove the core so we dont build them prematurely
|
||||
vector<string>transPayfound = parseBetween(s, "newability[pay(", " ");
|
||||
vector<string>transfound = parseBetween(s,"newability[reveal:"," ");//if we are using reveal inside a newability, let transforms remove the string instead.
|
||||
vector<string>abilfound = parseBetween(s, "ability$!name(reveal) reveal:", " ");
|
||||
if(!abilfound.size())
|
||||
abilfound = parseBetween(s, "ability$!reveal:", " ");//see above. this allows us to nest reveals inside these 2 other master classes. while also allowing us to nest them inside reveals.
|
||||
|
||||
found = s.find("pay(");
|
||||
if (found != string::npos && storedPayString.empty() && !transPayfound.size())
|
||||
{
|
||||
vector<string> splitMayPaystr = parseBetween(s, "pay(", ")", true);
|
||||
if (splitMayPaystr.size())
|
||||
{
|
||||
storedPayString.append(splitMayPaystr[2]);
|
||||
s = splitMayPaystr[0];
|
||||
s.append("pay(");
|
||||
s.append(splitMayPaystr[1]);
|
||||
s.append(")");
|
||||
}
|
||||
}
|
||||
//Reveal:x remove the core so we dont build them prematurely
|
||||
vector<string>transPayfound = parseBetween(s, "newability[pay(", " ");
|
||||
vector<string>transfound = parseBetween(s,"newability[reveal:"," ");//if we are using reveal inside a newability, let transforms remove the string instead.
|
||||
vector<string>abilfound = parseBetween(s, "ability$!name(reveal) reveal:", " ");
|
||||
if(!abilfound.size())
|
||||
abilfound = parseBetween(s, "ability$!reveal:", " ");//see above. this allows us to nest reveals inside these 2 other master classes. while also allowing us to nest them inside reveals.
|
||||
|
||||
found = s.find("pay(");
|
||||
if (found != string::npos && storedPayString.empty() && !transPayfound.size())
|
||||
{
|
||||
vector<string> splitMayPaystr = parseBetween(s, "pay(", ")", true);
|
||||
if (splitMayPaystr.size())
|
||||
{
|
||||
storedPayString.append(splitMayPaystr[2]);
|
||||
s = splitMayPaystr[0];
|
||||
s.append("pay(");
|
||||
s.append(splitMayPaystr[1]);
|
||||
s.append(")");
|
||||
}
|
||||
}
|
||||
|
||||
vector<string> splitGrant = parseBetween(s, "grant ", " grantend", false);
|
||||
if (splitGrant.size() && storedAbilityString.empty())
|
||||
{
|
||||
storedAbilityString = splitGrant[1];
|
||||
s = splitGrant[0];
|
||||
s.append("grant ");
|
||||
s.append(splitGrant[2]);
|
||||
}
|
||||
vector<string> splitGrant = parseBetween(s, "grant ", " grantend", false);
|
||||
if (splitGrant.size() && storedAbilityString.empty())
|
||||
{
|
||||
storedAbilityString = splitGrant[1];
|
||||
s = splitGrant[0];
|
||||
s.append("grant ");
|
||||
s.append(splitGrant[2]);
|
||||
}
|
||||
|
||||
vector<string> splitRevealx = parseBetween(s, "reveal:", " revealend", false);
|
||||
if (!abilfound.size() && !transfound.size() && splitRevealx.size() && storedAbilityString.empty())
|
||||
{
|
||||
storedAbilityString = splitRevealx[1];
|
||||
s = splitRevealx[0];
|
||||
s.append("reveal: ");
|
||||
s.append(splitRevealx[2]);
|
||||
}
|
||||
vector<string> splitRevealx = parseBetween(s, "reveal:", " revealend", false);
|
||||
if (!abilfound.size() && !transfound.size() && splitRevealx.size() && storedAbilityString.empty())
|
||||
{
|
||||
storedAbilityString = splitRevealx[1];
|
||||
s = splitRevealx[0];
|
||||
s.append("reveal: ");
|
||||
s.append(splitRevealx[2]);
|
||||
}
|
||||
|
||||
vector<string> splitScryx = parseBetween(s, "scry:", " scryend", false);
|
||||
if (splitScryx.size() && storedAbilityString.empty())
|
||||
{
|
||||
storedAbilityString = splitScryx[1];
|
||||
s = splitScryx[0];
|
||||
s.append("scry: ");
|
||||
s.append(splitScryx[2]);
|
||||
}
|
||||
vector<string> splitScryx = parseBetween(s, "scry:", " scryend", false);
|
||||
if (splitScryx.size() && storedAbilityString.empty())
|
||||
{
|
||||
storedAbilityString = splitScryx[1];
|
||||
s = splitScryx[0];
|
||||
s.append("scry: ");
|
||||
s.append(splitScryx[2]);
|
||||
}
|
||||
|
||||
found = s.find("transforms((");
|
||||
if (found != string::npos && storedString.empty())
|
||||
@@ -1832,25 +1832,25 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
}
|
||||
if (end != string::npos)
|
||||
{
|
||||
ThisDescriptor * td = NULL;
|
||||
ThisDescriptor * td = NULL;
|
||||
string thisDescriptorString = s.substr(found + header, end - found - header);
|
||||
vector<string> splitRest = parseBetween(s, "restriction{", "}");
|
||||
if (splitRest.size())
|
||||
{
|
||||
vector<string> splitRest = parseBetween(s, "restriction{", "}");
|
||||
if (splitRest.size())
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ThisDescriptorFactory tdf;
|
||||
td = tdf.createThisDescriptor(observer, thisDescriptorString);
|
||||
}
|
||||
else
|
||||
{
|
||||
ThisDescriptorFactory tdf;
|
||||
td = tdf.createThisDescriptor(observer, thisDescriptorString);
|
||||
|
||||
if (!td)
|
||||
{
|
||||
DebugTrace("MTGABILITY: Parsing Error:" << s);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
if (!td)
|
||||
{
|
||||
DebugTrace("MTGABILITY: Parsing Error:" << s);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
MTGAbility * a = parseMagicLine(s1, id, spell, card, 0, activated);
|
||||
if (!a)
|
||||
@@ -1887,9 +1887,9 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
case 1:
|
||||
result = NEW AThisForEach(observer, id, card, _target, td, a);
|
||||
break;
|
||||
case 2:
|
||||
result = NEW AThis(observer, id, card, _target, NULL, a, thisDescriptorString);
|
||||
break;
|
||||
case 2:
|
||||
result = NEW AThis(observer, id, card, _target, NULL, a, thisDescriptorString);
|
||||
break;
|
||||
default:
|
||||
result = NULL;
|
||||
}
|
||||
@@ -2251,15 +2251,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
return a;
|
||||
}
|
||||
|
||||
//grant ability until source is untapped or leaves battlefield
|
||||
found = s.find("grant ");
|
||||
if (found != string::npos)
|
||||
{
|
||||
MTGAbility * toGrant = parseMagicLine(storedAbilityString, id, spell, card);
|
||||
MTGAbility * a = NEW AGrantWrapper(observer, id, card, target,toGrant);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
//grant ability until source is untapped or leaves battlefield
|
||||
found = s.find("grant ");
|
||||
if (found != string::npos)
|
||||
{
|
||||
MTGAbility * toGrant = parseMagicLine(storedAbilityString, id, spell, card);
|
||||
MTGAbility * a = NEW AGrantWrapper(observer, id, card, target,toGrant);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
|
||||
//momentary blink
|
||||
found = s.find("(blink)");
|
||||
@@ -2382,21 +2382,21 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
tok->oneShot = 1;
|
||||
return tok;
|
||||
}
|
||||
|
||||
|
||||
string tokenDesc = splitToken[1];
|
||||
vector<string> tokenParameters = split(tokenDesc, ',');
|
||||
//lets try finding a token by card name.
|
||||
if (splitToken[1].size() && tokenParameters.size() ==1)
|
||||
{
|
||||
string cardName = splitToken[1];
|
||||
MTGCard * safetycard = MTGCollection()->getCardByName(cardName);
|
||||
if (safetycard) //lets try constructing it then,we didnt find it by name
|
||||
{
|
||||
ATokenCreator * tok = NEW ATokenCreator(observer, id, card, target, NULL, cardName, starfound, multiplier, who);
|
||||
tok->oneShot = 1;
|
||||
return tok;
|
||||
}
|
||||
}
|
||||
//lets try finding a token by card name.
|
||||
if (splitToken[1].size() && tokenParameters.size() ==1)
|
||||
{
|
||||
string cardName = splitToken[1];
|
||||
MTGCard * safetycard = MTGCollection()->getCardByName(cardName);
|
||||
if (safetycard) //lets try constructing it then,we didnt find it by name
|
||||
{
|
||||
ATokenCreator * tok = NEW ATokenCreator(observer, id, card, target, NULL, cardName, starfound, multiplier, who);
|
||||
tok->oneShot = 1;
|
||||
return tok;
|
||||
}
|
||||
}
|
||||
if (tokenParameters.size() < 3)
|
||||
{
|
||||
DebugTrace("incorrect Parameters for Token" << tokenDesc);
|
||||
@@ -2599,7 +2599,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
bool withRestrictions = splitCastCard[1].find("restricted") != string::npos;
|
||||
bool asCopy = splitCastCard[1].find("copied") != string::npos;
|
||||
bool asNormal = splitCastCard[1].find("normal") != string::npos;
|
||||
bool asNormalMadness = splitCastCard[1].find("madness") != string::npos;
|
||||
bool asNormalMadness = splitCastCard[1].find("madness") != string::npos;
|
||||
bool sendNoEvent = splitCastCard[1].find("noevent") != string::npos;
|
||||
bool putinplay = splitCastCard[1].find("putinplay") != string::npos;
|
||||
string nameCard = "";
|
||||
@@ -3058,15 +3058,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
return a;
|
||||
}
|
||||
|
||||
//bestow
|
||||
found = s.find("bstw");
|
||||
if (found != string::npos)
|
||||
{
|
||||
MTGAbility * a = NEW ABestow(observer, id, card, target);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
//bestow
|
||||
found = s.find("bstw");
|
||||
if (found != string::npos)
|
||||
{
|
||||
MTGAbility * a = NEW ABestow(observer, id, card, target);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//no counters on target of optional type
|
||||
vector<string> splitCounterShroud = parseBetween(s, "countershroud(", ")");
|
||||
@@ -3257,29 +3257,29 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
|
||||
}
|
||||
|
||||
//Reveal:x (activate aility)
|
||||
vector<string> splitReveal = parseBetween(s, "reveal:", "revealend", false);
|
||||
if (splitReveal.size())
|
||||
{
|
||||
string backup = storedAbilityString;
|
||||
storedAbilityString = "";//we clear the string here for cards that contain more than 1 reveal.
|
||||
GenericRevealAbility * a = NEW GenericRevealAbility(observer, id, card, target, backup);
|
||||
a->oneShot = 1;
|
||||
a->canBeInterrupted = false;
|
||||
return a;
|
||||
}
|
||||
//Reveal:x (activate aility)
|
||||
vector<string> splitReveal = parseBetween(s, "reveal:", "revealend", false);
|
||||
if (splitReveal.size())
|
||||
{
|
||||
string backup = storedAbilityString;
|
||||
storedAbilityString = "";//we clear the string here for cards that contain more than 1 reveal.
|
||||
GenericRevealAbility * a = NEW GenericRevealAbility(observer, id, card, target, backup);
|
||||
a->oneShot = 1;
|
||||
a->canBeInterrupted = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
//scry:x (activate aility)
|
||||
vector<string> splitScry = parseBetween(s, "scry:", "scryend", false);
|
||||
if (splitScry.size())
|
||||
{
|
||||
string backup = storedAbilityString;
|
||||
storedAbilityString = "";//we clear the string here for cards that contain more than 1 reveal.
|
||||
GenericScryAbility * a = NEW GenericScryAbility(observer, id, card, target, backup);
|
||||
a->oneShot = 1;
|
||||
a->canBeInterrupted = false;
|
||||
return a;
|
||||
}
|
||||
//scry:x (activate aility)
|
||||
vector<string> splitScry = parseBetween(s, "scry:", "scryend", false);
|
||||
if (splitScry.size())
|
||||
{
|
||||
string backup = storedAbilityString;
|
||||
storedAbilityString = "";//we clear the string here for cards that contain more than 1 reveal.
|
||||
GenericScryAbility * a = NEW GenericScryAbility(observer, id, card, target, backup);
|
||||
a->oneShot = 1;
|
||||
a->canBeInterrupted = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
//flip
|
||||
vector<string> splitFlipStat = parseBetween(s, "flip(", ")", true);
|
||||
@@ -3455,14 +3455,14 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
return a;
|
||||
}
|
||||
|
||||
//frozen, next untap this does not untap.
|
||||
found = s.find("freeze");
|
||||
if (found != string::npos)
|
||||
{
|
||||
MTGAbility * a = NEW AAFrozen(observer, id, card, target,true);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
//frozen, next untap this does not untap.
|
||||
found = s.find("freeze");
|
||||
if (found != string::npos)
|
||||
{
|
||||
MTGAbility * a = NEW AAFrozen(observer, id, card, target,true);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
|
||||
//get a new target - retarget and newtarget makes the card refreshed - from exile to play...
|
||||
if ((s.find("retarget") != string::npos) || s.find("newtarget") != string::npos)
|
||||
@@ -3498,13 +3498,13 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
return a;
|
||||
}
|
||||
|
||||
vector<string> splitCountObject = parseBetween(s, "count(", ")", false);
|
||||
if (splitCountObject.size())
|
||||
{
|
||||
MTGAbility * a = NEW AACountObject(observer, id, card, card, NULL, splitCountObject[1]);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
vector<string> splitCountObject = parseBetween(s, "count(", ")", false);
|
||||
if (splitCountObject.size())
|
||||
{
|
||||
MTGAbility * a = NEW AACountObject(observer, id, card, card, NULL, splitCountObject[1]);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
|
||||
//switch targest power with toughness
|
||||
found = s.find("swap");
|
||||
@@ -4801,7 +4801,7 @@ MTGAbility::MTGAbility(const MTGAbility& a): ActionElement(a)
|
||||
BuyBack = a.BuyBack; //? NEW ManaCost(a.BuyBack) : NULL;
|
||||
FlashBack = a.FlashBack; // ? NEW ManaCost(a.FlashBack) : NULL;
|
||||
Retrace = a.Retrace;// ? NEW ManaCost(a.Retrace) : NULL;
|
||||
Bestow = a.Bestow;
|
||||
Bestow = a.Bestow;
|
||||
morph = a.morph; //? NEW ManaCost(a.morph) : NULL;
|
||||
suspend = a.suspend;// ? NEW ManaCost(a.suspend) : NULL;
|
||||
|
||||
@@ -5949,7 +5949,7 @@ int AManaProducer::resolve()
|
||||
Player * player = getPlayerFromTarget(_target);
|
||||
if (!player)
|
||||
return 0;
|
||||
|
||||
|
||||
player->getManaPool()->add(output, source);
|
||||
if(DoesntEmpty)
|
||||
player->doesntEmpty->add(output);
|
||||
|
||||
@@ -69,8 +69,8 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
|
||||
cardistargetted = 0;
|
||||
cardistargetter = 0;
|
||||
myconvertedcost = getManaCost()->getConvertedCost();
|
||||
revealedLast = NULL;
|
||||
MadnessPlay = false;
|
||||
revealedLast = NULL;
|
||||
MadnessPlay = false;
|
||||
}
|
||||
|
||||
MTGCardInstance * MTGCardInstance::createSnapShot()
|
||||
@@ -153,14 +153,14 @@ int MTGCardInstance::init()
|
||||
data = this;
|
||||
X = 0;
|
||||
castX = 0;
|
||||
setX = -1;
|
||||
setX = -1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void MTGCardInstance::initMTGCI()
|
||||
{
|
||||
X = 0;
|
||||
setX = -1;
|
||||
setX = -1;
|
||||
sample = "";
|
||||
model = NULL;
|
||||
isToken = false;
|
||||
@@ -198,7 +198,7 @@ void MTGCardInstance::initMTGCI()
|
||||
wasDealtDamage = false;
|
||||
isDualWielding = false;
|
||||
suspended = false;
|
||||
isBestowed = false;
|
||||
isBestowed = false;
|
||||
castMethod = Constants::NOT_CAST;
|
||||
mPropertiesChangedSinceLastUpdate = false;
|
||||
stillNeeded = true;
|
||||
@@ -228,7 +228,7 @@ void MTGCardInstance::initMTGCI()
|
||||
imprintW = 0;
|
||||
currentimprintName = "";
|
||||
imprintedNames.clear();
|
||||
CountedObjects = 0;
|
||||
CountedObjects = 0;
|
||||
|
||||
for (int i = 0; i < ManaCost::MANA_PAID_WITH_SUSPEND +1; i++)
|
||||
alternateCostPaid[i] = 0;
|
||||
@@ -782,8 +782,8 @@ int MTGCardInstance::getCurrentToughness()
|
||||
//check stack
|
||||
bool MTGCardInstance::StackIsEmptyandSorcerySpeed()
|
||||
{
|
||||
Player * whoInterupts = getObserver()->isInterrupting;//leave this so we can actually debug who is interupting/current.
|
||||
Player * whoCurrent = getObserver()->currentPlayer;
|
||||
Player * whoInterupts = getObserver()->isInterrupting;//leave this so we can actually debug who is interupting/current.
|
||||
Player * whoCurrent = getObserver()->currentPlayer;
|
||||
if((getObserver()->mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0) &&
|
||||
(getObserver()->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN ||
|
||||
getObserver()->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN) &&
|
||||
|
||||
@@ -107,17 +107,17 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
|
||||
|
||||
case 'b': //buyback/Bestow
|
||||
if (!primitive) primitive = NEW CardPrimitive();
|
||||
if (key[1] == 'e' && key[2] == 's')
|
||||
{ //bestow
|
||||
if (!primitive) primitive = NEW CardPrimitive();
|
||||
if (ManaCost * cost = primitive->getManaCost())
|
||||
{
|
||||
string value = val;
|
||||
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
|
||||
cost->setBestow(ManaCost::parseManaCost(value));
|
||||
}
|
||||
}
|
||||
else//buyback
|
||||
if (key[1] == 'e' && key[2] == 's')
|
||||
{ //bestow
|
||||
if (!primitive) primitive = NEW CardPrimitive();
|
||||
if (ManaCost * cost = primitive->getManaCost())
|
||||
{
|
||||
string value = val;
|
||||
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
|
||||
cost->setBestow(ManaCost::parseManaCost(value));
|
||||
}
|
||||
}
|
||||
else//buyback
|
||||
if (ManaCost * cost = primitive->getManaCost())
|
||||
{
|
||||
string value = val;
|
||||
|
||||
@@ -9,7 +9,7 @@ MTGGamePhase::MTGGamePhase(GameObserver* g, int id) :
|
||||
animation = 0;
|
||||
currentState = -1;
|
||||
mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
if(mFont)
|
||||
if(mFont)
|
||||
mFont->SetBase(0); // using 2nd font
|
||||
}
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ MTGPlayerCards::~MTGPlayerCards()
|
||||
SAFE_DELETE(stack);
|
||||
SAFE_DELETE(removedFromGame);
|
||||
SAFE_DELETE(garbage);
|
||||
SAFE_DELETE(reveal);
|
||||
SAFE_DELETE(reveal);
|
||||
SAFE_DELETE(temp);
|
||||
SAFE_DELETE(playRestrictions);
|
||||
}
|
||||
@@ -92,7 +92,7 @@ void MTGPlayerCards::beforeBeginPhase()
|
||||
stack->beforeBeginPhase();
|
||||
removedFromGame->beforeBeginPhase();
|
||||
garbage->beforeBeginPhase();
|
||||
reveal->beforeBeginPhase();
|
||||
reveal->beforeBeginPhase();
|
||||
temp->beforeBeginPhase();
|
||||
}
|
||||
|
||||
@@ -107,7 +107,7 @@ void MTGPlayerCards::setOwner(Player * player)
|
||||
stack->setOwner(player);
|
||||
garbage->setOwner(player);
|
||||
garbageLastTurn->setOwner(player);
|
||||
reveal->setOwner(player);
|
||||
reveal->setOwner(player);
|
||||
temp->setOwner(player);
|
||||
}
|
||||
|
||||
@@ -275,7 +275,7 @@ void MTGPlayerCards::init()
|
||||
exile = removedFromGame;
|
||||
garbage = NEW MTGGameZone();
|
||||
garbageLastTurn = garbage;
|
||||
reveal = NEW MTGGameZone();
|
||||
reveal = NEW MTGGameZone();
|
||||
temp = NEW MTGGameZone();
|
||||
|
||||
playRestrictions = NEW PlayRestrictions();
|
||||
@@ -374,12 +374,12 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
|
||||
}
|
||||
|
||||
}
|
||||
//all cards that go from the hand to the graveyard is ALWAYS a discard.
|
||||
if ((to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard) && (from == g->players[0]->game->hand || from
|
||||
== g->players[1]->game->hand))
|
||||
{
|
||||
card->discarded = true;
|
||||
}
|
||||
//all cards that go from the hand to the graveyard is ALWAYS a discard.
|
||||
if ((to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard) && (from == g->players[0]->game->hand || from
|
||||
== g->players[1]->game->hand))
|
||||
{
|
||||
card->discarded = true;
|
||||
}
|
||||
|
||||
//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
|
||||
if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) && (from == g->players[0]->game->inPlay || from
|
||||
@@ -1019,12 +1019,12 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
|
||||
case STACK:
|
||||
return p->game->stack;
|
||||
|
||||
case MY_REVEAL:
|
||||
return p->game->reveal;
|
||||
case OPPONENT_REVEAL:
|
||||
return p->opponent()->game->reveal;
|
||||
case REVEAL:
|
||||
return p->game->reveal;
|
||||
case MY_REVEAL:
|
||||
return p->game->reveal;
|
||||
case OPPONENT_REVEAL:
|
||||
return p->opponent()->game->reveal;
|
||||
case REVEAL:
|
||||
return p->game->reveal;
|
||||
|
||||
}
|
||||
if (!p2) return NULL;
|
||||
@@ -1048,8 +1048,8 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
|
||||
case TARGET_CONTROLLER_STACK:
|
||||
return p2->game->stack;
|
||||
|
||||
case TARGET_CONTROLLER_REVEAL:
|
||||
return p2->game->reveal;
|
||||
case TARGET_CONTROLLER_REVEAL:
|
||||
return p2->game->reveal;
|
||||
|
||||
default:
|
||||
return NULL;
|
||||
@@ -1149,16 +1149,16 @@ MTGGameZone * MTGGameZone::intToZone(GameObserver *g, int zoneId, MTGCardInstanc
|
||||
return source->playerTarget->game->stack;
|
||||
else return source->controller()->game->stack;
|
||||
|
||||
case TARGET_OWNER_REVEAL:
|
||||
return target->owner->game->reveal;
|
||||
case REVEAL:
|
||||
return target->owner->game->reveal;
|
||||
case OWNER_REVEAL:
|
||||
return target->owner->game->reveal;
|
||||
case TARGETED_PLAYER_REVEAL:
|
||||
if (source->playerTarget)
|
||||
return source->playerTarget->game->reveal;
|
||||
else return source->controller()->game->reveal;
|
||||
case TARGET_OWNER_REVEAL:
|
||||
return target->owner->game->reveal;
|
||||
case REVEAL:
|
||||
return target->owner->game->reveal;
|
||||
case OWNER_REVEAL:
|
||||
return target->owner->game->reveal;
|
||||
case TARGETED_PLAYER_REVEAL:
|
||||
if (source->playerTarget)
|
||||
return source->playerTarget->game->reveal;
|
||||
else return source->controller()->game->reveal;
|
||||
|
||||
default:
|
||||
return NULL;
|
||||
@@ -1187,7 +1187,7 @@ int MTGGameZone::zoneStringToId(string zoneName)
|
||||
|
||||
"mystack", "opponentstack", "targetownerstack", "targetcontrollerstack", "ownerstack", "stack","targetedpersonsstack",
|
||||
|
||||
"myreveal", "opponentreveal", "targetownerreveal", "targetcontrollerreveal", "ownerreveal", "reveal","targetedpersonsreveal",
|
||||
"myreveal", "opponentreveal", "targetownerreveal", "targetcontrollerreveal", "ownerreveal", "reveal","targetedpersonsreveal",
|
||||
|
||||
};
|
||||
|
||||
@@ -1210,7 +1210,7 @@ int MTGGameZone::zoneStringToId(string zoneName)
|
||||
|
||||
MY_STACK, OPPONENT_STACK, TARGET_OWNER_STACK, TARGET_CONTROLLER_STACK, OWNER_STACK, STACK,TARGETED_PLAYER_STACK,
|
||||
|
||||
MY_REVEAL, OPPONENT_REVEAL, TARGET_OWNER_REVEAL, TARGET_CONTROLLER_REVEAL, OWNER_REVEAL, REVEAL,TARGETED_PLAYER_REVEAL };
|
||||
MY_REVEAL, OPPONENT_REVEAL, TARGET_OWNER_REVEAL, TARGET_CONTROLLER_REVEAL, OWNER_REVEAL, REVEAL,TARGETED_PLAYER_REVEAL };
|
||||
|
||||
int max = sizeof(values) / sizeof *(values);
|
||||
|
||||
|
||||
@@ -49,10 +49,10 @@ PermanentAbility(observer, _id)
|
||||
Angel[i] = 0;
|
||||
dragonbonusgranted[i] = false;
|
||||
dragon[i] = 0;
|
||||
eldrazibonusgranted[i] = false;
|
||||
eldrazi[i] = 0;
|
||||
werewolfbonusgranted[i] = false;
|
||||
werewolf[i] = 0;
|
||||
eldrazibonusgranted[i] = false;
|
||||
eldrazi[i] = 0;
|
||||
werewolfbonusgranted[i] = false;
|
||||
werewolf[i] = 0;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -175,10 +175,10 @@ int MTGEventBonus::receiveEvent(WEvent * event)
|
||||
Angel[currentPlayer->getId()]++;
|
||||
if(e->card->hasType("dragon")||e->card->hasType("wurm")||e->card->hasType("drake")||e->card->hasType("snake")||e->card->hasType("hydra"))
|
||||
dragon[currentPlayer->getId()]++;
|
||||
if (e->card->hasType("eldrazi"))
|
||||
eldrazi[currentPlayer->getId()]++;
|
||||
if (e->card->hasType("werewolf") || e->card->hasType("wolf"))
|
||||
werewolf[currentPlayer->getId()]++;
|
||||
if (e->card->hasType("eldrazi"))
|
||||
eldrazi[currentPlayer->getId()]++;
|
||||
if (e->card->hasType("werewolf") || e->card->hasType("wolf"))
|
||||
werewolf[currentPlayer->getId()]++;
|
||||
}
|
||||
if(toys[currentPlayer->getId()] > 30 && !toybonusgranted[currentPlayer->getId()])
|
||||
{
|
||||
@@ -236,16 +236,16 @@ int MTGEventBonus::receiveEvent(WEvent * event)
|
||||
grantAward("Teeth And Scales!",300);
|
||||
dragonbonusgranted[currentPlayer->getId()] = true;
|
||||
}
|
||||
if (eldrazi[currentPlayer->getId()] > 30 && !eldrazibonusgranted[currentPlayer->getId()])
|
||||
{
|
||||
grantAward("Colorblind!", 300);
|
||||
eldrazibonusgranted[currentPlayer->getId()] = true;
|
||||
}
|
||||
if (werewolf[currentPlayer->getId()] > 30 && !werewolfbonusgranted[currentPlayer->getId()])
|
||||
{
|
||||
grantAward("Full Moon!", 300);
|
||||
werewolfbonusgranted[currentPlayer->getId()] = true;
|
||||
}
|
||||
if (eldrazi[currentPlayer->getId()] > 30 && !eldrazibonusgranted[currentPlayer->getId()])
|
||||
{
|
||||
grantAward("Colorblind!", 300);
|
||||
eldrazibonusgranted[currentPlayer->getId()] = true;
|
||||
}
|
||||
if (werewolf[currentPlayer->getId()] > 30 && !werewolfbonusgranted[currentPlayer->getId()])
|
||||
{
|
||||
grantAward("Full Moon!", 300);
|
||||
werewolfbonusgranted[currentPlayer->getId()] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//bonus for dealing 100+ damage from a single source
|
||||
@@ -383,65 +383,65 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card)
|
||||
return 0;
|
||||
Player * player = game->currentlyActing();
|
||||
ManaCost * cost = card->getManaCost();
|
||||
ManaCost * playerMana = player->getManaPool();
|
||||
///////announce X cost///////
|
||||
if ((cost->hasX() || cost->hasSpecificX()) && card->setX == -1)
|
||||
{
|
||||
vector<MTGAbility*>selection;
|
||||
int options = cost->hasSpecificX() ? 20 : (playerMana->getConvertedCost() - cost->getConvertedCost()) + 1;
|
||||
//you can set up to 20 for specific X, if you cant afford it, it cancels. I couldnt think of a equation that would
|
||||
//give me the correct amount sorry.
|
||||
for (int i = 0; i < options; ++i)
|
||||
{
|
||||
ManaCost * playerMana = player->getManaPool();
|
||||
///////announce X cost///////
|
||||
if ((cost->hasX() || cost->hasSpecificX()) && card->setX == -1)
|
||||
{
|
||||
vector<MTGAbility*>selection;
|
||||
int options = cost->hasSpecificX() ? 20 : (playerMana->getConvertedCost() - cost->getConvertedCost()) + 1;
|
||||
//you can set up to 20 for specific X, if you cant afford it, it cancels. I couldnt think of a equation that would
|
||||
//give me the correct amount sorry.
|
||||
for (int i = 0; i < options; ++i)
|
||||
{
|
||||
|
||||
MTGAbility * setX = NEW AAWhatsX(game, game->mLayers->actionLayer()->getMaxId(), card, card, i, this);
|
||||
MTGAbility * setCardX = setX->clone();
|
||||
setCardX->oneShot = true;
|
||||
selection.push_back(setCardX);
|
||||
SAFE_DELETE(setX);
|
||||
}
|
||||
if (selection.size())
|
||||
{
|
||||
MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), card, card, false, selection);
|
||||
game->mLayers->actionLayer()->currentActionCard = card;
|
||||
a1->resolve();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
//////X is set, below we set sunburst for X if needed and cast or reset the card.//////
|
||||
//////107.3a If a spell or activated ability has a mana cost, alternative cost, //////
|
||||
//////additional cost, and / or activation cost with an{ X }, [-X], or X in it, //////
|
||||
//////and the value of X isn’t defined by the text of that spell or ability, the //////
|
||||
//////controller of that spell or ability chooses and announces the value of X as//////
|
||||
//////part of casting the spell or activating the ability. //////
|
||||
//////(See rule 601, “Casting Spells.”) While a spell is on the stack, any X in //////
|
||||
//////its mana cost or in any alternative cost or additional cost it has equals //////
|
||||
//////the announced value.While an activated ability is on the stack, any X in //////
|
||||
//////its activation cost equals the announced value. //////
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
if (card->setX > -1)
|
||||
{
|
||||
ManaCost * Xcost = NEW ManaCost();
|
||||
Xcost->copy(cost);
|
||||
Xcost->add(Constants::MTG_COLOR_ARTIFACT, card->setX);
|
||||
Xcost->remove(7, 1);
|
||||
if (playerMana->canAfford(Xcost))
|
||||
{
|
||||
cost->copy(Xcost);
|
||||
SAFE_DELETE(Xcost);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (card->setX > -1)
|
||||
card->setX = -1;
|
||||
SAFE_DELETE(Xcost);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////
|
||||
////cards without X contenue from here////
|
||||
//////////////////////////////////////////
|
||||
MTGAbility * setX = NEW AAWhatsX(game, game->mLayers->actionLayer()->getMaxId(), card, card, i, this);
|
||||
MTGAbility * setCardX = setX->clone();
|
||||
setCardX->oneShot = true;
|
||||
selection.push_back(setCardX);
|
||||
SAFE_DELETE(setX);
|
||||
}
|
||||
if (selection.size())
|
||||
{
|
||||
MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), card, card, false, selection);
|
||||
game->mLayers->actionLayer()->currentActionCard = card;
|
||||
a1->resolve();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
//////X is set, below we set sunburst for X if needed and cast or reset the card.//////
|
||||
//////107.3a If a spell or activated ability has a mana cost, alternative cost, //////
|
||||
//////additional cost, and / or activation cost with an{ X }, [-X], or X in it, //////
|
||||
//////and the value of X isn’t defined by the text of that spell or ability, the //////
|
||||
//////controller of that spell or ability chooses and announces the value of X as//////
|
||||
//////part of casting the spell or activating the ability. //////
|
||||
//////(See rule 601, “Casting Spells.”) While a spell is on the stack, any X in //////
|
||||
//////its mana cost or in any alternative cost or additional cost it has equals //////
|
||||
//////the announced value.While an activated ability is on the stack, any X in //////
|
||||
//////its activation cost equals the announced value. //////
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
if (card->setX > -1)
|
||||
{
|
||||
ManaCost * Xcost = NEW ManaCost();
|
||||
Xcost->copy(cost);
|
||||
Xcost->add(Constants::MTG_COLOR_ARTIFACT, card->setX);
|
||||
Xcost->remove(7, 1);
|
||||
if (playerMana->canAfford(Xcost))
|
||||
{
|
||||
cost->copy(Xcost);
|
||||
SAFE_DELETE(Xcost);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (card->setX > -1)
|
||||
card->setX = -1;
|
||||
SAFE_DELETE(Xcost);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////
|
||||
////cards without X contenue from here////
|
||||
//////////////////////////////////////////
|
||||
//this handles extra cost payments at the moment a card is played.
|
||||
if (cost->isExtraPaymentSet())
|
||||
{
|
||||
@@ -456,7 +456,7 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card)
|
||||
game->mExtraPayment = cost->extraCosts;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
|
||||
int payResult = player->getManaPool()->pay(card->getManaCost());
|
||||
if (card->getManaCost()->getKicker() && (OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number || card->controller()->isAI()))
|
||||
@@ -570,9 +570,9 @@ int MTGKickerRule::isReactingToClick(MTGCardInstance * card, ManaCost *)
|
||||
ManaCost * withKickerCost= NEW ManaCost(card->getManaCost());
|
||||
withKickerCost->add(card->getManaCost()->getKicker());
|
||||
//cost reduction/recalculation must be here or outside somehow...
|
||||
//no recalculations beyound this point, reactToClick is the function that
|
||||
//happens only with the assumption that you could actually pay for it, any calculations after will
|
||||
//have negitive effects. this function is basically "can i play this card?"
|
||||
//no recalculations beyound this point, reactToClick is the function that
|
||||
//happens only with the assumption that you could actually pay for it, any calculations after will
|
||||
//have negitive effects. this function is basically "can i play this card?"
|
||||
#ifdef WIN32
|
||||
withKickerCost->Dump();
|
||||
#endif
|
||||
@@ -787,61 +787,61 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter
|
||||
|
||||
Player * player = game->currentlyActing();
|
||||
ManaPool * playerMana = player->getManaPool();
|
||||
///////announce X cost///////
|
||||
if ((alternateCost->hasX() || alternateCost->hasSpecificX()) && card->setX == -1)
|
||||
{
|
||||
vector<MTGAbility*>selection;
|
||||
int options = alternateCost->hasSpecificX()? 20 : (playerMana->getConvertedCost() - alternateCost->getConvertedCost()) + 1;
|
||||
//you can set up to 20 for specific X, if you cant afford it, it cancels. I couldnt think of a equation that would
|
||||
//give me the correct amount sorry.
|
||||
for (int i = 0; i < options; ++i)
|
||||
{
|
||||
///////announce X cost///////
|
||||
if ((alternateCost->hasX() || alternateCost->hasSpecificX()) && card->setX == -1)
|
||||
{
|
||||
vector<MTGAbility*>selection;
|
||||
int options = alternateCost->hasSpecificX()? 20 : (playerMana->getConvertedCost() - alternateCost->getConvertedCost()) + 1;
|
||||
//you can set up to 20 for specific X, if you cant afford it, it cancels. I couldnt think of a equation that would
|
||||
//give me the correct amount sorry.
|
||||
for (int i = 0; i < options; ++i)
|
||||
{
|
||||
|
||||
MTGAbility * setX = NEW AAWhatsX(game, game->mLayers->actionLayer()->getMaxId(), card, card, i, this);
|
||||
MTGAbility * setCardX = setX->clone();
|
||||
setCardX->oneShot = true;
|
||||
selection.push_back(setCardX);
|
||||
SAFE_DELETE(setX);
|
||||
}
|
||||
if (selection.size())
|
||||
{
|
||||
MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), card, card, false, selection);
|
||||
game->mLayers->actionLayer()->currentActionCard = card;
|
||||
a1->resolve();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
//////X is set, below we set sunburst for X if needed and cast or reset the card.//////
|
||||
//////107.3a If a spell or activated ability has a mana cost, alternative cost, //////
|
||||
//////additional cost, and / or activation cost with an{ X }, [-X], or X in it, //////
|
||||
//////and the value of X isn’t defined by the text of that spell or ability, the //////
|
||||
//////controller of that spell or ability chooses and announces the value of X as//////
|
||||
//////part of casting the spell or activating the ability. //////
|
||||
//////(See rule 601, “Casting Spells.”) While a spell is on the stack, any X in //////
|
||||
//////its mana cost or in any alternative cost or additional cost it has equals //////
|
||||
//////the announced value.While an activated ability is on the stack, any X in //////
|
||||
//////its activation cost equals the announced value. //////
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
if (card->setX > -1)
|
||||
{
|
||||
ManaCost * Xcost = NEW ManaCost();
|
||||
Xcost->copy(alternateCost);
|
||||
Xcost->add(Constants::MTG_COLOR_ARTIFACT, card->setX);
|
||||
Xcost->remove(7, 1);//remove the X
|
||||
if (playerMana->canAfford(Xcost))
|
||||
{
|
||||
alternateCost->copy(Xcost);
|
||||
SAFE_DELETE(Xcost);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (card->setX > -1)
|
||||
card->setX = -1;
|
||||
SAFE_DELETE(Xcost);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
MTGAbility * setX = NEW AAWhatsX(game, game->mLayers->actionLayer()->getMaxId(), card, card, i, this);
|
||||
MTGAbility * setCardX = setX->clone();
|
||||
setCardX->oneShot = true;
|
||||
selection.push_back(setCardX);
|
||||
SAFE_DELETE(setX);
|
||||
}
|
||||
if (selection.size())
|
||||
{
|
||||
MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), card, card, false, selection);
|
||||
game->mLayers->actionLayer()->currentActionCard = card;
|
||||
a1->resolve();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
//////X is set, below we set sunburst for X if needed and cast or reset the card.//////
|
||||
//////107.3a If a spell or activated ability has a mana cost, alternative cost, //////
|
||||
//////additional cost, and / or activation cost with an{ X }, [-X], or X in it, //////
|
||||
//////and the value of X isn’t defined by the text of that spell or ability, the //////
|
||||
//////controller of that spell or ability chooses and announces the value of X as//////
|
||||
//////part of casting the spell or activating the ability. //////
|
||||
//////(See rule 601, “Casting Spells.”) While a spell is on the stack, any X in //////
|
||||
//////its mana cost or in any alternative cost or additional cost it has equals //////
|
||||
//////the announced value.While an activated ability is on the stack, any X in //////
|
||||
//////its activation cost equals the announced value. //////
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
if (card->setX > -1)
|
||||
{
|
||||
ManaCost * Xcost = NEW ManaCost();
|
||||
Xcost->copy(alternateCost);
|
||||
Xcost->add(Constants::MTG_COLOR_ARTIFACT, card->setX);
|
||||
Xcost->remove(7, 1);//remove the X
|
||||
if (playerMana->canAfford(Xcost))
|
||||
{
|
||||
alternateCost->copy(Xcost);
|
||||
SAFE_DELETE(Xcost);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (card->setX > -1)
|
||||
card->setX = -1;
|
||||
SAFE_DELETE(Xcost);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//this handles extra cost payments at the moment a card is played.
|
||||
|
||||
@@ -898,7 +898,7 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter
|
||||
{
|
||||
|
||||
ManaCost * c = spellCost->Diff(alternateCost);
|
||||
copy->X = card->setX;
|
||||
copy->X = card->setX;
|
||||
copy->castX = copy->X;
|
||||
delete c;
|
||||
}
|
||||
@@ -1049,11 +1049,11 @@ int MTGRetraceRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
||||
Player * player = game->currentlyActing();
|
||||
if(!card->getManaCost()->getRetrace())
|
||||
return 0;
|
||||
if (!player->game->graveyard->hasCard(card))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ManaCost * retraceCost = card->getManaCost()->getRetrace();
|
||||
if (!player->game->graveyard->hasCard(card))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ManaCost * retraceCost = card->getManaCost()->getRetrace();
|
||||
if(retraceCost->extraCosts)
|
||||
for(unsigned int i = 0; i < retraceCost->extraCosts->costs.size();i++)
|
||||
{
|
||||
@@ -1364,25 +1364,25 @@ MTGAlternativeCostRule(observer, _id)
|
||||
|
||||
int MTGPayZeroRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
||||
{
|
||||
if (!card->has(Constants::PAYZERO))
|
||||
return 0;
|
||||
Player * player = game->currentlyActing();
|
||||
if (card->isLand() || (!player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card)))
|
||||
{
|
||||
//only allowed to pay zero for cards in library??? above is "if you dont have it in hand, grave, or exile"
|
||||
return 0;
|
||||
}
|
||||
if ((!card->has(Constants::CANPLAYFROMGRAVEYARD) && player->game->graveyard->hasCard(card)) || (!card->has(Constants::CANPLAYFROMEXILE) && player->game->exile->hasCard(card)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ManaCost * cost = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, NULL));
|
||||
ManaCost * newCost = card->computeNewCost(card, cost, cost);
|
||||
if (newCost->extraCosts)
|
||||
for (unsigned int i = 0; i < newCost->extraCosts->costs.size(); i++)
|
||||
{
|
||||
newCost->extraCosts->costs[i]->setSource(card);
|
||||
}
|
||||
if (!card->has(Constants::PAYZERO))
|
||||
return 0;
|
||||
Player * player = game->currentlyActing();
|
||||
if (card->isLand() || (!player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card)))
|
||||
{
|
||||
//only allowed to pay zero for cards in library??? above is "if you dont have it in hand, grave, or exile"
|
||||
return 0;
|
||||
}
|
||||
if ((!card->has(Constants::CANPLAYFROMGRAVEYARD) && player->game->graveyard->hasCard(card)) || (!card->has(Constants::CANPLAYFROMEXILE) && player->game->exile->hasCard(card)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ManaCost * cost = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, NULL));
|
||||
ManaCost * newCost = card->computeNewCost(card, cost, cost);
|
||||
if (newCost->extraCosts)
|
||||
for (unsigned int i = 0; i < newCost->extraCosts->costs.size(); i++)
|
||||
{
|
||||
newCost->extraCosts->costs[i]->setSource(card);
|
||||
}
|
||||
if(card->has(Constants::CANPLAYFROMGRAVEYARD))
|
||||
CustomName = "Zero Cast From Graveyard";
|
||||
else if(card->has(Constants::CANPLAYFROMEXILE))
|
||||
@@ -1432,19 +1432,19 @@ int MTGOverloadRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
||||
{
|
||||
if (!card->has(Constants::OVERLOAD))
|
||||
return 0;
|
||||
if (card->isLand())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
Player * player = card->controller();
|
||||
if (!player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ((!card->has(Constants::CANPLAYFROMGRAVEYARD) && player->game->graveyard->hasCard(card)) || (!card->has(Constants::CANPLAYFROMEXILE) && player->game->exile->hasCard(card)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (card->isLand())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
Player * player = card->controller();
|
||||
if (!player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ((!card->has(Constants::CANPLAYFROMGRAVEYARD) && player->game->graveyard->hasCard(card)) || (!card->has(Constants::CANPLAYFROMEXILE) && player->game->exile->hasCard(card)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ManaCost * newCost = card->getManaCost()->getAlternative();
|
||||
if(newCost->extraCosts)
|
||||
for(unsigned int i = 0; i < newCost->extraCosts->costs.size();i++)
|
||||
@@ -1484,64 +1484,64 @@ MTGOverloadRule * MTGOverloadRule::clone() const
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//bestow
|
||||
MTGBestowRule::MTGBestowRule(GameObserver* observer, int _id) :
|
||||
MTGAlternativeCostRule(observer, _id)
|
||||
MTGAlternativeCostRule(observer, _id)
|
||||
{
|
||||
aType = MTGAbility::BESTOW_COST;
|
||||
aType = MTGAbility::BESTOW_COST;
|
||||
}
|
||||
|
||||
int MTGBestowRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
||||
{
|
||||
if (!card->model)
|
||||
return 0;
|
||||
if (!card->model->data->getManaCost()->getBestow())
|
||||
return 0;
|
||||
if (card->isInPlay(game))
|
||||
return 0;
|
||||
if (card->isLand())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (!card->controller()->inPlay()->hasType("creature") && !card->controller()->opponent()->inPlay()->hasType("creature"))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ManaCost * newCost = card->getManaCost()->getBestow();
|
||||
if (newCost->extraCosts)
|
||||
for (unsigned int i = 0; i < newCost->extraCosts->costs.size(); i++)
|
||||
{
|
||||
newCost->extraCosts->costs[i]->setSource(card);
|
||||
}
|
||||
return MTGAlternativeCostRule::isReactingToClick(card, mana, newCost);
|
||||
if (!card->model)
|
||||
return 0;
|
||||
if (!card->model->data->getManaCost()->getBestow())
|
||||
return 0;
|
||||
if (card->isInPlay(game))
|
||||
return 0;
|
||||
if (card->isLand())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (!card->controller()->inPlay()->hasType("creature") && !card->controller()->opponent()->inPlay()->hasType("creature"))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ManaCost * newCost = card->getManaCost()->getBestow();
|
||||
if (newCost->extraCosts)
|
||||
for (unsigned int i = 0; i < newCost->extraCosts->costs.size(); i++)
|
||||
{
|
||||
newCost->extraCosts->costs[i]->setSource(card);
|
||||
}
|
||||
return MTGAlternativeCostRule::isReactingToClick(card, mana, newCost);
|
||||
}
|
||||
|
||||
int MTGBestowRule::reactToClick(MTGCardInstance * card)
|
||||
{
|
||||
if (!isReactingToClick(card))
|
||||
return 0;
|
||||
//this new method below in all alternative cost type causes a memleak, however, you cant safedelete the cost here as it cause a crash
|
||||
//TODO::::we need to get to the source of this leak and fix it.
|
||||
ManaCost * newCost = card->getManaCost()->getBestow();
|
||||
|
||||
if (newCost->extraCosts)
|
||||
for (unsigned int i = 0; i < newCost->extraCosts->costs.size(); i++)
|
||||
{
|
||||
newCost->extraCosts->costs[i]->setSource(card);
|
||||
}
|
||||
if (!isReactingToClick(card))
|
||||
return 0;
|
||||
//this new method below in all alternative cost type causes a memleak, however, you cant safedelete the cost here as it cause a crash
|
||||
//TODO::::we need to get to the source of this leak and fix it.
|
||||
ManaCost * newCost = card->getManaCost()->getBestow();
|
||||
|
||||
if (newCost->extraCosts)
|
||||
for (unsigned int i = 0; i < newCost->extraCosts->costs.size(); i++)
|
||||
{
|
||||
newCost->extraCosts->costs[i]->setSource(card);
|
||||
}
|
||||
|
||||
card->paymenttype = MTGAbility::BESTOW_COST;
|
||||
card->spellTargetType = "creature|battlefield";
|
||||
return MTGAlternativeCostRule::reactToClick(card, newCost, ManaCost::MANA_PAID_WITH_BESTOW, false);
|
||||
card->paymenttype = MTGAbility::BESTOW_COST;
|
||||
card->spellTargetType = "creature|battlefield";
|
||||
return MTGAlternativeCostRule::reactToClick(card, newCost, ManaCost::MANA_PAID_WITH_BESTOW, false);
|
||||
}
|
||||
|
||||
ostream& MTGBestowRule::toString(ostream& out) const
|
||||
{
|
||||
out << "MTGBestowRule ::: (";
|
||||
return MTGAbility::toString(out) << ")";
|
||||
out << "MTGBestowRule ::: (";
|
||||
return MTGAbility::toString(out) << ")";
|
||||
}
|
||||
|
||||
MTGBestowRule * MTGBestowRule::clone() const
|
||||
{
|
||||
return NEW MTGBestowRule(*this);
|
||||
return NEW MTGBestowRule(*this);
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -1732,19 +1732,19 @@ int MTGAttackRule::receiveEvent(WEvent *e)
|
||||
for (int i = 0; i < z->nb_cards; i++)
|
||||
{
|
||||
MTGCardInstance * card = z->cards[i];
|
||||
if (card->isAttacker() && card->has(Constants::NOSOLO))
|
||||
{
|
||||
TargetChooserFactory tf(game);
|
||||
TargetChooser * tc = tf.createTargetChooser("creature[attacking]", NULL);
|
||||
int Check = card->controller()->game->battlefield->countByCanTarget(tc);
|
||||
if (Check <2)
|
||||
card->initAttackersDefensers();
|
||||
}
|
||||
if (card->isAttacker() && card->has(Constants::DETHRONE))
|
||||
{
|
||||
if (p->opponent()->life >= p->life)
|
||||
card->counters->addCounter(1, 1);
|
||||
}
|
||||
if (card->isAttacker() && card->has(Constants::NOSOLO))
|
||||
{
|
||||
TargetChooserFactory tf(game);
|
||||
TargetChooser * tc = tf.createTargetChooser("creature[attacking]", NULL);
|
||||
int Check = card->controller()->game->battlefield->countByCanTarget(tc);
|
||||
if (Check <2)
|
||||
card->initAttackersDefensers();
|
||||
}
|
||||
if (card->isAttacker() && card->has(Constants::DETHRONE))
|
||||
{
|
||||
if (p->opponent()->life >= p->life)
|
||||
card->counters->addCounter(1, 1);
|
||||
}
|
||||
if (!card->isAttacker() && !event->from->isExtra && card->has(Constants::MUSTATTACK))//cards are only required to attack in the real attack phase of a turn.
|
||||
reactToClick(card);
|
||||
if (!card->isAttacker() && card->has(Constants::TREASON) && p->isAI())
|
||||
@@ -2058,49 +2058,49 @@ PermanentAbility(observer, _id)
|
||||
int MTGBlockRule::receiveEvent(WEvent *e)
|
||||
{
|
||||
|
||||
if (dynamic_cast<WEventBlockersChosen*>(e))
|
||||
{//do not refactor, these are keep seperate for readability.
|
||||
Player * p = game->currentPlayer;
|
||||
if (dynamic_cast<WEventBlockersChosen*>(e))
|
||||
{//do not refactor, these are keep seperate for readability.
|
||||
Player * p = game->currentPlayer;
|
||||
|
||||
vector<MTGCardInstance *> Attacker;
|
||||
MTGGameZone * k = p->game->inPlay;
|
||||
for (int i = 0; i < k->nb_cards; i++)
|
||||
{
|
||||
MTGCardInstance * card = k->cards[i];
|
||||
if (card->isAttacker())
|
||||
{
|
||||
Attacker.push_back(card);
|
||||
}
|
||||
}
|
||||
//force cards that must block, to block whatever is first found. players have a chance to set thier own
|
||||
//but if ignored we do it for them.
|
||||
if (Attacker.size())
|
||||
{
|
||||
MTGGameZone * tf = p->opponent()->game->inPlay;
|
||||
for (size_t i = 0; i < tf->cards.size(); i++)
|
||||
{
|
||||
MTGCardInstance * card = tf->cards[i];
|
||||
if (card->has(Constants::MUSTBLOCK) && !card->defenser && card->canBlock())
|
||||
{//force mustblockers to block the first thing theyre allowed to block if player leaves blockers with them
|
||||
//unassigned as a block.
|
||||
for (size_t i = 0; i < Attacker.size(); i++)
|
||||
{
|
||||
if (card->canBlock(Attacker[i]) && !card->defenser)
|
||||
{
|
||||
blocker = NEW AABlock(card->getObserver(), -1, card, NULL);
|
||||
blocker->oneShot = true;
|
||||
blocker->forceDestroy = 1;
|
||||
blocker->canBeInterrupted = false;
|
||||
blocker->target = Attacker[i];
|
||||
blocker->resolve();
|
||||
SAFE_DELETE(blocker);
|
||||
}
|
||||
}
|
||||
vector<MTGCardInstance *> Attacker;
|
||||
MTGGameZone * k = p->game->inPlay;
|
||||
for (int i = 0; i < k->nb_cards; i++)
|
||||
{
|
||||
MTGCardInstance * card = k->cards[i];
|
||||
if (card->isAttacker())
|
||||
{
|
||||
Attacker.push_back(card);
|
||||
}
|
||||
}
|
||||
//force cards that must block, to block whatever is first found. players have a chance to set thier own
|
||||
//but if ignored we do it for them.
|
||||
if (Attacker.size())
|
||||
{
|
||||
MTGGameZone * tf = p->opponent()->game->inPlay;
|
||||
for (size_t i = 0; i < tf->cards.size(); i++)
|
||||
{
|
||||
MTGCardInstance * card = tf->cards[i];
|
||||
if (card->has(Constants::MUSTBLOCK) && !card->defenser && card->canBlock())
|
||||
{//force mustblockers to block the first thing theyre allowed to block if player leaves blockers with them
|
||||
//unassigned as a block.
|
||||
for (size_t i = 0; i < Attacker.size(); i++)
|
||||
{
|
||||
if (card->canBlock(Attacker[i]) && !card->defenser)
|
||||
{
|
||||
blocker = NEW AABlock(card->getObserver(), -1, card, NULL);
|
||||
blocker->oneShot = true;
|
||||
blocker->forceDestroy = 1;
|
||||
blocker->canBeInterrupted = false;
|
||||
blocker->target = Attacker[i];
|
||||
blocker->resolve();
|
||||
SAFE_DELETE(blocker);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (dynamic_cast<WEventBlockersChosen*>(e))
|
||||
{
|
||||
|
||||
@@ -2120,23 +2120,23 @@ int MTGBlockRule::receiveEvent(WEvent *e)
|
||||
}
|
||||
}
|
||||
|
||||
//if a card with menace is not blocked by 2 or more, remove any known blockers and attacking as normal.
|
||||
MTGGameZone * z = p->game->inPlay;
|
||||
for (int i = 0; i < z->nb_cards; i++)
|
||||
{
|
||||
MTGCardInstance * card = z->cards[i];
|
||||
if (card->has(Constants::MENACE) && card->blockers.size() < 2)
|
||||
{
|
||||
while (card->blockers.size())
|
||||
{
|
||||
MTGCardInstance * blockingCard = card->blockers.front();
|
||||
blockingCard->toggleDefenser(NULL);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//if a card with menace is not blocked by 2 or more, remove any known blockers and attacking as normal.
|
||||
MTGGameZone * z = p->game->inPlay;
|
||||
for (int i = 0; i < z->nb_cards; i++)
|
||||
{
|
||||
MTGCardInstance * card = z->cards[i];
|
||||
if (card->has(Constants::MENACE) && card->blockers.size() < 2)
|
||||
{
|
||||
while (card->blockers.size())
|
||||
{
|
||||
MTGCardInstance * blockingCard = card->blockers.front();
|
||||
blockingCard->toggleDefenser(NULL);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
||||
@@ -2906,7 +2906,7 @@ int MTGPersistRule::receiveEvent(WEvent * event)
|
||||
}
|
||||
AAMover *putinplay = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), copy, copy,"ownerbattlefield",code,NULL,undying,persist);
|
||||
putinplay->oneShot = true;
|
||||
game->mLayers->actionLayer()->garbage.push_back(putinplay);
|
||||
game->mLayers->actionLayer()->garbage.push_back(putinplay);
|
||||
putinplay->fireAbility();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan
|
||||
}
|
||||
break;
|
||||
case 'e':
|
||||
//Exile
|
||||
//Exile
|
||||
manaCost->addExtraCost(NEW ExileTargetCost(tc));
|
||||
break;
|
||||
case 'h': //bounce (move to Hand)
|
||||
@@ -179,12 +179,12 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan
|
||||
}
|
||||
break;
|
||||
case 'd': //DiscardRandom cost
|
||||
if (value.find("delve") != string::npos)
|
||||
{
|
||||
if(!tc)
|
||||
tc = tcf.createTargetChooser("*|mygraveyard", c);
|
||||
manaCost->addExtraCost(NEW Delve(tc));
|
||||
}
|
||||
if (value.find("delve") != string::npos)
|
||||
{
|
||||
if(!tc)
|
||||
tc = tcf.createTargetChooser("*|mygraveyard", c);
|
||||
manaCost->addExtraCost(NEW Delve(tc));
|
||||
}
|
||||
else if (value == "d")
|
||||
{
|
||||
manaCost->addExtraCost(NEW DiscardRandomCost(tc));
|
||||
@@ -259,12 +259,12 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan
|
||||
break;
|
||||
case 'c': //Counters or cycle
|
||||
{
|
||||
if (value.find("convoke") != string::npos)
|
||||
{
|
||||
if (!tc)
|
||||
tc = tcf.createTargetChooser("creature|mybattlefield", c);
|
||||
manaCost->addExtraCost(NEW Convoke(tc));
|
||||
}
|
||||
if (value.find("convoke") != string::npos)
|
||||
{
|
||||
if (!tc)
|
||||
tc = tcf.createTargetChooser("creature|mybattlefield", c);
|
||||
manaCost->addExtraCost(NEW Convoke(tc));
|
||||
}
|
||||
else if(value == "chosencolor")
|
||||
{
|
||||
if(c)
|
||||
@@ -389,22 +389,22 @@ ManaCost::ManaCost(ManaCost * manaCost)
|
||||
{
|
||||
cost[i] = manaCost->getCost(i);
|
||||
}
|
||||
hybrids = manaCost->hybrids;
|
||||
kicker = NEW ManaCost(manaCost->kicker);
|
||||
if (kicker)
|
||||
kicker->isMulti = manaCost->isMulti;
|
||||
hybrids = manaCost->hybrids;
|
||||
kicker = NEW ManaCost(manaCost->kicker);
|
||||
if (kicker)
|
||||
kicker->isMulti = manaCost->isMulti;
|
||||
Retrace = NEW ManaCost( manaCost->Retrace );
|
||||
BuyBack = NEW ManaCost( manaCost->BuyBack );
|
||||
alternative = NEW ManaCost( manaCost->alternative );
|
||||
FlashBack = NEW ManaCost( manaCost->FlashBack );
|
||||
morph = NEW ManaCost( manaCost->morph );
|
||||
suspend = NEW ManaCost( manaCost->suspend );
|
||||
Bestow = NEW ManaCost(manaCost->Bestow);
|
||||
extraCosts = NULL;
|
||||
if (manaCost->extraCosts)
|
||||
{
|
||||
extraCosts = manaCost->extraCosts->clone();
|
||||
}
|
||||
Bestow = NEW ManaCost(manaCost->Bestow);
|
||||
extraCosts = NULL;
|
||||
if (manaCost->extraCosts)
|
||||
{
|
||||
extraCosts = manaCost->extraCosts->clone();
|
||||
}
|
||||
manaUsedToCast = NULL;
|
||||
xColor = manaCost->xColor;
|
||||
}
|
||||
@@ -431,12 +431,12 @@ ManaCost::ManaCost(const ManaCost& manaCost)
|
||||
FlashBack = NEW ManaCost( manaCost.FlashBack );
|
||||
morph = NEW ManaCost( manaCost.morph );
|
||||
suspend = NEW ManaCost( manaCost.suspend );
|
||||
Bestow = NEW ManaCost(manaCost.Bestow);
|
||||
extraCosts = NULL;
|
||||
if (manaCost.extraCosts)
|
||||
{
|
||||
extraCosts = manaCost.extraCosts->clone();
|
||||
}
|
||||
Bestow = NEW ManaCost(manaCost.Bestow);
|
||||
extraCosts = NULL;
|
||||
if (manaCost.extraCosts)
|
||||
{
|
||||
extraCosts = manaCost.extraCosts->clone();
|
||||
}
|
||||
|
||||
manaUsedToCast = NULL;
|
||||
xColor = manaCost.xColor;
|
||||
@@ -459,7 +459,7 @@ ManaCost & ManaCost::operator= (const ManaCost & manaCost)
|
||||
FlashBack = manaCost.FlashBack;
|
||||
morph = manaCost.morph;
|
||||
suspend = manaCost.suspend;
|
||||
Bestow = manaCost.Bestow;
|
||||
Bestow = manaCost.Bestow;
|
||||
manaUsedToCast = manaCost.manaUsedToCast;
|
||||
xColor = manaCost.xColor;
|
||||
}
|
||||
@@ -476,7 +476,7 @@ ManaCost::~ManaCost()
|
||||
SAFE_DELETE(Retrace);
|
||||
SAFE_DELETE(morph);
|
||||
SAFE_DELETE(suspend);
|
||||
SAFE_DELETE(Bestow);
|
||||
SAFE_DELETE(Bestow);
|
||||
SAFE_DELETE(manaUsedToCast);
|
||||
|
||||
cost.erase(cost.begin() ,cost.end());
|
||||
@@ -558,7 +558,7 @@ void ManaCost::init()
|
||||
Retrace = NULL;
|
||||
morph = NULL;
|
||||
suspend = NULL;
|
||||
Bestow = NULL;
|
||||
Bestow = NULL;
|
||||
manaUsedToCast = NULL;
|
||||
isMulti = false;
|
||||
xColor = -1;
|
||||
@@ -583,7 +583,7 @@ void ManaCost::resetCosts()
|
||||
SAFE_DELETE(Retrace);
|
||||
SAFE_DELETE(morph);
|
||||
SAFE_DELETE(suspend);
|
||||
SAFE_DELETE(Bestow);
|
||||
SAFE_DELETE(Bestow);
|
||||
}
|
||||
|
||||
void ManaCost::copy(ManaCost * _manaCost)
|
||||
@@ -650,12 +650,12 @@ void ManaCost::copy(ManaCost * _manaCost)
|
||||
suspend = NEW ManaCost();
|
||||
suspend->copy(_manaCost->suspend);
|
||||
}
|
||||
SAFE_DELETE(Bestow);
|
||||
if (_manaCost->Bestow)
|
||||
{
|
||||
Bestow = NEW ManaCost();
|
||||
Bestow->copy(_manaCost->Bestow);
|
||||
}
|
||||
SAFE_DELETE(Bestow);
|
||||
if (_manaCost->Bestow)
|
||||
{
|
||||
Bestow = NEW ManaCost();
|
||||
Bestow->copy(_manaCost->Bestow);
|
||||
}
|
||||
xColor = _manaCost->xColor;
|
||||
}
|
||||
|
||||
@@ -1120,7 +1120,7 @@ void ManaPool::Empty()
|
||||
SAFE_DELETE(Retrace);
|
||||
SAFE_DELETE(morph);
|
||||
SAFE_DELETE(suspend);
|
||||
SAFE_DELETE(Bestow);
|
||||
SAFE_DELETE(Bestow);
|
||||
SAFE_DELETE(manaUsedToCast);
|
||||
init();
|
||||
WEvent * e = NEW WEventEmptyManaPool(this);
|
||||
@@ -1150,8 +1150,8 @@ int ManaPool::remove(int color, int value)
|
||||
|
||||
int ManaPool::add(int color, int value, MTGCardInstance * source, bool extra)
|
||||
{
|
||||
if (color == Constants::MTG_COLOR_ARTIFACT)
|
||||
color = Constants::MTG_COLOR_WASTE;
|
||||
if (color == Constants::MTG_COLOR_ARTIFACT)
|
||||
color = Constants::MTG_COLOR_WASTE;
|
||||
int result = ManaCost::add(color, value);
|
||||
for (int i = 0; i < value; ++i)
|
||||
{
|
||||
@@ -1171,15 +1171,15 @@ int ManaPool::add(ManaCost * _cost, MTGCardInstance * source)
|
||||
{
|
||||
if (!_cost)
|
||||
return 0;
|
||||
//while colorless is still exactly the same, there are now cards that require
|
||||
//true colorless mana, ei:eldrazi. so whenever we add mana, we now replace it with the
|
||||
//new type. keeping the old type intact for payment methods {1}{c} ....
|
||||
int replaceArtifact = _cost->getCost(Constants::MTG_COLOR_ARTIFACT);
|
||||
if (replaceArtifact)
|
||||
{
|
||||
_cost->add(Constants::MTG_COLOR_WASTE, replaceArtifact);
|
||||
_cost->remove(Constants::MTG_COLOR_ARTIFACT, replaceArtifact);
|
||||
}
|
||||
//while colorless is still exactly the same, there are now cards that require
|
||||
//true colorless mana, ei:eldrazi. so whenever we add mana, we now replace it with the
|
||||
//new type. keeping the old type intact for payment methods {1}{c} ....
|
||||
int replaceArtifact = _cost->getCost(Constants::MTG_COLOR_ARTIFACT);
|
||||
if (replaceArtifact)
|
||||
{
|
||||
_cost->add(Constants::MTG_COLOR_WASTE, replaceArtifact);
|
||||
_cost->remove(Constants::MTG_COLOR_ARTIFACT, replaceArtifact);
|
||||
}
|
||||
int result = ManaCost::add(_cost);
|
||||
for (int i = 0; i < Constants::NB_Colors; i++)
|
||||
{
|
||||
|
||||
@@ -419,7 +419,7 @@ void Rules::initGame(GameObserver *g, bool currentPlayerSet)
|
||||
initState.playerData[i].player->game->hand,
|
||||
initState.playerData[i].player->game->inPlay,
|
||||
initState.playerData[i].player->game->exile,
|
||||
initState.playerData[i].player->game->reveal };
|
||||
initState.playerData[i].player->game->reveal };
|
||||
for (int j = 0; j < 5; j++)
|
||||
{
|
||||
MTGGameZone * zone = playerZones[j];
|
||||
|
||||
@@ -156,11 +156,11 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
|
||||
{
|
||||
zones[nbzones++] = MTGGameZone::ALL_ZONES;
|
||||
}
|
||||
else if (zoneName.compare("reveal") == 0)
|
||||
{
|
||||
zones[nbzones++] = MTGGameZone::MY_REVEAL;
|
||||
zones[nbzones++] = MTGGameZone::OPPONENT_REVEAL;
|
||||
}
|
||||
else if (zoneName.compare("reveal") == 0)
|
||||
{
|
||||
zones[nbzones++] = MTGGameZone::MY_REVEAL;
|
||||
zones[nbzones++] = MTGGameZone::OPPONENT_REVEAL;
|
||||
}
|
||||
else if (zoneName.compare("graveyard") == 0)
|
||||
{
|
||||
zones[nbzones++] = MTGGameZone::MY_GRAVEYARD;
|
||||
@@ -642,15 +642,15 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
|
||||
}
|
||||
}
|
||||
|
||||
if (attribute.find("colorless") != string::npos)
|
||||
{
|
||||
attributefound = 1;
|
||||
for (int cid = 1; cid < Constants::NB_Colors; cid++)
|
||||
{
|
||||
cd->SetExclusionColor(cid);
|
||||
}
|
||||
cd->mode = CardDescriptor::CD_OR;
|
||||
}
|
||||
if (attribute.find("colorless") != string::npos)
|
||||
{
|
||||
attributefound = 1;
|
||||
for (int cid = 1; cid < Constants::NB_Colors; cid++)
|
||||
{
|
||||
cd->SetExclusionColor(cid);
|
||||
}
|
||||
cd->mode = CardDescriptor::CD_OR;
|
||||
}
|
||||
|
||||
if (attribute.find("chosencolor") != string::npos)
|
||||
{
|
||||
@@ -822,7 +822,7 @@ TargetChooser::TargetChooser(GameObserver *observer, MTGCardInstance * card, int
|
||||
TargetsList(), observer(observer)
|
||||
{
|
||||
forceTargetListReady = 0;
|
||||
forceTargetListReadyByPlayer = 0;
|
||||
forceTargetListReadyByPlayer = 0;
|
||||
source = card;
|
||||
targetter = card;
|
||||
maxtargets = _maxtargets;
|
||||
@@ -905,10 +905,10 @@ int TargetChooser::ForceTargetListReady()
|
||||
|
||||
int TargetChooser::targetsReadyCheck()
|
||||
{
|
||||
if (targetMin == false && !targets.size() && forceTargetListReadyByPlayer)
|
||||
{
|
||||
return TARGET_OK_FULL;//we have no min amount for targets and 0 targets is a valid amount player called for a forced finish.
|
||||
}
|
||||
if (targetMin == false && !targets.size() && forceTargetListReadyByPlayer)
|
||||
{
|
||||
return TARGET_OK_FULL;//we have no min amount for targets and 0 targets is a valid amount player called for a forced finish.
|
||||
}
|
||||
if (!targets.size())
|
||||
{
|
||||
return TARGET_NOK;
|
||||
|
||||
@@ -20,15 +20,15 @@ int TargetsList::addTarget(Targetable * target)
|
||||
{
|
||||
if (!alreadyHasTarget(target))
|
||||
{
|
||||
|
||||
|
||||
TargetChooser * tc = target->getObserver()->getCurrentTargetChooser();
|
||||
if(!tc || (tc && tc->maxtargets == 1))
|
||||
{
|
||||
if (dynamic_cast<TargetChooser*>(this)->maxtargets > int(getNbTargets()))
|
||||
{
|
||||
targets.push_back(target);
|
||||
return 1;
|
||||
}
|
||||
if (dynamic_cast<TargetChooser*>(this)->maxtargets > int(getNbTargets()))
|
||||
{
|
||||
targets.push_back(target);
|
||||
return 1;
|
||||
}
|
||||
//because this was originally coded with targets as an array
|
||||
//we have to add this conditional to insure that cards with single target effects
|
||||
//and abilities that seek the nextcardtarget still work correctly.
|
||||
|
||||
@@ -123,7 +123,7 @@ WEventTarget::WEventTarget(MTGCardInstance * card,MTGCardInstance * source) :
|
||||
WEventCardUpdate(card),card(card),source(source)
|
||||
{
|
||||
card->cardistargetted = 1;
|
||||
if(source)
|
||||
if(source)
|
||||
source->cardistargetter = 1;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user